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41. Sticky:[Feedback] One teammate left behind when squad queuing and Cance... - in Feedback/Requests [original thread]
What if: The battle finder automatically cancel any search / queue whenever a squad changes (adding / loosing players). It's quite logical really, since the total Mu score for the squad will change, and I guess a new search is needed to take this ...
- by Regis Blackbird - at 2015.04.04 08:11:00
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42. Sticky:[Feedback] One teammate left behind when squad queuing and Cance... - in Feedback/Requests [original thread]
Haerr wrote: From most menus one is able to back out of that menu with O. Except for the battle finder, where O is cancel deployment. For example if you are sending (or responding) to a mail while the chat window is open or what not and you wan...
- by Regis Blackbird - at 2015.04.03 20:01:00
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43. Update the daily missions - in Feedback/Requests [original thread]
My only grievance with the Salvant (AUR) missions are the lacluster rewards for said missions. When the reward is basically worth exactly what you would pay in the store, I don't see the point apart from the minuscule extra SP / ISK you might get ...
- by Regis Blackbird - at 2015.03.31 15:55:00
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44. CCP Rattati asked for Non-gimmick red-line fix. Here you go! - in Feedback/Requests [original thread]
Spkr4theDead wrote: Move the redline back a few hundred meters so everyone has to come out and risk some ISK. This ^ In fact, why not just remove the redline altogether apart from around the MCC? What would happen if we actually use the gig...
- by Regis Blackbird - at 2015.03.31 09:37:00
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45. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
As a lore geek as I am, I just want to get more info what is going on in New Eden, to make me feel I am part of something greater... - Incorporate a new menu tab with "world news". This info can be taken directly from the stories posted in the EV...
- by Regis Blackbird - at 2015.03.20 18:44:00
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46. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
XxBlazikenxX wrote: CCP Rattati wrote: Breakin Stuff wrote: DRT 99 wrote: i dont think the AHMG not breaking shield regen is a big deal. Most heavies already carry fluxes, and av oriented AHMG heavies will carry the newly buffed AV gre...
- by Regis Blackbird - at 2015.03.10 06:12:00
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47. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
After reading through all the responses, I feel I have to make a u-turn on this topic. So Nay... The reason is (as stated by many others) the current lack of AV variation makes the it hard to balance, we get that. We simply don't have enough opti...
- by Regis Blackbird - at 2015.03.05 11:17:00
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48. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
Yeah, go for it! (To have several versions of the same weapon to deal shield or armour damage just sounds silly, and confusing...). But as previously mentioned in this thread, we need to know (in-game) which weapons deal damage to vehicles, and...
- by Regis Blackbird - at 2015.03.05 05:39:00
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49. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Avallo Kantor wrote: The idea wasn't so much separate battlegrounds, as Rattai seems to have indicated we are unable to do such, but instead to allow for things such as -Red Line Escape (If all points held by enemy, portals open to other sid...
- by Regis Blackbird - at 2015.03.04 07:43:00
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50. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
CCP Rattati wrote: Regis Blackbird wrote: Initial thought; Cool!!! After some further consideration, I am not so sure anymore. The potential negative sides are too great if not handled with uttermost care, even if just providing an escape ...
- by Regis Blackbird - at 2015.03.04 07:12:00
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51. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Avallo Kantor wrote: Also can they be "toggled"? For example, could a portal only be Open on a conditional? (For example a portal from MCC to A if A is blue?) This is a VERY good question If possible, this would basically allow similar ...
- by Regis Blackbird - at 2015.03.04 07:07:00
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52. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Initial thought; Cool!!! After some further consideration, I am not so sure anymore. The potential negative sides are too great if not handled with uttermost care, even if just providing an escape from the redline. Some maps might be logical, bu...
- by Regis Blackbird - at 2015.03.04 06:50:00
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53. [Proposal] Pseudo test server via Special Contracts? - in Feedback/Requests [original thread]
Greiv Rabbah wrote: Bro, I like where you're going, because I'm all for planetary exploration. The beauty of just exploring all the lovely art assets is one of the things that makes scouting so wicked in eve, but scouting in dust is just a tes...
- by Regis Blackbird - at 2015.02.24 12:16:00
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54. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
The-Errorist wrote: The problem is probably with MU, the stat used to rank players. What it was this instead? Here's the old thread for it. I am leaning towards the same conclusion, even if Rattati have stated numerous times Mu correlate...
- by Regis Blackbird - at 2015.02.17 19:06:00
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55. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
Thanks for the insight Rattati However, if the system works as intended, what is your explanation why we have total stomps one way or the other? (in your example the two teams Mu were almost identical, right?) There have to be something missi...
- by Regis Blackbird - at 2015.02.17 10:49:00
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56. Warbarge Components - in Feedback/Requests [original thread]
Kain Spero wrote: CCP Rattati, The more I think about it though the more it seems that it would make more sense to change the first slot on the barge to something that just increases your chances of getting warbarge components at EOM or increa...
- by Regis Blackbird - at 2015.02.10 10:41:00
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57. [IDEA]Simple Trading - in Feedback/Requests [original thread]
Wilhelm Klingspor wrote: CCP Rattati wrote: This will create a market for middlemen, friends trading stuff they don't want and the ability to send to CEO, who distributes based on need for PC. Better ways to trade are obviously known. They ...
- by Regis Blackbird - at 2015.02.10 10:26:00
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58. Orbital Spawns. - in Feedback/Requests [original thread]
CCP Rattati wrote: we have had this in internal playtest, it gets old fairly quickly and you start thinking, why can't I just spawn on the earth. I like it as a once per battle thing, maybe with a special module or suit, to claim objectives. ...
- by Regis Blackbird - at 2015.02.09 16:13:00
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59. [Suggestion NPE] Community created Tutorial videos "in-game&quo... - in Feedback/Requests [original thread]
Kaze Eyrou wrote: I'm going to be that guy... The trailer shown the first time you load up is called "Immortal". Anyways, I'm in total agreement with you - I would love to see something similar to the "This is EVE" trailer - but part of me be...
- by Regis Blackbird - at 2015.02.08 09:33:00
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60. [Suggestion NPE] Community created Tutorial videos "in-game&quo... - in Feedback/Requests [original thread]
CCP have a track record of asking the community for material in the past. " This is EVE " trailer comes to mind, in which CCP asked the community to submit their voice recordings to produce the best video game trailer, like ever. What if CCP aske...
- by Regis Blackbird - at 2015.02.07 23:33:00
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