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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Mister Goo
Abandoned Privilege Top Men.
69
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Posted - 2014.11.20 17:47:00 -
[31] - Quote
CCP Rattati wrote:Dear Players,
we want to make skilling into and using high tier Equipment more rewarding.
All that said and done, what do you think base values should be for Equipment, I would prefer keeping it simple at first and all of them share the same Scan Profile, and then make some special types more or less visible.
Please discuss
I like your thought on the scan profile, and also being different by type and tier.
Another way to help with using the higher tier equipment is lowering the ISK cost, or increasing the payouts at end of match. Right now the Risk vs Reward system is to much risk and not enough reward.
Running a Proto Logi is expensive, and losing 2 Proto suits in a match means you lost money. Being the most squishy suit, and the most expensive is not condusive to running higher tier anything.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
173
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Posted - 2014.11.20 18:19:00 -
[32] - Quote
Joseph Ridgeson wrote: seeing all that equipment on my Tacnet ends up hurting me because it is so very busy and bright red that people end up being obscured in that giant blob.
as well as cloaked scouts are impossible to see through the constant blur of blue waves
also play as strangeland stranger,
larlac theest,
gauntlett5487,
and balacs sixkin
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gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
173
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Posted - 2014.11.20 18:25:00 -
[33] - Quote
cost of equipment dictating how easy it is to scan. higher price = lower Db some equipment of the same meta has radically different prices
also play as strangeland stranger,
larlac theest,
gauntlett5487,
and balacs sixkin
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thehellisgoingon
the unholy legion of darkstar DARKSTAR ARMY
0
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Posted - 2014.11.20 19:32:00 -
[34] - Quote
CCP Rattati wrote:Dear Players,
we want to make skilling into and using high tier Equipment more rewarding.
All that said and done, what do you think base values should be for Equipment, I would prefer keeping it simple at first and all of them share the same Scan Profile, and then make some special types more or less visible.
My simple theory was to mimic Dropsuit Profiles
Equipment: STD/ADV/PRO = 55/45/35
Drop Uplinks: STD/ADV/PRO = Nanohives: STD/ADV/PRO = Proximity: STD/ADV/PRO = Remote: STD/ADV/PRO =
Please discuss
Will the amr and cal logi effects to their respected equipment play a part in any of the proposed changes stated above?
and hi buddy. |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
515
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Posted - 2014.11.20 19:51:00 -
[35] - Quote
CCP Rattati wrote:I personally think it sucks to go out of your way to place an uplink, and virtually anybody sees it by passing by, even if you hid it in a corner on the second floor.
Learn to hide your gear better.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
515
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Posted - 2014.11.20 19:53:00 -
[36] - Quote
No equipment, proto or otherwise should be undiscoverable by an unskilled medium frame, so no base db profile whatever that base is. (iirc, 45 or 50 db)
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2242
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Posted - 2014.11.20 19:58:00 -
[37] - Quote
el OPERATOR wrote:No equipment, proto or otherwise should be undiscoverable by an unskilled medium frame, so no base db profile whatever that base is. (iirc, 45 or 50 db)
Do you have any clue how pants on head that sounds?
Seriously, what is the point of skilling up then?
I can understand not needing any skills if you have a direct LoS, but just because it is on the other side of the ceiling or wall doesn't mean that you should be able to see it if you haven't skilled appropriately.
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
516
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Posted - 2014.11.20 20:20:00 -
[38] - Quote
Alaika Arbosa wrote:el OPERATOR wrote:No equipment, proto or otherwise should be undiscoverable by an unskilled medium frame, so no base db profile whatever that base is. (iirc, 45 or 50 db) Do you have any clue how pants on head that sounds? Seriously, what is the point of skilling up then? I can understand not needing any skills if you have a direct LoS, but just because it is within your passive range but on the other side of the ceiling or wall doesn't mean that you should be able to see it if you haven't skilled appropriately.
Not allowing visibility will seriously impede new player ability to perform even a simple yet vital battlefield role, clearing an area of equipment.
Skilling into proto equipment already grants a multitude of benefits over lower-tier equipment, and since not all frames are able to traverse the multitude of topographical features the maps here have, the idea that the more acrobatic frames will be able to stash equipment in places that are already impossible to reach AND have it go undetected is bad. Real bad.
EDIT: ok, maybe not REAL bad, but it's pretty frikin' bad.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
516
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Posted - 2014.11.20 20:24:00 -
[39] - Quote
Wake up and smell the scoutlogi buff and everyone else nerf.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
516
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Posted - 2014.11.20 20:40:00 -
[40] - Quote
Al the destroyer wrote:I don't think remotes or proximity mine should be passively scanned ever
I disagree, doing this would provide no counter opportunity to devices deployable from already largely uncounterable positions, like RE rain from catwalks. No detection= No indication of imminent threat = No rock/paper/scissors.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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IZI doro
Terminal Courtesy Proficiency V.
11
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Posted - 2014.11.20 21:12:00 -
[41] - Quote
tl;dr:
- Scan Profile reduction on equipment should come inherently with operational skill. Logically, the operator would understand how to maintain and optimize their personal equipment to prevent the loss of assets.
- Equipment specifically designed to proactively guard against detection would simply benefit more from operator efficiency
________________
My understanding of the premise:
- Tactically deployed equipment, in theory, should not be easily detected by dropsuits that are not equipped with specialized detection systems
- Propose a possible Scan Profile gradient for all pieces of deployable equipment
Feedback: Skill in the respective "Dropsuit Core Upgrade" for each equipment type should affect the scan profile of the equipment. Higher skill = lower dB profile. If tethered with the proposed "Equipment Bandwidth" mechanic, the theory makes sense. ________________
My Thought Process Regarding Scan Profile Logic:
- Scan Profiles (dB values) are conceptually based upon detecting the operating technologies within the devices. Logically, the higher the operational output a device has, the more detectable such technology should be. However, a mercenary with expertise in operating such high-end devices allows a mercenary to secure a device's operation against emitting an obvious profile.
- In theory, a high-end device utilized by an expert should only emit as much of a profile as a specialized device utilized by a novice. "Discrete" devices on the other hand are designed for a lower profile by hardening the device chassis (limiting capacity and ouput) and encrypting it's signal to the dropsuit's equipment controller (lowering dB values).
________________
Scan Profile Proposal (Base Scan Profile values for equipment): Uplinks: 40dB / 40dB / 40dB
Nanohives: 45dB / 45dB / 45dB
Proximity Mines: 30dB / 30dB / 30dB
Remote Mines: 35dB / 35dB / 35dB
Scan Profile Example: Skilled User (Level 5 @ -5% dB / level): Uplinks: 30dB / 30dB / 30dB
Nanohives: 33.75dB / 33.75dB / 33.75dB
Proximity Mines: 22.5dB / 22.5dB / 22.5dB
Remote Mines: 26.25dB / 26.25dB / 26.25dB
Scan Profile Example: Skilled User (Level 3 @ -5% / level): Uplinks: 34dB / 34dB / 34dB
Nanohives: 38.25dB / 38.25dB / 38.25dB
Proximity Mines: 25.5dB / 25.5dB / 25.5dB
Remote Mines: 29.75dB / 29.75dB / 29.75dB
Scan Profile Example: Skilled User (Level 1 @ -5% / level): Uplinks: 38dB / 38dB / na
Nanohives: 42.75dB / 42.75dB / na
Proximity Mines: 28.5dB / 28.5dB / na
Remote Mines: 33.25dB / 33.25dB / na
*Specialized "Covert" variants would undoubtedly have much lower dB profiles when applied with the skill modifier. The examples given are just for the generic type for each. In keeping with my thought process, a "Covert" (ADV: LvL 4; MetaLvl: 6+) piece of equipment would simply make devices slightly more discrete than a Prototype "Generic" piece of equipment.
"Covert" Uplink vs Prototype Uplink Example: "Covert" uplink: 35dB (base Scan Profile. Variant is -5dB of "generic") Drop Uplink Skill: 4 ((4 * 5%) * 35dB) = 28dB
Viziam uplink: 40dB Drop Uplink Skill: 5 ((5 * 5%) * 40dB) = 30dB
Every battle is a battle of attrition for me. 100hp in 5 seconds helps though
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Cass Caul
1669
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Posted - 2014.11.21 00:51:00 -
[42] - Quote
CCP Rattati wrote:Dear Players,
we want to make skilling into and using high tier Equipment more rewarding.
All that said and done, what do you think base values should be for Equipment, I would prefer keeping it simple at first and all of them share the same Scan Profile, and then make some special types more or less visible.
My simple theory was to mimic Dropsuit Profiles
Equipment: STD/ADV/PRO = 55/45/35
Drop Uplinks: STD/ADV/PRO = Nanohives: STD/ADV/PRO = Proximity: STD/ADV/PRO = Remote: STD/ADV/PRO =
Please discuss
Let's start with what I desire.
Drop Uplinks: 60/50/40 Yeah, that's steep, but I'm thinking that everyone should see STD uplinks. All Med Frames should see ADV. All Scouts should see Uplinks natively. Max skill, 1 precision enhancer on a med frame will see those PRO uplinks
Nanohives: 55/45/35. identifiable but takes modules to do it.
Remotes: 39/28/17.stealthier than a min-scout
Proximity: 50/40/30, avoids vehicle scans
What I think is reasonable:
everything at 52/35/28 |
Aeon Amadi
Fatal Absolution General Tso's Alliance
7285
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Posted - 2014.11.21 01:05:00 -
[43] - Quote
CCP Rattati wrote:I personally think it sucks to go out of your way to place an uplink, and virtually anybody sees it by passing by, even if you hid it in a corner on the second floor.
Still going to happen just because you can hear them through walls.
Long-Term Roadmap
This Player is Against Proto BPOs
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Iron Toast
Tronhadar Free Guard Minmatar Republic
20
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Posted - 2014.11.21 03:39:00 -
[44] - Quote
I can track them by sound from much farther away than they show up on tacnet. That can give you some different variants. Quiet and low profile.
Also low emf that only show up on active scans if possible. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2334
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Posted - 2014.11.21 04:34:00 -
[45] - Quote
Aeon Amadi wrote:CCP Rattati wrote:I personally think it sucks to go out of your way to place an uplink, and virtually anybody sees it by passing by, even if you hid it in a corner on the second floor. Still going to happen just because you can hear them through walls. Even better, you can hear them if they're 100 metres above or below you.
PSN: RationalSpark
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One Eyed King
Land of the BIind
6047
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Posted - 2014.11.21 06:34:00 -
[46] - Quote
Why does it simply have to be limited to tiers?
Active Scanners have different aspects that vary within the tier even.
What if some scanners in each tier had lower profiles, but also lower max spawns.
This way, you could even have some extra low profile uplinks, but their better hidden nature would be offset by a reduced number of spawns.
Same could be said for any other type of equipment.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Nirwanda Vaughns
959
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Posted - 2014.11.21 17:00:00 -
[47] - Quote
introduce the 'black ops' proto uplink, 5 spawns, really low profile signature designed for sneaking in behind enemy troops and flanking. but its nice ot see something i've been harping on about for months being brought into the game perhaps next we can get the shield/armour resistances from EVE onto our dropsuits and changing weapons profiles over to match in order to get some decent balance, so lasers do EM/Therm, Rails do Kin/Therm blasters do Them/Kin ect it'd allow for super refinement of damage vs suits instead of flat vs shield/vs armour profiles we have now.
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Atiim
Heaven's Lost Property Negative-Feedback
13862
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Posted - 2014.11.21 19:10:00 -
[48] - Quote
Proximity Explosives: 0db
Given how they already have an alarm which sounds before you get within their radius they shouldn't be visible on the TACNET.
The 1st Matari Commando
-HAND
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Lonewolf Heavy
Chaotic Company
169
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Posted - 2014.11.21 19:13:00 -
[49] - Quote
Atiim wrote:Proximity Explosives: 0db
Given how they already have an alarm which sounds before you get within their radius they shouldn't be visible on the TACNET.
That is very true, and would make proxies a significantly more dangerous threat.
Sentinel/Commando
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
529
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Posted - 2014.11.21 19:14:00 -
[50] - Quote
Atiim wrote:Proximity Explosives: 0db
Given how they already have an alarm which sounds before you get within their radius they shouldn't be visible on the TACNET.
+1! lol
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2263
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Posted - 2014.11.21 19:25:00 -
[51] - Quote
I have another idea that dovetails with this.
If they are within our Close range circle and our precision is better than their profile, can we have the name of the item displayed underneath like it does now if you aim directly at it?
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
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Apothecary Za'ki
Biomass Positive
2062
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Posted - 2014.11.22 03:40:00 -
[52] - Quote
CCP Rattati wrote:Dear Players,
we want to make skilling into and using high tier Equipment more rewarding.
All that said and done, what do you think base values should be for Equipment, I would prefer keeping it simple at first and all of them share the same Scan Profile, and then make some special types more or less visible.
My simple theory was to mimic Dropsuit Profiles
Equipment: STD/ADV/PRO = 55/45/35
Drop Uplinks: STD/ADV/PRO = Nanohives: STD/ADV/PRO = Proximity: STD/ADV/PRO = Remote: STD/ADV/PRO =
Please discuss perhaps keep it simple.. standard Active scanners cannot scan down adv/proto equipment.. adv scanners can only tag std and adv equipment. where as at the opposite end of the spectrum Proto scanners can scan down std adv and pro equipment.
this could perhaps open up "Black ops Uplink" variants which are like the normal meta uplinks but requires a new x3 or x5 skill which needs "Uplinks 5" and "electronics 5" to openup.. and Black ops uplinks can be unscannable but still same visual as normal uplinks but insted of blue pulses its red pulses or soemthing.. and just like the normal "uplink" skill it will require L1 for standard black ops uplink, L3 for adv black ops uplink and 5 for proto black ops uplink..
Black Ops uplinks where being visually similar just different color to standard uplinks, and being unscanable should require a little more pg and cpu.. cost a bit more isk only have a -10% spawn time modifier (thats half adv/proto uplinks currently) and only have like 10 to 15 spawns per uplink.. or maybe go 10 std 13 adv 16 pro and is not effected by amarr +2 spawns per level or the +10% spawn modifier per level because of the black ops nature of these uplinks.
[[LogiBro ADV/PRO]] [[Level 2 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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I-Shayz-I
I----------I
5146
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Posted - 2014.11.22 13:57:00 -
[53] - Quote
Only if you reduce the number of spawns per uplink from 20 to 5, and allow us to carry 12 uplinks instead of just 3...or 10 spawns with 6 uplinks carried. (still only able to have 2 active, still only a total of 60 spawns)
This is my full proposal: https://forums.dust514.com/default.aspx?g=posts&t=181929&find=unread
7162 wp with a Repair Tool!
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manboar thunder fist
Dead Man's Game RUST415
262
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Posted - 2014.11.22 20:09:00 -
[54] - Quote
you can drop too much equipment for it to be invisible.....
if you implement a signature profile do it for equipment with 1 carried and lower spawns/nanites than other variants
Thus you create 1 "stealth" retreat spot
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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Sylwester Dziewiecki
Interregnum.
434
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Posted - 2014.11.22 20:34:00 -
[55] - Quote
CCP Rattati wrote:I personally think it sucks to go out of your way to place an uplink, and virtually anybody sees it by passing by, even if you hid it in a corner on the second floor. That is why people use dropships - to place uplinks where you can not get them even if u would want.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
367
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Posted - 2014.11.22 23:07:00 -
[56] - Quote
CCP Rattati wrote:Dear Players,
we want to make skilling into and using high tier Equipment more rewarding.
All that said and done, what do you think base values should be for Equipment, I would prefer keeping it simple at first and all of them share the same Scan Profile, and then make some special types more or less visible.
My simple theory was to mimic Dropsuit Profiles
Equipment: STD/ADV/PRO = 55/45/35
Drop Uplinks: STD/ADV/PRO = Nanohives: STD/ADV/PRO = Proximity: STD/ADV/PRO = Remote: STD/ADV/PRO =
Please discuss Its a start How about if the suit you deployed them in is dampened the equipment will have a modifier. And looking through a building could be a modifier also. |
Sylwester Dziewiecki
Interregnum.
437
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Posted - 2014.11.24 00:49:00 -
[57] - Quote
Luther Mandrix wrote: (...)How about if the suit you deployed them in is dampened the equipment will have a modifier. And looking through a building could be a modifier also.
I would like to see this. It is good ideas.
But I would like to see equipment signatures link to modules that are fitted to dropsuit that is deploying equ - I think that if we would link them to suit itself no matter what modules are fitted it would always make Scout uplinks best(even if they have 1k ehp, and not very low signature), but if we would instead link them to ewar modules even commando uplinks may became hard to detect if player suffer to fit ewar modules.
About the idea of building, I'm not sure whether we cross our capabilities with this idea. There are some buildings that are 'loud' already, it would be cool if they would distorted ewar at some proximity, by reducing "-%" to passive scan precision and/or range, and precision of Active Scanners.
Also, if we speaking about ideas I would like to Upling that right after dropping it on ground works for period of time, like 4 minutes. But it different from other uplinks in not just that - it spawn people every 30 seconds(so it spawns people 8 times), starting from moment when it touch the ground(so they can regroup and spawn at the same time lowering enemy chance to kill them instantly on spot), so the players time spend on incapacitated screen is not relevant to when they may spawn on this uplink, they always spawn on cycle timers. This idea is similar to revive on battleground cemetery in World of Warcraft - priest revive players every 2min over there.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Monkey MAC
Rough Riders..
3554
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Posted - 2014.11.24 11:01:00 -
[58] - Quote
CCP Rattati wrote:I personally think it sucks to go out of your way to place an uplink, and virtually anybody sees it by passing by, even if you hid it in a corner on the second floor.
True but when that uplink can spawn in the whole team twice with only an 8 second timer, not being able to see it also kinda sucks.
Uplinks in general need a whole shake-up. They need to be changed from the primary form of maintaining the front line to a type of tactical insertion tool.
It's because of uplinks vehicle MCRU's aren't horrendously common, it's because of uplinks that's Ant's nesting is ultimately capable. It's because of uplinks that pretty much every domination devlolves into camping.
So it might suck that you took the time to hide this uplink, but it doesn't suck nearly as much as it does for your enemy when they can't find it.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Sylwester Dziewiecki
Interregnum.
441
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Posted - 2014.11.25 07:15:00 -
[59] - Quote
Monkey MAC wrote: Uplinks in general need a whole shake-up.
Uplinks that 'can not be find' should have they limitations. It suck mainly because they can spawn 'to many' things. It is like with suit that is great in too many things - he's capability need to be limited, roles need to be separate across other suits, so he keep may have fun playing with it but it is more challenging now because there are others who can perform similar things. So it would be a good addition to limit some of uplinks on size of suits they can spawn. It could be flat number, or complicated one, lets say uplink have 10 points, Heavy required 4 to spawn, Medium 2, Light 1 - so uplink can spawn 1H and 3M or 10L.
There are two numbers that count for person that is fitting uplink, it is: time to spawn, and count of spawns - but player that is choosing uplink to spawn do not look at this(he do not even know how many spawns are left, he may use last one and regret that he will not be reinforce by friends), he just want to spawn closes to place where he want to be, or where he died.. whole concept of "we want to make skilling into and using high tier Equipment more rewarding." is ruined because of it, we do not get more points for using better Equipment if much worst is 1 meter closer to objective. There's no wonder that players choose easiest place to respawn, HUD when you are dead is not clear - each uplink have 'wave' effect, when they overlap one each other in concentrated point you can not tell if there is red dots between them, not to mention to even try read countdown spawn timer.
Even if we will have in future uplink's that are undetectable, that have 1-10 signature; it is not giving us guarantees that no one will find one and simply camp it. Today players do not know if they spawning on camped uplink or not, but there is that stupid mechanic where they are immortal(is it able to safe your life when link is camped by squad - NO) - it would be much better if some of uplinks would self-destruct when they detect enemy 5-10 meters from them, it would safe a lot of anger for everyone.
It would be awesome to have variant of uplink that 'turnOFF' from public use when it have just one spawns left, and it is reserved for player that deployed it.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Echo 1991
WarRavens Capital Punishment.
592
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Posted - 2014.11.25 10:15:00 -
[60] - Quote
I would like proxies to have the lowest scan profile. Vehicles already have a system available to let them know there are mines down. |
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