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21. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Al the destroyer wrote: Iron Wolf Saber wrote: Al the destroyer wrote: Iron Wolf Saber wrote: Nade lost on logis and giving them all side arms instead would make them distinctively disadvantaged vs an assault. ^^^^ this is NOT a goo...
- by Regis Blackbird - at 2015.05.28 18:47:00
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22. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Nade lost on logis and giving them all side arms instead would make them distinctively disadvantaged vs an assault. I would agree. Don't know about the grenade slot, but giving all Logis Sidearms only seems like a sma...
- by Regis Blackbird - at 2015.05.28 18:10:00
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23. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
CCP Rattati wrote: Kain Spero wrote: Iron Wolf Saber wrote: CCP Rattati wrote: Fixed slot progression will require, I don't see a way around it, a limit of 1 PG and CPU upgrade per fitting, or make them to ISK expensive to stack. Eithe...
- by Regis Blackbird - at 2015.05.27 12:58:00
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24. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
IAmDuncanIdaho II wrote: Devadander wrote: What's really eating me now is wondering about all my assets. Will I get balac cores in place of my balacs? Do we have to purchase the bpo suits? If we already have pro, do we have to buy this ski...
- by Regis Blackbird - at 2015.05.26 08:31:00
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25. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Looking great! +1000 On the subject of APEX cores, I hope they will be prefitted (BPO) cores and not a "loose" core which you can put on another suite? I.e like the rest of the equipment on the APEX suites. I also like the fact that the APEX Pow...
- by Regis Blackbird - at 2015.05.26 08:02:00
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26. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Regarding District Credits (DK): It states that it's possible to award this to participants in a PC battle as an end of battle reward. What's stopping dedicated ringers to "corp jump" for each match?
- by Regis Blackbird - at 2015.05.26 04:57:00
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27. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Adipem Nothi wrote: Pseudogenesis wrote: Also we're getting into "resource creep" territory at this point aren't we? As of PC 2.0 we'll have ISK, AUR, SP, warbarge components, CP, DK, and clones. That's a lot of stuff to keep track of + ...
- by Regis Blackbird - at 2015.05.26 04:43:00
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28. Scanning should reveal the scanner - in Feedback/Requests [original thread]
Talos Vagheitan wrote: EDITED When you use a scanner, the act of scanning should create a large scan-signature, causing you to be revealed to the enemies you have scanned (based on the strength of your own scanner). It would be best if you r...
- by Regis Blackbird - at 2015.05.24 17:19:00
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29. PvE as a training tool for new players. - in Feedback/Requests [original thread]
What if... Stupid AI drones could take the place of the players that leave a match?
- by Regis Blackbird - at 2015.05.24 17:13:00
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30. [FEEDBACK:] Acquisition map screen should have more info - in Feedback/Requests [original thread]
I miss Aura's voice...
- by Regis Blackbird - at 2015.05.24 17:06:00
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31. Amarr 'Templar' Dropsuits - in Feedback/Requests [original thread]
Master Jaraiya wrote: Are there any plans to make these into skins as well? I noticed they were not in the Visual Customization section of Assets. I believe (hope) so
- by Regis Blackbird - at 2015.05.08 20:45:00
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32. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
Love the update ITEM CATEGORIES - Really liking the new fitting item categories. Really makes the fitting much easier. I ALSO like that the categories are not available inmatch, since then my fast hacker scout would have been at the bottom of t...
- by Regis Blackbird - at 2015.04.29 17:36:00
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33. Sticky:ISK rewards - in Feedback/Requests [original thread]
I like it! The problem (exploit?) I see is that players might drop matches they see they can't win more often, which is already a identified problem we have today. What would you say of making x and y dynamic with a third multiplier (z) which is...
- by Regis Blackbird - at 2015.04.28 10:32:00
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34. [Warbarge Compontent] SP Reaver Shard. An item to sell your SP. - in Feedback/Requests [original thread]
Jadek Menaheim wrote: You're not killed by skills on the skill tree. Even if you had a maxed skill tree it does not guarantee you are going to be any better at defeating an enemy in combat with say 10m SP This we can agree on ^ I am approac...
- by Regis Blackbird - at 2015.04.17 13:48:00
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35. [Warbarge Compontent] SP Reaver Shard. An item to sell your SP. - in Feedback/Requests [original thread]
Godin Thekiller wrote: Regis Blackbird wrote: Not really fond of the idea, sorry. SP is (and should remain) character specific. For what reason should it? Just speaking my personal opinion of course. For me SP represent individual ch...
- by Regis Blackbird - at 2015.04.17 12:33:00
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36. [Warbarge Compontent] SP Reaver Shard. An item to sell your SP. - in Feedback/Requests [original thread]
Not really fond of the idea, sorry. SP is (and should remain) character specific.
- by Regis Blackbird - at 2015.04.17 06:54:00
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37. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
Pokey Dravon wrote: CCP Rattati wrote: Dear players, I have been mulling and considering an idea passed on to me. So bear with me for a second and read it all before jumping to conclusions. What if Skirmish, as the most tactical game mode ...
- by Regis Blackbird - at 2015.04.14 19:34:00
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38. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
Haerr wrote: Ambush & Ambush OMS = Solo queue (no squads) Domination & Acquisition = Squad queue Skirmish = FW & PC Plus putting Acquisition under the Domination tag, just like Ambush OMS is under the Ambush tag? Plus reducing squ...
- by Regis Blackbird - at 2015.04.14 14:17:00
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39. Are Secondary Objectives / Console Events Possible - in Feedback/Requests [original thread]
Great ideas If the basic framework for secondary objectives gets implemented, a lot of really interesting modes can be invented. Perhaps one day a player looks at Dust loading screen describing the icons and say: "Defence Relays, yeah I know......
- by Regis Blackbird - at 2015.04.11 07:41:00
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40. Breach mass driver a viable AV choice - in Feedback/Requests [original thread]
CommanderBolt wrote: CCP Rattati wrote: I don't see why, i like it more than a whole new minnie AV weapon for sure. Since it can do suppression damage, it can hurt Armor a little less than swarms, but certainly out dps the PLC as that instag...
- by Regis Blackbird - at 2015.04.07 20:28:00
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