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121. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Here, take all my likes +1+1+1+1 This change is much needed.
- by Regis Blackbird - at 2014.11.17 10:25:00
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122. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Actually, I just thought of some cool ideas: "Spy Uplinks" Make them as infantry proximity mines instead of permanent scanners. Instead of blowing up, the mines (when triggered) light up on radar. That way you will only get information somebo...
- by Regis Blackbird - at 2014.11.06 16:04:00
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123. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
There have already been massive rebalancing to the EWAR before, and now I think it is in a quite good place. Not perfect, but that's why we have these discussions, right? My 2 ISK: - Keep all current suite and module bonuses as is (range, preci...
- by Regis Blackbird - at 2014.11.06 11:43:00
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124. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
Very nice ideas +1 Although, I have a few serious concerns (which have already been touched upon in this thread) You need to be very carful balancing the solo OB. Too low WP will result in a lot of Spam , making the game miserable for ...
- by Regis Blackbird - at 2014.11.03 22:37:00
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125. Sticky:[Feedback] Loyalty Store and Factional Fittings - in Feedback/Requests [original thread]
Dimitri Rascolovitch wrote: True Adamance wrote: CCP Rattati wrote: True Adamance wrote: Ah well so sarcasm doesn't work. Fair enough. Well I certainly am happy for the infantry players, this is certainly a boon for them. Can you conf...
- by Regis Blackbird - at 2014.10.23 05:25:00
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126. Matchmaking feedback - in Feedback/Requests [original thread]
Atiim wrote: Keep in mind that this feature has just deployed, so it may take a bit of time (I estimate about 2 weeks) for everyone's Mu to reach a consistent, and stable level. At least, that's a theory. I personally won't be able to play 'ti...
- by Regis Blackbird - at 2014.09.18 05:17:00
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127. @CCP Rattati: Galente and Caldari assault bonus - in Feedback/Requests [original thread]
Devadander wrote: I hated cal bonus at first, after sinking sp into reloads I'd hate to lose it now All my cal weaponry is now at least lvl III reload if not V. Talkin bout slappin home a fresh one in less than one second on my RR. ^ ...
- by Regis Blackbird - at 2014.09.05 05:17:00
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128. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Kevall Longstride wrote: Boot Booter wrote: Kevall Longstride wrote: Regis Blackbird wrote: Kevall Longstride wrote: We had a system of pre-loaded skill templates based on Race in the early closed Beta. But with the lack of Racial P...
- by Regis Blackbird - at 2014.08.31 18:06:00
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129. CCP Rattati, about the HAV inertia - in Feedback/Requests [original thread]
CCP Rattati wrote: I just came out of a Domination with 2 Blaster Maddies, alternating constantly with each other, like clockwork. We had 3-5 swarmers who could not take one tank down in a go, before the other came back 100% healed and the othe...
- by Regis Blackbird - at 2014.08.31 16:20:00
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130. Question for CCP: Cost of basic frames? - in Feedback/Requests [original thread]
I would love to give the basic frames some bonus which makes them very versatile, like +CPU/+PG or a general fitting reduction per skill level. The bonus should make the basic suites attractive to skill up to proto (something which I think nobody ...
- by Regis Blackbird - at 2014.08.31 16:15:00
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131. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Kevall Longstride wrote: We had a system of pre-loaded skill templates based on Race in the early closed Beta. But with the lack of Racial Parity for roles and weapons at the time this led to some confusion as well as non-matching avatars for t...
- by Regis Blackbird - at 2014.08.31 16:02:00
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132. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
CCP Rattati wrote: Unlocked, probably at level 1. We haven't fully experimented, we just want to have the skillbook bought so the new player sees it unlocked and maybe won't spend ISK and SP on dropsuit command or weaponry when it is surely bet...
- by Regis Blackbird - at 2014.08.31 15:21:00
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133. Sticky:[Feedback] Ambush vs Ambush OMS - in Feedback/Requests [original thread]
Adipem Nothi wrote: Vehicles are still breaking Ambush matches. If opponents run AV, they get rolled by infantry. If opponents don't run AV, they get rolled by vehicles. If opponents call in vehicles, they're popped before Bolas drop. You k...
- by Regis Blackbird - at 2014.08.29 07:35:00
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134. Sticky:[Feedback] Small Blaster Turret - in Feedback/Requests [original thread]
CCP Rattati wrote: I like and agree with the normal dropship, it should be tougher than the ADS, and be able to fit a little more, however, it's difficult because then pilots will just "all" migrate to the perceived stronger platform. I dont...
- by Regis Blackbird - at 2014.08.29 06:39:00
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135. Sticky:[Feedback] Ambush vs Ambush OMS - in Feedback/Requests [original thread]
First off I would prefer to have only one type of game mode in the Ambush queue, since it is not possible to split them up. From what I have seen with the changes to installations and AV, vehicles now have an effective counter especially in Ambus...
- by Regis Blackbird - at 2014.08.28 07:47:00
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136. Regarding SMGs - in Feedback/Requests [original thread]
CCP Rattati wrote: ZDub 303 wrote: CCP Rattati wrote: what should we do with the Assault SMG, reduce the clip? Massive burst damage, but very limited ammo? Assault should have a lower range than normal variant... at least according to ...
- by Regis Blackbird - at 2014.08.26 14:55:00
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137. selling assets to NPC - in Feedback/Requests [original thread]
+1 to the OP. This needs to happen, even selling things to 50% of their value (or lower) is OK in my book.
- by Regis Blackbird - at 2014.08.21 05:49:00
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138. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
SHANN da MAN wrote: The problem with your current Mu calculation is that you are using Win/Loss (a TEAM metric) to calculate an INDIVIDUAL player's Mu. Players have NO ability to control who is on their team (other than the 6 in their squad, an...
- by Regis Blackbird - at 2014.08.20 16:28:00
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139. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: Sorry, but you are assuming that because matchmaking is not effective currently, then Mu must be inherently wrong. The data says otherwise, KDR and WP ratios verify that Mu correlates with skill, regardless of the matchmaker...
- by Regis Blackbird - at 2014.08.20 16:23:00
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140. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
To come back to the proposed matchmaking mechanics using WP/s, I think it's a very good step in the right direction My only worry have already been voiced by others in this thread, which is that this system might give a bias to certain roles, su...
- by Regis Blackbird - at 2014.08.20 15:20:00
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