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181. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Yeah, it just never got enough traction on its own.
- by RedBleach LeSanglant - at 2014.11.21 00:19:00
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182. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Jadd Hatchen wrote: Ok, so I've been reading through all the arguments for this thread and I've come to the conclusion that CCP's original idea for fixing strafing will not work unless something is also done about shield penalties... Meaning th...
- by RedBleach LeSanglant - at 2014.11.20 23:28:00
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183. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
hfderrtgvcd wrote: This is a bad idea. The only reason shield tanking is viable is because they have higher strafe speeds than armor tanked suits. Armor plates already have a more than sufficient strafe penalty. I'd recommend just reducing heav...
- by RedBleach LeSanglant - at 2014.11.20 23:15:00
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184. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
As and additional note to my previous post, Scouts start with 2 EQ, their max. A logi should start with at least 1 more because theirs is the equipment role. As a sidenote, Cross. I know that you have been quite busy here and IRL. A few pages ba...
- by RedBleach LeSanglant - at 2014.11.20 22:52:00
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185. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
John Demonsbane wrote: Jadd Hatchen wrote: So the whole thing in this thread about people swapping roles after deploying equipment got me to thinking... If they make it so that the bandwidth of the currently equipped dropsuit is used for the...
- by RedBleach LeSanglant - at 2014.11.20 00:39:00
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186. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
John Demonsbane wrote: There's plenty of logi-buffing discussion in Cross' thread, this is a separate but related issue. This should be seen as a 'fix' to EQ spam, particularly by non-logis, not a specific nerf to scouts or the only or even pr...
- by RedBleach LeSanglant - at 2014.11.20 00:09:00
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187. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
John Demonsbane wrote: Meee One wrote: Cross Atu wrote: Cat Merc wrote: So with this idea in place, could you please increase STD and ADV logistics to their full PRO equipment count? There would still be a reason to skill up to PRO, b...
- by RedBleach LeSanglant - at 2014.11.19 23:44:00
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188. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: For the record, that "hidden" bonus for nanohives comes from the Nanocircuitry skill providing a 5% CPU reduction per level to nanohives and needles. The only flaw of that skill is that it's simply not listed in the d...
- by RedBleach LeSanglant - at 2014.11.19 06:31:00
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189. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cross Atu wrote: RedBleach LeSanglant wrote: The Logistics bonus would have to be in the neighborhood of 75% net total to get my fittings anything close to what they are now.... and that is still untenable for most of the solid fits. Throttl...
- by RedBleach LeSanglant - at 2014.11.19 06:18:00
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190. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cross Atu wrote: RedBleach LeSanglant wrote: The Logistics bonus would have to be in the neighborhood of 75% net total to get my fittings anything close to what they are now.... and that is still untenable for most of the solid fits. Throttl...
- by RedBleach LeSanglant - at 2014.11.18 06:20:00
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191. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
So there are definitely a few ideas out there on how to work a shield repper. I believe that a set amount of shield reps per tool would be a safe approach. Negating a shield delay only is an affect that can be adjusted or removed as Devs see fit....
- by RedBleach LeSanglant - at 2014.11.18 01:49:00
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192. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
John Demonsbane wrote: I-Shayz-I wrote: Juedfin90 wrote: But first of all, are you a logi? Hahahahahahahahahahahahahahahahahahahahahahahahahahahaha I've been a logi since I first stated regularly playing this game, way back in the c...
- by RedBleach LeSanglant - at 2014.11.17 16:12:00
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193. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
John Demonsbane wrote: The rep,tool changes are interesting. If we really can get a shield transporter then obviously I'd rework my bonus proposal, certainly regarding the Caldari, one could legitimately see giving them a shield rep bonus, Amar...
- by RedBleach LeSanglant - at 2014.11.17 07:07:00
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194. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cross Atu wrote: RedBleach LeSanglant wrote: John Demonsbane wrote: As is usual, I agree with a lot of what RedBleach said, in particular I've always liked the Logi as "light medium" instead of the "heavy medium", though there is a good c...
- by RedBleach LeSanglant - at 2014.11.17 06:44:00
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195. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
OK, Opinions based on new Info WarPoints IFF tiered WP is available. If not I like the middle value. Hives - they are already weak as is the hive itself. But if we are comparing equipment based on tactical use and earning potential the hive ...
- by RedBleach LeSanglant - at 2014.11.17 05:30:00
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196. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
RKKR wrote: After running around with the injector without a squad: First of all, running without a squad makes a logi more vurnable as you don't have teammates (to communicate) to protect you and that random have none to almost no situational...
- by RedBleach LeSanglant - at 2014.11.16 18:32:00
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197. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
It has been months but I really want to hear some news from CPM or DEV on the progression of Logis. REALLY want some word. But that is hard to come by. I await word from Cross Atu... but I want it now, it is the weekend and my mind is reaching out...
- by RedBleach LeSanglant - at 2014.11.16 04:51:00
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198. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
John Demonsbane wrote: As is usual, I agree with a lot of what RedBleach said, in particular I've always liked the Logi as "light medium" instead of the "heavy medium", though there is a good case to be made the other way. But if you do that, l...
- by RedBleach LeSanglant - at 2014.11.16 04:43:00
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199. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
#3 SKILLS Class GÇô the change with equipment updates is golden. Logistics Racial Buffs I like Suggestion #1. I believe it offers bonuses for Beginners and Vets. Beginners and Vets get the immediate effect of the skill for that race and if a pl...
- by RedBleach LeSanglant - at 2014.11.15 20:58:00
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200. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
B. Base stat adjustments. In my view, with maxed skill trees, a Proto suit should be able to fit Proto Equipment and Modules and still fit a basic to ADV weapon, sacrifice for a grenade (Racial Weapons please). Should be anyway. Regardless of my...
- by RedBleach LeSanglant - at 2014.11.15 20:57:00
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