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101. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
voidfaction wrote: So now vets will no long be able to just guard a objective because if they do and nobody ever comes and attacks it they get nothing. So no more tactics the game is being pushed to you run and gun or you get nothing. I hard...
- by Regis Blackbird - at 2015.01.13 10:19:00
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102. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Absolutley love it Although I have to echo the strong concern about the proposed in-game bonuses. (This will make balancing even more difficult, just when we are about to crawl out of that hole.) In my opinion, any in-game bonuses should be lim...
- by Regis Blackbird - at 2015.01.13 08:34:00
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103. [Suggestion] Ambush Spawns (Dropboxes) - in Feedback/Requests [original thread]
Major IMPACT wrote: Regis Blackbird wrote: Why not introduce a "sky spawn" point as was discussed in the Legion forums? Everybody can select it and drift a point of their choosing. Wouldn't that make snipers, blues, etc all scattered up? ...
- by Regis Blackbird - at 2015.01.13 05:41:00
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104. [Suggestion] Ambush Spawns (Dropboxes) - in Feedback/Requests [original thread]
Why not introduce a "sky spawn" point as was discussed in the Legion forums? Everybody can select it and drift a point of their choosing.
- by Regis Blackbird - at 2015.01.11 08:37:00
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105. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Lots of +1 all around! Great work Fox! - I really like the multi stage match proposal, and to move clone depletion to a secondary objective. I would prefer if the defenders own all installations in the last Skirmish match, and have different obje...
- by Regis Blackbird - at 2015.01.10 08:36:00
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106. Disable chats while in battle to reduce lag - in Feedback/Requests [original thread]
Soraya Xel wrote: Thor Odinson42 wrote: Soraya Xel wrote: My concern is that this is actually a backpedal from the direction we need. If anything, my biggest peeve with chat is that there's no notification during a battle of discussion in...
- by Regis Blackbird - at 2015.01.08 21:09:00
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107. PC ideas from latest BIOMASSED podcast - in Feedback/Requests [original thread]
If you want to listen in to the entire 2h+, you can find it here . (Mad props for all participants! Great episode ) What I take from this episode is a couple of ideas involving PC, which I think would work really well. PC (defender set) time...
- by Regis Blackbird - at 2015.01.06 15:12:00
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108. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Fox Gaden wrote: CCP Rattati wrote: The lynchpin to this step is the introduction of the Warbarge Clone Vats Module (name TBD) where Clonepacks can be built with regular intervals, allowing Corporations without Districts to launch relatively...
- by Regis Blackbird - at 2015.01.04 10:14:00
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109. minor laser/warbarge strikes - in Feedback/Requests [original thread]
Aeon Amadi wrote: punksnowmash wrote: Luther Mandrix wrote: CCP Rattati wrote: This has been designed and can be put into the game if and when we think the system is working well. All I hear is that players like the new Warbarge Strike...
- by Regis Blackbird - at 2015.01.03 07:50:00
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110. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Lady MDK wrote: Dreaming again but rather than 3 matches would a new version of skirmish 1.0 be workable where the objectives close in on the enemy base? Stage 1 : hack one of the points around the base to choose your staging ground. Defenders...
- by Regis Blackbird - at 2014.12.30 07:56:00
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111. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
CCP Rattati wrote: Kain Spero wrote: CCP Rattati wrote: Kain Spero wrote: I guess my question is then is it possible to give the flotilla a location for the purpose of limiting the range of clone packs launched from them or other plane...
- by Regis Blackbird - at 2014.12.30 07:42:00
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112. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
I agree with the notion that Warbarge should not give any active (gunplay) bonuses. For that we have the current SP, modules and dropsuites structure. (One exception would be increased available bandwith, which could be introduced as a Warbarg...
- by Regis Blackbird - at 2014.12.29 09:11:00
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113. Daily Mission: Join a Acadamy battle as a "drill instructor&quo... - in Feedback/Requests [original thread]
This is an idea which has been floating around in my head for some time, and now the basic components have been added into the game which might make it possible, such a Daily Missions, APEX suites etc. The idea is a Daily Mission where Vets can...
- by Regis Blackbird - at 2014.12.19 19:12:00
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114. Lack of bass and echo and other sound issues - in Feedback/Requests [original thread]
Django UN-AIMED wrote: agreed... also, theres a glitch that muffles ALL sounds when engaging the cloak, and using a turret installation... try it out, it's like ear muffs..lol I don't think this is a glitch. Works as designed. Overall agre...
- by Regis Blackbird - at 2014.12.19 18:40:00
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115. Sticky:[Feedback] Bundled ISK fits for New Players - in Feedback/Requests [original thread]
CCP Rattati wrote: Could we start with masteries, just as skills necessary to fit these Caldari Mastery STD (for lack of a cooler name) - needs these skills, when you have them, the fit goes from "no" to "yes" (red x to green check) then you ...
- by Regis Blackbird - at 2014.11.27 12:39:00
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116. Sticky:[Feedback] Bundled ISK fits for New Players - in Feedback/Requests [original thread]
CCP Rattati wrote: Regis Blackbird wrote: This will be a massive undertaking (as you say), although I see the benefits. It will be difficult (or even impossible) to fit all gear with the same tier as the suite. I.e. PRO suite with all PRO g...
- by Regis Blackbird - at 2014.11.24 17:29:00
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117. Sticky:[Feedback] Bundled ISK fits for New Players - in Feedback/Requests [original thread]
This will be a massive undertaking (as you say), although I see the benefits. It will be difficult (or even impossible) to fit all gear with the same tier as the suite. I.e. PRO suite with all PRO gear. As a side-note: Why don't you take the re...
- by Regis Blackbird - at 2014.11.24 11:46:00
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118. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
I think I also would prefer Sig Profile penalty on extenders instead of strafe speed. A "scanned" scout is a dead Scout after all...right?
- by Regis Blackbird - at 2014.11.20 07:13:00
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119. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Regis Blackbird wrote: Excellent news +1 A few Points: UI: I agree with Cat Merc and everybody else in this thread that we need to have a clear and functional way of tracking current BW usage. Both in game a...
- by Regis Blackbird - at 2014.11.18 22:18:00
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120. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Excellent news +1 A few Points: UI: I agree with Cat Merc and everybody else in this thread that we need to have a clear and functional way of tracking current BW usage. Both in game and switching suites. Switching Suites: I would ...
- by Regis Blackbird - at 2014.11.18 21:26:00
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