Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
|
Posted - 2015.09.16 21:48:00 -
[31] - Quote
R F Gyro wrote:el OPERATOR wrote:There's no way a day-one char is doing anything even remotely close to worthwhile logistics. Why not? Why can't a day-one logi provide worthwhile support to a bunch of day-one slayers? I'm genuinely interested in the answer to this.
The passive investments aren't there. Liability>Benefits
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
|
R F Gyro
Clones 4u
1
|
Posted - 2015.09.16 22:04:00 -
[32] - Quote
el OPERATOR wrote:The passive investments aren't there. Liability>Benefits
Although all things being equal on day-one its not going to make a ton of difference. Once they're out of that Academy tho.... Sorry, I don't follow. What do you mean by "passive investments"?
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
|
el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
|
Posted - 2015.09.16 22:07:00 -
[33] - Quote
Core skills.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
|
el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
|
Posted - 2015.09.16 22:09:00 -
[34] - Quote
I should also add experential role knowledge, but thats less about applying points into the tree and more about applying time into the game.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
|
R F Gyro
Clones 4u
1
|
Posted - 2015.09.17 21:49:00 -
[35] - Quote
el OPERATOR wrote:Core skills. Ah, OK. But that's only true if the game requires it. A useable logistics starter suit would be all that is needed to solve that.
el OPERATOR wrote:I should also add experential role knowledge, but thats less about applying points into the tree and more about applying time into the game. Isn't that true of all playstyles though? I appreciate that slayers with experience in other FPS can transfer that experience more readily, but learning the ins and outs of Dust, its equipment, maps, etc. takes time no matter what role you play.
Remember, I'm not saying a day 1 logi should be able to effectively support an experienced squad in FW or PC. Just that a day 1 logi should be able to support a bunch of day 1 slayers against another bunch of day 1 slayers, and they can all grow from there.
However, we don't want day 1 lazy logi; to be that day-1 effective logi, you should have to work hard, from day 1.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
|
Boot Booter
Titans of Phoenix
1
|
Posted - 2015.09.18 01:27:00 -
[36] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Sounds like your trying to bring mechanics from other games like Team Fortress , into the mix of Dust 514 .
I for one would like this game to be the trendsetter and not the follower .
To me when people try to make a game vanilla , it's says more about them as people that play , then those who think of multi-dimensional aspects of games with multiple layers of intricacies and details .
I see people coming out with games on say You Tube and some of the critiques of a lot of games are that their too complex and to me that's like saying , " Please dummy it down because my brain cannot fire fast enough for me to keep up ." , I mean ... who asks for less of a thing ?
It's like those who get mad when people write threads that require one to read to understand the thought that's trying to be conveyed , these days people have such short attention spans and want everything broken down to an instant , to me ... life is so much more complex then that and you can't break it down in an instant , so to me ... to ask for less is just short changing yourself .
You should want challenges , your going to face them regardless , now people don't look for information or even read as much since the internet has come out .
It's just a shame when one looks for the " easy way " instead of the challenges that make life ... life .
I love the way that Dust is , it's the reason why I play it and I would hate for them to start adopting traits from other games .
You could argue that making a logi only able to use one equipment at a time makes said role more challenging. A logi would then need to decide what's best for the team at every given moment rather than throw, forget, and rep. Dust will always be a unique game; rejecting ideas because they are similar to another game is shortsighted.
As for the OP idea, I like it as long as it's properly implemented. Main reason I like it is because I'm sick of passive uplinks. They are annoying when spammed all over the place, they can be glitched into walls, they yield far too many WP, they promote rooftop camping, they're amarr, etc.
|
R F Gyro
Clones 4u
1
|
Posted - 2015.09.18 17:01:00 -
[37] - Quote
Boot Booter wrote:You could argue that making a logi only able to use one equipment at a time makes said role more challenging. A logi would then need to decide what's best for the team at every given moment rather than throw, forget, and rep. Dust will always be a unique game; rejecting ideas because they are similar to another game is shortsighted.
As for the OP idea, I like it as long as it's properly implemented. Main reason I like it is because I'm sick of passive uplinks. They are annoying when spammed all over the place, they can be glitched into walls, they yield far too many WP, they promote rooftop camping, they're amarr, etc. Yep, that's what I'm pushing for.
Combined with a "broadcast for uplink/reps/ammo/revive" feature this would, imho, lead to much more dynamic and intelligent logistics play.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
|
el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
|
Posted - 2015.09.18 17:34:00 -
[38] - Quote
R F Gyro wrote:el OPERATOR wrote:Core skills. Ah, OK. But that's only true if the game requires it. A useable logistics starter suit would be all that is needed to solve that. Absolutely the game requires it, performance each match requires it. Providing a frame, any frame, that compensates for a lack of investment in any role is the worst idea possible. You're decrying people's failure in performance (providing and maintaining support) but then suggesting that right from them the get-go they NOT be made to learn but instead be given , artificially, a suit that provides performance benefits that character isn't entitled too? Should a "slayer" starter suit be preloaded with weaponry specced at Prof5? Or plated/extended at Complex levels? Core skills are the the actual RPG progressive elements in this game, your individual merc develops those and reaps the benefits with all frames and fits. They're the basis of difference between experienced, seasoned mercs and new ones. Suggesting that starter frames compensate for a lack of core skills is crazy and akin to bootcamp trainees being handed top-end weaponry and equipment day one. It would instill a false sense of capability as well as not provided a learning environment that produces the sort of problem-solving skills sorely needed by logistics players at all levels in all match modes and maps. el OPERATOR wrote:I should also add experential role knowledge, but thats less about applying points into the tree and more about applying time into the game. Isn't that true of all playstyles though? I appreciate that slayers with experience in other FPS can transfer that experience more readily, but learning the ins and outs of Dust, its equipment, maps, etc. takes time no matter what role you play. Remember, I'm not saying a day 1 logi should be able to effectively support an experienced squad in FW or PC. Just that a day 1 logi should be able to support a bunch of day 1 slayers against another bunch of day 1 slayers, and they can all grow from there. However, we don't want day 1 lazy logi; to be that day-1 effective logi, you should have to work hard, from day 1.
Yes it's true of all roles but due to the labor demand of logistics this is most true there. And yes logistics knowledge can be "imported" experience from other game experience however the unique environment and parameters in DUST still very much require game-specific knowledge and method refinement. A day 1 "logi" has everything he needs to provide worthwhile support to day 1 slayers from a day 1 starter assault frame. 1 equipment slot to provide eq support with, a rifle and some hp. Its day 1, training-mode on, there'll be time soon enough to swim with the sharks. But first, learn to swim, learn to float and learn to dive.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
|
R F Gyro
Clones 4u
1
|
Posted - 2015.09.18 21:37:00 -
[39] - Quote
el OPERATOR wrote:Absolutely the game requires it, performance each match requires it. Providing a frame, any frame, that compensates for a lack of investment in any role is the worst idea possible. You're decrying people's failure in performance (providing and maintaining support) but then suggesting that right from them the get-go they NOT be made to learn but instead be given , artificially, a suit that provides performance benefits that character isn't entitled too? Should a "slayer" starter suit be preloaded with weaponry specced at Prof5? Or plated/extended at Complex levels? Core skills are the the actual RPG progressive elements in this game, your individual merc develops those and reaps the benefits with all frames and fits. They're the basis of difference between experienced, seasoned mercs and new ones. Suggesting that starter frames compensate for a lack of core skills is crazy and akin to bootcamp trainees being handed top-end weaponry and equipment day one. It would instill a false sense of capability as well as not provided a learning environment that produces the sort of problem-solving skills sorely needed by logistics players at all levels in all match modes and maps. Whoah, I'm in no way saying that what you think I am.
I'm saying a logi starter fit should allow someone who wants to play logi to do so as well as an assault starter fit allows them to play slayer, that's all.
A day 1 slayer in a starter suit today has a rifle, sidearm, grenade and shields/armour. The same as a full proto slayer with 6 months of in-game skills, just no-where near as good. I support this fully.
You can't say the same currently about a day 1 logi. There is no feasible day 1 logi at the moment. If we made a viable logi starter fit with passive equipment as it is, all those newbie slayers would likely just pick the logi because it has "more stuff". I don't want that any more than you do.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
|
el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
|
Posted - 2015.09.18 22:47:00 -
[40] - Quote
Cool.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
|
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |