Pages: 1 2 3 [4] 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Funkmaster Whale
Whale Pod
2588
|
Posted - 2014.12.12 20:15:00 -
[91] - Quote
CCP Rattati wrote:Vell0cet wrote:CCP Rattati wrote:We are working on metalevel brackets of gameplay, imagine a WoW dungeon only in reverse.
Tier 1 - no fittings above 100 (sum of all equipment on the fitting) - average rewards Tier 2 - no fittings above 200 - high rewards Tier 3 - free for all - very high rewards I have a lot of respect for you and the work youGÇÖve done, but I think this is a VERY WRONG approach. Having tiered gear is only useful because other people are using different tiers (risk/reward). If everyone is using the same tier of gear in a given match, then it defeats the purpose of having tiers at all. It seriously devalues the RPG aspects of the game. YouGÇÖll still have vets playing in the low bracket GÇ£STD-stompingGÇ¥ with organized squads to max their K/D, ruining the experience of the new players youGÇÖre trying to protect. YouGÇÖre solving the wrong problem. The real problem is that youGÇÖre including new players and vets in the same matches. Meta-based matches don't solve this. The gear differences are a symptom, not the cause. An infinitely better solution is a 2nd-tier, optional academy mode. This would be available to all players under some SP threshold (around 5 mill SPGÇöbut open to debate). IGÇÖve written about it here. IGÇÖd really love to hear why matches tiered by meta levels of gear is a better solution for new players getting destroyed and giving up. SP is absolutely not a measure of "fps skill". The vets will be on equal ground in STD gear. Then there is no "proto" stomping. And an equal amount of good players on each side. It's not a direct measure of skill, but it is a pretty good measure of familiarity with the game. The inherent problem right now is that you have people who have been playing the game for 2+ years being matched against people who just downloaded it last night. He makes a valid point in saying that vets will still be dominating games because the new players aren't nearly as acquainted with the maps, game mechanics, counter-play tactics, etc. A new player that joins the game and sees a tank or dropship decimating his team isn't going to have any idea how to effectively kill it. A new player isn't going to know how to get rid of uplinks in areas that are only reachable by dropship. These are the types of things new players suffer from and turn them away very quickly.
I have 300m+ ISK and could feasibly run proto 24/7 without a problem, but I play ADV gear in pubs because (a) viewers on stream started calling me out on it and (b) I want this game to succeed and don't want to turn any more players away from dying to a "proto stomper". The problem is I can just as easily go 30-0 in an ADV suit as I can in a Proto. I'm still matched against brand new players and would continue to be if such a system were implemented. I would join the lower "tier" and continue to decimate new players. He makes a very valid point in saying that gear is merely a symptom of the problem and not the cause. Proto gear doesn't make a player good, but it does make it more likely that the player will know what he/she is doing.
The inherent problem is you don't have an adequate player base to separate players into "leagues" where they would only be matched against players of similar skill level. There's still a really strong discrepancy in skill level between teams. I still get games where I'll have 2000+ warpoints mid-game and the next highest person has like 300-400 warpoints. I would love to constantly be matched against Nyain San, FA, Titans of Phoenix, or w/e other corp that knows what they're doing because, although I die a lot more, the games seem a lot more challenging and fun because I'm not decimating players who are still trying to figure out how their weapon works.
I don't know. I can't really say what would fix pubstomping as it's a deeper issue than just gear, but I can guarantee that separating the playerbase even more is going to make matchmaking even worse. If I queue up for the "highest reward" bracket and I'm sitting in queue for more than a few minutes I'll just drop my tier until I can get faster matches. I'm sure many of the pubstomping squads will do the same if they find their queues start to get ridiculous. The playerbase isn't large enough to separate them even further. Even now I'll play Spambush and get either matched with or against the same group of players multiple matches in a row...
Follow me on Twitch.tv!
|
Darken-Sol
BIG BAD W0LVES
1487
|
Posted - 2014.12.12 20:20:00 -
[92] - Quote
CCP Rattati wrote:Obviously 100 and 200 are numbers out of thin air
Hi
Crush them
|
NIETZCHES OVERMAN
Mannar Focused Warfare Gallente Federation
118
|
Posted - 2014.12.12 20:53:00 -
[93] - Quote
Guns for Glory wrote:I came into dust thinking it was like battlefield but when I played my first game it got better! It brought back my memories of MAG! (R.I.P.) so I continued playing and loved it until.....it took me out of the training mission. Then I was thrown in with players that have 6 months plus put into the game. At first I thought I just wasn't used to the game and the aiming so I kept my chin up and pushed on. Now I am 3 weeks in and I know the maps and my aiming is tighter but ow I'm putting a rail rifle clip into an enemy's back to only have them 3 shot me. Pretty unbalanced if you ask me. Plenty of good mmo fps have a skill system but even a new player can do some damage and have fun. Oh and the constant spawn killing is rather annoying. There should be away to play with players only in my range of sp. in general the game has good concepts and fun gameplay but how very unbalanced it is, it realy breaks the game for new players. I realy really want to love this game but I just can't find a reason too. I'm not into wasting 6 months to get enough sp to be able to have some fun. Veterans I understands why you play this game....new players you should just turn around before your ahead unless you have months to use and don't mind gettin slapped around most of your gynnan It does not take even close to 6 months to become competitive. Buy a booster or 3, play some events. Stay in a squad, stay WITH your squad. You should always be shooting WITH someone, when shooting at anyone. Get a squadmate with a scrambler and watch how fast the 2 of you melt face. DUST 514 is NOT a solo endeavor. Teamwork is OP. Perhaps you should play support, not everyone is a slayer. As for playing with ppl in your sp range HTFU please now. We all did it. Dust is not 4 every 1...... |
NIETZCHES OVERMAN
Mannar Focused Warfare Gallente Federation
118
|
Posted - 2014.12.12 20:55:00 -
[94] - Quote
Spectral Clone wrote:This is why tiers must die. No tiericide scrub, get better. |
Dubya Guy
Abandoned Privilege Top Men.
95
|
Posted - 2014.12.12 20:59:00 -
[95] - Quote
Funkmaster Whale wrote:A new player that joins the game and sees a tank or dropship decimating his team isn't going to have any idea how to effectively kill it. A new player isn't going to know how to get rid of uplinks in areas that are only reachable by dropship. These are the types of things new players suffer from.... . . . The people who go around claiming "protostomping" is the problem are merely suffering from confirmation bias. They believe that proto gear is the reason they die when it's actually organization and squad cohesiveness that they get dominated by.
This^ But I am not convinced it is all that big of a turn-away for people. Or rather, it turns people away who are really looking for a different kind of game, something other than a collaborative tactical shooter. Game advantages obtained from organization, squad cohesiveness, terrain and advanced tactics knowledge...these are POSITIVES of Dust. If something is lacking, it is in the education of new and potential players about how important these aspects of the game are.
FPS = First Person Support. Kills win battles but it's kinda hard to kill if you're dead and out of ammo.
|
NIETZCHES OVERMAN
Mannar Focused Warfare Gallente Federation
118
|
Posted - 2014.12.12 21:10:00 -
[96] - Quote
CCP Rattati wrote:We are working on metalevel brackets of gameplay, imagine a WoW dungeon only in reverse.
Tier 1 - no fittings above 100 (sum of all equipment on the fitting) - average rewards Tier 2 - no fittings above 200 - high rewards Tier 3 - free for all - very high rewards Terrible idea, how can you think its about gear? You are too smart to fall for that. Its about experience vs noob. Squad vs solo. Run and gun vs tactics. Its about Hardening the **** up in New Eden and earning your stripes. Damn these noobs got a weekly cap TRIPPLED what I had and they stack boosters????? Gimme a break..... Go make your bones, like men, like MERCS you soft footed EURO trash liberal POS....... RRRRRRRRRRRRRRRRRRAAAAAAAAAAAG |
TYCHUS MAXWELL
The Fun Police
673
|
Posted - 2014.12.12 21:14:00 -
[97] - Quote
WARxion ForDUST wrote:Thanks for your review, welcome in New Eden. If you check out the Developer Roadmap you can see they are implementing a Tier Filter, if everything goes well (it won't, it never does) they can deploy it in early spring. But please keep in mind, players who played this game since beta earned their stuff through fires and flames so it's pretty ok IMO to wreck a few days old newbies. HTFU
Horse ****, players who played since beta have been playing players since beta. The SP disparity grows everyday. I can't say it can be helped, but I get real tired of people spouting the bullshit that beta vets had it just as hard. No one ha proto everything with all core skills in beta, players do now. |
TYCHUS MAXWELL
The Fun Police
674
|
Posted - 2014.12.12 21:22:00 -
[98] - Quote
CCP Rattati wrote:We are working on metalevel brackets of gameplay, imagine a WoW dungeon only in reverse.
Tier 1 - no fittings above 100 (sum of all equipment on the fitting) - average rewards Tier 2 - no fittings above 200 - high rewards Tier 3 - free for all - very high rewards
I think this idea can work if for example:
Tier 1 - Roughly STD level gear with half the isk payouts and half the salvage chances.
Tier 2 - Roughly ADV level of gear with standard isk payouts and standard salvage.
Tier 3 - Free for all level of gear with double the isk payouts and double the salvage rate.
Leave FW and PC as free for all in their current iteration. Possibly increase the reward for losing to not be so steep (I mean only 10% sheesh) so that players will actually queue more for FW. Right now its pretty much a waste unless you know you can win. |
SoTa PoP
Titans of Phoenix
5310
|
Posted - 2014.12.12 21:24:00 -
[99] - Quote
TYCHUS MAXWELL wrote:WARxion ForDUST wrote:Thanks for your review, welcome in New Eden. If you check out the Developer Roadmap you can see they are implementing a Tier Filter, if everything goes well (it won't, it never does) they can deploy it in early spring. But please keep in mind, players who played this game since beta earned their stuff through fires and flames so it's pretty ok IMO to wreck a few days old newbies. HTFU Horse ****, players who played since beta have been playing players since beta. The SP disparity grows everyday. I can't say it can be helped, but I get real tired of people spouting the bullshit that beta vets had it just as hard. No one ha proto everything with all core skills in beta, players do now. Don't waste your SP and you'll be ready at 5mil to kill proto suit, and PC ready at 15mil.
Proto weapon > core > suit
your welcome. I don't use Proto in pubs and I get called a proto stomper. I don't even believe it exists anymore and you guys just cry about anything killing you.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
|
Dubya Guy
Abandoned Privilege Top Men.
96
|
Posted - 2014.12.12 21:24:00 -
[100] - Quote
NIETZCHES OVERMAN wrote:Spectral Clone wrote:This is why tiers must die. No tiericide scrub, get better. OMG. You are calling Spectral Clone a scrub? and telling him to get better!?
Nietzches, I generally agree with your sentiments about this thread, but you might win more support for your viewpoint if you saved ridiculous chest thumping and name-calling for the The War Room. If anyone's a scrub here and needs to get better, it's me, and I disagree with Spectral, an admittedly better and more experienced player than myself, at the considered risk of making a fool of myself by doing so.
FPS = First Person Support. Kills win battles but it's kinda hard to kill if you're dead and out of ammo.
|
|
TYCHUS MAXWELL
The Fun Police
674
|
Posted - 2014.12.12 21:25:00 -
[101] - Quote
SoTa PoP wrote:TYCHUS MAXWELL wrote:WARxion ForDUST wrote:Thanks for your review, welcome in New Eden. If you check out the Developer Roadmap you can see they are implementing a Tier Filter, if everything goes well (it won't, it never does) they can deploy it in early spring. But please keep in mind, players who played this game since beta earned their stuff through fires and flames so it's pretty ok IMO to wreck a few days old newbies. HTFU Horse ****, players who played since beta have been playing players since beta. The SP disparity grows everyday. I can't say it can be helped, but I get real tired of people spouting the bullshit that beta vets had it just as hard. No one ha proto everything with all core skills in beta, players do now. Don't waste your SP and you'll be ready at 5mil to kill proto suit, and PC ready at 15mil. Proto weapon > core > suit your welcome. I don't use Proto in pubs and I get called a proto stomper. I don't even believe it exists anymore and you guys just cry about anything killing you.
If you skill into medi logi, shotgun scout, or hmg heavy sure, but if you don't happen to be toting BAR rifles you aren't going to be PC ready by 15 mil. And if you don't happen to be the FOTM you won't be competitive. That's what makes people with 70mil+ SP impossible to compete with. They will have all of the good gear. Also, I can tell you must be one of those people that always have 4 guys hugging your ass in your squad if you think proto weapons (Slightly more dps for 47k isk) is more cost effective compared to a proto suit (47k for superior CPU/PG and slots) or for damn sure cores.
Edit: NM saw your corp Titans of Phoenix lol. I've never seen you guys do good when you weren't pub stomping the battle academy grads. |
Robocop Junior
research lab
901
|
Posted - 2014.12.12 21:36:00 -
[102] - Quote
R.I.P MAG! Still nothing has been as gratifying as fixing that barricade just before 18 people could rush in to take the point lol.
If strength were all, tiger would not fear scorpion.
|
jane stalin
Ametat Security Amarr Empire
40
|
Posted - 2014.12.12 21:40:00 -
[103] - Quote
All the AFKers will go to the tier that gives the highest payouts, probably tier 3, so don't expect many opponents
By the way can troops in the MCC be scanned? I played a 12 versus 4 battle and I was flying around in my viper looking for them
I don't blame for staying in the dropship if they were outnumbered |
TYCHUS MAXWELL
The Fun Police
674
|
Posted - 2014.12.12 21:45:00 -
[104] - Quote
jane stalin wrote:All the AFKers will go to the tier that gives the highest payouts, probably tier 3, so don't expect many opponents
By the way can troops in the MCC be scanned? I played a 12 versus 4 battle and I was flying around in my viper looking for them
I don't blame for staying in the dropship if they were outnumbered
That's a fair point, although I think WP just needs to more directly correlate to earnings as well since that's the game's current metric. You shouldn't get isk for doing nothing an entire match. If they change that then no more afkers or at least no afkers trying to isk grind if they get a big fat 0 for their efforts. |
R F Gyro
Clones 4u
1429
|
Posted - 2014.12.13 00:30:00 -
[105] - Quote
CCP Rattati wrote:We are working on metalevel brackets of gameplay, imagine a WoW dungeon only in reverse.
Tier 1 - no fittings above 100 (sum of all equipment on the fitting) - average rewards Tier 2 - no fittings above 200 - high rewards Tier 3 - free for all - very high rewards
Yes.
Everyone will probably focus on the metalevel restrictions, but I think the different reward levels will be the most significant part of this. Top players won't play for anything other than the highest rewards; new players will accept the lower rewards in order to play matches without those top players stomping them.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
|
|
CCP Rattati
C C P C C P Alliance
13534
|
Posted - 2014.12.13 01:08:00 -
[106] - Quote
Vell0cet wrote:CCP Rattati wrote:Vell0cet wrote:CCP Rattati wrote:We are working on metalevel brackets of gameplay, imagine a WoW dungeon only in reverse.
Tier 1 - no fittings above 100 (sum of all equipment on the fitting) - average rewards Tier 2 - no fittings above 200 - high rewards Tier 3 - free for all - very high rewards I have a lot of respect for you and the work youGÇÖve done, but I think this is a VERY WRONG approach. Having tiered gear is only useful because other people are using different tiers (risk/reward). If everyone is using the same tier of gear in a given match, then it defeats the purpose of having tiers at all. It seriously devalues the RPG aspects of the game. YouGÇÖll still have vets playing in the low bracket GÇ£STD-stompingGÇ¥ with organized squads to max their K/D, ruining the experience of the new players youGÇÖre trying to protect. YouGÇÖre solving the wrong problem. The real problem is that youGÇÖre including new players and vets in the same matches. Meta-based matches don't solve this. The gear differences are a symptom, not the cause. An infinitely better solution is a 2nd-tier, optional academy mode. This would be available to all players under some SP threshold (around 5 mill SPGÇöbut open to debate). IGÇÖve written about it here. IGÇÖd really love to hear why matches tiered by meta levels of gear is a better solution for new players getting destroyed and giving up. SP is absolutely not a measure of "fps skill". The vets will be on equal ground in STD gear. Then there is no "proto" stomping. And an equal amount of good players on each side. I sincerely appreciate you taking the time to respond. I think there are 3 main factors at play when it comes to the new player: SP (core skills and access to gear), player skill (the thing that Mu is trying to quantify), and a 3rd variable that that encompasses knowledge of maps, understanding of the game mechanics, understanding of your opponents advantages/weaknesses (e.g. weapon ranges, damage profiles), understanding of group tactics, and social connections to allow you to work with people youGÇÖve run with before (place 6 random players in a squad and using a mic, and theyGÇÖll be at a significant disadvantage to 6 players who run together regularly, all other things being equal). YouGÇÖre 100% right that SP is not a good indication of player skill. Once youGÇÖre over a certain threshold SP really isnGÇÖt a factor at all. Put a player with 20 mill SP against a player with every skill in the game maxed out and SP really wonGÇÖt matter much at all. Initially though, SP does play a pretty significant role. Take 2 experienced players of equal player skill. Have one run in a fresh-out-of-the-academy fit, and the 2nd player run the same fit but with 20 mill in SP. That SP will be a huge factor in who wins. By far the biggest problem though is that 3rd variableGÇöthe experience/knowledge/social factor variable. Now take 6 random dudes on coms who have never played together before, and have only just graduated from the academy and donGÇÖt know DUST very well yet, put them in proto suits with max SP and have them fight a squad of well-coordinated, vets on new alts. The players that should be proto stomping, will get decimated by the experienced guys in STD. The experienced players will know what ranges to attack from, what map positions are best for the current situation, they will move as a coordinated unit, and easily make up for their SP/Gear disadvantages. This is the main reason why I think an optional 2nd-tier academy mode is a much better solution. ItGÇÖs addressing that 3rd variable, and also the SP gap at the stage where itGÇÖs the most critical. YouGÇÖll also be able to have balanced matches as the playerGÇÖs MU in the 2nd-tier academy will begin to align over time with their actual skill. Tiering matches based on meta only affects gearGÇöwhich is the least significant part of why new players get destroyed after graduating the academy. It comes at a very steep cost. For one it really hurts the risk/reward mechanic that makes DUST so amazing. It feels awesome to take out a PRO suit using a STD one, while still possible to do by running cheap fits in the top-tier matches, I think youGÇÖre squadGÇÖs going to have issues with you. Having a mix of STD, ADV, and PRO at the endgame is fun and interesting. ItGÇÖs more of a sandbox. ItGÇÖs only fun though when you have the OPTION to run what you want, and not when you donGÇÖt have the skills to run PROGÇögetting stomped. Again the 2nd-tier academy solves this much more elegantly. Also PRO gear wonGÇÖt feel special if everyone else is running it. It becomes the new baseline at that tier. I think the meta tiered matches really ruin a lot of what makes DUST special and amazing, without actually solving the problems it needs to. The 2nd-tier optional academy mode DOES address the problems, and doesnGÇÖt screw up the game for everyone else. Much respect o7. Edit: A couple more cons with the tiered approach. You're splitting the player base into smaller pools which could really increase queuing times, while the 2nd tier academy only splits it once. Also this would be very hard to balance. Some things may have big advantages in low tiers, and suck at the high tiers. For example, low-end vehicles will be very hard to kill using std AV. This could lead to weird "tiered metas" arising with serious balance problems.
Thanks for the feedback. We will be sure to incorporate it, there are more than one way to skin this cat, and maybe a combination of metalevel and sp is the way to go.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
SoTa PoP
Titans of Phoenix
5318
|
Posted - 2014.12.13 01:09:00 -
[107] - Quote
CCP Rattati wrote:
Thanks for the feedback. We will be sure to incorporate it, there are more than one way to skin this cat, and maybe a combination of metalevel and sp is the way to go.
I just want to confirm one thing:
You're fine with ruining the Risk vs Reward aspect of this game with brackets?....
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
|
SoTa PoP
Titans of Phoenix
5318
|
Posted - 2014.12.13 01:11:00 -
[108] - Quote
TYCHUS MAXWELL wrote:SoTa PoP wrote:TYCHUS MAXWELL wrote:WARxion ForDUST wrote:Thanks for your review, welcome in New Eden. If you check out the Developer Roadmap you can see they are implementing a Tier Filter, if everything goes well (it won't, it never does) they can deploy it in early spring. But please keep in mind, players who played this game since beta earned their stuff through fires and flames so it's pretty ok IMO to wreck a few days old newbies. HTFU Horse ****, players who played since beta have been playing players since beta. The SP disparity grows everyday. I can't say it can be helped, but I get real tired of people spouting the bullshit that beta vets had it just as hard. No one ha proto everything with all core skills in beta, players do now. Don't waste your SP and you'll be ready at 5mil to kill proto suit, and PC ready at 15mil. Proto weapon > core > suit your welcome. I don't use Proto in pubs and I get called a proto stomper. I don't even believe it exists anymore and you guys just cry about anything killing you. If you skill into medi logi, shotgun scout, or hmg heavy sure, but if you don't happen to be toting BAR rifles you aren't going to be PC ready by 15 mil. And if you don't happen to be the FOTM you won't be competitive. That's what makes people with 70mil+ SP impossible to compete with. They will have all of the good gear. Also, I can tell you must be one of those people that always have 4 guys hugging your ass in your squad if you think proto weapons (Slightly more dps for 47k isk) is more cost effective compared to a proto suit (47k for superior CPU/PG and slots) or for damn sure cores. Edit: NM saw your corp Titans of Phoenix lol. I've never seen you guys do good when you weren't pub stomping the battle academy grads. If I remember correctly you guys spam shotgun scouts, hmg heavies, and tanks. I'm guessing though as that's what most the scrub corps spam. Cores > suits > modules > proto weapons. Rushing proto weapons before anything else is a good way for newbies to go bankrupt. General Discussion peasants don't get to talk to me as an equal. Sit down, shut up, listen to what I say, learn from it, then feel grateful I spent any time on you at all.
And your own ability keeps you from competing - not your gear. The balance this game has now compared to a year ago is vastly improved. FOTM isn't all dominating - only bad players think so.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
|
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1063
|
Posted - 2014.12.13 01:29:00 -
[109] - Quote
Dear op, just buy gall apex scout. Bingo, if u not wanna die, u not die. Other things - personal skills.
Please support fair play!
|
NextDark Knight
Molon Labe. General Tso's Alliance
727
|
Posted - 2014.12.13 01:30:00 -
[110] - Quote
I rather just see a restriction by millita, basic, advanced and proto gear as shown in the Dust Trailer.
Over 60+ Million SP and full proto in all Caldari Suits. Dust just won't die on PS3/Xbox. Dustin since 6/29/2012
|
|
SILENTSAM 69
SONS of LEGION RISE of LEGION
734
|
Posted - 2014.12.13 02:20:00 -
[111] - Quote
I've seen new people do well before. I myself only use cheap suits, although I understand I have some bonuses from the SP I have gained.
I personally do not mind dying a few times before getting one kill if they are proto users. I love knowing that I won the ISK battle. That was how I PVPed in EVE, and it is how I do it in DUST.
I jut wish they showed us some kind of ISK efficiency. Maybe and end of match stat that showed ISK lost, and ISK destroyed. Like EVE counting all kills and assists and the ISK cost of those items. |
Inmortal Slayer
Opus Arcana Covert Intervention
2
|
Posted - 2014.12.13 03:09:00 -
[112] - Quote
Guns for Glory wrote:I came into dust thinking it was like battlefield but when I played my first game it got better! It brought back my memories of MAG! (R.I.P.) so I continued playing and loved it until.....it took me out of the training mission. Then I was thrown in with players that have 6 months plus put into the game. At first I thought I just wasn't used to the game and the aiming so I kept my chin up and pushed on. Now I am 3 weeks in and I know the maps and my aiming is tighter but ow I'm putting a rail rifle clip into an enemy's back to only have them 3 shot me. Pretty unbalanced if you ask me. Plenty of good mmo fps have a skill system but even a new player can do some damage and have fun. Oh and the constant spawn killing is rather annoying. There should be away to play with players only in my range of sp. in general the game has good concepts and fun gameplay but how very unbalanced it is, it realy breaks the game for new players. I realy really want to love this game but I just can't find a reason too. I'm not into wasting 6 months to get enough sp to be able to have some fun. Veterans I understands why you play this game....new players you should just turn around before your ahead unless you have months to use and don't mind gettin slapped around most of your gynnan spawn camping is a 2 person job 1 from each team.. sorry to say but if you constantly spawn on camped links/crus your stupid. the first spawn and second even are understandable but the rest are your fault. also the game isn't like cod or anything else ccp is one of the only developers not turning into the cod fad of "everybody should have a fair chance and be equal " I say good on ya ccp for making a game that challenges its users to think about how they play and doesn't have a dev babysitting you the whole way through. you gotta learn the game and eventually you will find out what your doing wrong then you wont complain on the forums no more :D |
Inmortal Slayer
Opus Arcana Covert Intervention
2
|
Posted - 2014.12.13 03:12:00 -
[113] - Quote
SoTa PoP wrote:TYCHUS MAXWELL wrote:SoTa PoP wrote:TYCHUS MAXWELL wrote:WARxion ForDUST wrote:Thanks for your review, welcome in New Eden. If you check out the Developer Roadmap you can see they are implementing a Tier Filter, if everything goes well (it won't, it never does) they can deploy it in early spring. But please keep in mind, players who played this game since beta earned their stuff through fires and flames so it's pretty ok IMO to wreck a few days old newbies. HTFU Horse ****, players who played since beta have been playing players since beta. The SP disparity grows everyday. I can't say it can be helped, but I get real tired of people spouting the bullshit that beta vets had it just as hard. No one ha proto everything with all core skills in beta, players do now. Don't waste your SP and you'll be ready at 5mil to kill proto suit, and PC ready at 15mil. Proto weapon > core > suit your welcome. I don't use Proto in pubs and I get called a proto stomper. I don't even believe it exists anymore and you guys just cry about anything killing you. If you skill into medi logi, shotgun scout, or hmg heavy sure, but if you don't happen to be toting BAR rifles you aren't going to be PC ready by 15 mil. And if you don't happen to be the FOTM you won't be competitive. That's what makes people with 70mil+ SP impossible to compete with. They will have all of the good gear. Also, I can tell you must be one of those people that always have 4 guys hugging your ass in your squad if you think proto weapons (Slightly more dps for 47k isk) is more cost effective compared to a proto suit (47k for superior CPU/PG and slots) or for damn sure cores. Edit: NM saw your corp Titans of Phoenix lol. I've never seen you guys do good when you weren't pub stomping the battle academy grads. If I remember correctly you guys spam shotgun scouts, hmg heavies, and tanks. I'm guessing though as that's what most the scrub corps spam. Cores > suits > modules > proto weapons. Rushing proto weapons before anything else is a good way for newbies to go bankrupt. General Discussion peasants don't get to talk to me as an equal. Sit down, shut up, listen to what I say, learn from it, then feel grateful I spent any time on you at all. And your own ability keeps you from competing - not your gear. The balance this game has now compared to a year ago is vastly improved. FOTM isn't all dominating - only bad players think so. moody mentioned somthings in a video one time about how vet could stomp a lot fo us in milita gear whe we have proto. its skills not gear. |
RemingtonBeaver
Molon Labe. General Tso's Alliance
1512
|
Posted - 2014.12.13 03:15:00 -
[114] - Quote
CCP Rattati wrote:We are working on metalevel brackets of gameplay, imagine a WoW dungeon only in reverse.
Tier 1 - no fittings above 100 (sum of all equipment on the fitting) - average rewards Tier 2 - no fittings above 200 - high rewards Tier 3 - free for all - very high rewards
How about for the kick off of this mechanic, we have another, stomp the devs event?
Honestly I would have posted this anywhere, but it's been a long time since I've fought a dev on the battle field.
Empress $layer.
|
Ace Boone
Capital Acquisitions LLC
572
|
Posted - 2014.12.13 05:40:00 -
[115] - Quote
This was the only game I was ever truly good at. I peaked when a lot of the playerbase left tho, and I don't even have a PS3. I just comment on the forums because this game gave me some really good memories. It was almost a run-away from reality, really.
In reality, I'm just a guy among 7 billion other people, even if what I'm doing is significant, it doesn't really matter in the long run. In DUST, I'm Ace Boone. I'm a merc, and if I play well enough, I can turn the whole tide of a battle, and in sequence, change the holdings of Molden Heath.
That's really what it becomes. A get away. An escape from reality, and a portal into a new sci-fi universe you've never been apart of before.
Only loyal to the republic.
I'm nothing more than bittervet without a PS3.
|
Vell0cet
OSG Planetary Operations Covert Intervention
2674
|
Posted - 2014.12.13 05:46:00 -
[116] - Quote
CCP Rattati wrote:Thanks for the feedback. We will be sure to incorporate it, there are more than one way to skin this cat, and maybe a combination of metalevel and sp is the way to go. Thanks for reading/considering my post. I know you've got a lot on your plate. I also think this is an example of where posting the roadmap can produce a better outcome by collaborating with the players early before you guys commit too many development resources to something. Thank you for keeping us in the loop. It means a lot to us as players, and I think it's very smart business.
I don't know how difficult it would be to implement the 2nd tier optional academy mode, but from the outside looking in, it seems like a much easier idea to code. You, of course, have access to the data and know how that would affect queue times and such, as well as what would be involved in creating a mode that only appeared for people that met the SP requirements (this may already be possible with the existing code). The other issue would be creating a pop-up message for when a squad leader (who meets the requirements) queued for this mode, but one of his squamates didn't, notifying that person they can't join the battle. Overall that sounds like a pretty minimal amount of work, but I realize things can be much more complex to implement than they may appear.
If this truly is reasonably easy to add though. I urge you to think about the possibility of trying this suggestion as an experiment first. Run it for a month or two and see how it affects new player retention numbers. I think it's a much smaller risk with much less development resources and balancing issues to manage. If this radically improves retention (as I believe it will), other measures may be unnecessary. If it fails horribly, you can always remove the mode and try other options (and delete my ISK/rename my character "The Idi0t" with dev hacks ). From my perspective, this is a low-risk idea, with the potential for very high rewards. Then again, I don't know what you know. I haven't seen the data you've seen, so take that for what it's worth.
Best PvE idea ever!
|
SgtMajSquish MLBJ
Consolidated Dust
240
|
Posted - 2014.12.13 05:51:00 -
[117] - Quote
TYCHUS MAXWELL wrote: Cores > suits > modules > proto weapons. Rushing proto weapons before anything else is a good way for newbies to go bankrupt.
this is definitely a good order, although i ran it more like
Cores > Modules > Proto Weapon SKILLS > Suits > Purchase of proto weapons
Pffft....... Proto Suits lol
Adv Omni Merc is the way to go
|
voidfaction
Nos Nothi
665
|
Posted - 2014.12.13 06:11:00 -
[118] - Quote
Vell0cet wrote:CCP Rattati wrote:Vell0cet wrote:CCP Rattati wrote:We are working on metalevel brackets of gameplay, imagine a WoW dungeon only in reverse.
Tier 1 - no fittings above 100 (sum of all equipment on the fitting) - average rewards Tier 2 - no fittings above 200 - high rewards Tier 3 - free for all - very high rewards I have a lot of respect for you and the work youGÇÖve done, but I think this is a VERY WRONG approach. Having tiered gear is only useful because other people are using different tiers (risk/reward). If everyone is using the same tier of gear in a given match, then it defeats the purpose of having tiers at all. It seriously devalues the RPG aspects of the game. YouGÇÖll still have vets playing in the low bracket GÇ£STD-stompingGÇ¥ with organized squads to max their K/D, ruining the experience of the new players youGÇÖre trying to protect. YouGÇÖre solving the wrong problem. The real problem is that youGÇÖre including new players and vets in the same matches. Meta-based matches don't solve this. The gear differences are a symptom, not the cause. An infinitely better solution is a 2nd-tier, optional academy mode. This would be available to all players under some SP threshold (around 5 mill SPGÇöbut open to debate). IGÇÖve written about it here. IGÇÖd really love to hear why matches tiered by meta levels of gear is a better solution for new players getting destroyed and giving up. SP is absolutely not a measure of "fps skill". The vets will be on equal ground in STD gear. Then there is no "proto" stomping. And an equal amount of good players on each side. I sincerely appreciate you taking the time to respond. I think there are 3 main factors at play when it comes to the new player: SP (core skills and access to gear), player skill (the thing that Mu is trying to quantify), and a 3rd variable that that encompasses knowledge of maps, understanding of the game mechanics, understanding of your opponents advantages/weaknesses (e.g. weapon ranges, damage profiles), understanding of group tactics, and social connections to allow you to work with people youGÇÖve run with before (place 6 random players in a squad and using a mic, and theyGÇÖll be at a significant disadvantage to 6 players who run together regularly, all other things being equal). YouGÇÖre 100% right that SP is not a good indication of player skill. Once youGÇÖre over a certain threshold SP really isnGÇÖt a factor at all. Put a player with 20 mill SP against a player with every skill in the game maxed out and SP really wonGÇÖt matter much at all. Initially though, SP does play a pretty significant role. Take 2 experienced players of equal player skill. Have one run in a fresh-out-of-the-academy fit, and the 2nd player run the same fit but with 20 mill in SP. That SP will be a huge factor in who wins. By far the biggest problem though is that 3rd variableGÇöthe experience/knowledge/social factor variable. Now take 6 random dudes on coms who have never played together before, and have only just graduated from the academy and donGÇÖt know DUST very well yet, put them in proto suits with max SP and have them fight a squad of well-coordinated, vets on new alts. The players that should be proto stomping, will get decimated by the experienced guys in STD. The experienced players will know what ranges to attack from, what map positions are best for the current situation, they will move as a coordinated unit, and easily make up for their SP/Gear disadvantages. This is the main reason why I think an optional 2nd-tier academy mode is a much better solution. ItGÇÖs addressing that 3rd variable, and also the SP gap at the stage where itGÇÖs the most critical. YouGÇÖll also be able to have balanced matches as the playerGÇÖs MU in the 2nd-tier academy will begin to align over time with their actual skill. Tiering matches based on meta only affects gearGÇöwhich is the least significant part of why new players get destroyed after graduating the academy. It comes at a very steep cost. For one it really hurts the risk/reward mechanic that makes DUST so amazing. It feels awesome to take out a PRO suit using a STD one, while still possible to do by running cheap fits in the top-tier matches, I think youGÇÖre squadGÇÖs going to have issues with you. Having a mix of STD, ADV, and PRO at the endgame is fun and interesting. ItGÇÖs more of a sandbox. ItGÇÖs only fun though when you have the OPTION to run what you want, and not when you donGÇÖt have the skills to run PROGÇögetting stomped. Again the 2nd-tier academy solves this much more elegantly. Also PRO gear wonGÇÖt feel special if everyone else is running it. It becomes the new baseline at that tier. I think the meta tiered matches really ruin a lot of what makes DUST special and amazing, without actually solving the problems it needs to. The 2nd-tier optional academy mode DOES address the problems, and doesnGÇÖt screw up the game for everyone else. Much respect o7. Edit: A couple more cons with the tiered approach. You're splitting the player base into smaller pools which could really increase queuing times, while the 2nd tier academy only splits it once. Also this would be very hard to balance. Some things may have big advantages in low tiers, and suck at the high tiers. For example, low-end vehicles will be very hard to kill using std AV. This could lead to weird "tiered metas" arising with serious balance problems. I like the 2nd tier academy idea. If gear is least significant part then why do squads proto stomp pub matches? Why would so many want to keep the ability to proto stomp pub matches in the game? Do proto stompers not want to be in matches vs other proto squads? Can they still stomp in STD gear vs STD gear yes. So why do they need to defend the ability to do it in proto gear vs STD gear?
|
Shutter Fly
Molon Labe. General Tso's Alliance
459
|
Posted - 2014.12.13 07:21:00 -
[119] - Quote
SoTa PoP wrote:CCP Rattati wrote:
Thanks for the feedback. We will be sure to incorporate it, there are more than one way to skin this cat, and maybe a combination of metalevel and sp is the way to go.
I just want to confirm one thing: You're fine with ruining the Risk vs Reward aspect of this game with brackets?.... *Implying there is a stable Risk/Reward system to ruin*
Fight tooth and nail in proto to barely win the game and go 30-5? Whoops, you just guaranteed yourself a net loss of ISK.
Meanwhile...
Logi on your team spends the entire game farming bluedots for spawn kills and triage (likely the reason the game was a tough win) and goes 0-5 with 2000 WP in std/adv gear? He draws a big chunk of the teams payout and has a net gain for no risk.
Sniper on the opposing, losing team goes 5-0 with 500 WP? He probably made more than most of the players on the winning team, zero risk.
Yep, great Risk/Reward aspect right there.
Dividing the game so that a high payout "null-sec" division of pubs would open up the ability to create an area where payouts are much more directly dependent on winning, kills, WP, and gear destroyed. There would still be risk/reward, but losing some expensive gear wouldn't guarantee a net loss, you would just have to make those losses count for something of greater value than the cost of the materials destroyed. Winning should also be THE MOST significant factor in your ISK payout in such a match, as winning should be the thing which you are taking the risk in order to ultimately obtain.
As much as I hate bringing in "lore based" arguments... The NPC corps paying for those contracts would obviously want you to utilize your best resources, and they would want to compensate you for making those resources profitable. Obviously, breaking even or anything below a 2.0 K/D (or an AV/Logistics equivalent) wouldn't be acceptable in proto gear, but it also shouldn't be a flat "lose 4 proto suits and you won't make any profit" either. |
IAmDuncanIdaho II
R 0 N 1 N
1039
|
Posted - 2014.12.13 07:22:00 -
[120] - Quote
voidfaction wrote:I like the 2nd tier academy idea. If gear is least significant part then why do squads proto stomp pub matches? Why would so many want to keep the ability to proto stomp pub matches in the game? Do proto stompers not want to be in matches vs other proto squads? Can they still stomp in STD gear vs STD gear yes. So why do they need to defend the ability to do it in proto gear vs STD gear?
- coz least significant doesn't mean insignificant
R F Gyro wrote: Everyone will probably focus on the metalevel restrictions, but I think the different reward levels will be the most significant part of this. Top players won't play for anything other than the highest rewards; new players will accept the lower rewards in order to play matches without those top players stomping them.
- coz KDR is a reward to some
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
|
|
|
|
|
Pages: 1 2 3 [4] 5 :: one page |
First page | Previous page | Next page | Last page |