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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Fox Gaden
Immortal Guides Learning Alliance
5832
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Posted - 2015.01.14 15:45:00 -
[121] - Quote
Iron Wolf Saber wrote:After rolling a few alts I have to wager that 12 million SP is veteran enough. By then even with badly spent SP you should be able to be still rather effective in at least one role or two. Agreed.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5832
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Posted - 2015.01.14 15:46:00 -
[122] - Quote
Kain Spero wrote:Looks like some great stuff and solves the age old of problem of trying to head off AFKing being something that hurts new players.
I would start low with the minimum WP threshold like 100 to 300 WP, see how it works, and then go from there. This is more reasonable. Even as a Sentinel I can usually break 300 WP.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5832
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Posted - 2015.01.14 15:53:00 -
[123] - Quote
voidfaction wrote:Kevall Longstride wrote:Kain Spero wrote:Looks like some great stuff and solves the age old of problem of trying to head off AFKing being something that hurts new players.
I would start low with the minimum WP threshold like 100 to 300 WP, see how it works, and then go from there. Agreed. We want this to a gradual step change to players can get used to it. Minimum 100-300, lol Did I miss read it. I thought the minimum WP threshold is for vets not noobs. Drop 8 uplinks and see you when the match is over. Later....Bye....Cya.....Enjoy your game. The 800 i suggested is a joke for any logi. Send out the memo if you want to afk or not try then deploy a logi and drop eq then sit in the red line. This is why many Sentinels come to hate Logi... this and being yelled at and being considered just another piece of their equipment on the end of a leash getting them War Points.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5832
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Posted - 2015.01.14 15:55:00 -
[124] - Quote
Zaria Min Deir wrote:CCP Rattati wrote:
2) To prevent War Point exploits, there will be diminishing returns above a certain number of War Points, a high number that is "next to impossible" to reach with normal gameplay
I am very curious, though, what you consider this "next to impossible" amount of WP to be... Over 9000?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5832
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Posted - 2015.01.14 15:59:00 -
[125] - Quote
sammus420 wrote:Make dust track the distance your character moves during the course of a match. If it's under X and you have less than Y kills, no SP and no ISK for you. Is it really that hard? And what about that guy who spent the whole match single handedly holding one of the outside objectives, rather than running from objective to objective with everyone else like a bunch of 6th graders playing Soccer?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Vitantur Nothus
Nos Nothi
1721
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Posted - 2015.01.14 16:02:00 -
[126] - Quote
Fox Gaden wrote:sammus420 wrote:Make dust track the distance your character moves during the course of a match. If it's under X and you have less than Y kills, no SP and no ISK for you. Is it really that hard? And what about that guy who spent the whole match single handedly holding one of the outside objectives, rather than running from objective to objective with everyone else like a bunch of 6th graders playing Soccer? Most of the AFKers I've encountered hang out in the MCC or squat/stand/squat/stand over the course of a match. They don't travel far, if at all. Then again, if squat/stand can be programmed so can walk-left/walk-right; distance traveled would likely prove an easily beaten filter. |
Fox Gaden
Immortal Guides Learning Alliance
5834
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Posted - 2015.01.14 16:13:00 -
[127] - Quote
voidfaction wrote:So now vets will no long be able to just guard a objective because if they do and nobody ever comes and attacks it they get nothing. So no more tactics the game is being pushed to you run and gun or you get nothing. While this is a good point, there are usually some opportunities to gain WP. If the minimum was 300 you would definitely have the occasional game where you are defending and no one shows up, where you end up not getting anything out of it, but it would not be a regular occurrence. It might make stopping to hack a Supply Depot or Turret at the beginning of the game more important though, just to make it easier for certain classes to reach the minimum.
I think my average WP per match is probably around 620 WP as a semi competent Sentinel (When not squad leading). Like you I tend to take on the Point Defense role, even when my squad are elsewhere racking up the kills. I find if everyone leaves a point a Scout usually comes along, drops an Uplink, and hacks the point. Not having anyone stay behind to defend a point is an easy way to snatch defeat out of the jaws of victory.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5835
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Posted - 2015.01.14 16:26:00 -
[128] - Quote
Darth-Carbonite GIO wrote:Breakin Stuff wrote:Numbers significantly higher than 2500 are deeply hard to hut without being a logi spammer.
Anything above 3000 is impossible without boosting or being in the top 0.5% native shooter badass player category. Since they are outliers they should not be used as a balancing factor. Strongly disagree on that last point. Logis are more than capable of achieving 4000-5000 WPs in a very good match, even in PC. And why focus on logis? AV users and anti vehicle pilots can get upwards of 3000 WPs during a competitive match. 4500-5000 would be a more realistic number. The theme of this thread:
- Logi are suggesting a minimum that the average Sentinel will not be able to reach in half their matches.
- Sentinels are suggesting a WP cap that good Logi will exceed in over half their matches.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5835
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Posted - 2015.01.14 16:36:00 -
[129] - Quote
Breakin Stuff wrote:I rarely hit below 250 even during a stomp.
If you're new then you would be on a different value scale than myself.
I literally have no justifiable excuse for performance that poor even if I were solo against 16 nyain san. I managed to get 0 WP in a battle recently and there were only 8 Nyan San on the other team. But that was a very rare occurrence resulting from a chain of really bad luck and circumstance.
I think 250 WP is the most reasonable minimum. Vet's trying their best will still fall under it sometimes, but it would be very unusual, while an AFK'er would have to exert a lot of effort to get 250 WP, which hopefully would be enough to undermine the whole point of AFKing.
Of course someone Dropping an Uplink under the MCC would probably get the 250 WP, but if that proves to be a problem, it can be dealt with separately.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5836
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Posted - 2015.01.14 16:49:00 -
[130] - Quote
It occurs to me that if WP directly effect how many Skill Points you earn, this may go a long way to reducing HMG Sentinel and Sniper spam. Only those who truly loved the role, or are really good at it would do it. It might be good for the game. We would probably end up with a massive number of bad Logi, but that is not as big a problem, as Logi are not a Slayer class.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jakkal Shoobah
Murphys-Law General Tso's Alliance
42
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Posted - 2015.01.14 17:16:00 -
[131] - Quote
Really interesting ideas CCP. I like the whole separation of sp earning for vets.
My recommendation for a threshold is 750.
It is an extremely easy score to earn for a vet player, even as an commando. I can't think of a role that wont earn this by the end of match if they are playing their role correctly.
1000 is not ridiculous but may be more difficult for sentinels, commandos, and drop ship pilots.
As an assault I struggle to break the points of any decent logi so being rewarded for trying will make me very happy.
While slow to anger and occasionally indecisive, they are also capable of harnessing enormous resolve when truly tested.
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Regis Blackbird
DUST University Ivy League
551
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Posted - 2015.01.14 17:58:00 -
[132] - Quote
After thinking some more and reading other suggestions, I think the system should be initially implemented without the minimal WP requirement for vets.
Reasons:
- AFK:ing with an Alt will not be affected at all, and worse, might even gain by it.
- If you put too low limit (50-200) you might bypass it by drop uplinks or minimal action.
- If you put it too high (800-1000), you will have many people leaving game if they find they will not achieve the goal. You will also punish the odd player which is stomped into the ground, or (as others have pointed out) people guarding a point or teaching new players.
- I don't like that we have double standards (New vs Vets), which will surprice people when they suddenly become Vet and receive 0 SP on top of performing poory one game. It will induce more rage quits for sure.
The proposed system have major benefits to NPE, and I would love to have it implemented (especially with the "player experience" transition as described in an earlier post). It would be a shame if the system fails because of the AFK problem.
Let's find a carrot for this problem instead of a stick?
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Bright Steel
Horizons' Edge
768
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Posted - 2015.01.14 17:58:00 -
[133] - Quote
Fox Gaden wrote:It occurs to me that if WP directly effect how many Skill Points you earn, this may go a long way to reducing HMG Sentinel and Sniper spam. Only those who truly loved the role, or are really good at it would do it. It might be good for the game. We would probably end up with a massive number of bad Logi, but that is not as big a problem, as Logi are not a Slayer class. But then their won't be a need for the logis and they won't get much points and will move on. Any more then two logis or maybe three is too much and unneeded.
Rather I think we would see slayer logis. It's what I call my dragonfly scout with pro needles and adv rep tool and adv CR
This will hurt the dedicated logis, but not as bad...
It will also encourage dainamic game play helping to merge roles (one would have links/hives, hack, AV, slay) which vets are set up to do with their higher skill points.
Dust 514, the BEST WORST game you can't stop playing.
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Bright Steel
Horizons' Edge
768
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Posted - 2015.01.14 18:17:00 -
[134] - Quote
Jakkal Shoobah wrote:Really interesting ideas CCP. I like the whole separation of sp earning for vets.
My recommendation for a threshold is 750.
It is an extremely easy score to earn for a vet player, even as an commando. I can't think of a role that wont earn this by the end of match if they are playing their role correctly.
1000 is not ridiculous but may be more difficult for sentinels, commandos, and drop ship pilots.
As an assault I struggle to break the points of any decent logi so being rewarded for trying will make me very happy. If ANY min threshold is used it should be variable based on battle conditions. (% of mean/median score)
Dust 514, the BEST WORST game you can't stop playing.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
740
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Posted - 2015.01.14 19:01:00 -
[135] - Quote
CCP Rattati wrote:Dear players,
we will be implementing the following change to Skill Point calculations
1) Two formulas, one for New Players and one for Veteran Players.
The New Players will be awarded more SP per BattleSecond and less per War Point, the reverse for Veterans. Now Veterans have a higher upside, but they need to do something in battle so AFKing will be rather worthless for Veterans. New Players will not be stuck in a situation they can't get out of, while they learn the game.
Attributes: New Player Skill Points/BattleSecond = A (integer) Veteran Player Skill Points/BattleSecond = B (integer) New Player Skill Points/War Point = C (integer) New Player Skill Points/War Point = D (integer)
2) To prevent War Point exploits, there will be diminishing returns above a certain number of War Points, a high number that is "next to impossible" to reach with normal gameplay
Attributes: War Point Threshold = T (WP) War Point Diminisher = P (%)
3) To prevent exploits, there will be no Skill Points granted to Veterans with less than minimum War Points.
Attributes: Veteran Minimum War Point Threshold = M (WP)
Please discuss and propose numbers
I really, really, really don't like this idea. Why, as an Open Beta Veteran, who has spent the time and made the effort to excel, am I suddenly being penalized for being a Veteran?
NPE/Newberries need a boost? Ok, give them a boost that decreases over time/SP accrual level. I received no such "boost" when I started, no "Academy" ezmode to learn in but whatever. Newberries need some help, I'm okay with them getting some help.
But penalizing my SP payout, based on my "Veteran" status? Wtf is that ****? Not every match needs uplinks spammed out or every person on the field to be doing every possible WP farming action available for the match to be a win. Why should MY SP takeaway be reduced if "all" I had to do way post out some scans, if that's "all" the team needed to be succesful? If all the team "needed" was to have the enemy homepoint hacked once or twice to divide their attention and render them conquered? My Veteran expertise recognized the keys to winning but isn't rewarded at the same scale as a Veteran who's poseuring around in their NewbieAlt? That is some Bullshit right there.
Help the ones who need it, but don't discriminately balance that help on the backs of those who don't. The farther this game and its mechanics get dumbed down the stupider and less engrossing, appealing, and investment-worthy it becomes.
Don't do this.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
740
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Posted - 2015.01.14 19:08:00 -
[136] - Quote
Fox Gaden wrote:Breakin Stuff wrote:I rarely hit below 250 even during a stomp.
If you're new then you would be on a different value scale than myself.
I literally have no justifiable excuse for performance that poor even if I were solo against 16 nyain san. I managed to get 0 WP in a battle recently and there were only 8 Nyan San on the other team. But that was a very rare occurrence resulting from a chain of really bad luck and circumstance. I think 250 WP is the most reasonable minimum. Vet's trying their best will still fall under it sometimes, but it would be very unusual, while an AFK'er would have to exert a lot of effort to get 250 WP, which hopefully would be enough to undermine the whole point of AFKing. Of course someone Dropping an Uplink under the MCC would probably get the 250 WP, but if that proves to be a problem, it can be dealt with separately.
This touches on what I predict to become the newest version of afking , dude just does some menial task (random link drop in the redline, safe installation hacking etc) to get the "minimum threshold" then goes right back to being afk, little to no change in pay. Whereas an active player, maybe doing other menial tasks (like, say, actively hunting and destroying redlinks [high risk for +5 a pop]) that actually are key to enemy suppression now gets a reduced in some manner or other reward at the end.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Booby Tuesdays
Ahrendee Mercenaries
1202
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Posted - 2015.01.14 19:40:00 -
[137] - Quote
150WP min, 5000 point of diminishing returns, if I'm being forced to pick.
Any minimum hurts good dropship pilots. It also discourages trying out new fits and new roles. I have spent an entire match riding in my LAV, learning how to pop my active modules properly. Being a veteran, I am now discouraged from doing anything fun but grinding for WP's? If I'm on point defense, and no one comes to attack, I get nothing? Zip, Zilch, Nada? WTF?
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi / Matari Loyalty 7
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jane stalin
Ametat Security Amarr Empire
89
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Posted - 2015.01.14 20:33:00 -
[138] - Quote
There are times i domination where I try and clear the roof near the objective with my assault dropship and I fail a few times and try and rush my amarr logi to a good spawn don't get any WP at all, even though I am doing what is most likely to cause a win based on my past experience. |
Flint Beastgood III
Dead Man's Game RUST415
1294
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Posted - 2015.01.14 21:29:00 -
[139] - Quote
This sounds awesome. PLEASE make sure it is POLISHED before release.
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
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Mima Sebiestor
Mima Sebiestor's Solo Corp
4
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Posted - 2015.01.15 07:31:00 -
[140] - Quote
This effort fails to address the farming accomplished by corporations. Friendly corporations may 'fight' each other, and end a match without either side having lost a clone. This is how veteran farmers gain free isk/sp. Please consider both solo farmers and team farmers while looking to improve gameplay (the later, of which, has a greater impact).
Your metrics for identifying solo farmers may be easy to defeat. Instead, I would recommend a vote to kick system. After multiple votes, from multiple corps, we could use some metrics as a final judge. The metrics could then lean towards a more harsh perspective, owing to the votes accrued.
Reducing my gains, due to farmers, allows farmers a win (in this battle).
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Imp Smash
Molon Labe. General Tso's Alliance
515
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Posted - 2015.01.15 08:55:00 -
[141] - Quote
I rather like this idea. Even though I would be generally opposed to 'teir'ing' exp gain (which is what this boils down to) Dust does not fit any other mold of personal player advancement. This fits it pretty well I would think.
I would put a 'vet' at ~15mil SP. That is about what you need to be proto'ed out in a suit, weapon, and MOST of your support basics (ex. Engineering or Electronics)
My only thought about it is minimum WP gain req for Vets. Some jobs are low WP gain. Other's are very high. And that could be an issue.
For example, in a game of skirmish you are the heavy that holds [insert objective.] You do your job, stay on the point, and maybe 2 or 3 solo incursions are made that match by the other team but generally they realize they can't get you off without a concerted effort. They don't have the communication to do so so you end up killing 2 or 3 clones and doing nothing else but guarding the whole match. You are providing a valuable service to your team but you don't get a lot in the way of WP for it. Even if you have a logi buddy helping you neither of you are going to get much in the way of WP.
Or the sniper that focuses on counter sniping. Just to keep their snipers off [insert sniper nest here] allowing your assaults to push [x] objective. You are, again, providing a team service but getting low WP for it.
Conversely high WP gain roles (coughlogicough) could abuse this. Go in, spend 5 minutes rep tooling the hell out of a slayer, drop some uplinks, then go AFK somewhere. Still pull 1500+ wp and lots of SP.
This system would heavily penalize said 'team player' types while allowing abuse by other types.
So while I like it, I don't know how you would balance it. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1783
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Posted - 2015.01.15 11:59:00 -
[142] - Quote
This may be slightly over complicating it but I do not think it should be a static number. Time in battle, kills, hacks, kill assists, and hack assists are a factor in reducing the threshold. The reason these things should be worked into the formula is because some one may come in to a half completed battle and be able to grab a hack or a couple of kills but not be able to reach the threshold.
The easiest way to do this would be a "participation index" where each action can be weighted resulting in a final number which is within a certain range for points to be awarded. This would also be great for detecting farming type activity. Static variables just do not belong in this game, no one is doing the same thing, in battle the same amount of time, or using the same levels of gear.
Something like this very basic example could be a start.
Time in battle / ((WP/2) + (hacks * 2) + hack assists + (kills * 2) + kill assists) = X
if X is greater than Y then WP / difference between X and Y
if X is less than Z then WP / difference between X and Z
Again this is only a basic example meant to show the possibilities of weighting certain activities that are indicative of farming such as hacks which after a certain number is obviously farming in PC. The same can be done with vehicle kills and vehicle damage as well. The beauty of this system is the absolute inability to figure out certain thresholds and just farm a certain amount. This would also be able to be very easily tweaked to account for new things being added that may make farming possible or just generally changes WP gain. |
knight guard fury
Carbon 7 Iron Oxide.
1494
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Posted - 2015.01.16 02:40:00 -
[143] - Quote
What if we were rewarded by the stats we see in the win/defeat screen? As in, as long as we have X amount of Dmg done or X amount of healing dealt, the rewards would be based on that?
That way AFK'ers would be paid 0 if they did nothing and people who are active have to earn a certain amount of damage or healing or whatever the case may be to earn isk and sp.
And if not, I think the minimum should be 300 for skirmish, 500 for domination, and 150 for ambush(for veterans)
But I have a concerning question? What would happen if us veteran players get stomped by proto stomping players and we don't meet the minimum in that case? And is there a base payment still If these changes are implemented? Us casual veteran players aren't always making WP when the other team are stomping. Even if we are it wouldn't be as much.
SP earned perday/week
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knight guard fury
Carbon 7 Iron Oxide.
1494
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Posted - 2015.01.16 02:49:00 -
[144] - Quote
The maximum IMO should be 4000 WP and after that it should deminish. Unless you make the max pertain to what class you use the most but I doubt that would work well.
But this should be higher if it is a PC or FW match like 4500 at max
SP earned perday/week
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501st Headstrong
0uter.Heaven
800
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Posted - 2015.01.16 11:40:00 -
[145] - Quote
I disagree the cap from be 4000. In the Chocolate Factory, you can easily hit 5000 during a good match. Set the cap to 5000 for normal matches, then you can make it 6000 or so for PC and FW, as I have seen Coldblooded Max get such a number :) 07 though CCP, you are guys are coming a long way
"There are no rights. The world owes no one a living."-Sumner
Official 0uter.Heaven Mascot XD
Moody come back
SWBF3!!
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Dreis Shadowweaver
T.H.I.R.D R.O.C.K General Tso's Alliance
1712
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Posted - 2015.01.16 16:49:00 -
[146] - Quote
Can you please define exactly what you consider to be a 'veteran'?
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
R3KT.
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ScI-Iurk
Molon Labe. General Tso's Alliance
51
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Posted - 2015.01.17 13:40:00 -
[147] - Quote
Why not only reward players if they get atleast 1/4 or 1/3 of their own avarage wp score with a minimum of 200. I think you would need to take the avarage of the last 30 matches so that doing good still has enough effect. Then noobs have a lower treshold and vets have a higher one. You would have to make a char only to afk all the time cause if you score too high a few matches you would get a higher avarage.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
745
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Posted - 2015.01.17 22:53:00 -
[148] - Quote
That this idea is still a "thing" is beyond pathetic.
New players who begin a DUST careerpath have significantly more ways and option for significantly accelerated SP gains vs. what Vets have had.
I'm talking about- Daily Login Bonuses (6k/day, 40k/week potential). Daily Mission Rewards (2k-20k individually, way more if you do them all). A 700k (!) weekly cap coupled with The ability to TRIPLE STACK (!) boosters of the player's choice. A Loyalty Market ripe with Suits, Weapons, Equipment and Mods that allow for advance use w/out skills. An Academy gamemode that allows for learning of basic gameplay elements against other no/low skill noobs instead of the fully protoed TeamPlayers or Imperfects pubteams.
NewBerries need more? Fine. But don't penalize me because they can't handle their ****.
This is a Persistent RPG Universe. That inherently means that a beginner will be SOL facing experienced vets. Just like any other game that pits a weaker character vs a stronger one.
DO NOT reward MY starting the game at its introduction, STAYING through all the "patches" and "hotfixes" that flip-flopped stats and values almost weekly, CONTINUING through even the craziest videogame debacle of recent industry history (looking at YOU, Rouge Wedding) with a now diminished ability to proceed forward. If I or ColdbloodedMax or ANYONE else, whatever their veteranstatus is, has an excellent game and posts up 10million-jillion WP we DESERVE the concurrent SP. Not some reduced total because of some social-science theory bs about advancement compared to those who HAVEN'T put in the time and energy.
I am astounded that as proposed this even made it off the drawing board and into the proposal pile.
If I order a hundred large pizzas from a pizza shop over time and then order a medium they DON'T send me a small, because I've always ordered larges. If I go to the bar and order a hundred pitchers over time and then order a pint, they don't give me an 8oz glass. If I study at a University, get a BS then an MS then a PHD, when I get my second PHD, they don't give me a Bachelors-they give me my second PHD!!
It has NEVER been EASIER to make huge SP gains in a short amount of time in DUST for "New" Players. Don't make it harder for Old Players now or you will find that in remodeling the restaraunt to attract more seasonal traffic you alienate and kill the local, regular traffic that KEEPS YOU IN BUSINESS LONG-TERM.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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voidfaction
Nos Nothi
1018
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Posted - 2015.01.17 23:16:00 -
[149] - Quote
el OPERATOR wrote:That this idea is still a "thing" is beyond pathetic.
New players who begin a DUST careerpath have significantly more ways and option for significantly accelerated SP gains vs. what Vets have had.
I'm talking about- Daily Login Bonuses (6k/day, 40k/week potential). Daily Mission Rewards (2k-20k individually, way more if you do them all). A 700k (!) weekly cap coupled with The ability to TRIPLE STACK (!) boosters of the player's choice. A Loyalty Market ripe with Suits, Weapons, Equipment and Mods that allow for advance use w/out skills. An Academy gamemode that allows for learning of basic gameplay elements against other no/low skill noobs instead of the fully protoed TeamPlayers or Imperfects pubteams.
NewBerries need more? Fine. But don't penalize me because they can't handle their ****.
This is a Persistent RPG Universe. That inherently means that a beginner will be SOL facing experienced vets. Just like any other game that pits a weaker character vs a stronger one.
DO NOT reward MY starting the game at its introduction, STAYING through all the "patches" and "hotfixes" that flip-flopped stats and values almost weekly, CONTINUING through even the craziest videogame debacle of recent industry history (looking at YOU, Rouge Wedding) with a now diminished ability to proceed forward. If I or ColdbloodedMax or ANYONE else, whatever their veteranstatus is, has an excellent game and posts up 10million-jillion WP we DESERVE the concurrent SP. Not some reduced total because of some social-science theory bs about advancement compared to those who HAVEN'T put in the time and energy.
I am astounded that as proposed this even made it off the drawing board and into the proposal pile.
If I order a hundred large pizzas from a pizza shop over time and then order a medium they DON'T send me a small, because I've always ordered larges. If I go to the bar and order a hundred pitchers over time and then order a pint, they don't give me an 8oz glass. If I study at a University, get a BS then an MS then a PHD, when I get my second PHD, they don't give me a Bachelors-they give me my second PHD!!
It has NEVER been EASIER to make huge SP gains in a short amount of time in DUST for "New" Players. Don't make it harder for Old Players now or you will find that in remodeling the restaraunt to attract more seasonal traffic you alienate and kill the local, regular traffic that KEEPS YOU IN BUSINESS LONG-TERM.
Do you not also benefit from all the faster ways to gain SP? Or do you have EVERYTHING at lvl 5
When you started did you need an academy to teach you how to play because so many others had 50+ million SP?
If your playing for the RPG value should you not be in FW or PC? You know where winning and losing matters?
If you order a large pizza do they bring you a extra large? FW and PC matches are having squad size increased If you order a pint do they bring you a pitcher? FW and PC matches are having squad size increased Do they give you a 2nd phd for only getting 1? FW and PC matches are having squad size increased
Some times you need to alienate those regulars because they are douche bags and running off new potential paying customers as they hang out all day and only order a soda.
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
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Vitantur Nothus
Nos Nothi
1796
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Posted - 2015.01.18 00:15:00 -
[150] - Quote
Thought this thread was about eliminating AFK. Who would moan about that? |
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