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Thread Statistics | Show CCP posts - 6 post(s) |
IVIaster LUKE
Art.of.Death
913
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Posted - 2015.07.09 21:47:00 -
[121] - Quote
Adipem Nothi wrote:SEPPUKU SAMURAI wrote:I feel lag even in public battle ...I think caused by update, I hope correspond of CCP Thinking the same. Experienced an increase in framerate issues all day yesterday. Have not tested today.
It seems like it starts when I switch to a different dropsuit during battle.
I stop at railroad crossings and core locus spam that $hit!
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R F Gyro
Clones 4u
1
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Posted - 2015.07.09 22:39:00 -
[122] - Quote
Very much liking the new logi suit slots. I no longer need to run a proto suit just to be able to support my team properly (repper/needle/hive/uplink).
I also like the lack of 6-man squads in pubs.
Well done indeed.
Now, if we can just get rid of passive equipment....
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Thanos Vasilios
El Imperio Hispano Smart Deploy
3
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Posted - 2015.07.13 21:37:00 -
[123] - Quote
English Traslate
Regards,
I make the following suggestion that in the past had mentioned in dust514 is imperative to see the history and qualify players.
In this way we will evaluate players that cause problems and be able to report on the spot. Whether for coarse or offensive language, bad practices at stake, attempted fraud. among other reasons you can request a penalty or give positive or negative score to a player.
Rate players is extremely important also report them at the time.
The exchange of objects should have the otion give or sell items to player
I explain:
The option to object is that today we have in dust.
The option to sell a player, would be very similar to the option that exists in dust, but this would be different, that could be a window where you can see if both players meet requirements of exchange, players can see what's on sale and they would receive reward (article or isk) and must have an option of confirming sale and purchase, both players must confirm. If a player does not confirm. The exchange is not carried out .. In this way many problems could be avoided with problem gamblers. They are doing a lot of scams.
Espa+¦ol Original.
Saludos,
Hago la siguiente sugerencia que en un pasado habia mencionado, en dust514 es imperante poder ver el historial de los jugadores y calificarlos.
De esta forma podremos valorar jugadores que ocasionan problemas y poderles denunciar en el acto. Ya sea por lenguaje soez u ofensivo, malas practicas en juego, intento de estafa. entre otras razones por las cuales se puede solicitar una penalizaci+¦n o dar calificacion positiva o negativa a un jugador.
Calificar jugadores es sumamente importante asi como denunciarlos en el momento.
El intercambio de objetos deberia de tener la ocion dar o vender objetos a jugador
Explico:
La opcion dar objeto es la que hoy d+¡a tenemos en dust.
La opcion vender a jugador, seria muy parecida a la opcion que existe en dust, pero esta se diferenciaria, en que podria ser una ventana donde se vea si ambos jugadores cumplen con requisitos de intercambiar, los jugadores pueden ver lo que ponen en venta y lo que recibirian de recompensa (articulo o por isk) y debe haber una opcion de confirmar venta y compra , ambos jugadores deben confirmar. En caso de que un jugador no confirme. No se realiza el intercambio.. De esta forma se evitarian muchos problemas con jugadores problematicos. Que estan realizando muchas estafas. |
bane seig
Crows Assassins
1
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Posted - 2015.07.19 17:21:00 -
[124] - Quote
Aeon Amadi wrote:A Dust 514 first - an update that Aeon Amadi -LITERALLY- has no negative views towards! 100% props across the board, gents! Probably the best update yet
PLEASE WOULD SOME1 GET THIS GUY LAID.. JESUS! |
Tay Zondayy
CoRp KiLLeRz
6
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Posted - 2015.07.19 17:21:00 -
[125] - Quote
bane seig wrote:Aeon Amadi wrote:A Dust 514 first - an update that Aeon Amadi -LITERALLY- has no negative views towards! 100% props across the board, gents! Probably the best update yet PLEASE WOULD SOME1 GET THIS GUY LAID.. JESUS!
HIS LACK OF PU.SSY IS VERY EVIDENT* |
Piercing Serenity
Immortal Guides Learning Alliance
1
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Posted - 2015.08.03 15:25:00 -
[126] - Quote
Thanos Vasilios wrote:
(English Translation)
Hello,
I would like to make some suggestions that have been mentioned before. First, it is imperative that DUST players be able to see the history of other players, as well as the ability to rate them (positively and negatively). In this way, we will be able to evaluate and report players that cause problems on the spot. We should have the ability to give a positive or negative score to players for their behavior, whether for coarse or offensive language, bad practices , attempted fraud, etc.
Secondly, changes should be made for the way we conduct trade. The exchange of objects should have the option buy or sell items to players. Currently, we have the option to object to a trade in DUST (Original meaning unclear)
The option to sell a player would be very similar to the option that exists in dust. The difference would be that players could see a window where you can see if both players meet requirements of exchange. Players can see what's on sale and they would receive reward (Assets or ISK) and must have an option of confirming sale and purchase, both players must confirm. If a player does not confirm. The exchange is not carried out. In this way many problems could be avoided with problem gamblers. They are doing a lot of scams.
Espa+¦ol Original.
Saludos,
Hago la siguiente sugerencia que en un pasado habia mencionado, en dust514 es imperante poder ver el historial de los jugadores y calificarlos.
De esta forma podremos valorar jugadores que ocasionan problemas y poderles denunciar en el acto. Ya sea por lenguaje soez u ofensivo, malas practicas en juego, intento de estafa. entre otras razones por las cuales se puede solicitar una penalizaci+¦n o dar calificacion positiva o negativa a un jugador.
Calificar jugadores es sumamente importante asi como denunciarlos en el momento.
El intercambio de objetos deberia de tener la ocion dar o vender objetos a jugador
Explico:
La opcion dar objeto es la que hoy d+¡a tenemos en dust.
La opcion vender a jugador, seria muy parecida a la opcion que existe en dust, pero esta se diferenciaria, en que podria ser una ventana donde se vea si ambos jugadores cumplen con requisitos de intercambiar, los jugadores pueden ver lo que ponen en venta y lo que recibirian de recompensa (articulo o por isk) y debe haber una opcion de confirmar venta y compra , ambos jugadores deben confirmar. En caso de que un jugador no confirme. No se realiza el intercambio.. De esta forma se evitarian muchos problemas con jugadores problematicos. Que estan realizando muchas estafas.
"For people who don't really do S**T, ya'll really doing the most"
Lv. 1 Forum Warrior
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Nevyn Tazinas
Company of Marcher Lords Amarr Empire
79
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Posted - 2015.08.09 23:22:00 -
[127] - Quote
Dear lord, I look away for a couple of months and all of a sudden this finally happens, I'm a coming back, I've been dreaming of the slot normalisation for ages. |
Mr Headmaster
SMARTCREW Smart Deploy
0
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Posted - 2015.08.16 07:56:00 -
[128] - Quote
DUST 514 Future and my Ideas Dear DEVs, I have been playing in the EVE universe since 2008 as GÇ£The HeadmasterGÇ¥ and now mostly play in DUST as GÇ£Mr HeadmasterGÇ¥. I have been increasingly concerned with where DUST seems to be headed. The amount of players on seems to be decreasing and there does not seem to be many new players. Lastly, although your loyal players like myself still love this game we all have many complaints, and I myself have seen some mistakes that many MMOGÇÖs have made that have made many players leave. The biggest of these is that you have very skilled max equipped players fighting against new players that are barely learning how to set up their skill trees, and just obliterating them (Proto Stomping), or at least you used to. You havenGÇÖt had any real events like eve which require more participation of the players in team environments. And you promised content before the release of the game, but you have not delivered. Now I know you set up a new matchmaking engine that works but still has bugs, but I purpose with this new matchmaking engine you set up another option for players more in line with the story and style of EVE. In EVE when youGÇÖre a new player you donGÇÖt just jump into PVP the moment you make your character. Instead you start off with doing PVE missions for the corporation of your choosing fighting AIs. This not only helps increase your knowledge of the game it increases your wallet and your overall skill. To further follow the EVE universe make missions for players in DUST that are against the normal GÇ£Bad guysGÇ¥ (A.K.A. Sansha, Guristas, Serpentis, Angel Cartel, Blood Raiders, and Drones). In the EVE universe these have always been poorly equipped non capsuleer units, and the back story could still be the same the clone mercenaries with their awesome equipment and inability to die crushes these non-immortal units and get paid for it. I could even see mission levels like in EVE with each level getting harder and riskier but with even higher rewards. This is just one idea. One other idea to bring in more players is release it for the PS4, but before you might want to do something first. Finish all of the faction vehicles, bring in Amarr and Minmatar tanks with a pulsed laser Gatling gun, a beam laser cannon, a Minmatar gun like a M45 Quadmount, and a large version of a grenade launcher. There is a lack of singular personal air transport I suggest instead of light aircraft being fighters, you make something like a little jump jet with stats similar to a LAV with the basic unit being a 2 seater with the second seat controlling a swiveled gun, and the advanced more like a fighter faster with only one seat and one or 2 forward facing guns, and you could easily work this into the eve universe even with the fighter game coming out, the dust light aircraft are designed to handle gravity and atmosphere while the other fighters are designed just for space. And for your Heavy aircraft design a monster dropship that is slow with less armor then a tank, but can fit 2 large cannons and four small cannons on each size essentially becoming the C-130 of Dust, and to even it out and make it more fair make it very hard to fully fit it out if not impossible and make it expensive. By the way the pilot can only fly the ship and activate the modules not fire the guns, this will require a team to man. Just an idea. Last but not least vehicle is the Heavy ground vehicles. These should be something like a mobile troop transport heavily armored with four or six small turrets, again like the Heavy air ship where the driver can only steer and activate modules and needs gunners to make it effective. Last but not least for the PS4 release double the amount of players in a match and limit the amount of each vehicles that are deployed. This all would actually make Skirmishes popular again in my opinion. Now say you do release the game for PS4 I have some ideas about that as well. Keep a PS3 option for plyers that canGÇÖt afford a PS4, just make it so they can only participate in 16 vs 16 battles not 32 vs 32, and they donGÇÖt get the heavy vehicles. Also if youGÇÖre going to release a copy for PS4 not only provide it on the PS game shop online, but put it on a disk and send it out to GameStops. On the disk you could put exclusive gear that only disk buyers can have, and by using a disk you could have things like maps and other things on the disk while the rest of the game is loaded from the HD thus giving those with disks faster load times. Maybe even do like HALO or Arkham knight with a PS4 system plus game bundle. And bring back the whole thing, on public matches, were the player could walk around and see each other before the match while waiting for deployment, that was awesome and gave me the ability to check out the other team before the match started. Thank you for reading this letter of my ideas and concerns for DUST 514, Headmaster
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Genral69 death
Random Gunz Rise Of Legion.
645
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Posted - 2015.08.16 09:13:00 -
[129] - Quote
^ I disagree with alot of your ideas The only good thing in there is a kinda campaign /missions for new people. Doubling the players in a match would ruin dust completely. Not only would you turn it into PS2 (planet side 2) but the lone merc would be squished every time. There would be no quick flaking, your skills would mean nothing if your being rushed by 8 guys. Most of your suggestions seem to me , like they have come from BF (battlefield). Id keep them there .
https://dust514.com/recruit/R6VwQe/
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Kwartoo
56
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Posted - 2015.08.21 16:04:00 -
[130] - Quote
The only good thinks is to fix Scotty's issues ASAP Also, there's almost 80% of FW fights aborted... (that's boring ) and framerate in FW is AWFULL |
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