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1201. [Suggestion] Yet another SP proposal - in Feedback/Requests [original thread]
For the lore-minded of you out there, the potential skill points represents book-learning and theoretical studies (or the cybernetic New Eden equivalent). Active skill points represent the hours of practice that turns that theory into real experie...
- by R F Gyro - at 2013.02.24 12:57:00
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1202. SP maXXers - in General Discussions [original thread]
Anyone over 3.2 million yet?
- by R F Gyro - at 2013.02.17 23:48:00
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1203. Instant Battle - Searching For Battle - in General Discussions [original thread]
Sloth9230 wrote: Vrain Matari wrote: In a rational universe, this would be true. Keep a score of what type of matches players participate in, that way we can know if someone is pubstomping randoms just so they can pad their KDR. That,...
- by R F Gyro - at 2013.02.17 23:44:00
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1204. Instant Battle - Searching For Battle - in General Discussions [original thread]
I love the way CCP seem to want to make both work and grief for themselves. They'll pour more and more effort into making an increasingly complex matchmaking system, and they'll still get constant grief for it. In fact, they may well get more ...
- by R F Gyro - at 2013.02.17 19:56:00
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1205. [Request] Option for "Up is North" on the radar - in Feedback/Requests [original thread]
Yep, I'd prefer fixed map as well. Making it optional sounds too sensible for CCP to implement.
- by R F Gyro - at 2013.02.14 20:43:00
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1206. 100+ frag pubstomp competition - in General Discussions [original thread]
Queue-sync 4 squads with 15 logibros and one killer.
- by R F Gyro - at 2013.02.13 22:54:00
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1207. SP maXXers - in General Discussions [original thread]
Sooo..... who has the most SP now? Post your totals mercs.
- by R F Gyro - at 2013.02.13 22:47:00
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1208. any official numbers on how many play Dust ? - in General Discussions [original thread]
ChribbaX wrote: The online numbers doesn't look too bad either imo. /c Are you under some sort of NDA? Or just teasing?
- by R F Gyro - at 2013.02.12 20:06:00
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1209. The Final SP System: A Serious Discussion - in General Discussions [original thread]
The Dust player community has pretty much rejected a capless active SP system out of hand. I personally believe there's also something fundamentally broken about the idea of passive SP in a free-to-play game. As for what the ultimate system shou...
- by R F Gyro - at 2013.02.11 19:57:00
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1210. Alternative SP idea: Rated Merc Battles - in General Discussions [original thread]
Good ideas. Pretty similar to mine actually.
- by R F Gyro - at 2013.02.11 19:42:00
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1211. [Suggestion] Yet another SP proposal - in Feedback/Requests [original thread]
Garrett Blacknova wrote: If anyone's going to object to this idea (I don't, I can see it working), it will be the hardcore players who intend to create alts down the line, or hardcore players who are late to the party. These people will create...
- by R F Gyro - at 2013.02.10 19:29:00
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1212. [Suggestion] Yet another SP proposal - in Feedback/Requests [original thread]
Lykos Pyro wrote: If this went through, would you introduce skill(s), like the learning skills on eve, that increase the potential a lil' bit? Nope. Learning skills were a big mistake in Eve, and would be here too. You'd have PSP boosters wh...
- by R F Gyro - at 2013.02.10 19:28:00
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1213. Looking to train some new recruits CORP BATTLE STLYE - in General Discussions [original thread]
Icy Tiger wrote: I don't like it when people say "training new recruits". The last time this happened we were doing LAV races while one of our tanks held off the entire team. Then don't take those battles. Or, if you have new recruits yourse...
- by R F Gyro - at 2013.02.10 19:06:00
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1214. What Will Be The Future of Pay-To-Win? - in General Discussions [original thread]
Garrett Blacknova wrote: If they keep bringing new players into the game, or keep encouraging long-time players to make new alts, then there will be more and more characters showing up, many of whom will purchase Aurum for Boosters and/or BPOs....
- by R F Gyro - at 2013.02.10 19:04:00
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1215. Sp caps and ambush - in General Discussions [original thread]
Here's a suggestion for SP that no-one has ever found anything to complain about.
- by R F Gyro - at 2013.02.10 18:21:00
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1216. New Advanced Dropsuit Classes "leaked" or maybe not - in General Discussions [original thread]
Don Von Hulio wrote: The God Suit appears like its only for QA (Quality Assurance) people that work for CCP... so maybe in the future a CCP employee may feel like trolling and wear it....... and then wait for endless QQ on the forums about how ...
- by R F Gyro - at 2013.02.10 18:18:00
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1217. who here thinks the soft cap is silly?? - in General Discussions [original thread]
xprotoman23 wrote: Most good players will end an ambush match in about 5 or 6 minuets. With a "potential SP" system giving about the same maximum SP progression as currently in-game, a five minute match would net you about 400 "actual" SP.
- by R F Gyro - at 2013.02.10 18:06:00
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1218. [BUG] HIT DETECTION - in Technical Support/Bugs [original thread]
Emperor Atahualpa wrote: I conducted an experiment yesterday. I stood behind an enemy sniper and unleashed (he didn't see me.) 12 bullets fired. All hit him in the back of his melon. He is somehow able to move afterwards. This is likely to b...
- by R F Gyro - at 2013.02.10 18:01:00
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1219. [BUG] HIT DETECTION - in Technical Support/Bugs [original thread]
Dust uses client-side hit detection for graphics & sounds, and server-side hit detection for applying damage to the target. This is a compromise that gives you immediate feedback for your actions (shield flash and sounds) while also being diff...
- by R F Gyro - at 2013.02.10 17:59:00
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1220. Melee Homing. - in Feedback/Requests [original thread]
Zero Harpuia wrote: Precisely. The Sidearm is for when the Primary reload takes too long. The melee is for when the sidearm reload takes too long. If the Sidearm reload is better than attempting a melee 9/10 times, there is obviously an issue w...
- by R F Gyro - at 2013.02.10 17:46:00
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