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Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
89
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Posted - 2015.03.21 15:09:00 -
[61] - Quote
I'll point out that a 3rd line of conversation is emerging.
1) Immersion: Making Dust players more aware of the New Eden Universe in general. Bringing elements to Dust that are accurate reflections of its existing and evolving nature, inhabitants, and storylines.
2) Cross Platform Cooperation: The so called "EVE Link". Methods of interaction and communication between New Eden Game Platforms.
3) Dust 2.0: "Completion of Concept"
The lack of 'complete' parity between available Faction options sticks in everyone's craw, most especially anyone steeped in EVE lore, a sizable % of the vocal population. Having been shown a vision of what will turn out to possibly be "release + 5 yrs" well before public availability didn't help, but it is easily overcome with sustained effort. Keep up the long slog, continue to add things when they're ready as you've been doing for the last 2 years.
thoughts? |
Vell0cet
OSG Planetary Operations Covert Intervention
2808
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Posted - 2015.03.21 15:45:00 -
[62] - Quote
Greiv Rabbah wrote:Vell0cet wrote:18. WoW-style gear-level coloring (e.g. in the killfeed). While not from EVE, I think this is something we should steal from WoW. Initially I was against this, but I think it would radically improve the NPE so players understand when theyGÇÖre being killed with higher-tiered gear. MIL = White, STD = Green, ADV = Blue, PRO = Purple, Experimental = Yellow, Officer = Orange. These colors have become pretty standard across the gaming industry and I think it would probably help DUST be more accessible. (continued) just about everything else i think was perfect, but why not have it mirror wow directly as white=mlt green=std yellow=adv red=pro purple=experimental blue=officer oh and also how is having 5 damage types more simple than having 4? and the tactical overlay would be awesome always. you could activate it by pressing O on the controller while not at an installation. And rattati, i forgot about clothes/faces. Right now dust mercs with faces are an exclusive club. you can easily tell players with strong ties to EVE by our faces. I would like my Dust character to have a face, but more importantly i want to be able to wear outfits in social areas(like my MQ) or have modifications like my robot arm applied to my dust character (I bought the EVE CE, I'm ***still*** holding onto that code, PLEASE let me use it to give my merc a robot arm.) clothes and prosthetics dont use assets that dont already exist, in fact theyre in EVE already [This line assumed to be filled with more obsessing on wanting my robot arm from eve to be applicable to my dust merc] Yeah it should mirror whatever the industry convention is. I'm sure I misremembered the correct color progression.
As for the 5 damage types, it's a lot simpler than EVE because in that game ammo does a blend of multiple damage types, and this blend changes based on the range. Some ammo types even do a blend of 3 damage types. There is a ton of complexity there and is a perfect example of CCP Rattati's point about not bringing in everything to DUST 1 to 1. What we have now works well for a FPS and is a good example of how to simplify EVE's complexity without loosing depth. Another example is module overheating in EVE. This is another system that wouldn't work in an FPS. It requires too much micromanagement to work for a game like DUST. We have overheat in this game in a way that makes sense for an FPS.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
2808
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Posted - 2015.03.21 16:03:00 -
[63] - Quote
Breakin Stuff wrote:There is literally mountains of ways to increase New Eden immersion.
Unfortunately most of them require game additions and overhauls that have either been problematic or have proven impossible on the PS3.
Like adding more weapons. It adds yet more sh*t that the database system has to page through and front-load to matches despite the fact that we need them.
The more fittings and variables that have to be loaded the more performance suffers.
It's obstacles like this that I wish players were more aware of. It's like the lock warning for dropships thing. Most players are still unaware that this was tested and went rather disastrously.
Knowing where the system's ability to handle modifications to the client and page from the server would be IMMENSELY helpful when providing input and ideas for integration of more neat new eden things. There is one way to radically improve the database issue. If we had a boosters as a PLEX equivalent in DUST, then we could make a few significant changes. We could delete all AUR gear (excluding BPO's). Existing gear would be migrated to the equivalent ISK version. That would radically clean up the database, and simplify the market screen, as well as eliminate the issue of having to create new fittings just to use up AUR gear from boxes/salvage when many of us are already capped out on fittings as it is.
It would also open the door to unlocking all tiers at level 1 of a skill (since we've removed the main reason for AUR gear). I think this simplification would actually increase revenue to CCP.
Best PvE idea ever!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7697
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Posted - 2015.03.21 16:08:00 -
[64] - Quote
Vell0cet wrote:
I think this simplification would actually increase revenue to CCP.
I think there's quite a few ways to skin this cat. Most of them will require an actual market where scamming is harder than the "send amount to" simple trading will allow for.
But there's a few others.
AV
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Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
89
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Posted - 2015.03.21 16:27:00 -
[65] - Quote
Speculating on technical implementations, improvements, testing, deployments, etc are completely off topic, let's assume CCP is aware of their capabilities and delivers changes to the best of their ability.
Rattati has already described (and I think i detected a nod from Frame) a phased deployment of market trading, shown no hesitation at 'adding some sort of planetary store/currency' and expressed interest in cleaning up other technical things. All of these were within the 'presently working on' context of their presentation. |
Iron Wolf Saber
Den of Swords
18961
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Posted - 2015.03.21 19:41:00 -
[66] - Quote
Also Shield extenders and shield modules making you electronically nosier as a drawback; the mobility shielding affords becomes a drawback when everyone and their cousin can see you.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Vell0cet
OSG Planetary Operations Covert Intervention
2809
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Posted - 2015.03.21 20:10:00 -
[67] - Quote
Diving even further down the rabbit hole. There are a couple more very long-term ideas of where DUST could take inspiration from EVE.
The first is the idea of building GÇ£sandcastlesGÇ¥ on our districts. Ideally, we could have a mode similar to how Planetary Interaction works in EVE where we could arrange buildings and other structures on the map. There would be a central, upgradable structure for every district like the command center in EVEGÇÖs PI system. This would have PG and CPU that increases with each upgrade tier. We could place a variety of different destroyable structures on the map, each with itGÇÖs own ISK and PG/CPU cost. Some examples are:
1. Resource collection. This would generate resources to sell for ISK. A gang of fragile drones would collect resources on the map and ferry them back to the structure. Also it might be possible to have automated drones that fly into space to mine asteroids and bring the material back to the resource collector. These of course could be killed by EVE pilots.
2. Manufacturing. This could be used to produce warbarge components for corp fleets.
3. Turrets. These can be placed strategically around the base.
4. Defense drones. These would deploy from a drone hangar and assist against any hostile attack
5. Structures to combat ships in EVE. The battle commander could instruct these to lock ships in EVE and fire. The physical scaling of the weapons should be appropriate. Turrets and missile batteries should probably be equivalent in physical size (and damage) to medium turrets on EVE ships. Reference that video I linked for the size of these relative to people. They should be the long-range versions so beam lasers, artillery, rail, and missiles. EVE pilots would see theyGÇÖve been locked on their overview. Imagine fighting on the ground and seeing enormous turret/missile batteries firing at the sky. We could even have orbital drone hangars that launch drones into orbit to attack hostile EVE ships. These could chase ships around the system like how fighters in EVE work. There doesnGÇÖt need to be a ground fight for these to activate either. If an EVE pilot who is hostile to your corp (via corp standings or war decs) lands on grid with your planet, these systems would automatically engage the enemy even if no DUST mercs were on the ground.
6. Infrastructure. You could place power stations or CPU mainframe structures on the map. If an enemy team blows these up, you base will loose CPU/PG and some structures would offline.
7. Shield generators. These would be the mechanism to allow fights to take place at certain times so bases canGÇÖt be ninja-ganked at 4:30 in the AM. You could have strontium bays that need to be stocked to allow for this mechanism.
8. Ewar turrets and augmenters. These could do things like increase the sig profile of attackers, dampen the profile of friendlies, improve passive scan radius, actively scan a certain area, neut enemies, etc.
9. Structures that help EVE. These could provide system-wide bonuses to a variety of things for friendly ships.
If we had that kind of depth to building/destroying sandcastles, PC would be so rich and fun. This game would really be in a league of itGÇÖs own in terms of FPS games. It would be a major ISK-sink for corps as well. This vision would require large battles with potentially hundreds of mercs to really make sense. I donGÇÖt expect to see for a very long time, but itGÇÖs part of vision I picture for DUST/Legion in 10+ years. You could imagine how this could interact with EVE sovereignty mechanics as well. One Universe // One War and all of that.
The other main idea for linking the games is outlined in the link in my sig. The idea being that you could have cooperative PvE between EVE and DUST via exploration of special sites in EVE. This would be analogous to running GÇ£dungeonsGÇ¥ in other MMOs.
Best PvE idea ever!
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
503
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Posted - 2015.03.22 06:01:00 -
[68] - Quote
GǪWow.
Don't mistake me for being ANTI-Lore (I'm not). But,GǪ I assumed from his words and from the discussion attempts in the Fanfest video, that Rattati was looking for a way to bring EVE Lore atmosphere to the game WITHOUT trying to align Dust to be more like EVE-Online.
Most of the post ideas I read here are very nice (kudos), but most of them seem to be asking for a mechanics-reworking or playstyle-behavior that more closely resembles EVE's mechanics. In other words, you're inadvertently proposing that Dust be more like EVE-Online.
GǪI thought Rattati was only asking to have more Lore flavor in Dust, not more EVE-alignment in Dust.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Kincate
Sinq Laison Gendarmes Gallente Federation
105
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Posted - 2015.03.22 11:45:00 -
[69] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden"
1. How can we strengthen the EVE lore connection, without enforcing 1 to 1 relationships. (which essentially means having connections to NEW EDEN as in the universe, without having people whining about the game not being 'gritty' enough)
This was my response to that question in a separate thread.
Player control, plain and simple. Take for instance FW, a way to strengthen the Eve connection would be to allow players to initiate fights in specific systems. This would benefit in several ways, the first being it allows Dust players to forge their own narrative in how Planetary FW progresses. This would make the game much closer to the spirit of New Eden without needing to change anything stylistically. Secondly it would strengthen the actual connection to eve. Once players in either game have the ability to coordinate you will beggin to see more cross talk. Eve pilots will support the Dust Bunnies for the easy LP with Orbital strikes. FW Dust Bunnies will launch attacks in systems they can get support in. Fights will ensue in Space and the Surface it seems like a win all around. All of this would result without adding much in the way of mechanics (The tools are almost all there, just lacking one crucial element.)
Essentially if you want Dust to be more Eve like without requiring it to look like Eve, Player driven is the key phrase. If you want to draw inspiration from Eve take the design philosophy of sandbox as far as you can go with the tech you have. The rest (such as the jumping) is just aesthetic.
1st Legionhare
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Kincate
Sinq Laison Gendarmes Gallente Federation
105
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Posted - 2015.03.22 11:52:00 -
[70] - Quote
Jaysyn Larrisen wrote:Kain Spero wrote:CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" Yep. We are an FPS set in New Eden not an EVE FPS. To be clear...that is NOT what drew many of us to this game originally or how this was sold to the first generation of the community. I would also reference you to the public comments made even by CCP Rouge that he did, in fact, want the game to be an "EVE FPS". That doesn't mean shoehorning naval combat concepts from EVE into a ground combat game. To me at least it means that the tone and themes of EVE / New Eden should strongly reverberate throughout the game. There seems to be a notion that some prescribe to that believes you can't have a good FPS game if it's an "EVE FPS". I challenge this notion. What makes EVE the game that it is and what should be carried over to DUST? - Tools given to players that foster building communities bonded by the game - Meaningful and impactful individual decisions and group conflict - Clearly delineated racial and faction themes and styles of combat that can all be fun and useful - a deep and far reaching storyline that continually has threads laced in from the players themselves
+1, well articulated
1st Legionhare
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Vell0cet
OSG Planetary Operations Covert Intervention
2810
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Posted - 2015.03.22 14:52:00 -
[71] - Quote
CELESTA AUNGM wrote: GǪWow. Don't mistake me for being ANTI-Lore (I'm not). But,GǪ I assumed from his words and from the discussion attempts in the Fanfest video, that Rattati was looking for a way to bring EVE Lore atmosphere to the game WITHOUT trying to align Dust to be more like EVE-Online. Most of the post ideas I read here are very nice (kudos), but most of them seem to be asking for a mechanics-reworking or playstyle-behavior that more closely resembles EVE's mechanics. In other words, you're inadvertently proposing that Dust be more like EVE-Online. GǪI thought Rattati was only asking to have more Lore flavor in Dust, not more EVE-alignment in Dust. I think you raise the central existential dilemma facing DUST. Do we want to pull combat concepts from EVE? or have DUST try to be a clone of Battlefield 2142 with New Eden skins/models? I think the second option is a terrible idea. CCP Shanghai can't compete with other studios in the dumbed-down FPS space. The market is too crowded, and other developers have much larger budgets, bigger teams, more experience and will always be able to deliver better performing, shinier, more polished FPS games.
When you're David fighting Goliath you play to your strengths, not try to play to your competitors' strengths. I think focusing DUST development on making this game a "thinking-man's shooter" is a much better long-term goal for the game. Yes we want better FPS movement, controls, and performance (and these things really do need serious attention prior to launch on a new platform), but many of us want to see tools to make fights more tactical instead of just point, shoot, strafe, bunny-hop, kill, die, respawn. If that's what I wanted, we could get that better in dozens of AAA FPS games, and realistically those competitors will always able to deliver that kind of gameplay better.
The "thinking man's shooter" market however is wide-fracking-open. I think there is a lot of potential for growth by expanding the FPS market to capture players who are more RPG-oriented that don't usually play FPS games because they're typically not very deep or interesting. Just as Skyrim was a way for an RPG game to draw in more FPS-oriented players, I'd like to see DUST be an FPS that draws in RPG players to the genre.
So which direction should CCP go? Into the market that's full of well-funded competitors, that doesn't play to their core-strengths as a company? or try to focus on the green-field market of the FPS-RPG-MMO hybrid that we have. All of the best parts of DUST are the RPG elements. The FPS elements tend to fall between "passable" and "horrible."
Just to be clear, I don't want DUST to become turn-based or anything, but translating combat concepts from EVE like player-controlled drones (which actually exist in many other FPS games btw), adding capacitors so you can't spam stuff indefinitely and are open to new kinds of attacks or EVE-style ewar and making them work well in a fast-paced FPS environment is a much smarter long-term direction for DUST IMO.
For example I proposed adding ECM (electronic countermeasures) to DUST. In EVE ECM has a chance to break locks and prevents your ship from targeting anything until the effect fails or is no longer applied to your ship. Locking targets isn't nearly as important in DUST as it is in EVE and I'm not suggesting we change that. What I'm suggesting is how we can take a concept like ECM and bring it into an FPS game in a way that makes sense. We do have locking in a few areas, so it makes sense to retain that functionality, but that's not going to be enough for it to be useful. Why not add the ability to disable tacnet like a flashbang as well? Ok so now we have an EVE-inspired tool that fit the lore and racial ewar in a way that makes sense for an FPS. It would add some richness to tactics (i.e. throw an ECM grenade into a cluster of logi/heavies before running in with a scout to sew confusion) and keep things interesting without turning DUST into a point-and-click naval combat sim.
Best PvE idea ever!
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Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
91
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Posted - 2015.03.22 16:22:00 -
[72] - Quote
I've altered the wording of the 3rd line of requests to attempt to be more accurate with what people are articulating.
Sigourney Reever wrote:I'll point out that a 3rd line of conversation is emerging.
1) Immersion: Making Dust players more aware of the New Eden Universe in general. Bringing elements to Dust that are accurate reflections of NewEden's existing and evolving nature, inhabitants, and storylines.
2) Cross Platform Cooperation: The so called "EVE Link". Methods of interaction and communication between New Eden Game Platforms.
3) Incorporating New Eden Conflict Strategies
Drawn by the potential for the complex and overlapping game conflict drivers developed by CCP, many requests exist for a 'completion' of the initial variety of options to be considered "balanced competition".
The continued addition of these elements to the game represent 'growth' in the number of possible options for the long term player, and serve as a continued draw for new players. Given that the game rewards the individual for adherence to faction doctrine (suits/weapons, vehicles/weapons), an Incomplete toolset stands out.
New additions to the game should strive for increasing complexity through specialization and present available counter balances by requiring a minimum (based on Faction) of alternative specialization routes.
Game content should be filtered through the lens of established New Eden Conflict Strategies. Not for rigorous adherence to canon, or copying established mechanics, but to ensure that the game continues its established approach of rewarding specialization and counterbalanced play styles.
Taken further than the means of conflict, the reason for conflict has been addressed, but developing motivators and incentives for players (like the Daily Missions) can only be done with a complete toolset for the players to use. (ie: How many players have completed a "Get 29 Kill Assists while riding in a vehicle" mission?)
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Finn Colman
Immortal Guides Learning Alliance
158
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Posted - 2015.03.22 19:04:00 -
[73] - Quote
Kincate wrote:CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" 1. How can we strengthen the EVE lore connection, without enforcing 1 to 1 relationships. (which essentially means having connections to NEW EDEN as in the universe, without having people whining about the game not being 'gritty' enough) This was my response to that question in a separate thread. Player control, plain and simple. Take for instance FW, a way to strengthen the Eve connection would be to allow players to initiate fights in specific systems. This would benefit in several ways, the first being it allows Dust players to forge their own narrative in how Planetary FW progresses. This would make the game much closer to the spirit of New Eden without needing to change anything stylistically. Secondly it would strengthen the actual connection to eve. Once players in either game have the ability to coordinate you will beggin to see more cross talk. Eve pilots will support the Dust Bunnies for the easy LP with Orbital strikes. FW Dust Bunnies will launch attacks in systems they can get support in. Fights will ensue in Space and the Surface it seems like a win all around. All of this would result without adding much in the way of mechanics (The tools are almost all there, just lacking one crucial element.) Essentially if you want Dust to be more Eve like without requiring it to look like Eve, Player driven is the key phrase. If you want to draw inspiration from Eve take the design philosophy of sandbox as far as you can go with the tech you have. The rest (such as the jumping) is just aesthetic. I completely agree with this, picking our battles in FW would be a very good step forward.
Jack-of-most-trades, master of one.
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Kincate
Sinq Laison Gendarmes Gallente Federation
109
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Posted - 2015.03.22 20:02:00 -
[74] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden"
The simplest answer to this is make people think and give them the tools to innovate. Most of the rest can be reconciled. Be advised though even this will mean Dust cannot and will not compete with other shooters on the market. If you make this the thinking mans shooter Caldari Grasshoppers will not matter and you will draw in and hold a good community. Do that and it will not matter if the laser isn't purple or if the damage control module is passive instead of active. Get the spirit of it right the rest will fall into place.
1st Legionhare
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Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
92
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Posted - 2015.03.22 21:32:00 -
[75] - Quote
Kincate wrote:
The simplest answer to this is make people think and give them the tools to innovate. Most of the rest can be reconciled...
... Do that and it will not matter if the laser isn't purple or if the damage control module is passive instead of active. Get the spirit of it right the rest will fall into place.
I completely agree.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17793
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Posted - 2015.03.22 21:48:00 -
[76] - Quote
If we are talking lore then a 1-1 relationship is a must though this need not I suppose impact gameplay as long as good lore is created to support various aspects without compromising New Eden's image.
However when I say 1-1 I mean when something happens in EVE it happens in Dust as well. While I understand regular updates cannot be made possible at the drop of the hat inclusion in the universe of New Eden need not come from constant flashy updates of new PvE content (Drifters though that would be epic).
Arguably the two best events in Dust 514 history came attached to the lore and came with unique mechanics.
The Battle for Caldari Prime
and
The Templar Manhunts
Those who were around might remember how the former Battle for Caldari Prime polarised the community, excited them, and saw CCP crash a Titan which manifested as a unique mood and Skybox in game for a week when we chose Unique Battles for either the Gallente or the Caldari factions.
THIS is what I believe we should see more of in terms of lore worthy links to EVE. Not Titan crashed but thematic events that give players unique rewards, goals, and purposes.
Perhaps instead of a massive conflict over a planet small civil distress on Intaki V si causing the Black Eagles to respond in kind with the result being a number Black Eagles Assault Suits and themed weapons or Intaki Syndicate Scout's and Dropships.
Perhaps ORE/Deep Core Mining terrestrial subsidiaries have uncovered/unleashed Rogue Drone Hives across the surface of VJ0-81 and are requesting aid to subdue the endless waves of ancient drones rising to the surface attacking their outposts and we as players are taking part in a global contract where our total successes are determined by Event Victory Points gifted out as wins. Perhaps ORE are so glad to see us help them they gift us with 3x BPC of their specialised Salvagers as rewards. Perhaps EVE pilots are encouraged to come and support us with OB's for their own rewards.
Perhaps the Bloody Hands of Matar, a Minmatar terrorist organisation, is attacking the Amarr and destroying cargo of Vitoc, medical supplies, etc as they are being delivered to colonies in the Bleak Lands or Devoid when a Search and Destroy Game Mode is implemented. Minmatar supporters earn "Bloody Hand" prefit suits and vehicles while the Amarr earn say "Kador Family" prefit suits and vehicles.
The other event that was really good was the Templar Man Hunt where CCP took on players to act as..... actors I suppose giving rewards to players who killed these guys tying this event into a purge of the remaining 1st generation clones who were key to our own Dust 514 lore.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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R F Gyro
Clones 4u
1429
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Posted - 2015.03.23 19:39:00 -
[77] - Quote
I think the first thing is to dramatically reduce the number of star systems that battles are fought in at any point in time, and the sides in the battles.
There should be just a handful of wars going on at any point in time. Each war should be in a single constellation, or even in a single system, with all battles in the war between the same sides. A war should continue for anything from a few days to a few weeks. New wars should start as old ones end, though not necessarily immediately.
Before each war, create a quick backstory article; post it on the forums, and on Evelopedia. During the course of the war, additional updates can be posted, and then a final post describing the conclusion.
All of the above can probably be done with no changes to the PS3 client; it should all be server-side changes to the code that creates battles.
This would make the battles feel much more connected to the New Eden universe, and therefore to Eve.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
92
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Posted - 2015.03.23 20:27:00 -
[78] - Quote
R F Gyro wrote:I think the first thing is to dramatically reduce the number of star systems that battles are fought in at any point in time, and the sides in the battles.
There should be just a handful of wars going on at any point in time. Each war should be in a single constellation, or even in a single system, with all battles in the war between the same sides. A war should continue for anything from a few days to a few weeks. New wars should start as old ones end, though not necessarily immediately.
Before each war, create a quick backstory article; post it on the forums, and on Evelopedia. During the course of the war, additional updates can be posted, and then a final post describing the conclusion.
All of the above can probably be done with no changes to the PS3 client; it should all be server-side changes to the code that creates battles.
This would make the battles feel much more connected to the New Eden universe, and therefore to Eve.
This could also easily solve the travel and local station "discontinuities". (wherein Dust mercs are able to travel across the galaxy without consequence on a battle to battle basis)
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DJINN Jecture
MANUFACTURERS OF DEATH
297
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Posted - 2015.03.24 06:15:00 -
[79] - Quote
As much as the Director of Dust is wanting immersion without 1:1 parity I think the proper way to bring immersion in the Eve Universe to Dust would be a complete 1:1 parity. It is the same universe not some future WOW or Diablo 3 or even Call of Duty, stop copping out that it is not easy to do it and look at the benefits it can bring to immersion.
1. Existing Lore support 2. Existing Assets available to be flogged and used like the Relic and Data exploration complexes or the Missions already built in Eve (taking the 1:1 on these I very much advise to do) 3. Possible Eve player cross platform migration for those who have the hardware already as something to do while flying their ships from point a to b or even while mining (code will never figure out which ones are actually playing dust and who isn't) 4. Drawing more adults to the game (kids are great don't get me wrong, but Eve players hate someone with mom and dad's CC charging up "free assets" to mess with their eve holdings) 5. Interaction that merges with Eve action rather than completely separate from it 6. Possible crosss platform migration from Dust to Eve as the Universe becomes a more immersive and "friendly" place 7. Future move to PC eased by players who have migrated from one platform to the other and remaining in both are able to fluidly move across without new hardware purchases
I know some of these may be somewhat stretching the bounds of what may be possible but they all are possible benefits of 1:1 symbiosis and those of us who do play both notice the extreme jarring of immersion going from one to the other. Its like going from Eve to WOW as bad as that sounds.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
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Luther Mandrix
WASTELAND JUNK REMOVAL
459
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Posted - 2015.03.24 12:15:00 -
[80] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" We need someplace in Game to get News of what is going on in New Eden. 1.Who are the Leaders of the Faction Warfare Nations?Tibus Heth was deposed Who is leading Cal Now? 2.Burn Jita News would be nice. 3.Space weather about Worm hole activity would be nice 4.Concord Ads with Punishment by death would be nice 5.Space station news about epidemics and Quarantine Stations (All level 1 missions in Eve) 6.Just the Eve missions would be a great source of news material for dust http://www.hydrostaticeve.com/ Eve Lore Podcast and Website |
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Gyn Wallace
Ready to Play
312
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Posted - 2015.03.24 16:16:00 -
[81] - Quote
Vell0cet wrote:CELESTA AUNGM wrote: GǪWow. Don't mistake me for being ANTI-Lore (I'm not). But,GǪ I assumed from his words and from the discussion attempts in the Fanfest video, that Rattati was looking for a way to bring EVE Lore atmosphere to the game WITHOUT trying to align Dust to be more like EVE-Online. ... GǪI thought Rattati was only asking to have more Lore flavor in Dust, not more EVE-alignment in Dust. I think you raise the central existential dilemma facing DUST. No amount of lore can keep players drawn to Dust by its vision of integration with Eve's economy and politics from eventually figuring out whether CCP has given up on that vision. The question itself is a terrible sign that CCP isn't focused on the vision Vellocet just described beautifully.
The Dust/Eve Isk Exchange Thread
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Luther Mandrix
WASTELAND JUNK REMOVAL
460
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Posted - 2015.03.24 17:32:00 -
[82] - Quote
CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" We need Sky Boxes that are region Specific.And Maps that are Region(Faction)specific |
Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
93
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Posted - 2015.03.24 17:34:00 -
[83] - Quote
Hopefully the jetlag is beginning to wear off and we'll have some more Dev input here soon.
The fundamental problem with 'lore' as it pertains to New Eden is that EVE has the tools and the stated goals to encourage player narrative based 'lore' intermingled with NPC storyline 'lore'.
Worse yet (for any competitor which includes Dust, in this case) EVE is one of the best MMOs to do so. The most recent Scope videos have taken Player Avatars and woven them into the NPC storyline based on their out of game discussions (a podcast roundtable), AND in-game achievements (the 3rd confirmed destruction of a Revenant, a exceedingly rare SuperCapitol-Class ship) that included zero input from developers.
The equivalent actions in a Dust world would be difficult to imagine, but consider something along the lines of a corporate leaderboard that displayed the most Officer Suit equipped clones killed. Or a MOTD that contained battle footage of a Corporation conquering the final district on a planet they've attacked and won all other districts in.
There are no really good metaphors that work here because there are not enough tools for Dust to ever care about such quantifiable 'accomplishments'. The terms that are used to describe these actions in EVE (Player Agency, Emergent Game Play, even simple concepts like Risk/Reward) are so under-described, even considering Dust's public roadmap, that it makes it difficult to not begin listing 'missing elements' because, to some degree, it is those very elements that create a system dynamic and complex enough for the higher order elements to emerge. |
Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
95
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Posted - 2015.03.24 19:18:00 -
[84] - Quote
Luther Mandrix wrote:CCP Rattati wrote:My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules"
I think we should be inspired but not overruled by EVE.
How can EVE inspire us in a different way then just with modules and rules, and make you think while in game and in MQ, "this is New Eden" We need Sky Boxes that are region Specific.And Maps that are Region(Faction)specific
Geography has to matter, from a single socket up to the starmap, for New Eden to matter in Dust and vice versa. |
Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
96
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Posted - 2015.03.28 16:15:00 -
[85] - Quote
bump |
Iron Wolf Saber
Den of Swords
19033
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Posted - 2015.03.28 18:01:00 -
[86] - Quote
can we upgrade our quaters to have windows?
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Artemis Kaiba
Shadow Broker Wet Squad
68
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Posted - 2015.03.28 18:33:00 -
[87] - Quote
Sigourney Reever wrote:https://youtu.be/x_RgGJpoUeg?t=18m22s
Rattati asked this question at Fanfest 2015:
How can we strengthen the EVE lore connection without enforcing 1 to 1 relationships?
go for it!
How about New Eden News feed on that big screen instead of marketplace ? Advertisement about NPC corp we fight in public matches ? Adding more information about FW status (global progression, latest lost/won district, etcGǪ) ? Reports about Molden Health, and Corp fights ?
I think "strengthening" the connection between the two games isn't as important than strengthening the connection of Dust 514 to New Eden. Right now, we can barely feel being in that universe. |
Lady MDK
Kameira Lodge Amarr Empire
340
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Posted - 2015.03.28 20:57:00 -
[88] - Quote
How about some more shared events like the Caldari prime one?
Maybe have the drifter invasion end with a bit fight in Yulai or somewhere in empire with some nice rewards eve side and some rewards for helping mercs destroy sites that have been infected by the toxic theme (the mercs alo get some nice rewards for helping)? This could be under special contracts rather than the usual pub matches.
This might work better as a co-op mode which i know dust doesn't really have unless you knock one up pronto (quickly) but it could be that the 2 sides are racing to hack the point back to their own side to take the district back.
The hard thing about DUST is trying to find things to do with a limited format. Ultimately its a skirm or a dom with a different story attached to it.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Zeke Dunevent
S T E R E 0
52
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Posted - 2015.03.29 09:24:00 -
[89] - Quote
More than just about anything in life right now I want Rattati to notice this thread. This is a culmination of what Dust could be if steps in the right direction continue to be taken. It's threads like this that lead me to believe that perhaps there is still hope for Dust to be everything that I had dreamed for it to become back in beta.
I think I know a lot.
I can run just about anything.
S T E R E 0
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Vell0cet
OSG Planetary Operations Covert Intervention
2860
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Posted - 2015.03.30 02:26:00 -
[90] - Quote
Zeke Dunevent wrote:More than just about anything in life right now I want Rattati to notice this thread. This is a culmination of what Dust could be if steps in the right direction continue to be taken. It's threads like this that lead me to believe that perhaps there is still hope for Dust to be everything that I had dreamed for it to become back in beta. Well said.
Best PvE idea ever!
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