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161. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
I do agree that "waves of opportunity" is something worth preserving, if possible. What if they introduce a new cloak type: tactical cloak? I.e - Standard cloak will be as today, but with the dampening bonus removed (quite long duration and cool...
- by Regis Blackbird - at 2014.05.23 07:33:00
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162. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: Regis Blackbird wrote: They should remove the squad sharing passive scans (as was the idea in the first place) I need to follow up on this internally This was removed in 1.4 https://forums.dust514.com/default.aspx?...
- by Regis Blackbird - at 2014.05.22 19:52:00
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163. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Spartan MK420 wrote: CCP Rattati wrote: Regis Blackbird wrote: They should remove the squad sharing passive scans (as was the idea in the first place) I need to follow up on this internally Negative. Scouts are made for recon. This...
- by Regis Blackbird - at 2014.05.22 11:56:00
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164. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
They should remove the squad sharing passive scans (as was the idea in the first place), along with proposed changes. Then we can't speak about perma scans anymore since only the scout would be able to see him. If the scout wants to relay this inf...
- by Regis Blackbird - at 2014.05.22 09:31:00
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165. [Suggestion] On Tweaking Cloak - in Feedback/Requests [original thread]
Don't know enough to say anything relating to brick tanking scouts and the like. However, I DO regard the "squad sharing" passive scan a bug. This was removed when Active Scanners was reworked (which made them useful), and the current scout mech...
- by Regis Blackbird - at 2014.05.18 05:39:00
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166. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
Awww, here I came thinking this was a thread about tackling turrets (like tackling frigate in EVE) Hang on a second... That might not be a bad idea Back to the point. I am not really a vehicle person so I don't think I can contribute much, b...
- by Regis Blackbird - at 2014.05.16 19:31:00
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167. [Suggestion] Change the fitting system - in Feedback/Requests [original thread]
Django Quik wrote: I don't like it and I don't see what problems it solves, even with those threads you linked. Our current inventories are not stored as physical items - they are blueprints (copies or originals). When we deploy to battle our ...
- by Regis Blackbird - at 2014.04.14 07:58:00
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168. [Suggestion] Change the fitting system - in Feedback/Requests [original thread]
Awry Barux wrote: 1. No, I like drawing from a communal pool. I keep lots of very similar fits around for slightly different situations, I wouldn't want to have to restock them each separately. 2. See 1. 3,4,5. No thanks, fun > realism for ...
- by Regis Blackbird - at 2014.04.14 07:38:00
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169. [Suggestion] Change the fitting system - in Feedback/Requests [original thread]
Forever ETC wrote: I like your whole concept of how many suits you can bring, but I feel that should only apply to FW and PC. Yes, this is what I thought as well, pubs should be easy access.
- by Regis Blackbird - at 2014.04.14 07:25:00
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170. [Suggestion] Change the fitting system - in Feedback/Requests [original thread]
Really?... No replies?... At least my last idea got hammered down into the ground by the community Well, I just continue then: - Blueprint dilemma It's no secret CCP don't like the current implementation of BPOs (neither do I), and basicall...
- by Regis Blackbird - at 2014.04.14 05:05:00
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171. [Suggestion] Change the fitting system - in Feedback/Requests [original thread]
I brought up this idea in a few threads already, but I thought it deserved its own Please note that I do not dislike the current fitting system (it is extremely flexible), but its design produces a few problems down the road where I think the ga...
- by Regis Blackbird - at 2014.04.12 07:10:00
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172. [Suggestions] Industry & Open Market - in Feedback/Requests [original thread]
TrueXer0z wrote: These type of features add so much to the game. It is very true that something like manufacturing is extremely complex. especially when looking at the Eve model. One thing more then any other is that the game needs content outs...
- by Regis Blackbird - at 2014.04.12 06:38:00
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173. [Suggestions] Industry & Open Market - in Feedback/Requests [original thread]
TrueXer0z wrote: I was honestly hoping this post would get a bit more attention. I am not sure this type of idea is even on people's radar when it comes to the growth of this game. A lot of people are more concerned with how poorly the game is ...
- by Regis Blackbird - at 2014.04.12 05:41:00
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174. If blaster tanks are only meant as anti-infantry... - in Feedback/Requests [original thread]
Make the large blaster suck against infantry (let's say too inaccurate to hit a small moving target), and improve the small blaster turrets instead. This way the tanks will be forced to equip small turrets if they want have good anti infantry capa...
- by Regis Blackbird - at 2014.02.23 21:40:00
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175. [Request] One Universe::One Market - in Feedback/Requests [original thread]
Draco Cerberus wrote: Regis Blackbird wrote: I agree the market is needed, and soon. Although, I think the problem that have to be solved before the market becomes a reality is the multitude of regions in EVE, all with a different market. I...
- by Regis Blackbird - at 2014.02.23 21:24:00
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176. [Request] One Universe::One Market - in Feedback/Requests [original thread]
I agree the market is needed, and soon. Although, I think the problem that have to be solved before the market becomes a reality is the multitude of regions in EVE, all with a different market. In EVE, I can make a trip of several jumps to buy an...
- by Regis Blackbird - at 2014.02.23 21:05:00
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177. New game modes and DUST/Valkyrie/EVE Integration - in Feedback/Requests [original thread]
+1 to you sire. Regarding infiltration I think it should only apply to capital ships or bigger (titans). I like that the defence is based on modules that eve capsuleers have to fit on the ship. I am not sure I agree with the "jumping between ship...
- by Regis Blackbird - at 2014.02.23 20:42:00
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178. [Suggestion] Add wallet balance to Matchmaking - in Feedback/Requests [original thread]
Zeylon Rho wrote: Hmm... even with assets counting, it's problematic. Would AUR items count? A person who bought 50000 standard rifles would show up as richer than a person with one STD Rifle BPO, but they're the same in practical terms. Simi...
- by Regis Blackbird - at 2014.02.23 10:58:00
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179. [Suggestion] Add wallet balance to Matchmaking - in Feedback/Requests [original thread]
Updated the OP post. I think a combination of wallet ISK and combined value of your gear might be the way to go. Discuss
- by Regis Blackbird - at 2014.02.23 09:34:00
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180. [Suggestion] Add wallet balance to Matchmaking - in Feedback/Requests [original thread]
Bojo The Fantastic wrote: As yall pointed out it is flawed because people like me, with their own personal banking alt corp, would just shift ISK via Grand Bazaar. https://forums.dust514.com/default.aspx?g=posts&m=1309442#post1309442 T...
- by Regis Blackbird - at 2014.02.23 09:24:00
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