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61. [Request] Expiramental Sniper Rifle Scope - in Feedback/Requests [original thread]
I heard that CCP is looking at revamping how snipers work. I honestly hope that they add some real skill to sniping (And also remove some nerfs from it). It would be nice to have to take into account bullet travel time, gravity, even wind or altit...
- by Reimus Klinsman - at 2012.12.11 08:23:00
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62. Aurum item: sp reset. - in Feedback/Requests [original thread]
Negative one. With an SP reset, I only need a few million isk to max out whatever play style I want. That gives this game a lifespan of what, 6 weeks. If you spend SP in something you don't currently want.. It's not a waste, it just unlocks futu...
- by Reimus Klinsman - at 2012.12.11 08:18:00
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63. testers tournament unlock, wallpaper 5/5 - in Feedback/Requests [original thread]
I believe the devs said it had an Arcing fire pattern. So i guess its short range, works kind of like throwing a nade or a mass driver, and thus very powerful per shot. The Dev also said that in its current state it is very underpowered. On the ne...
- by Reimus Klinsman - at 2012.12.11 08:14:00
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64. I would rather pay a subscription than play this Pay to Win crap - in Feedback/Requests [original thread]
I'd rather the game be an even playing field all around. I'd gladly pay a subscription for the game.
- by Reimus Klinsman - at 2012.12.11 08:11:00
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65. Sounds too loud - in Feedback/Requests [original thread]
The heartbeat when dying and MCC explosion sounds are way way too loud. I don't believe they are effected by the sound volume settings either. I have the sound effects down to 8 of 100. When playing with my squad I can hear voice clearly over all ...
- by Reimus Klinsman - at 2012.12.10 07:37:00
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66. mouse axis sensitivity - in Feedback/Requests [original thread]
Are you using the standard TAC? Its broken and CCP hasn't said much/anything about fixing it. Also, so you know, its the X-axis thats fast. The Y-axis is as it should be.
- by Reimus Klinsman - at 2012.12.10 01:26:00
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67. Aim sensitivity - in Feedback/Requests [original thread]
It is broken. I believe the devs know already through IRC.
- by Reimus Klinsman - at 2012.12.08 17:43:00
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68. Make all items be able to be bought with AUR or ISK - in Feedback/Requests [original thread]
No need for AUR stuff, just the boosters. Thats all I'd spend my money on.
- by Reimus Klinsman - at 2012.12.08 07:20:00
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69. SP cap with active booster = unhappy future customers. - in Feedback/Requests [original thread]
24601 -2 wrote: The SP cap I keep reading about in here is kinda not fair for those who purchase active boosters. They pay real money for AURUM that they spend on a 7 day booster only to be able to benefit from it for a couple days before the c...
- by Reimus Klinsman - at 2012.12.08 06:57:00
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70. Add the "Effective Range" and "Cost" of weapons to the stats... - in Feedback/Requests [original thread]
Effective range would be great. Cost would be difficult or just not work. Soon we'll have a player market and the cost will vary drastically.
- by Reimus Klinsman - at 2012.12.05 19:22:00
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71. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Reimus Klinsman wrote: Dust has two things going for it that no other FPS has touched: A persistant world and fights with real Risk vs Reward. I'd rather CCP not break either of those anytime soon. Honestly, with e...
- by Reimus Klinsman - at 2012.12.05 18:42:00
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72. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: You pay to manufacture a BPO which is used to make BPCs with various amounts of runs specified at time of creation. The BPCs are then used to run off the actual product. BPOs, as far as I remember, aren't used to make...
- by Reimus Klinsman - at 2012.12.05 17:56:00
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73. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
NovaShadowStorm wrote: The point of the BPO just like in EVE is you pay more upfront for it but then it lasts forever. True, but you also have to pay to manufacture it. If they implemented this, I'd personally love it. Also, keep in mind th...
- by Reimus Klinsman - at 2012.12.05 08:03:00
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74. Make AR's Less like CoD and More like BF3. - in Feedback/Requests [original thread]
Yeah. Being that I haven't played either of those titles or most of the previous ones, I have no Idea what the difference is.
- by Reimus Klinsman - at 2012.12.05 07:13:00
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75. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
Bojo The Mighty wrote: when your suit gets trampled by a vk.0 come talk to us. There are better dropsuits than the BPOs that cost ISK and should stay that way. That way, BPOs can die risk free at the cost being at odds to those who expended an ...
- by Reimus Klinsman - at 2012.12.04 06:10:00
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76. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
I really agree with this. When highsec, lowsec, and nullsec roll out, this will be a large factor in seperating paying and non-paying players.
- by Reimus Klinsman - at 2012.12.04 02:59:00
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77. New and Improved Key Bindings (DS3) - in Feedback/Requests [original thread]
I actually kind of like that. though Nade is nice as a button of its own.
- by Reimus Klinsman - at 2012.12.04 02:38:00
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78. [Request] TAR + Moded Controllers -> Fix this - in Feedback/Requests [original thread]
EnIgMa99 wrote: Tac Rifles fail at close range, its the counter. An HMG or anything like that pwns anyone with a tac rifle. Tac rifles are hard to use, you don't see alot of people with them. I think it is fine the way it is. You really thin...
- by Reimus Klinsman - at 2012.12.03 21:06:00
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79. Readjusting Heavies - in Feedback/Requests [original thread]
Why highslots.. I mean, for a suit that ARMOR tanks, even with its type 2 varient haven't more armor than shields. It should be adding slots to the lows.
- by Reimus Klinsman - at 2012.12.03 17:01:00
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80. [Request] A Couple of Headshot Requests - in Feedback/Requests [original thread]
I approve. Really, there isn't much feedback into what we are doing in this game. Headshots need more feedback along with many other things.
- by Reimus Klinsman - at 2012.12.03 17:00:00
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