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Ku Shala
The Generals
1022
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Posted - 2014.11.21 17:39:00 -
[61] - Quote
sad the only response from ccp on this thread is about misquoting, the data used to show the railrifle was overused is partially bias, you forget to consider that most the maps have rooftops or are open and require weapons with range. increasing the kick so the weapon is almost unusable and nerfing the damage, the breach ar and assault scr outperform the rail in every combat situation, I am unskilled in cr so I cant speak for that
I have LvL 5 + 5 prof in AR skills 5+5 RR and 5+3 Scr, I can range from 1m up to 75 m with the breach, from 1m up to 85+ with the AScr and die before I can get my rail off or enemy runs into cover. yes maybe the RR was a little too good cqc but the other rifles multirole to some degree. It should be viable to use your weapon at all ranges. can the weapon be reverted and have reduced damage at 20 m or somthing like that like theLR?
also why does it kick so much arent rail weapons high damage high accuracy slow ROF , make it fire like a vehicle small rail
-¦a+ó a+ú-Æa+äla+ä (Caldari Specialist)
Caldari Loyalist
*Assault -Logistics-Sentinal-Scout-Commando Allround CK-0
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Fox Gaden
Immortal Guides
5017
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Posted - 2014.11.21 17:39:00 -
[62] - Quote
Blueprint For Murder wrote:Jacques Cayton II wrote:I'm waitng for the rr haters to get in here and say its balanced. http://www.youtube.com/watch?v=eXRM3lFRwRIIt is obviously balanced, the RR now has an effective counter that requires us to have situational awareness, and to prefire at times so get good and you better bring a hive. Much like our opposing faction the gallente where range is a constant concern the difference is that a RR user is still effective close range where a AR user has no options at long range so it looks to me that RR users still have an obvious advantage... So I would like to alter my earlier statement, the change was a effective way to balance the RR against other weapons, but the RR itself still is at an advantage so it is not balanced. If they wanted to balance it further they could add much more hipfire kick,restore kick to ads, or increase kick progression. Blueprint, do we ever agree on anything?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
5017
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Posted - 2014.11.21 17:58:00 -
[63] - Quote
DeathwindRising wrote:Leadfoot10 wrote:DeathwindRising wrote:he flat out said that he nerfed the RR because it was too popular. it actually wasnt OP at all according to his data. he simply wants to force us to use other weapons. which is of course, the most BS reason ive ever heard for nerfing something.
What he said is it was BOTH overpopular AND overpowered (in terms of K/S). I made the same mistake you did when I read this post. You have to pay close attention to the colors in the K/S graph -- the RR was leading in K/S and far and away leading in usage. If I may be so bold, it appears to me that Rattati was concerned with both. What's more, I think you are out of line to suggest otherwise, much less thumb your nose in his face when called on it. so we balance weapon based on popularity now? well what if the reason for the RR's popularity was because everyone simply liked the sound of it? do you nerf the sound effects? what if color made if popular? do we change the color?
If everyone and their dog decided to use a rifle because it was a nice color and had a cool sound, then the average number of kills per spawn with that rifle would go down, because the average FPS skill level of everyone and their dog is much lower than the average skill level of the people who find the rifle matches their play style.
If a rifle is hugely popular, and still has an average kills per spawn count that is considerably higher than other rifles, then there is something wrong. Popularity of a rifle should drive down the average kills per spawn, due to all the people with 0.5 or lower KDR who start using it.
If a Rifle was hugely popular and the average kills per spawn for that Rifle was similar to the average kills per spawn of all Rifles put together, then that would not be a problem.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Kaeru Nayiri
OSG Planetary Operations Covert Intervention
204
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Posted - 2014.11.21 18:02:00 -
[64] - Quote
Miokai Zahou wrote:[...] Keep the rail rifle profile as is and introduce a more suitable bonus to the caldari assault suit that decreases charge time per level... give us loyalists a proper racial bonus for our rifle damnit.
Cool idea, sounds similar to the heat damage Amarr Assault bonus. I like this ! |
Fox Gaden
Immortal Guides
5017
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Posted - 2014.11.21 19:35:00 -
[65] - Quote
Zindorak wrote:Ahh yes now the RR needs some skill to operate unlike the previous RRs Compensating for kick takes skill. What the RR requires right now is precognition in order to know where your target will be in 0.6 seconds.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
5017
|
Posted - 2014.11.21 19:37:00 -
[66] - Quote
Espla El espia wrote:Blueprint For Murder wrote:Jacques Cayton II wrote:I'm waitng for the rr haters to get in here and say its balanced. http://www.youtube.com/watch?v=eXRM3lFRwRIIt is obviously balanced, the RR now has an effective counter that requires us to have situational awareness, and to prefire at times so get good and you better bring a hive. Much like our opposing faction the gallente where range is a constant concern the difference is that a RR user is still effective close range where a AR user has no options at long range so it looks to me that RR users still have an obvious advantage... So I would like to alter my earlier statement, the change was a effective way to balance the RR against other weapons, but the RR itself still is at an advantage so it is not balanced. If they wanted to balance it further they could add much more hipfire kick,restore kick to ads, or increase kick progression. I agree. The most common weapon by far used to be RR, and I'm happy to be seeing other weapons (namely ACR and ScR) being used, but in all honesty there are still tons of RR's in most matches I play- even the CQC matches. That will change over the next couple of weeks.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1320
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Posted - 2014.11.21 19:40:00 -
[67] - Quote
Fox Gaden wrote:Zindorak wrote:Ahh yes now the RR needs some skill to operate unlike the previous RRs Compensating for kick takes skill. What the RR requires right now is precognition in order to know where your target will be in 0.6 seconds. I think of the Charge time as cocking the gun before you shoot it. But all weapons should have flaws. Ar has range and damage excluding the BrAR. RR CHarge time and Kick, CR damage and bullets per clip and ScR heat buildup and only good on Amarr Assault
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Fox Gaden
Immortal Guides
5017
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Posted - 2014.11.21 19:45:00 -
[68] - Quote
Kaeru Nayiri wrote:Miokai Zahou wrote:[...] Keep the rail rifle profile as is and introduce a more suitable bonus to the caldari assault suit that decreases charge time per level... give us loyalists a proper racial bonus for our rifle damnit. Cool idea, sounds similar to the heat damage Amarr Assault bonus. I like this ! Except that the Scrambler Rifle and Laser Rifle are still usable on other suits. If they increased charge time in order to give the Caldari Assault a charge time reduction bonus, then the Rail Rifle still needs its base charge time reduced to something between the 0.3 it had and the 0.6 it has now, because at 0.6 it is really gimped for anyone without a charge time reduction bonus.
Also, if the Caldari Assault get a Charge Time reduction bonus, they are going to be deadly with the Charged Sniper Rifle, and Bolt Pistol.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
5017
|
Posted - 2014.11.21 19:48:00 -
[69] - Quote
Zindorak wrote:Fox Gaden wrote:Zindorak wrote:Ahh yes now the RR needs some skill to operate unlike the previous RRs Compensating for kick takes skill. What the RR requires right now is precognition in order to know where your target will be in 0.6 seconds. I think of the Charge time as cocking the gun before you shoot it. But all weapons should have flaws. Ar has range and damage excluding the BrAR. RR CHarge time and Kick, CR damage and bullets per clip and ScR heat buildup and only good on Amarr Assault Yes, but do you have any idea of how much a person can do in 0.6 in an FPS game?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Tebu Gan
Molon Labe. General Tso's Alliance
1245
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Posted - 2014.11.21 20:04:00 -
[70] - Quote
CCP Rattati wrote:
Misquoting a dev is a bannable offense
Rather high and mighty there aren't you.
Tanks - Balancing Turrets
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One Eyed King
Land of the BIind
6052
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Posted - 2014.11.21 20:06:00 -
[71] - Quote
Tebu Gan wrote:CCP Rattati wrote:
Misquoting a dev is a bannable offense
Rather high and mighty there aren't you. *Gets popcorn and waits for Rattati Smite*
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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sir RAVEN WING
Horizons' Edge Proficiency V.
382
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Posted - 2014.11.21 21:01:00 -
[72] - Quote
I shall leave a link to my petition for those who want less charge time. Just sign on the dotted line... Yes I love saying that.
"I shall fight for my people until I can't come back."
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Espla El espia
Chatelain Rapid Response Gallente Federation
0
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Posted - 2014.11.21 23:58:00 -
[73] - Quote
DeathwindRising wrote: not to mention that the ScR can kill you before you can fire a round. RR on caldari... i see Scr and i HAVE to run or i die.
ScR is what? +700 dps? plus 20% against shields. even if you bricked your shield on caldari assault, itd still kill you in one second unless you dual tank with plates. you cant run a racial fit against it. now look at the RR charge up time. in that first second, youll be doingwhat? 100 dps? aginst shields too most likely so youre looking at 90 damage vs +700 dps. this is at ALL ranges too lol. so yea... theres a huge balancing problem there.
You're looking at guns in a vaccuum, and that is doomed to be a flawed perspective. You're not going to land every hit by mashing the trigger button on an ScR and it is likely to blast heat in your face if you decide to do that. That range statement is false- RR has best range, and there are times in my Amarr Commando where I can't hit the RR users because of that. As for the fact that ScR eats shields, the Amarrians could whine that my Minmatar Assault easily kills them with ACR while managing to be much more agile and thus able to escape when situations go bad. Just what DO you put in those Cal low slots? Kincats and cardiacs? If so, then you know why scramblers eat you up.
My next statement has great relevance to Fox's "precognition" AND your "first second" calculations: That situation where you are 100% caught off-guard is a losing situation with almost any other weapon in the game, which means you aren't looking at the enemy shooting you. It takes time to turn and find that enemy, then aim with any gun and that will prevent other weapons from being strictly superior to the RR. Going along with this, scanning is extremely powerful at the moment (as are heavies) so I would expect RR popularity to decrease once that gets nerfed because (in the eyes of one who loves Minmatar Scout) everyone DOES have precognition.
If DUST literally had 1 dimension and time vs 3 and time, then I would take what you said completely seriously. Also, while a lot can happen in one second, this game is awesome to me because it has strategy over a longer period than fractions of a second. That is more enjoyable to me than who hits the trigger first, in, say, Destiny. I swear, even if you suck at aiming in that game, everything gets headshots and that bothers me.
Meh, I wanna edit my post over and over but I'm just gonna put it out and see how it goes over. |
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1322
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Posted - 2014.11.22 02:53:00 -
[74] - Quote
Fox Gaden wrote:Zindorak wrote:Fox Gaden wrote:Zindorak wrote:Ahh yes now the RR needs some skill to operate unlike the previous RRs Compensating for kick takes skill. What the RR requires right now is precognition in order to know where your target will be in 0.6 seconds. I think of the Charge time as cocking the gun before you shoot it. But all weapons should have flaws. Ar has range and damage excluding the BrAR. RR CHarge time and Kick, CR damage and bullets per clip and ScR heat buildup and only good on Amarr Assault Yes, but do you have any idea of how much a person can do in 0.6 in an FPS game? good point it should be lowered to .4
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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sir RAVEN WING
Horizons' Edge Proficiency V.
392
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Posted - 2014.11.22 02:55:00 -
[75] - Quote
Zindorak wrote:Fox Gaden wrote:Zindorak wrote:Fox Gaden wrote:Zindorak wrote:Ahh yes now the RR needs some skill to operate unlike the previous RRs Compensating for kick takes skill. What the RR requires right now is precognition in order to know where your target will be in 0.6 seconds. I think of the Charge time as cocking the gun before you shoot it. But all weapons should have flaws. Ar has range and damage excluding the BrAR. RR CHarge time and Kick, CR damage and bullets per clip and ScR heat buildup and only good on Amarr Assault Yes, but do you have any idea of how much a person can do in 0.6 in an FPS game? good point it should be lowered to .4 or .3 I'm fine with four, but 6? nope
"I shall fight for my people until I can't come back."
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1322
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Posted - 2014.11.22 02:57:00 -
[76] - Quote
sir RAVEN WING wrote:Zindorak wrote: good point it should be lowered to .4
or .3 I'm fine with four, but 6? nope after testing it .6 is too long but i like listening to that whirr
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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sir RAVEN WING
Horizons' Edge Proficiency V.
392
|
Posted - 2014.11.22 03:00:00 -
[77] - Quote
Zindorak wrote:sir RAVEN WING wrote:Zindorak wrote: good point it should be lowered to .4
or .3 I'm fine with four, but 6? nope after testing it .6 is too long but i like listening to that whirr Why not sign on the dotted line?
. . .your name here. . . . . . . . . . . . . . . . . . . . . . .
"I shall fight for my people until I can't come back."
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
695
|
Posted - 2014.11.22 04:58:00 -
[78] - Quote
Espla El espia wrote:DeathwindRising wrote: not to mention that the ScR can kill you before you can fire a round. RR on caldari... i see Scr and i HAVE to run or i die.
ScR is what? +700 dps? plus 20% against shields. even if you bricked your shield on caldari assault, itd still kill you in one second unless you dual tank with plates. you cant run a racial fit against it. now look at the RR charge up time. in that first second, youll be doingwhat? 100 dps? aginst shields too most likely so youre looking at 90 damage vs +700 dps. this is at ALL ranges too lol. so yea... theres a huge balancing problem there.
You're looking at guns in a vaccuum, and that is doomed to be a flawed perspective. You're not going to land every hit by mashing the trigger button on an ScR and it is likely to blast heat in your face if you decide to do that. That range statement is false- RR has best range, and there are times in my Amarr Commando where I can't hit the RR users because of that. As for the fact that ScR eats shields, the Amarrians could whine that my Minmatar Assault easily kills them with ACR while managing to be much more agile and thus able to escape when situations go bad. Just what DO you put in those Cal low slots? Kincats and cardiacs? If so, then you know why scramblers eat you up. My next statement has great relevance to Fox's "precognition" AND your "first second" calculations: That situation where you are 100% caught off-guard is a losing situation with almost any other weapon in the game, which means you aren't looking at the enemy shooting you. It takes time to turn and find that enemy, then aim with any gun and that will prevent other weapons from being strictly superior to the RR. Going along with this, scanning is extremely powerful at the moment (as are heavies) so I would expect RR popularity to decrease once that gets nerfed because (in the eyes of one who loves Minmatar Scout) everyone DOES have precognition. If DUST literally had 1 dimension and time vs 3 and time, then I would take what you said completely seriously. Also, while a lot can happen in one second, this game is awesome to me because it has strategy over a longer period than fractions of a second. That is more enjoyable to me than who hits the trigger first, in, say, Destiny. I swear, even if you suck at aiming in that game, everything gets headshots and that bothers me. Meh, I wanna edit my post over and over but I'm just gonna put it out and see how it goes over.
the issue is that because the RR has lower dps than other rifles, you have to shoot first everytime. you cant even win if you both start shooting at the same time because the RR has a delay. so everyone else gets a head start in the dps race and RR is the slowest of all. you cant win.
the RR has the best range but you have to sacrifice sustained fire to take advantage of it. the kick and recoil wont let get accurate hits at range beyond the ScR. and at those ranges, the Scr can simply charge shot you. so neither weapon will get perfect hits but the hits coming from the ScR rquired to kill me a far less than the number to kill me
as a disclaimer im only talking about racial fits |
Espla El espia
Chatelain Rapid Response Gallente Federation
1
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Posted - 2014.11.22 07:45:00 -
[79] - Quote
DeathwindRising wrote: the issue is that because the RR has lower dps than other rifles, you have to shoot first everytime. you cant even win if you both start shooting at the same time because the RR has a delay. so everyone else gets a head start in the dps race and RR is the slowest of all. you cant win.
the RR has the best range but you have to sacrifice sustained fire to take advantage of it. the kick and recoil wont let get accurate hits at range beyond the ScR. and at those ranges, the Scr can simply charge shot you. so neither weapon will get perfect hits but the hits coming from the ScR rquired to kill me a far less than the number to kill me
as a disclaimer im only talking about racial fits
So, in terms of racial fits, do you fit your assault like so-
Assault C/1-series! (just advanced, not proto)
HIGHS: 2x Proto Extender, Adv Energizer, Adv Light Weapon Enhancer LOWS: Proto Shield Regulator, Proto Reactive Plate Light Weapon - Rail RIfle Sidearm - Magsec (I prefer this one, you can use Bolt if you like but it's silly considering you're weak CQC) Equipment - Nanite Injector/Nanohive
99% of the time I'd want Nanite injector, but if you know the match will become a camping session, better set up that tent properly, yeah?
Anyways, that fit gives you 3-4s delay for roughly 49 HP/s recharge, so your entire shield bar comes back in 14s after being fully depleted, and you're allowed to bleed a little armor damage here and there. TBH if the enemy comes near, you'll want to use the Magsec anyways for its higher DPS alone, not counting its lower kick and spool-up time.
I can't tell you how many times I've died with a 900 EHP Amarr Commando suit in about a second to a single scout with an ACR, or how many times I've been a Min Assault killing a 1k EHP Sentinel with my ACR. This whole "I AM DEAD AND FEEL THERE IS NOTHING I CAN DO!" is not specific to just your Cal suit trying to fend off Amarrian laz0rs, just rest easy knowing that plenty of people feel that way when you shoot them dead, too.
As I said- I want the spool time reduced to around 0.4-0.45s, but sometimes I can't resist talking about how truly diverse and interactive the gameplay is, and often will get lost in that. |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
695
|
Posted - 2014.11.22 07:58:00 -
[80] - Quote
Espla El espia wrote:DeathwindRising wrote: the issue is that because the RR has lower dps than other rifles, you have to shoot first everytime. you cant even win if you both start shooting at the same time because the RR has a delay. so everyone else gets a head start in the dps race and RR is the slowest of all. you cant win.
the RR has the best range but you have to sacrifice sustained fire to take advantage of it. the kick and recoil wont let get accurate hits at range beyond the ScR. and at those ranges, the Scr can simply charge shot you. so neither weapon will get perfect hits but the hits coming from the ScR rquired to kill me a far less than the number to kill me
as a disclaimer im only talking about racial fits
So, in terms of racial fits, do you fit your assault like so- Assault C/1-series! (just advanced, not proto) HIGHS: 2x Proto Extender, Adv Energizer, Adv Light Weapon Enhancer LOWS: Proto Shield Regulator, Proto Reactive Plate Light Weapon - Rail RIfle Sidearm - Magsec (I prefer this one, you can use Bolt if you like but it's silly considering you're weak CQC) Equipment - Nanite Injector/Nanohive 99% of the time I'd want Nanite injector, but if you know the match will become a camping session, better set up that tent properly, yeah? Anyways, that fit gives you 3-4s delay for roughly 49 HP/s recharge, so your entire shield bar comes back in 14s after being fully depleted, and you're allowed to bleed a little armor damage here and there. TBH if the enemy comes near, you'll want to use the Magsec anyways for its higher DPS alone, not counting its lower kick and spool-up time. I can't tell you how many times I've died with a 900 EHP Amarr Commando suit in about a second to a single scout with an ACR, or how many times I've been a Min Assault killing a 1k EHP Sentinel with my ACR. This whole "I AM DEAD AND FEEL THERE IS NOTHING I CAN DO!" is not specific to just your Cal suit trying to fend off Amarrian laz0rs, just rest easy knowing that plenty of people feel that way when you shoot them dead, too. As I said- I want the spool time reduced to around 0.4-0.45s, but sometimes I can't resist talking about how truly diverse and interactive the gameplay is, and often will get lost in that.
for that suit i run
3 extenders
1 energizers
2 regulators
adv RR and magsec.
a charge shot will drop my shields, and a flux will do it too. if that happens, my entire defense is gone. sometimes i feel its better to focus on getting my regen as fast as possible because of stuff like that. but we dont have the HP to do much else.
49 hp/s is ok for certain things like long range combat when you can hold the enemy at range. at closer ranges you want more regen because of flux grenades and people sniping and other stuff. you need to have shield hp constantly.
but you regen is constantly stopped by literally everything in the game. theres no point to having high HP shields when they can get fluxed because you shield recharge rate actually isnt higher enough to recover from it.
literally all you need to do is flux and then bum rush with any weapon to keep my shield from recharging and ill die.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2548
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Posted - 2014.11.22 10:27:00 -
[81] - Quote
Tebu Gan wrote:CCP Rattati wrote:
Misquoting a dev is a bannable offense
Rather high and mighty there aren't you.
I am pretty sure he was having a laugh here / trolling a little. I doubt he was being serious.....
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5242
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Posted - 2014.11.22 11:04:00 -
[82] - Quote
CommanderBolt wrote:Tebu Gan wrote:CCP Rattati wrote:
Misquoting a dev is a bannable offense
Rather high and mighty there aren't you. I am pretty sure he was having a laugh here / trolling a little. I doubt he was being serious..... Doubt it. People in this thread are deliberately misrepresenting his words and basically trying to rally people to the cause of making him out to be an idiot.
While the dislike of the RR changes is fine, people are deliberately attacking Rattati by misquoting him, using his words out of context and using false information to push their otherwise valid cocerns.
The tactics being used are juvenile, transparent and bluntly insulting to anyone who has tried to leave the schoolyard behind them in their adult life.
This thread holds no value to the community.
And when the people involved are called on this behavior and the fact that they are violating the TOS and they are using patently false information they excuse their bluntly obnoxious behavior with straight asspulls of logic to make everyone else the ones at fault.
Bluntly there are no less than four posters who should have been banned for deliberately misrepresenting the words of the devs to create a riot on the forums.
The fact that they haven't been banned is nothing short of amazing.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
695
|
Posted - 2014.11.22 13:24:00 -
[83] - Quote
Breakin Stuff wrote:CommanderBolt wrote:Tebu Gan wrote:CCP Rattati wrote:
Misquoting a dev is a bannable offense
Rather high and mighty there aren't you. I am pretty sure he was having a laugh here / trolling a little. I doubt he was being serious..... Doubt it. People in this thread are deliberately misrepresenting his words and basically trying to rally people to the cause of making him out to be an idiot. While the dislike of the RR changes is fine, people are deliberately attacking Rattati by misquoting him, using his words out of context and using false information to push their otherwise valid cocerns. The tactics being used are juvenile, transparent and bluntly insulting to anyone who has tried to leave the schoolyard behind them in their adult life. This thread holds no value to the community. And when the people involved are called on this behavior and the fact that they are violating the TOS and they are using patently false information they excuse their bluntly obnoxious behavior with straight asspulls of logic to make everyone else the ones at fault. Bluntly there are no less than four posters who should have been banned for deliberately misrepresenting the words of the devs to create a riot on the forums. The fact that they haven't been banned is nothing short of amazing.
i just finished scimming the first two pages of all your posts on the forums.... do you ever give any suggestions on anything?
all ive seen so far are posts from you saying people are wrong, or they dont understand something. not once have i seen a post by you explaining anything at all. no suggestions, no feedback, nothing. just a bunch of "Get good" and HTFU bs
everyone in this thread can feel free to click on this guys name and read his posts and see what im talking about. even in this thread, you have not offered anything on why the RR is good, or any suggestions to help Rattati reach his goals.
im not here to create a riot on the forums. im here to help get **** done. and the first thing we need to do that is get more complete data.
if you dont have any suggestions, then please.... please, stfu.
EDIT:
and to Rattati... im sorry for misinterpreting you. please provide more in depth data. id like to avoid a repeat of whats happened |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5242
|
Posted - 2014.11.22 14:51:00 -
[84] - Quote
Yup. Click my name. Find out everything about me in two pages of responses.
Confirming I never give suggestions, make proposals on PC, Faction Warfare, sentinel balance, AV, ADS nerfs and where they fall apart with recommendations on how to adjust.
I never provide meaningful feedback on logistics or commandos because I'm too busy trolling.
I have never stated that I find the neutering of HAVs detrimental to the game or provided suggestions on how to rebalance forge guns so that the breach and standard are useful at something other than ghetto sniper.
I have never weighed in seriously on the problems inherent to the RR and AR.
Totally never contribute meaningfully to anything ever.
I just occupy myself calling people on their bullsh*t.
Confirming that my commentary has no basis on theinterest in a healthy game or sane community.
By the way, the acknowledgement of misrepresenting Rattati's words and moving along with productive discussion was all that I wanted from this.
You did that. Im done poking at you now.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
695
|
Posted - 2014.11.22 15:04:00 -
[85] - Quote
Breakin Stuff wrote:Yup. Click my name. Find out everything about me in two pages of responses.
Confirming I never give suggestions, make proposals on PC, Faction Warfare, sentinel balance, AV, ADS nerfs and where they fall apart with recommendations on how to adjust.
I never provide meaningful feedback on logistics or commandos because I'm too busy trolling.
I have never stated that I find the neutering of HAVs detrimental to the game or provided suggestions on how to rebalance forge guns so that the breach and standard are useful at something other than ghetto sniper.
I have never weighed in seriously on the problems inherent to the RR and AR.
Totally never contribute meaningfully to anything ever.
I just occupy myself calling people on their bullsh*t.
Confirming that my commentary has no basis on theinterest in a healthy game or sane community.
By the way, the acknowledgement of misrepresenting Rattati's words and moving along with productive discussion was all that I wanted from this.
You did that. Im done poking at you now.
https://forums.dust514.com/default.aspx?g=posts&t=181932&find=unread
nuff said |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5242
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Posted - 2014.11.22 15:38:00 -
[86] - Quote
DeathwindRising wrote:Breakin Stuff wrote:Yup. Click my name. Find out everything about me in two pages of responses.
Confirming I never give suggestions, make proposals on PC, Faction Warfare, sentinel balance, AV, ADS nerfs and where they fall apart with recommendations on how to adjust.
I never provide meaningful feedback on logistics or commandos because I'm too busy trolling.
I have never stated that I find the neutering of HAVs detrimental to the game or provided suggestions on how to rebalance forge guns so that the breach and standard are useful at something other than ghetto sniper.
I have never weighed in seriously on the problems inherent to the RR and AR.
Totally never contribute meaningfully to anything ever.
I just occupy myself calling people on their bullsh*t.
Confirming that my commentary has no basis on theinterest in a healthy game or sane community.
By the way, the acknowledgement of misrepresenting Rattati's words and moving along with productive discussion was all that I wanted from this.
You did that. Im done poking at you now. https://forums.dust514.com/default.aspx?g=posts&t=181932&find=unreadnuff said
considering that OP is trollbait?
Yeah, nuff said.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Draden Brohiem
D3ATH CARD RUST415
12
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Posted - 2014.11.22 16:08:00 -
[87] - Quote
So I use the rail, but I'm no ground gamer anymore. My respec has about 95% of my points into tanks. I'd say drop the charge to 3 seconds, and let everything else be. We don't need 10 pages of whining for that do we? Funny how none of you vouched for other rifles like this?! The AR was abysmal for over a year!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5242
|
Posted - 2014.11.22 16:17:00 -
[88] - Quote
Draden Brohiem wrote:So I use the rail, but I'm no ground gamer anymore. My respec has about 95% of my points into tanks. I'd say drop the charge to 3 seconds, and let everything else be. We don't need 10 pages of whining for that do we? Funny how none of you vouched for other rifles like this?! The AR was abysmal for over a year!
it's a 0.6 seconds, which is significant time delay for shots fired. 3 seconds would be increasing the delay by a multiple of 5.
trick is, the change to the charge time that was meant to bring it to heel in CQC really hoses it at long range too
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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DDx77
The Exemplars
32
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Posted - 2014.11.22 18:20:00 -
[89] - Quote
I personally still don't like the kick on the rr. Would returning the kick to pre 1.9 and have a charge time of .05 be a good compromise or not?
I would also like to suggest keeping the rr as is but add a 5% kick and charge time reduction per level on hybrid/rail weapons for the caldari assault |
manboar thunder fist
Dead Man's Game RUST415
262
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Posted - 2014.11.22 19:29:00 -
[90] - Quote
Can you add a sight to the assault rail rifle? The iron sights are ridiculous they don't even show where the rounds go.... it's just a misleading target the ASCR has a sight because it's "LONG RANGE"
Therefore, so should the ARR! it's a long range gun!
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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