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161. Apex Amarr Logistics - in General Discussions [original thread]
It is a tough suit to love. Its weapon is the Assault Scrambler Rifle - a shield destroying weapon - not great right now, jumps around, inacurate; the regular scrambler was preferable. Its sidearm is a scrambler pistol - also a shield based weapon...
- by RedBleach LeSanglant - at 2015.01.10 04:09:00
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162. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Meee One wrote: Jaysyn Larrisen wrote: Meee One wrote: As a sidenote. Rattati did say they were going to try to make a mass based inertia system. Which means logistics should be second only to scouts in terms of speed and stamina/stamin...
- by RedBleach LeSanglant - at 2015.01.06 18:11:00
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163. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: This works for uplinks, but splitting up ammo is simply a bad idea. As it is it takes next to no time for 2-3 people to drain a proto hive, even with CalLogi bonuses. So I'd simply advocate increased max carry for hives....
- by RedBleach LeSanglant - at 2014.12.24 01:18:00
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164. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
If you take a look at the google doc at the beginning of the thread you will see the equipment proposal that outlines more deployable equipment but decreased spawns per uplink. Like 12 uplinks carried but only 10 spawns per uplink. The same goes f...
- by RedBleach LeSanglant - at 2014.12.24 00:43:00
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165. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Zaria Min Deir wrote: RedBleach LeSanglant wrote: It has been too long for Cross, I hope he is ok. I have several of the APEX suits. For the logistics characters I hate the gear slot set up. I believe there was a thread out there that addre...
- by RedBleach LeSanglant - at 2014.12.23 02:47:00
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166. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
It has been too long for Cross, I hope he is ok. I have several of the APEX suits. For the logistics characters I hate the gear slot set up. I believe there was a thread out there that addressed it and seeing if we could change the slot layout of...
- by RedBleach LeSanglant - at 2014.12.22 02:51:00
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167. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
Spectral Clone wrote: Atiim wrote: Flyingconejo wrote: It's a good starting idea for tiericide, the problem is that it is no longer a thing. The tiericide goal was scrapped a few months ago. Tiericide would reduce the usefulness and need...
- by RedBleach LeSanglant - at 2014.12.22 02:13:00
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168. Sign here for Strongbox Removal - in General Discussions [original thread]
Just give me a way to open the box that doesn't cost me my real money. I already spent my life saving on Apex suits, I have nothing left to give you CCP... unless you would take my soul as well?
- by RedBleach LeSanglant - at 2014.12.22 01:16:00
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169. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
Fox Gaden wrote: RedBleach LeSanglant wrote: Fox Gaden wrote: It would be easier to calculate accurate DPS is all Burst weapons acted like the Burst HMG and did not allow you to fire any faster by pulling the trigger repeatedly. But may...
- by RedBleach LeSanglant - at 2014.12.16 18:22:00
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170. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
Fox Gaden wrote: It would be easier to calculate accurate DPS is all Burst weapons acted like the Burst HMG and did not allow you to fire any faster by pulling the trigger repeatedly. But maybe that is just my personal bias talking, as tendon...
- by RedBleach LeSanglant - at 2014.12.16 01:26:00
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171. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
el OPERATOR wrote: I propose a new tier of War Point generation: +15-40wp for Logi Guarding. Basically, using the existing Cocentric Circles data add the above modifier to the reward total generated by any teammate who successfully makes a ...
- by RedBleach LeSanglant - at 2014.12.13 00:07:00
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172. To Rattati: Deployable equipment. - in Feedback/Requests [original thread]
The proposed equipment changes in the CPM: Logi Feedback request speak directly to this point. I would recommend it. Look at the Google Doc and I believe it is the last tab that talks about the increase in actual equipment carried but divides t...
- by RedBleach LeSanglant - at 2014.12.13 00:00:00
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173. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
But I can't remember if the coding for affecting equipment is actually possible. I remember that some time ago - years - that was impossibly improbable. But, with the logi bonuses being what they are now that may have been overcome :) I'm sorry t...
- by RedBleach LeSanglant - at 2014.12.12 19:33:00
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174. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
xXCleopatra FlippantXx wrote: I ran LOGI for 2+ years. I feal i have to stick with the 'CORE REP' to do any fun progressive repping. If you just upped the rep rate and made them prioritize on squad mates(if the coding doesent kill the game). Al...
- by RedBleach LeSanglant - at 2014.12.12 19:08:00
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175. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Meee One wrote: Cross Atu wrote: Input and feedback is being sought regarding the state of support play within Dust, and how to improve the experience and effectiveness. When responding to this thread please note your primary role / primary...
- by RedBleach LeSanglant - at 2014.12.11 23:00:00
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176. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
I've always wanted a setting on my repair tool for KILL. Just like MAG and Battlefield where they damaged vehicles and infantry and installations. Obviously remove the lock on mechanic and give it a line of fire equal to its repair range.... new ...
- by RedBleach LeSanglant - at 2014.12.11 21:33:00
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177. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
As has been stated before by many mercs I am also having trouble with the proposed changes to armor. That situation is reminiscent of the early Uprising days when the TAR was the God weapon and the TTK (time to kill) was so low that if you simply...
- by RedBleach LeSanglant - at 2014.12.11 21:18:00
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178. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
I am liking the input for more of a tiercide in relation to the BW and possibly a skill that adds a small amount to the total possible, regardless of class. I don't think that the skill or module is a good idea unless they are very weak, even at t...
- by RedBleach LeSanglant - at 2014.11.26 22:02:00
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179. Updating the frontline starter fittings - in Feedback/Requests [original thread]
I-Shayz-I wrote: Looking at the spreadsheet... You really shouldn't make every starter fit have the same light weapon. For the minmatar, there should be one fit for each weapon: CR, ACR, Mass Driver Which weapon goes where is up to you. Plasm...
- by RedBleach LeSanglant - at 2014.11.26 20:50:00
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180. 400,000 sp missing - in General Discussions [original thread]
Same thing happened to me. Saw it today when I logged in. I sent in a ticket too. Its all we can do. Have Faith
- by RedBleach LeSanglant - at 2014.11.26 05:39:00
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