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981. Confusion about maps - in General Discussions [original thread]
Aero Yassavi wrote: Sidenote: They don't want to put map names out there because they are actually supposed to be different planets and such. So you may play two rounds on Manus Peak back to back, but you actually have technically been on two d...
- by R F Gyro - at 2013.08.29 19:52:00
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982. The way I see it. - in General Discussions [original thread]
Well, maybe. But it might also be partly due to the game not offering any real option for players to learn to "play smart" apart from throwing them straight into the shark infested deep-end with weights tied to their feet.
- by R F Gyro - at 2013.08.29 19:49:00
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983. 514: the code is broken!... - in General Discussions [original thread]
CCP Logibro wrote: For those wondering, yes I do know. And no, I'm not going to tell you (and nor will anyone else at CCP). Is it part of the CCP induction process then? On your first day in the company, they take you into a sealed room, bli...
- by R F Gyro - at 2013.08.29 19:46:00
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984. Matchmaking question - in General Discussions [original thread]
Quote: Matchmaking * Matchmaking has been rebuilt from the ground up to offer more balanced matches, more flexibility, and future proofing * Matchmaking will now vary wait times in order to try and build better teams * In conjunction with the n...
- by R F Gyro - at 2013.08.29 19:43:00
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985. Question for CCP Frame - in General Discussions [original thread]
Reav Hannari wrote: The Amarr don't need theirs. They only like golden shiny things. Perfect Amarr dropsuit
- by R F Gyro - at 2013.08.29 19:02:00
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986. CCP.....what have you done? - in General Discussions [original thread]
The more emotion that a game (or anything else for that matter) can get out of you, the more attached to it you will become. That includes negative emotions. In fact, a mix of strong positive and negative emotions is better than just positive ones...
- by R F Gyro - at 2013.08.29 18:59:00
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987. The (Real) 514 Code - in General Discussions [original thread]
Also, for the biblically minded, Ephesians 5:14 says "Wake up, sleeper, rise from the dead", and we know that the first generation cerebral implants for Dust mercs were harvested from sleepers.
- by R F Gyro - at 2013.08.29 18:53:00
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988. The (Real) 514 Code - in General Discussions [original thread]
https://wiki.eveonline.com/en/wiki/514_(Chronicle) Fixed your link
- by R F Gyro - at 2013.08.29 18:48:00
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989. Why I enjoy Dust 514 over other popular FPS games. - in General Discussions [original thread]
Surt gods end wrote: Let move out everyone! I only have 30 mins before bedtime!
- by R F Gyro - at 2013.08.29 17:47:00
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990. How big is the MCC? - in General Discussions [original thread]
Yeah, about that.
- by R F Gyro - at 2013.08.27 15:20:00
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991. How big is the MCC? - in General Discussions [original thread]
200m long http://wiki.dust514.info/index.php?title=Mobile_Command_Center Not sure where they got their info from though.
- by R F Gyro - at 2013.08.27 14:51:00
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992. Can a DEV please confirm or refute that... - in General Discussions [original thread]
Lovely thread :-) Some background on hybrid weapons here: https://wiki.eveonline.com/en/wiki/Hybrid_turret Quote: 'The weapon commonly referred to as a 'Railgun' does not utilize rails within the barrel of the gun that the charge slides on ...
- by R F Gyro - at 2013.08.27 09:06:00
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993. Question for other Dusties and how there corps plan to deal with taxes and probl... - in General Discussions [original thread]
To the OP, are you sure your real problem isn't lack of trust in your corp leadership?
- by R F Gyro - at 2013.08.24 17:26:00
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994. Why Dust will not be dead after PS4 games... - in General Discussions [original thread]
soulreaper73 wrote: I will never come back to Dust. I'll have fond memories though. Out of interest, why are you so sure you'll never come back?
- by R F Gyro - at 2013.08.24 17:18:00
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995. The proper way to balance tank vs AV - in General Discussions [original thread]
Chances Ghost wrote: balance between the two would be a good direction, offers the most flexability in overall stratagy and makes HAVs non manditory for anti - HAV duity. i do think it should take more than 1 invisable guy sitting on a nanohi...
- by R F Gyro - at 2013.08.24 15:32:00
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996. The proper way to balance tank vs AV - in General Discussions [original thread]
Ninjanomyx wrote: Ahem.....even the Battlefield Series (And many others.....) have Tank Operators control both Mobility & Weaponry. This is completely ILLOGICAL as nobody in their right mind would PAY to Gimp their Gameplay Experience. Sure...
- by R F Gyro - at 2013.08.24 11:28:00
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997. The proper way to balance tank vs AV - in General Discussions [original thread]
Chances Ghost wrote: that may balance them against infantry in general or rather justify their increased effectivness against infantry. but where do you stand on Anti vehicle should the ultimate anti tank power reside in tanks or infantry? wo...
- by R F Gyro - at 2013.08.24 11:20:00
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998. DUST 514's Future. - in General Discussions [original thread]
CCP are almost certainly prevented by their contract with Sony from talking about Dust for PS4. Don't let this lack of confirmation discourage you though; they publicly talk about Dust being around for 10 years, and they know they can't do that ...
- by R F Gyro - at 2013.08.24 10:13:00
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999. The proper way to balance tank vs AV - in General Discussions [original thread]
The fundamental problem here is that tankers believe one player in a tank should be more powerful than one infantry player, but the infantry players don't agree. We can talk about ISK and SP. proto and non-proto, engagement ranges etc. as much as ...
- by R F Gyro - at 2013.08.24 10:10:00
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1000. Dear CCP: 1.5 is pointless, please scrap and rebuild - in General Discussions [original thread]
Chances Ghost wrote: the 1.5 patch doesnt adress rendering Just out of interest, how do we know that?
- by R F Gyro - at 2013.08.24 09:45:00
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