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1181. Where was EvE at during it's first year? - in General Discussions [original thread]
When I started Eve was already 4 years old, but back then there was no faction warfare, no incursions, no PI, no wormholes, cruisers were faster than frigates, shields & missiles were useless in PvP but essential for PvE, the game couldn't sup...
- by R F Gyro - at 2013.04.07 10:58:00
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1182. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
PT SD wrote: I love the changes. This is turning into a real time game of Slay, I love the mechanics. It actually makes the DUST4514 become strategical, complex, and a lite war sim for our arm chair strategists. CCP do not dumb this type of gam...
- by R F Gyro - at 2013.03.18 23:08:00
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1183. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Vrain Matari wrote: hershman001 wrote: You say youre turning your attention to the planets... CCP, shouldnt you turn your attention to the broken game mechanics? Terrible Hit detection
Unable to traverse uneven terrain
Poor cont...
- by R F Gyro - at 2013.03.17 19:37:00
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1184. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
I'd be willing to wager that most corps will make a significant loss from planetary conquest, and will fund it by running instant battle ambush maps. A few of the better corps will make an income from it I'm sure, but it won't be the norm. There...
- by R F Gyro - at 2013.03.16 21:44:00
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1185. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: I don't think the constant attack is actually related to the subject of split expand. Surely it makes expansion hard. Splitting makes it easier but won't ultimately allow you to hold any more (I never claimed this). What I cl...
- by R F Gyro - at 2013.03.16 15:24:00
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1186. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: Lets look at the problem with this argument: I don't think there's a problem here at all. I see a trade-off, which is exactly what we want from the game. As I understand the argument, large corps have to decide betw...
- by R F Gyro - at 2013.03.15 22:52:00
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1187. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Can I interject at this point and mention that this thread has gone on far too long without degenerating into mindless drivel and the same tired stereotypes. If we aren't careful the Dust forum's immune system will soon begin to reject it.
- by R F Gyro - at 2013.03.15 19:20:00
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1188. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: If you send 100, 60 make it to the planet, then you lose the battle you lose all 60. In the end our goal of ensuring a minimum of 100 clones lost is met, so we will not enforce 100 clones making it to the planet. Thanks for...
- by R F Gyro - at 2013.03.15 11:00:00
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1189. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Here's a question for the leaders of the larger corps with a global (RL multi-timezone) presence... Will you set your districts to always defend at the time your corp is strongest, or will you spread them out? If you spread them out then you'll ...
- by R F Gyro - at 2013.03.15 10:57:00
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1190. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
5Y5T3M 3RR0R wrote: What I just want to confirm is: If I get one spy into another corp he could pull in 5 other guys for my side and because of friendly fire make it essentially 22 vs 10 and any kills they got on my 'commandos' would come out ...
- by R F Gyro - at 2013.03.15 10:57:00
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1191. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Bendtner92 wrote: PRO will lose Are you suggesting that PRO won't be able to field any teams that are capable of beating any other corp? That sounds unlikely. They may need a few starts to make it happen, but eventually they'll win a cou...
- by R F Gyro - at 2013.03.15 10:43:00
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1192. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
If you move 100 clones to attack a district on a planet 2 jumps away, but only 60 survive the travel, then you lose the battle, what happens? You are supposed to lose a minimum of 100 clones. Do you only lose the 60 surviving ones? Or does the ...
- by R F Gyro - at 2013.03.15 10:38:00
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1193. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: R F Gyro wrote: trollsroyce wrote: GÇó attacking 3 fight timeframe, GÇó split 16 players on 16 planets, run from defended and only afk farm non defended. you can roll approx 5 min per fight to see if defended. 1player...
- by R F Gyro - at 2013.03.15 10:33:00
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1194. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: GÇó attacking 3 fight timeframe, GÇó split 16 players on 16 planets, run from defended and only afk farm non defended. you can roll approx 5 min per fight to see if defended. 1player kills 100 clones when no show happens. ...
- by R F Gyro - at 2013.03.15 10:02:00
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1195. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Average Joe81 wrote: What of Eve's current planetary installation system? And also besides that, at the end of the blog it says corps will have to form armies and navies so does that mean that we are going to get boats or will we just be s...
- by R F Gyro - at 2013.03.14 22:37:00
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1196. SP maXXers - in General Discussions [original thread]
Calgoth Reborn wrote: Sontie wrote: zdoggw has more than 6 mil sp I call BS on that I have capped every week since the reset with both active and passive so I would like to see proof What's your total Calgoth?
- by R F Gyro - at 2013.03.12 19:15:00
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1197. SP maXXers - in General Discussions [original thread]
Sontie wrote: zdoggw has more than 6 mil sp
- by R F Gyro - at 2013.03.09 21:01:00
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1198. SP maXXers - in General Discussions [original thread]
Anyone at 5 million yet?
- by R F Gyro - at 2013.03.01 19:42:00
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1199. I maxed my weekly SP Cap and logged off... - in Feedback/Requests [original thread]
Oh look, another post highlighting the fact that SP caps are a pain when SP gains seem to be the only thing to play for. Yep, we know the game's not complete. As soon as the devs can make it happen (without breaking the rest of the game) we'll ...
- by R F Gyro - at 2013.02.24 19:50:00
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1200. A'right... here's some stuff to think about: - in Feedback/Requests [original thread]
Don't take away the current stats, but adding the ISK/AUR killed/lost stats would be great.
- by R F Gyro - at 2013.02.24 15:24:00
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