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61. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
CCP Rattati wrote: My plan is to see if I can roll out the first part of this, for Commandos and Logistics, and hit 3 birds with one stone. That would remove slot progression, and define the true PG/CPU per layer. When I am able to get a Powe...
- by RedBleach LeSanglant - at 2015.05.26 20:40:00
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62. Legion copyright dropped, Trello isn't updated, devs quiet - in General Discussions [original thread]
CCP Rattati wrote: The team is hard at work for the PC 2.0 feature and what I think is a huge improvement to progression. Add Powercores to that equation and you simply run out of time. I will share my powercore and tiericide Google doc when I...
- by RedBleach LeSanglant - at 2015.05.21 17:44:00
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63. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Dreis ShadowWeaver wrote: Meisterjager Jagermeister wrote: Avallo Kantor wrote: You misunderstand the tiericide; the pg / CPU allotment for each level is based around fitting ALL slots with that level of module. Then I am not sure I a...
- by RedBleach LeSanglant - at 2015.05.17 01:25:00
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64. Slot Progression and APEX Suits - in Feedback/Requests [original thread]
Breakin Stuff wrote: I think we're putting the cart before the horse here. Let's let rattati finish his theorycrafting and find out what he comes up with before we make assumptions. That's my job. :)
- by RedBleach LeSanglant - at 2015.05.17 01:12:00
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65. Slot Progression and APEX Suits - in Feedback/Requests [original thread]
Maken Tosch wrote: Breakin Stuff wrote: I think we're putting the cart before the horse here. Let's let rattati finish his theorycrafting and find out what he comes up with before we make assumptions. I don't like making assumptions eith...
- by RedBleach LeSanglant - at 2015.05.16 20:48:00
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66. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
I put this in the Triage ward as well. :) If Any of you play with the Apex suits and have been entertained by the idea of Slot Progression Flattening I have made a small thread that seeks to question the fate of the Apex suit and what may be done...
- by RedBleach LeSanglant - at 2015.05.16 02:28:00
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67. Triage Ward - in The Locker Room [original thread]
If Any of you play with the Apex suits and have been entertained by the idea of Slot Progression Flattening I have made a small thread that seeks to question the fate of the Apex suit and what may be done in the future. Apex Suits and Slot Progr...
- by RedBleach LeSanglant - at 2015.05.16 02:26:00
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68. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
If Any of you play with the Apex suits and have been entertained by the idea of Slot Progression Flattening I have made a small thead that seeks to question the fate of the Apex suit and what may be done in the future. Apex Suits and Slot Progre...
- by RedBleach LeSanglant - at 2015.05.16 02:24:00
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69. Slot Progression and APEX Suits - in Feedback/Requests [original thread]
Apex suits. In a Universe of Slot Flattening - to which I'm in full agreement - I must ask if anyone has any creative ideas as to the current BPOs vs the APEX BPO and how we might address their value? Seeing as an Apex suit was 2-3x the cos...
- by RedBleach LeSanglant - at 2015.05.16 01:41:00
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70. Slot Progression and APEX Suits - in Feedback/Requests [original thread]
in
- by RedBleach LeSanglant - at 2015.05.16 01:41:00
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71. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Aero Yassavi wrote: kiarbanor wrote: Joel II X wrote: Awesome idea, but if I have a BPO suit and add a prototype core, wouldn't it be a cheaper BPO since it's a proto fit minus the cost of a STD suit? 3 ISK may seem like nothing, but it a...
- by RedBleach LeSanglant - at 2015.05.15 20:48:00
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72. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
MINA Longstrike wrote: Copypasting from other thread and expanding with a little extra stream of thought: Would it be possible to assign a suits role bonus to the powercore module? and allow it to enable/disable slots? So in theory you only ha...
- by RedBleach LeSanglant - at 2015.05.15 20:29:00
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73. What if we removed slot tier progression - in General Discussions [original thread]
Breakin Stuff wrote: Vell0cet wrote: This would radically compress the power curve between the tiers. The downside is the cost-to-power ratio would increase dramatically and would really affect the economy. I'm not saying this shouldn't happ...
- by RedBleach LeSanglant - at 2015.05.15 02:00:00
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74. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
Aero Yassavi wrote: I am open to all feedback and criticism, but please come with a response that is accompanied by reasoning and is not anecdotal. I find it interesting that during your argument you kept logis as an outlier group rather tha...
- by RedBleach LeSanglant - at 2015.05.15 01:44:00
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75. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
Aero Yassavi wrote: While true tiericide would make APEX suits less appealing, they would still come with free prefit mods which is something. Prefit is nice... I guess I'm just thinking that I already have all the BPO militia items, so I...
- by RedBleach LeSanglant - at 2015.05.15 01:40:00
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76. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
Currently there have been some postings by Ratatti that he is reviewing dropsuit slot flattening. Not exactly Tierecide, but very close to it. Discussions about maintaining value with BPOs vs Skin Costs, the Apex suits, how to further reduce the...
- by RedBleach LeSanglant - at 2015.05.14 22:11:00
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77. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
I Agree Pokey, The power core Idea is quite an amazing idea. Rather ingenious I must say. Well done Avallo Kantor. @OP Thank you for addressing this subject with attention to detail - the HP vs Speed thing has been on my mind for years and I've ...
- by RedBleach LeSanglant - at 2015.05.14 21:45:00
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78. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: I think I have thread about this somewhere or, at least have expressed my will to amend this and make speeds/ehp more logical. Since I am already looking at flattened slot progression, this could be a double whammy. Double...
- by RedBleach LeSanglant - at 2015.05.14 21:30:00
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79. Announcement:Hotfix Warlords 1.1 - in General Discussions [original thread]
RedBleach LeSanglant wrote: CCP Rattati wrote: Dear players, ... This will allow players to do the following commonly requested things to APEX loadouts * Rearrange equipment, very necessary for logistics players ... A number of smaller twea...
- by RedBleach LeSanglant - at 2015.05.12 19:55:00
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80. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
The Caldari logi... that poor poor poor shield frame. So far away from all the others. It is good at dying. 3.19 to all the other logis at the high 1.9's and low 2.0's. Why, oh why? Shielded logis just don't do as well? Poor mobility? Krap for ...
- by RedBleach LeSanglant - at 2015.05.12 19:16:00
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