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81. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Phase 1 1) Introduce ADV and PRO HAVs that only progress in PG/CPU, therefore being able to fit higher tiered gear, making fitting optimizations necessary as well. Adding slots to the progression is not an option . Re...
- by Regis Blackbird - at 2015.01.22 11:30:00
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82. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Just throwing a silly idea out there. What if the concept of an attack window were flipped around? So instead of the defenders selecting a +/-2 h window (in which the attackers can choose a specific time), let the attackers declare an attack 24/7...
- by Regis Blackbird - at 2015.01.20 18:22:00
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83. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
I am not very knowledgable about the current PC mechanics, so please excuse (and correct) me if I just blurb garbage. But from what I understand from CCP Rattati's original Roadmap thread, clone packs (bought with ISK) will be removed and repla...
- by Regis Blackbird - at 2015.01.20 16:34:00
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84. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Tesfa Alem wrote: If 6 man squads are too OP for pubs, how will 8 man squads be balanced for FW? Should they be balanced in FW? If we have four options: Solo, Squad, Platoon and Battleforce, and the likelihood of winning is greater the larg...
- by Regis Blackbird - at 2015.01.19 13:22:00
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85. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
DJINN Jecture wrote: Regis Blackbird wrote: DJINN Jecture wrote: Tell you what, how about instead of getting 5 of your friends together to run squads only pick up 3 or 4 others to run with , see if it makes a difference. I am honestly...
- by Regis Blackbird - at 2015.01.19 10:42:00
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86. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
DJINN Jecture wrote: Tell you what, how about instead of getting 5 of your friends together to run squads only pick up 3 or 4 others to run with , see if it makes a difference. I am honestly not sure what your point is? Are you implying it'...
- by Regis Blackbird - at 2015.01.18 18:22:00
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87. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
deezy dabest wrote: My thought on this are simple. If you think this will actually help the game then go for it. If this is just yet another band aid fix in an attempt to stomp whining about matchmaking the STOP IT AND FIX match making. ...
- by Regis Blackbird - at 2015.01.18 16:15:00
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88. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
DJINN Jecture wrote: Regis Blackbird wrote: As stated before, I am not against reducing squad size to 4. I actually think it's a good idea, provided larger groups have somewhere to go with the Platoon (8) or Battleforce (16) options. As far...
- by Regis Blackbird - at 2015.01.18 16:09:00
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89. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
As stated before, I am not against reducing squad size to 4. I actually think it's a good idea, provided larger groups have somewhere to go with the Platoon (8) or Battleforce (16) options. As far as I see it, we want to acheve the following goal...
- by Regis Blackbird - at 2015.01.18 15:20:00
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90. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
CCP Rattati wrote: shaman oga wrote: Is there a need for a blueprint (not bpo or bpc, i mean construction scheme) to have access to certain items or are them already in a list and ready to be created, as long as we provide materials? We ...
- by Regis Blackbird - at 2015.01.16 15:10:00
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91. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
SirManBoy wrote: Regis Blackbird wrote: What about the following? For FW queue: - Standard squad (4) works as today (matched against other squads and solo players) and starts a 16 vs 16 game. - Preference will always be given to match Battl...
- by Regis Blackbird - at 2015.01.15 18:27:00
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92. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
What about the following? Reduce standard squad to 4 and introduce the 8 (Platoon) and 16 (Battleforce) options as per CCP Rattati's investigation. For Pub queue: - Standard squad (4) works as today (matched against other squads and solo players...
- by Regis Blackbird - at 2015.01.15 11:58:00
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93. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Dust User wrote: Reducing squad sizes feels like a step backwards. I'm not sure why anyone would want that. Duhh, he is investigating the introduction of two bigger "squads" at the cost of slightly reducing one. On top of that, all group s...
- by Regis Blackbird - at 2015.01.14 18:25:00
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94. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Kevall Longstride wrote: Besides, how cool would it be in a further point release that us merc's could walk through the door of our quarters to the bridge of our Warbarge when the Eggers are still prevented from doing so because the environmen...
- by Regis Blackbird - at 2015.01.14 18:11:00
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95. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
After thinking some more and reading other suggestions, I think the system should be initially implemented without the minimal WP requirement for vets. Reasons: AFK:ing with an Alt will not be affected at all, and worse, might even gain by it...
- by Regis Blackbird - at 2015.01.14 17:58:00
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96. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
I have made some calculations based on Celus Ivara's assumptions of a 20/80 split and numbers, and mapped that into a excel chart calculating total SP per game based on passive and WP SP. Its very quick and dirty so feel free to expand on it (it...
- by Regis Blackbird - at 2015.01.14 11:01:00
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97. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
CCP Rattati wrote: Thanks everyone, I have requested technical evaluation of the following features: 1)Is it possible to seed Domination modes into the FW rotation 2)Is it possible and easy to give some ISK per FW match 3)Is it possible and ea...
- by Regis Blackbird - at 2015.01.14 08:16:00
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98. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
Celus Ivara wrote: A 750WP player moving from the New Player tier to the Vet tier will instantly go from a respectable 7000SP to a demoralizing 3880SP. Players who joined in Beta, but have only been playing occasionally will be instantly thrown...
- by Regis Blackbird - at 2015.01.13 21:27:00
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99. Sticky:[Update] Salvage - in Feedback/Requests [original thread]
More salvage is great Less strong boxes please I am actually intrigued that the loot table seems to reside on the client and not the server.
- by Regis Blackbird - at 2015.01.13 14:08:00
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100. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
Unless I read it wrong, I am worried about the sudden jump from being classified as "New Player" and "Veteran". If your earnings suddenly drop like a rock, just because you are now a "Veteran", it might **** off players. I would prefer if the sys...
- by Regis Blackbird - at 2015.01.13 10:31:00
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