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221. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
501st Headstrong wrote: Just saying...your best racial defense should be finding a heavy. If you see none, switch to a basic logi and lay fallback points, as your team most likely won't be holding be holding a point long without one Always h...
- by RedBleach LeSanglant - at 2014.07.19 17:27:00
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222. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
Well it was an idea anyway. I just don't want CCP to nerf logis just to try and get more people to play assaults. Hell, I would probably go assault if they had the most modules. But bringing them even to the same proposed module count as the logi...
- by RedBleach LeSanglant - at 2014.07.19 05:13:00
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223. Hotfix Charlie - Update - in Feedback/Requests [original thread]
knight guard fury wrote: i think it would be best to give us the option o not being forced to equip a weapon, what could it possible hurt to give us an option to not have a weapon That could be fun, I know a few logis that are sworn pacifist...
- by RedBleach LeSanglant - at 2014.07.19 05:01:00
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224. Sticky:Hotfix Charlie - Sentinel and Assault PG/CPU changes - in Feedback/Requests [original thread]
Harpyja wrote: Cat Merc wrote: I have made a spreadsheet with an alternative proposal: https://docs.google.com/spreadsheets/d/15rwmh5VU4pOlPxQ-uZO0tdu4lJZvIcpENxXbqYnwewY/edit?usp=sharing The Amarr Assault never really lacked CPU/PG, I t...
- by RedBleach LeSanglant - at 2014.07.19 04:46:00
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225. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
I like the slot layouts generally. Standardizing the slot count for each class and then having that fluctuate according to race is appropriate. I am against removing the A-Logi side arm and standardizing it to be a logi like the Minmatar or Gall...
- by RedBleach LeSanglant - at 2014.07.19 04:33:00
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226. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Or i guess we could keep the Logis as slot kings with lower base stats.... or same base stats as assaults but less modules... I don't know. Ther must be a price paid or the LOGI will just out Assault the Assault because it would be the same and ha...
- by RedBleach LeSanglant - at 2014.07.18 18:03:00
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227. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Meee One wrote: RedBleach LeSanglant wrote: Meee One wrote: [quote=RedBleach LeSanglant] RedBleach is Awesome Logis are not meant to be equal to assaults. The role of the logistics class is to specialize in equipment. For that we pa...
- by RedBleach LeSanglant - at 2014.07.18 17:53:00
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228. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Meee One wrote: RedBleach LeSanglant wrote: A PROPOSAL RedBleach is Awesome You're an idiot. Logis have about 30 more eHP than their scout counterparts yet are slower than the more heavily tanked assaults. And you want to screw logisti...
- by RedBleach LeSanglant - at 2014.07.18 10:13:00
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229. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
Just a post from one of the many balancing threads. Throwing the Assaults a bone. A PROPOSAL I know that CCP must have data or ideas that justify certain setups. I am also pleased that there has been a move to rectify many subjects to create an ...
- by RedBleach LeSanglant - at 2014.07.18 10:01:00
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230. Hotfix Charlie: Logistics Discussion - in General Discussions [original thread]
A PROPOSAL I know that CCP must have data or ideas that justify certain setups. I am also pleased that there has been a move to rectify many subjects to create an evolving game that achieves a greater balance and immersion. My beef is with the...
- by RedBleach LeSanglant - at 2014.07.18 09:45:00
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231. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
A PROPOSAL I know that CCP must have data or ideas that justify certain setups. I am also pleased that there has been a move to rectify many subjects to create an evolving game that achieves a greater balance and immersion. My beef is with the...
- by RedBleach LeSanglant - at 2014.07.18 09:38:00
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232. Hotfix Charlie - Update - in Feedback/Requests [original thread]
A PROPOSAL I know that CCP must have data or ideas that justify certain setups. I am also pleased that there has been a move to rectify many subjects to create an evolving game that achieves a greater balance and immersion. My beef is with the M...
- by RedBleach LeSanglant - at 2014.07.18 09:37:00
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233. Hotfix Charlie - Update - in Feedback/Requests [original thread]
bogeyman m wrote: John Demonsbane wrote: bogeyman m wrote: John Demonsbane wrote: Xak Arji wrote: Also, why do we need to change logi at all? There is nothing wrong with them. The focus needs to be an assaut suit adjustment, most li...
- by RedBleach LeSanglant - at 2014.07.15 20:03:00
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234. Legion beta-testers - in General Discussions [original thread]
I Specifically built a new computer for this, Sign me UP! No exp. in Eve. 3+ years in Dust 514 0/3+
- by RedBleach LeSanglant - at 2014.07.15 03:19:00
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235. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
lee corwood wrote: FYI: Hotfix Charlie "Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Same total of high and low slots as well per tier." And thanks for the heads up about this. John Demonsba...
- by RedBleach LeSanglant - at 2014.07.13 22:35:00
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236. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Returning to the AMARR SIDEARM and TIERECIDE for LOGI's SLOT LAYOUT With some more education and carefully perusing the thread the summary is to make each logi have the same number of H/L/E slots at each tier, not that each slot layout would b...
- by RedBleach LeSanglant - at 2014.07.13 19:58:00
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237. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
As an aside: wanted to point out some errata to your otherwise excellent thread, RedBleach: RedBleach LeSanglant wrote: MAG Sec- It is the shield eating variant of the SMG. The Magsec's bonus is to armor, not shields, my man.[/quote] Serious...
- by RedBleach LeSanglant - at 2014.07.13 18:08:00
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238. The Tactical Guide to Uplink Strategy - in Rookie Training Grounds [original thread]
WELL DONE Sir! Good guide - educational and useful - and to be honest I was not clear on the details of remaining in the Logi suit to make the bonus work. Just proves you can always learn something - thanks!
- by RedBleach LeSanglant - at 2014.07.13 17:41:00
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239. Hotfix Charlie - Update - in Feedback/Requests [original thread]
I can comment very little on scout, assault, and heavy changes. BUT when it concerns logis I must get involved. I have played each Race and can go on about each variation that makes up a Logistics suit. This Proposal ....: * Move all logistics to...
- by RedBleach LeSanglant - at 2014.07.13 17:36:00
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240. To CCP Rattati - Re: amarr logi - in General Discussions [original thread]
The Amarr logi has already paid for its side arm - i has one less equipment slot. We are not talking about losing another to keep it. And really the equipment slot and a high slot were given to balance this logi. It is in a good place. Why there ...
- by RedBleach LeSanglant - at 2014.07.13 07:42:00
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