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381. Why tiercide is awesome for everyone - in General Discussions [original thread]
Exactly how many new suits would we be expecting CCP to create and balance for this?
- by R F Gyro - at 2014.01.14 22:30:00
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382. Trying to teach someone new to FPS to play DUST... - in General Discussions [original thread]
A couple of drones wandering in circles on an open map; no ISK or SP rewards. That's all it would need. +1
- by R F Gyro - at 2014.01.14 22:27:00
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383. A visual guide to what Teiricide will do for suits. - in General Discussions [original thread]
While I'd love to see this implemented, it looks like it would be a massive amount of work, and would need a huge amount of balancing itself. I'm not sure I'd put this at the top of the pile, priority-wise.
- by R F Gyro - at 2014.01.14 20:28:00
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384. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
yay!
- by R F Gyro - at 2014.01.13 08:25:00
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385. Tiercide - in General Discussions [original thread]
So what would the details be? Are we expecting CCP to come up with dozens of new suit types? Or would they just remove lots of suits?
- by R F Gyro - at 2014.01.12 22:56:00
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386. How do you think matchmaking should look like? - in General Discussions [original thread]
Contract matching with soft lore
- by R F Gyro - at 2014.01.12 19:35:00
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387. I couldn't think of an attention grabbing title but here is what I have to s... - in General Discussions [original thread]
Reduce payouts (both SP and ISK) in higher security space, then allow players to choose the range of sec levels they want to fight in. Players would want to get the best payout they can, but if they go beyond their ability they get stomped, so the...
- by R F Gyro - at 2014.01.12 19:34:00
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388. The great AV debate - in General Discussions [original thread]
Spkr4theDead wrote: You can't understand it because you don't want to. You don't understand vehicle dynamics. This Spend a week in tanks, maybe you'll start seeing it from our side. I spend a lot of my time in tanks with 1.7. Not because...
- by R F Gyro - at 2014.01.12 18:00:00
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389. The great AV debate - in General Discussions [original thread]
Takahiro Kashuken wrote: Game balance? Yet you complain that a tank has more EHP than a squad of proto suits but then you say that DUST is not a battlefield simulator where realism is the most important factor yet you and all infantry are cry...
- by R F Gyro - at 2014.01.12 17:55:00
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390. Why is it that Morons are Always the Loudest in a Playerbase? - in General Discussions [original thread]
Atiim wrote: Why does everyone always assume that I'm here for the likes? You have more than 3000 likes, so clearly you are just posting stuff you think will be popular in order to farm them. There is simply no other reasonable explanation....
- by R F Gyro - at 2014.01.11 22:29:00
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391. The great AV debate - in General Discussions [original thread]
Takahiro Kashuken wrote: R F Gyro wrote: Takahiro Kashuken wrote: lol its a tank you ******* idiot Of course its going to have more health ...and right here we have the problem, shown in all its glory. CCP unfortunately have to list...
- by R F Gyro - at 2014.01.11 22:23:00
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392. The great AV debate - in General Discussions [original thread]
Spkr4theDead wrote: R F Gyro wrote: Takahiro Kashuken wrote: lol its a tank you ******* idiot Of course its going to have more health ...and right here we have the problem, shown in all its glory. CCP unfortunately have to listen to...
- by R F Gyro - at 2014.01.11 22:17:00
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393. Why is it that Morons are Always the Loudest in a Playerbase? - in General Discussions [original thread]
Need a mirror?
- by R F Gyro - at 2014.01.11 22:14:00
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394. PVE Gamemodes - in General Discussions [original thread]
I'd imagine that CCP got half-way through a PvE implementation, then put it on ice when the new EP was brought in and said "stop all large feature development, balance and tweaks only, while I create a new roadmap". Hopefully PvE is prominent in t...
- by R F Gyro - at 2014.01.11 19:12:00
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395. rumors of a respec - in General Discussions [original thread]
jenza aranda wrote: No. Are you sure? I thought I read a bluetag post back around the time of Eve Vegas saying they were considering it.
- by R F Gyro - at 2014.01.11 19:05:00
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396. NEW GAME MODES - Militia - in General Discussions [original thread]
Kam Elto wrote: but you're forgetting that matchmaking is still going to put the organized squads on one side and the randoms on the other. same result just crappy salvage. No pre-built squads in these matches would be the simple solution to ...
- by R F Gyro - at 2014.01.11 19:03:00
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397. Soft lore - in General Discussions [original thread]
Cat Merc wrote: Damn, that's really good actually. That info screen that you get when you log into your character? It should show the current sides fighting and who's winning/losing. Should also show who was the last winner. Yep, like it. If...
- by R F Gyro - at 2014.01.11 18:47:00
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398. NEW GAME MODES - Militia - in General Discussions [original thread]
Yep, +1 But it should be the first rung on a ladder leading to the current "everything goes" combat, and I'd suggest it is tied to the security level of the system the battle is in. Something like... 1.0 = starter fits only, no squads, zero SP+...
- by R F Gyro - at 2014.01.11 18:45:00
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399. Why Shouldn't Tanks Be Soloed? - in General Discussions [original thread]
Takron Nistrom wrote: R F Gyro wrote: You haven't actually made any argument at all there. Any one player in the game can generally solo kill any other player. Why should it be different with tanks? So by your reasoning, tanks should be ...
- by R F Gyro - at 2014.01.11 18:37:00
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400. Soft lore - in General Discussions [original thread]
Arx Ardashir wrote: iceyburnz wrote: Unfortunately I am not omniscient, I forgot to ask it for christamas this year. Lol, you are full of sarcasm, spite, and vitriol. I like you. But we're stealing this thread. However, I have a new ques...
- by R F Gyro - at 2014.01.11 18:26:00
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