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581. My thoughts on the Tac AR. (snipers should read this too) - in Feedback/Requests [original thread]
There cannot, should not, be an "only available with a certain class" weapon or module. There should be weapons that are better suited to some classes and not others but none should make a fit invalid. That makes every fit possible even if it is n...
- by RedBleach LeSanglant - at 2013.05.14 05:41:00
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582. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
I haven't tried out the MD yet. It would be interesting to experience to shoot a MD and have it not arc like it used to. I'm glad they're taking a look at it if what everyone is saying is true.
- by RedBleach LeSanglant - at 2013.05.14 05:29:00
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583. Why does the entire Logistics class have to be nerfed? - in General Discussions [original thread]
True dat ^ again and again. Please do not cry nerf before understanding the situation. A simple bonus to armor repping is nice, but no replacement. Unless every Low was filled with repair modules you would never get close to a repair tool, even t...
- by RedBleach LeSanglant - at 2013.05.14 05:01:00
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584. Launch day predictions - in General Discussions [original thread]
I await the dramatic calm before the storm of awesome that I hope for this game... but it will never come. That is implying an epic tide of accumulating threads of interest and change to hit at once. This we will not have. We will have the constan...
- by RedBleach LeSanglant - at 2013.05.14 04:52:00
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585. New racial bonus ideas - in General Discussions [original thread]
Many good comment +1 to the post. I would have to say that I resonate with Cross Atu's statements on the roles and bonuses to the logi as a class and the racial variants. Mobility and Survivability is what serves the class best. Thus the Caldari ...
- by RedBleach LeSanglant - at 2013.05.14 04:44:00
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586. CCP realease date HEAVY DROPSUITS - in General Discussions [original thread]
I'm sure they will surprise the hell out of us when we see them... at least I hope they do. We really need the scary heavies back, and more of them. When one man was an army, a squad killer. Perhaps after they finish fixing the skills, the current...
- by RedBleach LeSanglant - at 2013.05.14 02:42:00
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587. Get Rid of All Class Dropsuits - in General Discussions [original thread]
IT would be great to build our own crap... but no for this game. There needs to be control for now. In the future when New Eden can build and sell our equipment we will see some great new things I imagine. Look to the future, you may see more of ...
- by RedBleach LeSanglant - at 2013.05.14 02:38:00
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588. Rebelance ALL the Dropsuits! - in General Discussions [original thread]
Dust 514 is not about balancing out each suit. It is about specializing and using the bonuses inherent in the suit to maximize your play style. Example with Logi Bro's example: Amarr has trouble with stamina but is better with both shield and arm...
- by RedBleach LeSanglant - at 2013.05.14 02:34:00
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589. Amarr Logistics Suit - in Feedback/Requests [original thread]
Still stupidly gimped. So a the Amarr has higher armor than the Gallente? Good. The Gallente has 5, count them 5 that he could dump armor into - i've seen it in stories. All the logis have a wider versatility than the Amarr. That is part of the re...
- by RedBleach LeSanglant - at 2013.05.13 19:13:00
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590. [Feedback] Life of an Uprising Medic - in Feedback/Requests [original thread]
I too am concerned with the SP increase. Given that this was a beta perhaps the skills were lowered. But values were changed depending on how the developers thought the value of the skill had changed and perhaps what many players want - therefore ...
- by RedBleach LeSanglant - at 2013.05.13 19:02:00
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591. Equipment/Weapon Wheel Unresponsive - in Technical Support/Bugs [original thread]
Same, Merely adding a voice. The selection wheel seems to reset when I stop highlighting with the left joystick and pop back to the original start position of my main weapon. This leaves me with the option of holding the direction and releasing R2...
- by RedBleach LeSanglant - at 2013.05.13 18:52:00
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592. [bug?] quantum active scanner - in Technical Support/Bugs [original thread]
I'm having similar problems with the enemies not staying on the HUD for the described time, But I cannot speak to the quantum scanner not picking up personnel. I am skilling into the scanners and will test it for myself
- by RedBleach LeSanglant - at 2013.05.13 18:49:00
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593. Repair Tool Logis, where art thou? - in General Discussions [original thread]
Cross Atu wrote: RuckingFetard wrote: In the nearly 50 games I've played in this build, I've come across only 4 logis with repair tools. WTF are they using their slots for. PS, where are the scanners? Of the many Logi fits I run not one o...
- by RedBleach LeSanglant - at 2013.05.13 18:25:00
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594. Why does the entire Logistics class have to be nerfed? - in General Discussions [original thread]
Cosgar wrote: And yes, we know that one day there will be plates with no penalties. Armor plates without penalty? In what world are you living? They give you more HP then shield extenders and still offer you other things in the high slot. You ...
- by RedBleach LeSanglant - at 2013.05.13 17:41:00
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595. Why does the entire Logistics class have to be nerfed? - in General Discussions [original thread]
Jack McReady wrote: the amarr logi actually has to be buffed. it is the only suit with less PG than its racial assault brother and it has low amount of slots because it pays TWO slots as tax for a sidearm at proto levels. now the problem: the ...
- by RedBleach LeSanglant - at 2013.05.13 17:15:00
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596. Sticky:Instant Battle Academy - in General Discussions [original thread]
After reading soooo many posts I am more for a dual qualifier as some have suggested. Meaning that Gear is limited to basic in one setting and Advanced in another setting. While the skill gaps will still be there. At least so will the gear limit....
- by RedBleach LeSanglant - at 2013.05.13 17:12:00
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597. Amarr Logistics Suit - in Feedback/Requests [original thread]
P-A-R-A-D-O-X wrote: Llan Heindell wrote: Aquinarius Zoltanus wrote: Sorry, not trying to sound like a ****, but well you mentioned that you're new to logistics. So, do you realize that the Amarr Logistics is the only one that gets a side...
- by RedBleach LeSanglant - at 2013.05.13 17:06:00
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598. Amarr Logistics Suit - in Feedback/Requests [original thread]
Cruxio wrote: Not a logistics so take this with a grain of salt, but if armor rep mod stacking took a hard penalty dive after 2 or 3, would that not balance things out between the logistics by creating diminishing returns for the Gallante Logis...
- by RedBleach LeSanglant - at 2013.05.13 16:59:00
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599. Amarr Logistics Suit - in Feedback/Requests [original thread]
Django Quik wrote: RedBleach LeSanglant wrote: I agree. The Amarr logi or Captain Mediocre as I call him, cannot compete against the other logis. To do so he would have to proto two weapons on top of all the logi skills he must have and deci...
- by RedBleach LeSanglant - at 2013.05.13 16:52:00
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600. [Feedback] Class bonus needs to go, replace with racial bonus. - in Feedback/Requests [original thread]
ZDub 303 wrote: RedBleach LeSanglant wrote: A for effort as there needs to be work done. But leave the class bonuses... ok i don't care as long as i keep my reps as a logi, since no one else is going to do it. Yeah I like the passive rep...
- by RedBleach LeSanglant - at 2013.05.13 16:51:00
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