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Dr Debo Galaxy
GunFall Mobilization Covert Intervention
293
|
Posted - 2013.04.07 05:51:00 -
[1] - Quote
If there are any Eve players here that were around during EvE's first year or even the Beta. What was it like? How far has it come since then? Were there as many things that make it such a great game then as there are now. Was the meta game as fleshed out as it is now? I just wanted some perspective on what something CCP creates starts as and what it eve-olves into? |
DAMIOS82
Seituoda Taskforce Command Caldari State
6
|
Posted - 2013.04.07 08:28:00 -
[2] - Quote
I've only been playing it for 7 + years, so i'm sure there are older players. But when i started this is what i remember. The graphics offcourse where only half as good, you could see stars and clouds, but they felt really far away, over half of the ships wheren't even there and did not have half as much detail and colors, alott off skills have dissappeard over the years, you do get them reinbursted and many more have been added. Doing missions was easier, not a reall challenge, plus you did not get alott of loot. offcourse alott of bug updates. My oldest memory, is me flying thrue space going thrue sobaseki and getting my ass handed to me, by a battleship. High/med sec Gate Camping, was commen then and a reall pain in the but. Also reall money trading was more commen, offcourse they did not want it, but trying to fight it was more difficult. As for PVP and corps, i would not know what has changed for them, i do know however that alott of great corps had risen and fallen over the many years. its just like comparing a pentium 3 or 4 with the modern i5 and i7. There is change but the core/essence of it is still the same. Not sure how it was in the first year/beta. But i'm sure you have played old games before and know that they improve with each sequel, graphic wise, etc. Plus of the stage we are now with modern day computers, in the many years to come technology with games just becomes better and more reallistic. So to me it would not be a suprise if in another 7 years time, we would actually have the feeling of flying in space or beeing on an alien planet fighting our wars. Seeing the details of our surroundings as we do now when we look around. We would have twice as many dropsuits, vehicles, weapons. atleast a few every year. skills will be added, so we might have a 100 + skills now, in a few years time that number will have doubled. Eveything becomes more complex, different ways of making money will be added, now we just have the same kind of buildings, but those will become different aswell, maybe even boarding ships. The idea's that people have in there head now and the ones ccp have offcourse, alott of these things can't be added now. but many of them will be added to the game over the many years to come. Even with eve's promise off walking in station's, it's not off the table, they just need to make it and that takes time.
But ok i'm sure you get the general idea. |
crazy space 1
ZionTCD Legacy Rising
988
|
Posted - 2013.04.07 08:59:00 -
[3] - Quote
I swear to god there was a really old video review of eve online back from 8 years ago, but I can't find it :/
here is a review though. http://internetgames.about.com/od/gamereviews/fr/eveonline.htm
This is how we use to get reviews... sad...
Can someone out there please find a better review of eve around release please? The point is it was terrible. It was so bare bones dust is allready 20 times more content. But the frame work is what keep 5000 people playing for 3-4 years. I joined when there was only 24,000 people total, and seeing 6000 people online was amazing.
I'm still blown away at how many people play eve now. I can't igure out why they play it :P nah, j/k, the game has gone through so much overhual the playerbase trust to stay with them. Things like dust keep people stuck to wanting to see what ccp will say each next fanfest.
eve release only had frigates, destoryers, cruisers, and battleships. And not as many. The graphics were amazing for the time. People didn't believe them that it was in game footage. But now a days it looks bad haha. But for it's time. Sadly the rest of the game was terrible. After 2 weeks unless you were hardcore would you play? There wasn't to much it do it was like a hardcore exlie, space trading sim. No joke.
So if anything i will give CCP that they have put 15 years into making the best space trading sim 4x game ever. :P All hail Space trading sims! |
Vane Arcadia
Resheph Interstellar Strategy Gallente Federation
121
|
Posted - 2013.04.07 09:31:00 -
[4] - Quote
Eve was buggy as hell when it left beta it was shocking. There were no tutorials and very little content, but by god you could see the potential.
I played through beta, then 3 months into release. Then I went to SWG and came back to Eve a few months later. Eve was a lot more brutal in the early days and became more new player friendly as it is now over time.
I still drop in and out of Eve every few months, always easy to find old friends and pick up the threads.
There really was no meta game in the early days, just m00 killing everyone. |
Daddrobit
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
286
|
Posted - 2013.04.07 10:25:00 -
[5] - Quote
So it took them only ten years to update their game enough to the point where it's actually almost fun enough to play for longer than one to three months for an average gamer?
Cool, so Dust will have an almost decent playerbase by 2022!
/sarcasm
But seriously, here's my biggest worry with this game.
When you have an online PC game like EVE or WOW, you can afford to lose players due to inadequacies now and again. The reason being that you can always just eventually put out patches, updates, and expansions and then advertise your game some more. For PC games, it's easy to advertise your game on it's own system through sidebar ads and video ads with direct links to the actual game as long as you have the cash and a site willing to advertise.
But the same does not hold true for Console games.
When a console game loses a portion of its playerbase, it's nearly impossible to advertise to get people to come back. You can't have front page advertising for a game on PS Home or the PS Store 2, 3, 5, 10 years after the launch say, "hey guys, we got it right this time, come on back and give it a try!" Maybe you get to run a 20 character line for a week in the notification bar in the top right of the screen on the XMB. For consoles, you have to rely almost completely on the community of players and basic word of mouth to get people back into it.
"You John, remember that Dust game a couple years back on the PS3?" "Yeah, it sucked, why?" "Well a buddy of mine still plays it, says they just did a patch or something like that, says it's a bunch better." "I'm surprised they still have the servers running." "Wanna try it out again after this match, (of COD 7, MW4)?" "Meh, maybe...."
Then /if/ John and his friend actually download the game, they need to be instantly wowed into acatively playing it or else it's gone for good in their eyes.
And that's all you can honestly hope for.
That's my biggest worry. Player retention and acquisition. Sure you can have a ten year plan how players can invest their time and SP, but you better have a damned good game to keep them there. |
crazy space 1
ZionTCD Legacy Rising
988
|
Posted - 2013.04.07 10:45:00 -
[6] - Quote
I don't think you understand, eve is the only mmo is history to have a continuous growth in sub numbers. There have been some little dips with bad expansions but that's protest stuff.
Eve has never lost player count, in all ten years. You can trust dust will do the same.
Hey come back, it's been a 12 month break, we've got giant robots, the game is good now, and you've got 8 million free sp! People will keep poping in just like eve becuase no other mmo has ever undergone so much development after release. Most mmos drop the devs, but ccp hires MORE devs after release.
Arena Net does this has well, they still have over 300 people hired there.
You can trust dust will strive. In 10 years it will have graphics comparable with that days consoles. Just look at eve ten years ok. They set the bar for supporting an mmo after release. It took them a long time but you'll never have to worry bout lack of new content in dust after release : ) |
R F Gyro
The Unholy Legion Of DarkStar
340
|
Posted - 2013.04.07 10:58:00 -
[7] - Quote
When I started Eve was already 4 years old, but back then there was no faction warfare, no incursions, no PI, no wormholes, cruisers were faster than frigates, shields & missiles were useless in PvP but essential for PvE, the game couldn't support more than 200 players in a fight, graphics were pretty average, lowsec was completely dead....
I guess it all depends on the business plan. If your plan is to build the game, release it and then move your dev team onto the next game then you need to hook all your potential players at launch. If your plan is to keep developing then you treat each new expansion as a mini game release and use those releases to attract new players instead.
CCP have proved that the "keep developing" plan can work on the PC, and I guess they & their financial backers believe it can also work on consoles.
|
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
244
|
Posted - 2013.04.07 10:59:00 -
[8] - Quote
It's come so far. Just the fact that there's an autopilot now lol
But then the sandbox there is a bit different from dust, but hopefully dust can evolve nicely too even with its limitations.
/c |
|
Crash Monster
Ostrakon Agency Gallente Federation
9
|
Posted - 2013.04.07 11:29:00 -
[9] - Quote
I think the concerns over losing players may not be the same for Dust.
EVE has tons of "captive" players that it can advertise to anytime it wants... that's why I'm here. |
Maken Tosch
Planetary Response Organisation
1930
|
Posted - 2013.04.07 14:28:00 -
[10] - Quote
@Daddrobit
I'm not worried about player retention. |
|
Maken Tosch
Planetary Response Organisation
1930
|
Posted - 2013.04.07 14:48:00 -
[11] - Quote
Crash Monster wrote:I think the concerns over losing players may not be the same for Dust.
EVE has tons of "captive" players that it can advertise to anytime it wants... that's why I'm here.
That's what made me love Eve. |
Iron Wolf Saber
BetaMax. CRONOS.
3361
|
Posted - 2013.04.07 15:02:00 -
[12] - Quote
Eve in its first year looked like this
http://cdn1.eveonline.com/EVEHistory/2000.06_Orion.jpg |
Maken Tosch
Planetary Response Organisation
1930
|
Posted - 2013.04.07 15:16:00 -
[13] - Quote
Those were the days. Wow. |
Daddrobit
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
287
|
Posted - 2013.04.07 17:57:00 -
[14] - Quote
crazy space 1 wrote:I don't think you understand, eve is the only mmo is history to have a continuous growth in sub numbers. There have been some little dips with bad expansions but that's protest stuff.
Eve has never lost player count, in all ten years. You can trust dust will do the same.
Hey come back, it's been a 12 month break, we've got giant robots, the game is good now, and you've got 8 million free sp! People will keep poping in just like eve becuase no other mmo has ever undergone so much development after release. Most mmos drop the devs, but ccp hires MORE devs after release.
Arena Net does this has well, they still have over 300 people hired there.
You can trust dust will strive. In 10 years it will have graphics comparable with that days consoles. Just look at eve ten years ok. They set the bar for supporting an mmo after release. It took them a long time but you'll never have to worry bout lack of new content in dust after release : )
But you can't have continuous growth without advertising is what I'm shooting for here. You just can't effectively advertise for a console game years after release.
CCP, Blizzard, Arena Net, they can all make little adverts on the side of your screen while you browse your favorite sites, or pay for those annoying 10 second ads on Youtube for their respective PC games. If it's catchy enough, all you have to do is click on the ad and you're taken straight to the download link for the game.
But you can't make an advert on a PC that says, "Hey, get off your PC, go to your PlayStation, find our game, and download our game on there." No matter how flashy that ad is, there's not a chance it's actually going to be effective. |
Crash Monster
Ostrakon Agency Gallente Federation
11
|
Posted - 2013.04.07 18:01:00 -
[15] - Quote
When we go back to EVE and rave about Dust, or even affect some aspects of an EVE player's empire, you can bet they will be here... advertising or not. |
The Cobra Commander
Bojo's School of the Trades
5
|
Posted - 2013.04.07 18:40:00 -
[16] - Quote
Daddrobit wrote:So it took them only ten years to update their game enough to the point where it's actually almost fun enough to play for longer than one to three months for an average gamer?
Cool, so Dust will have an almost decent playerbase by 2022!
/sarcasm
But seriously, here's my biggest worry with this game.
When you have an online PC game like EVE or WOW, you can afford to lose players due to inadequacies now and again. The reason being that you can always just eventually put out patches, updates, and expansions and then advertise your game some more. For PC games, it's easy to advertise your game on it's own system through sidebar ads and video ads with direct links to the actual game as long as you have the cash and a site willing to advertise.
But the same does not hold true for Console games.
When a console game loses a portion of its playerbase, it's nearly impossible to advertise to get people to come back. You can't have front page advertising for a game on PS Home or the PS Store 2, 3, 5, 10 years after the launch say, "hey guys, we got it right this time, come on back and give it a try!" Maybe you get to run a 20 character line for a week in the notification bar in the top right of the screen on the XMB. For consoles, you have to rely almost completely on the community of players and basic word of mouth to get people back into it.
"You John, remember that Dust game a couple years back on the PS3?" "Yeah, it sucked, why?" "Well a buddy of mine still plays it, says they just did a patch or something like that, says it's a bunch better." "I'm surprised they still have the servers running." "Wanna try it out again after this match, (of COD 7, MW4)?" "Meh, maybe...."
Then /if/ John and his friend actually download the game, they need to be instantly wowed into acatively playing it or else it's gone for good in their eyes.
And that's all you can honestly hope for.
That's my biggest worry. Player retention and acquisition. Sure you can have a ten year plan how players can invest their time and SP, but you better have a damned good game to keep them there.
This +100!
Right now this game is on PS3. The player base for PS3 in general will probably not wait around forever for CCP to "get it right." The PC market is not the same beast as the PS3 market.
I look at my own friends list...when Dust was finally here for open beta I talked the game up and a lot of my friends gave it a try. But within a few weeks I saw that pretty much 90% of them had completely moved on. So yeah, I too worry that by the time they "get it right" many PS3/4 players will have moved on.
|
slypie11
Planetary Response Organisation
123
|
Posted - 2013.04.07 18:48:00 -
[17] - Quote
The Cobra Commander wrote:Daddrobit wrote:So it took them only ten years to update their game enough to the point where it's actually almost fun enough to play for longer than one to three months for an average gamer?
Cool, so Dust will have an almost decent playerbase by 2022!
/sarcasm
But seriously, here's my biggest worry with this game.
When you have an online PC game like EVE or WOW, you can afford to lose players due to inadequacies now and again. The reason being that you can always just eventually put out patches, updates, and expansions and then advertise your game some more. For PC games, it's easy to advertise your game on it's own system through sidebar ads and video ads with direct links to the actual game as long as you have the cash and a site willing to advertise.
But the same does not hold true for Console games.
When a console game loses a portion of its playerbase, it's nearly impossible to advertise to get people to come back. You can't have front page advertising for a game on PS Home or the PS Store 2, 3, 5, 10 years after the launch say, "hey guys, we got it right this time, come on back and give it a try!" Maybe you get to run a 20 character line for a week in the notification bar in the top right of the screen on the XMB. For consoles, you have to rely almost completely on the community of players and basic word of mouth to get people back into it.
"You John, remember that Dust game a couple years back on the PS3?" "Yeah, it sucked, why?" "Well a buddy of mine still plays it, says they just did a patch or something like that, says it's a bunch better." "I'm surprised they still have the servers running." "Wanna try it out again after this match, (of COD 7, MW4)?" "Meh, maybe...."
Then /if/ John and his friend actually download the game, they need to be instantly wowed into acatively playing it or else it's gone for good in their eyes.
And that's all you can honestly hope for.
That's my biggest worry. Player retention and acquisition. Sure you can have a ten year plan how players can invest their time and SP, but you better have a damned good game to keep them there. This +100! Right now this game is on PS3. The player base for PS3 in general will probably not wait around forever for CCP to "get it right." The PC market is not the same beast as the PS3 market. I look at my own friends list...when Dust was finally here for open beta I talked the game up and a lot of my friends gave it a try. But within a few weeks I saw that pretty much 90% of them had completely moved on. So yeah, I too worry that by the time they "get it right" many PS3/4 players will have moved on. + 1, I was suggesting some new game modes, and someone actually said no new game modes and kept taking about open world. While I would love to see open world, this won't be even remotely possible until PS4, and until then, we need more variety. That is why multiplayer is so strong in games like CoD. There are so many options, that you never get bored. |
Daddrobit
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
289
|
Posted - 2013.04.07 19:13:00 -
[18] - Quote
Crash Monster wrote:When we go back to EVE and rave about Dust, or even affect some aspects of an EVE player's empire, you can bet they will be here... advertising or not.
So you think CCP wants to take players off of their already fairly small subscription base to play their micro transaction F2P game?
Saying that a game has grown consistently every year and that they have a half a million players sounds nice, but it really isn't all that fantastic. WOW basically gained double of the entirety of the EVE population with the Mists of Pandaria expansion release.
Now I'm not saying that WOW > EVE/Dust, because I myself enjoy both EVE and Dust quite a bit and honestly have never even playeed WOW for more than a day. I'm just saying that EVE still only has a minor playerbase compared to many PC MMOs, and that saying all the game needs to survive and actually grow is take some portion of an already small population from one game, and transfer it over to the next under the same company just isn't right. |
Laheon
Osmon Surveillance Caldari State
422
|
Posted - 2013.04.07 19:44:00 -
[19] - Quote
The key difference between WoW and EVE being that WoW isn't an original IP, and EVE is.
Hence, the development costs for WoW were lower than it should have been as all the design concepts, artwork, etc, were all there, as they were in Warcraft III. EVE Online was a completely new IP, and developed by a completely unknown games company. WoW had pre-release exposure, whereas EVE has only, over the last few years, been able to start expanding their customer base and their revenue streams to the point where they can develop three games at once, two of them new.
Most MMOs these days have completely unoriginal IPs. For example, LOTR Online, SW:TOR, Warhammer Online, DCU Online, Age of Empires online, Stronghold Kingdoms, and the upcoming TES Online.
Most MMOs already have a backing structure, and finances, behind them. Most MMO's also often get billed as "the WoW killer", and gain publicity via that method.
Unfortunately, EVE never had any of this exposure, so has had to make do with steady growth year on year, as opposed to a huge spike at launch, then steadily decreasing numbers. I know which I'd prefer. |
DeadlyAztec11
One-Armed Bandits Atrocitas
23
|
Posted - 2013.04.07 20:56:00 -
[20] - Quote
DAMIOS82 wrote:I've only been playing it for 7 + years, so i'm sure there are older players. But when i started this is what i remember. The graphics offcourse where only half as good, you could see stars and clouds, but they felt really far away, over half of the ships wheren't even there and did not have half as much detail and colors, alott off skills have dissappeard over the years, you do get them reinbursted and many more have been added. Doing missions was easier, not a reall challenge, plus you did not get alott of loot. offcourse alott of bug updates. My oldest memory, is me flying thrue space going thrue sobaseki and getting my ass handed to me, by a battleship. High/med sec Gate Camping, was commen then and a reall pain in the but. Also reall money trading was more commen, offcourse they did not want it, but trying to fight it was more difficult. As for PVP and corps, i would not know what has changed for them, i do know however that alott of great corps had risen and fallen over the many years. its just like comparing a pentium 3 or 4 with the modern i5 and i7. There is change but the core/essence of it is still the same. Not sure how it was in the first year/beta. But i'm sure you have played old games before and know that they improve with each sequel, graphic wise, etc. Plus of the stage we are now with modern day computers, in the many years to come technology with games just becomes better and more reallistic. So to me it would not be a suprise if in another 7 years time, we would actually have the feeling of flying in space or beeing on an alien planet fighting our wars. Seeing the details of our surroundings as we do now when we look around. We would have twice as many dropsuits, vehicles, weapons. atleast a few every year. skills will be added, so we might have a 100 + skills now, in a few years time that number will have doubled. Eveything becomes more complex, different ways of making money will be added, now we just have the same kind of buildings, but those will become different aswell, maybe even boarding ships. The idea's that people have in there head now and the ones ccp have offcourse, alott of these things can't be added now. but many of them will be added to the game over the many years to come. Even with eve's promise off walking in station's, it's not off the table, they just need to make it and that takes time.
But ok i'm sure you get the general idea. +1 Just for writing so much lol Thanks for the info, old timer ;) |
|
DAMIOS82
Seituoda Taskforce Command Caldari State
7
|
Posted - 2013.04.20 06:06:00 -
[21] - Quote
Your more then welcome. Your question was a good reminder of the old days. now i feel old...
but +1 to you too |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
28
|
Posted - 2013.04.20 06:36:00 -
[22] - Quote
slypie11 wrote:The Cobra Commander wrote:Daddrobit wrote:So it took them only ten years to update their game enough to the point where it's actually almost fun enough to play for longer than one to three months for an average gamer?
Cool, so Dust will have an almost decent playerbase by 2022!
/sarcasm
But seriously, here's my biggest worry with this game.
When you have an online PC game like EVE or WOW, you can afford to lose players due to inadequacies now and again. The reason being that you can always just eventually put out patches, updates, and expansions and then advertise your game some more. For PC games, it's easy to advertise your game on it's own system through sidebar ads and video ads with direct links to the actual game as long as you have the cash and a site willing to advertise.
But the same does not hold true for Console games.
When a console game loses a portion of its playerbase, it's nearly impossible to advertise to get people to come back. You can't have front page advertising for a game on PS Home or the PS Store 2, 3, 5, 10 years after the launch say, "hey guys, we got it right this time, come on back and give it a try!" Maybe you get to run a 20 character line for a week in the notification bar in the top right of the screen on the XMB. For consoles, you have to rely almost completely on the community of players and basic word of mouth to get people back into it.
"You John, remember that Dust game a couple years back on the PS3?" "Yeah, it sucked, why?" "Well a buddy of mine still plays it, says they just did a patch or something like that, says it's a bunch better." "I'm surprised they still have the servers running." "Wanna try it out again after this match, (of COD 7, MW4)?" "Meh, maybe...."
Then /if/ John and his friend actually download the game, they need to be instantly wowed into acatively playing it or else it's gone for good in their eyes.
And that's all you can honestly hope for.
That's my biggest worry. Player retention and acquisition. Sure you can have a ten year plan how players can invest their time and SP, but you better have a damned good game to keep them there. This +100! Right now this game is on PS3. The player base for PS3 in general will probably not wait around forever for CCP to "get it right." The PC market is not the same beast as the PS3 market. I look at my own friends list...when Dust was finally here for open beta I talked the game up and a lot of my friends gave it a try. But within a few weeks I saw that pretty much 90% of them had completely moved on. So yeah, I too worry that by the time they "get it right" many PS3/4 players will have moved on. + 1, I was suggesting some new game modes, and someone actually said no new game modes and kept taking about open world. While I would love to see open world, this won't be even remotely possible until PS4, and until then, we need more variety. That is why multiplayer is so strong in games like CoD. There are so many options, that you never get bored.
|
Domingo Cervezas
Cult of the Warrior
18
|
Posted - 2013.04.20 08:43:00 -
[23] - Quote
Maken Tosch wrote:@Daddrobit
I'm not worried about player retention. Same. Also, Daddrobit, it doesn't sound like you like EVE even today, however there are plenty of people that love love love the game.
I haven't played as long as the OP would like to see, but I have seen it enough that they appear to have doubled down on investing in EVE. Every expansion for the last 3 years, except when they took out the station hanger(never let them forget this one!!!), has been a home run. |
Orin the Freak
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
396
|
Posted - 2013.04.20 10:10:00 -
[24] - Quote
The benefit DUST has over other FPS games is the passive SP gains. So even if you put the game down for a year or two, coming back will still yield results. |
Daddrobit
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
293
|
Posted - 2013.04.20 21:11:00 -
[25] - Quote
Domingo Cervezas wrote:Maken Tosch wrote:@Daddrobit
I'm not worried about player retention. Same. Also, Daddrobit, it doesn't sound like you like EVE even today, however there are plenty of people that love love love the game. I haven't played as long as the OP would like to see, but I have seen it enough that they appear to have doubled down on investing in EVE. Every expansion for the last 3 years, except when they took out the station hanger(never let them forget this one!!!), has been a home run.
I actually said I like EVE, i literally said it earlier in my post. All I'm saying is that EVE already has a comparatively small portion of the gamer market and that it will take much more than hijacking people from EVE to play Dust to keep Dust alive and fresh. |
IceStormers
Destruction Initiative Enterprise
2
|
Posted - 2013.04.21 11:46:00 -
[26] - Quote
I started playing at the start of 2004
Got to admit i dont really remember much about the game at that point and the changes have all been smooth and gradual
Everytime i was starting to get alittle bored new ships and new modules or a new feature would come out, or they would become more open to me
EvE has always rewarded those who continue to play while not making so new players could not join in, that was the golden rule of EvE
But when you look back and see the old Vids and chat with people you remember just had bad the game was back then
My first experience: I logged into the game and was faced with this UI thing, i had never seen so many options and buttons no idea what i was doing I ask for some help where to start, there was no guides, just dumped in a ship in the middle of nowhere no idea how to fly I got a few responses all saying no idea and one responding saying he had been playing for hours and still had not reached the nearest station and everyone should quit
The bugs were everywhere, thinking about them now i have no idea how i did not see them as game breaking and quit Chatting with a corp mate recently reminding me of when we had to queue to get through gates, as the system had not been used it had shut down and you had to wait for it to be activated on the server, no time scales just keep trying and hope the rats or other players dont find you before the gate works
The universe has grown so much in that time but its still the same area, some new systems loads of new gates, even unknown systems now off the grid to allow more players in and avoid over crowding
Every game you go and play after playing EvE you compare to EvE and you will miss one of the features you loved thats not in X game and that talks you into giving it another go Dust will go the same way, its already way better than EvE at launch, hell its already better than the big FPS games are at launch When the FPS gamers see the depth numbers wont be an issue and you wont think about the player base, i loved EvE with its 2000 active players it gives a close community which we currently have, then it can expanded slowly but it means the games success and growth is based on us, act wisely CCP will follow our lead, and give us the tools we need to improve that area but they have never forced us to play a certain way
Dust is what i have been after for along time an FPS with true depth it cant fail |
Hehaw Jimbo
Bragian Order Amarr Empire
46
|
Posted - 2013.04.21 17:58:00 -
[27] - Quote
The two games aren't comparable; about the only thing DUST has in common with EVE is that it's based in the same universe, and is made by CCP.
EVE was brutal, unfinished, and had serious problems when it was young. However, it was a unique experience (sandbox space based MMO where everyone plays on the same server) and never really had competition for its niche. I honestly believe that if EVE had a serious competitor in the early days, it probably would have died long before it grew into what it is today.
DUST, on the other hand, isn't particularly unique. It is a generic FPS with above average customization, clunky gameplay, and a near-pointless tie-in to the EVE universe. It is also limited to the one less popular console this generation. Console FPS are a dime a dozen, and Planetside 2/Defiance do what DUST is supposed to do just as well as it does at this point. The core FPS elements are below average, and CCP's meaningful dev cycle is slower than Blizzard's.
CCP seems to expect to be able to pull an EVE, where the game is broken and unfinished for years while they slowly fix it up, but as a game, it is not unique nor interesting enough to survive on microtransactions for years if the majority of the population sees it as a bad/boring game. Unfortunately, I fear this is where we are at this point. Practically anywhere on the internet you talk about DUST, you tend to get "meh" or "lolbad" reception. From what we know about Uprising, I doubt that is going to change any time soon, and if closed beta to now is any indication, it'll be another 6 months for the next update. |
Warpfiend Thanos
Destruction Initiative Enterprise
30
|
Posted - 2013.04.21 18:04:00 -
[28] - Quote
IceStormers wrote:I started playing at the start of 2004
Got to admit i dont really remember much about the game at that point and the changes have all been smooth and gradual
Everytime i was starting to get alittle bored new ships and new modules or a new feature would come out, or they would become more open to me
EvE has always rewarded those who continue to play while not making so new players could not join in, that was the golden rule of EvE
But when you look back and see the old Vids and chat with people you remember just had bad the game was back then
My first experience: I logged into the game and was faced with this UI thing, i had never seen so many options and buttons no idea what i was doing I ask for some help where to start, there was no guides, just dumped in a ship in the middle of nowhere no idea how to fly I got a few responses all saying no idea and one responding saying he had been playing for hours and still had not reached the nearest station and everyone should quit
The bugs were everywhere, thinking about them now i have no idea how i did not see them as game breaking and quit Chatting with a corp mate recently reminding me of when we had to queue to get through gates, as the system had not been used it had shut down and you had to wait for it to be activated on the server, no time scales just keep trying and hope the rats or other players dont find you before the gate works
The universe has grown so much in that time but its still the same area, some new systems loads of new gates, even unknown systems now off the grid to allow more players in and avoid over crowding
Every game you go and play after playing EvE you compare to EvE and you will miss one of the features you loved thats not in X game and that talks you into giving it another go Dust will go the same way, its already way better than EvE at launch, hell its already better than the big FPS games are at launch When the FPS gamers see the depth numbers wont be an issue and you wont think about the player base, i loved EvE with its 2000 active players it gives a close community which we currently have, then it can expanded slowly but it means the games success and growth is based on us, act wisely CCP will follow our lead, and give us the tools we need to improve that area but they have never forced us to play a certain way
Dust is what i have been after for along time an FPS with true depth it cant fail
I was reading this and thinking what an interesting and insightful look at EVE and DUST this was and scrolled back to notice it's from a corp mate YES!
Yes I agree with you that an FPS with depth is a genre that has been missing. The MMORPGFPSs we've been seeing like Global Agenda have been SUCH a disappointment! A company like CCP is the perfect developer to make this game, they focus so much on giving control of the world and content over to players and making our actions meaningful. The impact a COD or a WOW player has on his surroundings and the direction his game takes is nonexistent! The game is far from perfect, hell it's not even ready to be released. But I want to stick around and wait and see and work on this game with the community and CCP.
We all want to tell them "fix this" or "add that", they can't do a lot more than tweak things for now, there is a development schedule they need to stick to in order to make this game a finished product. But as soon as they are in a place where they can look at our suggestions and implement them you can bet your grandma on it that they will! |
hooc roht
Black Soul Choir
5
|
Posted - 2013.04.21 18:33:00 -
[29] - Quote
Quote:But the same does not hold true for Console games.
When a console game loses a portion of its playerbase, it's nearly impossible to advertise to get people to come back.
Yeah i think you are missing that Dust is not any console game. It is revolutionary.
You may have noticed you downloaded it....you did not go to game spot or walmart or order it on amazon. Yeah sure you could download other big title games...but with DUST everyone playing it did.
You may have also noticed you are playing a open beta on a PS3...and it updates with scheduled releases. This has never happened before on consoles. Hell it feels like i am playing some indie game like minecraft not a game put out by mega corps Sony and CCP.
Dust may not be here 2 years from now...it may not be remembered....but it has already changed everything.
Don't believe me? What was the last game that totally changed the PC/Console market?
Halo. It was the first multiplayer FPS on the console and it created the FPS market we have today...notice how battle field is now focused on the console market?
Now who made Halo? Bungie...what is bungie trying to do today?
They are making an MMO FPS for consoles....which is what Dust already is. |
Kiro Justice
The Tritan Industries RISE of LEGION
15
|
Posted - 2013.04.21 20:25:00 -
[30] - Quote
Hehaw Jimbo wrote:The two games aren't comparable; about the only thing DUST has in common with EVE is that it's based in the same universe, and is made by CCP.
EVE was brutal, unfinished, and had serious problems when it was young. However, it was a unique experience (sandbox space based MMO where everyone plays on the same server) and never really had competition for its niche. I honestly believe that if EVE had a serious competitor in the early days, it probably would have died long before it grew into what it is today.
DUST, on the other hand, isn't particularly unique. It is a generic FPS with above average customization, clunky gameplay, and a near-pointless tie-in to the EVE universe. It is also limited to the one less popular console this generation. Console FPS are a dime a dozen, and Planetside 2/Defiance do what DUST is supposed to do just as well as it does at this point. The core FPS elements are below average, and CCP's meaningful dev cycle is slower than Blizzard's.
CCP seems to expect to be able to pull an EVE, where the game is broken and unfinished for years while they slowly fix it up, but as a game, it is not unique nor interesting enough to survive on microtransactions for years if the majority of the population sees it as a bad/boring game. Unfortunately, I fear this is where we are at this point. Practically anywhere on the internet you talk about DUST, you tend to get "meh" or "lolbad" reception. From what we know about Uprising, I doubt that is going to change any time soon, and if closed beta to now is any indication, it'll be another 6 months for the next update.
Alright sweet so...You'll be quitting I take it? Later. |
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