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141. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Vell0cet wrote: While my intuition agrees with you, the data appears to indicate that win/loss is as good a metric as any other one. I'm surprised by that, but it's hard to argue against data. I am not so sure. The Mu distribution of playe...
- by Regis Blackbird - at 2014.08.20 09:40:00
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142. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
shade emry3 wrote: Regis Blackbird wrote: CCP Rattati wrote: Currently lifetime, but as Sponk says, a more complex system could have a decay methodology. Your Mu is persistent and updated every time you complete a battle. It is only set ...
- by Regis Blackbird - at 2014.08.20 08:31:00
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143. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: Currently lifetime, but as Sponk says, a more complex system could have a decay methodology. Your Mu is persistent and updated every time you complete a battle. It is only set at 25 upon your very first battle. Then this ...
- by Regis Blackbird - at 2014.08.20 08:18:00
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144. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: We actively calculate each players rank based on the result of every match, and we lovingly call that rank "Mu". Before the first battle, the player is given a rank of 25. That rank is updated after the battle, based on the ...
- by Regis Blackbird - at 2014.08.20 06:35:00
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145. Ey yo Rattati - in Feedback/Requests [original thread]
Himiko Kuronaga wrote: Battlefield and Skirmish are almost exactly the same game. Skirmish 2.0 was modeled after Battlefield with MCC HP replacing the ticket system and clones staying independent instead of sharing the same HP pool. This chang...
- by Regis Blackbird - at 2014.08.03 15:38:00
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146. Ey yo Rattati - in Feedback/Requests [original thread]
Himiko Kuronaga wrote: Regis Blackbird wrote: Himiko Kuronaga wrote: I think this thread is a good example of how even if you do the right thing, people will always react negatively due to inexperience and fear. Well whatever. At least ...
- by Regis Blackbird - at 2014.08.03 13:02:00
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147. Ey yo Rattati - in Feedback/Requests [original thread]
CCP Rattati wrote: That's the thing, you can make up for lost time by actually going on the counter attack, claim all three and catch up quicker with this solution as well. That's true, but the number of times I have seen both teams hold a...
- by Regis Blackbird - at 2014.08.02 17:04:00
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148. Ey yo Rattati - in Feedback/Requests [original thread]
Himiko Kuronaga wrote: I think this thread is a good example of how even if you do the right thing, people will always react negatively due to inexperience and fear. Well whatever. At least Rattati knows whats up. I think it's more a case ...
- by Regis Blackbird - at 2014.08.02 16:34:00
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149. Ey yo Rattati - in Feedback/Requests [original thread]
OP FOTM wrote: This would turn a lot of close matches into losses. This is my fear as well. In my experience, player motivation (and their actions) increases the more "close-call" the game is. They use higher tier gear and are generally mor...
- by Regis Blackbird - at 2014.08.02 07:48:00
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150. Ey yo Rattati - in Feedback/Requests [original thread]
While I agree with the OP that one sided matches that continues forever is boring for both sides, wouldn't it be better to introduce mechanics that help a "under-dog team" to pull themselfs back up? Most outcomes can be determined within the firs...
- by Regis Blackbird - at 2014.08.01 11:25:00
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151. Sticky:New Player Experience - Simple tips/hints - in Feedback/Requests [original thread]
BLOOD Ruler wrote: What are you going to do with the hints?Put them on the loading screen ingame or make a thread about it. I would propose CCP Rattati update the Dust 514 User Manual to 1.8 status (preferably hotfixes as well), and include ...
- by Regis Blackbird - at 2014.07.31 07:13:00
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152. Sticky:New Player Experience - Simple tips/hints - in Feedback/Requests [original thread]
Juno Tristan wrote: Biggest 'how stupid was I' moment from when I started playing dust is "how is everyone getting vehicles drop from the sky?" Solution; add a note when you first deploy in the academy Give everyone a LAV, HAV, Dropship fitt...
- by Regis Blackbird - at 2014.07.31 07:07:00
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153. Sticky:Hotfix Charlie - Installation eHP - in Feedback/Requests [original thread]
I like the changes, provided the turret ranges are normalised (as suggested). Question: Do we really need the turret AI? We blame the vehicle users to farm WP, but infantry is guilty as well... Just run up and hack for 50WP, then leave If we ...
- by Regis Blackbird - at 2014.07.26 20:19:00
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154. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Hmm, after some more thinking I am on the fence on the question about Logi sidearm. I can see both sides point, but there is a lot of talk about shifting bonuses around, which the OP states nothing about: CCP Rattati wrote: * Move all logist...
- by Regis Blackbird - at 2014.07.11 10:48:00
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155. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Sgt Kirk wrote: ratamaq doc wrote: Aeon Amadi wrote: ratamaq doc wrote: I do think giving the Cal Logi a side arm and removing a slot in return is a Great idea. That would make since for the current gap of a type II playstyle that th...
- by Regis Blackbird - at 2014.07.10 19:44:00
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156. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: ZDub 303 wrote: CCP Rattati wrote: The A-logi is the only one that has this unique layout. Where is the call for a grenade commando, or a sidearm heavy. Being unique is not reason enough, nor is a swarm - sidearm logi a...
- by Regis Blackbird - at 2014.07.10 15:31:00
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157. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: * Modification of scout bonuses, with Amarr getting a precision bonus, a narrow strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability. I'm curious about the proposed c...
- by Regis Blackbird - at 2014.07.09 20:55:00
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158. @CCP Rattati, changes for Hotfix Beta - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: There is no suicide option when incapacitated, pressing O doesn't automatically kill you; it just takes you to the map to select your spawn point, and there is a lot of time between pressing O and selecting your ne...
- by Regis Blackbird - at 2014.05.29 06:39:00
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159. Small ALPHA request - in Feedback/Requests [original thread]
Eko Sol wrote: Regis Blackbird wrote: - Vehicle sounds I never have any problem with vehicle sound being too low (can hear them perfectly from miles away). What I DO have a problem with is their ability to not show on the minimap, but that i...
- by Regis Blackbird - at 2014.05.25 05:29:00
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160. Small ALPHA request - in Feedback/Requests [original thread]
- Vehicle sounds I never have any problem with vehicle sound being too low (can hear them perfectly from miles away). What I DO have a problem with is their ability to not show on the minimap, but that is another issue - Decloak sound Can be i...
- by Regis Blackbird - at 2014.05.24 08:33:00
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