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161. CCP realized that working on four projects at once was a bad idea? - in General Discussions [original thread]
Way back in the mists of time, CCP realised they needed a second string to their bow in case Eve didn't last. They took the best available opportunity at the time, with WoD. Since then, Eve Online has continued to prosper, they've got their secon...
- by R F Gyro - at 2014.04.14 19:41:00
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162. Logi dont NEED points for passive drop equipment - in General Discussions [original thread]
I actually agree, but I'd go a step further and suggest removing passive equipment entirely. Instead of nanohives, create something like the repair tool that replenishes ammo for whoever you hold the beam on. Instead of drop uplinks, have beacon...
- by R F Gyro - at 2014.04.13 18:50:00
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163. ______ is sooo OP - in General Discussions [original thread]
I don't like using the term "overpowered" in general, but... If I can use a fit or vehicle that I've got no significant experience with, and no real SP investment in, and then do better in matches than I do in the fit I've spent the last year and...
- by R F Gyro - at 2014.04.13 01:04:00
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164. Let remind us to old promises - in General Discussions [original thread]
Define "promised"
- by R F Gyro - at 2014.04.13 01:01:00
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165. Is Something Awesome Coming This Fanfest? - in General Discussions [original thread]
keno trader wrote: The first step CCP can take to do this is to release all the content. "All the content". Cute.
- by R F Gyro - at 2014.04.12 19:46:00
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166. Please, for the love of all that is holy, fix hit detection CCP - in General Discussions [original thread]
No to client-side hit detection. If another player has a bad connection I don't want it to work to his advantage. Hit detection lag is currently (afaik) based on your own ping time, not your target's. So the only way kicking of slow pingers would...
- by R F Gyro - at 2014.04.12 13:40:00
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167. Yo, CCP. This will get buried fast. It's not important. Dust is ... - in General Discussions [original thread]
+1 I've never been able to get into any other FPS for more than a day or two. I get bored of the PvE, get my butt handed to me in PvP, get frustrated and simply stop playing. That's with games I've actually paid for. Dust has kept my attention ...
- by R F Gyro - at 2014.04.12 10:17:00
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168. How would you balance Matchmaking? - in General Discussions [original thread]
The problem is that effective matchmaking requires a sufficiently large pool of players. Right now, each game mode splits that pool. Each regional server splits the pool further. Most suggestions I've seen effectively introduce new game modes, spl...
- by R F Gyro - at 2014.04.11 19:17:00
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169. The Potential of Dust 514 - in General Discussions [original thread]
Clone D wrote: Whenever I ask other people about Dust 514, they always say that it has tons of potential . They never say that it is fun or that it shines in any one particular aspect. They just say potential . I say it's fun. Not all the t...
- by R F Gyro - at 2014.04.11 19:02:00
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170. Dust needs remainder of main content released before balancing - in General Discussions [original thread]
Dust will never be completed, its a long term constantly evolving project like Eve. The more content they add the more combinations they have to contend with when balancing, so if they don't do it now they probably won't be able to ever. The only ...
- by R F Gyro - at 2014.04.10 22:29:00
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171. Is Eve really paying for Dust? - in General Discussions [original thread]
There's probably around 60,000 active Dust players, based on PCU numbers. Lets say 10% of those spend money on the game, and those that do spend $10 per month on average. That's $60K per month, or $720K per year. At an average of $50K per develo...
- by R F Gyro - at 2014.04.10 22:21:00
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172. What Happened in 1.8 - in General Discussions [original thread]
1st Lieutenant Tiberius wrote: That causes us to spawn in without or bonuses and skills applying? Can someone explain this to me? Because frankly this is quite a game breaking bug/glitch, at least for me. CCP Shanghai built up a mountain of ...
- by R F Gyro - at 2014.04.10 18:57:00
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173. AV vs HAV. My technically repeated opinion. - in General Discussions [original thread]
True Adamance wrote: Admittedly it takes a crew to pilot a tank...but in a game we cannot enforce this kind of style on a vehicle without reducing it to absolute ineffectiveness and dependency on a specific few players we trust. Thats not enjoy...
- by R F Gyro - at 2014.04.10 18:49:00
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174. AV vs HAV. My technically repeated opinion. - in General Discussions [original thread]
RayRay James wrote: It's a FRACKING TANK!!!! It's SUPPOSED to be faster and stronger, with better repping and firepower. RayRay James wrote: Man up, QQ Less, HTFU, whatever your choice of terms are. It's a tank. A TANK! This is what rea...
- by R F Gyro - at 2014.04.09 21:55:00
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175. Cry or Cheer after fanfest? - in General Discussions [original thread]
Players with high expectations will be disappointed. Players with low expectations will be happy. I personally will cheer if I see the following:- 1. An acknowledgement that things were screwed up pretty badly 2. Details on how they have sorted ...
- by R F Gyro - at 2014.04.09 12:03:00
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176. Scientific Basis for Negative Community Interaction(CCP Required Rea... - in General Discussions [original thread]
InsidiousN wrote: Did you read the article? Yep, of course I read it. I've also read (most of) the study. The study is about the source of aggression in gamers, in an attempt to determine whether aggression in game players is linked to agg...
- by R F Gyro - at 2014.04.09 11:50:00
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177. Scientific Basis for Negative Community Interaction(CCP Required Rea... - in General Discussions [original thread]
While CCP are clearly not blameless, and the game can obviously be improved massively in many ways, the bulk of the aggression on these forums probably stems from a few basic facts:- 1. We are all effectively anonymous; our behaviour here doesn't...
- by R F Gyro - at 2014.04.08 17:47:00
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178. [FEEDBACK] I'm going to say it, - in Feedback/Requests [original thread]
I personally believed that CCP Shanghai made a classic software development mistake back in 2011/12 and focussed on features rather than quality. In doing this they created a massive problem for themselves, which really manifested itself around th...
- by R F Gyro - at 2014.04.08 12:37:00
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179. Academy - in General Discussions [original thread]
Monkey MAC wrote: No not really. HOWEVER the Academy does need to be extended, DRAMATICALLY your talking at least 50 matches. It also needs to be the last step in the tutorial not the only step. Tiered Matchmaking doesn't solve anything it ju...
- by R F Gyro - at 2014.04.08 12:27:00
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180. Academy - in General Discussions [original thread]
The big problem CCP have for matchmaking is low player numbers. The player base is already fragmented 21 groups: 7 game modes... * Academy * Ambush (1) * Skirmish (1) * Domination (1) * Minmatar/Amarr Faction War (2) * Caldari/Gallente Faction Wa...
- by R F Gyro - at 2014.04.08 12:24:00
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