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hfderrtgvcd
1246
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Posted - 2014.11.24 21:56:00 -
[1] - Quote
The reason so many people use scout suits to slay is because they can stack inane amounts of hp and rely on their base regen stats unlike assault suits, who are forced to fit regulators and repairers. I suggest reducing scout shield regen rate by 10 hp/s for all scouts and increasing delays by 2 seconds.
You can't fight in here! This is the war room.
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One Eyed King
Land of the BIind
6147
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Posted - 2014.11.24 21:58:00 -
[2] - Quote
I agree with the reduction of the regen, but not about the delay.
I think you can do one without the other and end up with an adequate nerf.
This could also include a small buff to assault regen so they have the superior regen.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Toobar Zoobar
the unholy legion of darkstar DARKSTAR ARMY
21
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Posted - 2014.11.24 22:00:00 -
[3] - Quote
No
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1419
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Posted - 2014.11.24 22:26:00 -
[4] - Quote
I can have the same regen on my Min Assault as I can on my scout for the cost of two modules. That still leaves me with a much higher base health as well as six slots to use however I see fit.
So in short...
Go home, you jumbled mess of letters, you're drunk!
I want to punch.
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hfderrtgvcd
1249
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Posted - 2014.11.24 22:33:00 -
[5] - Quote
Crimson ShieId wrote:I can have the same regen on my Min Assault as I can on my scout for the cost of two modules. That still leaves me with a much higher base health as well as six slots to use however I see fit.
So in short...
Go home, you jumbled mess of letters, you're drunk! except your scout has more dampening, better strafe speed, a smaller hit box, an extra equipment slot, and a better hack speed. Assaults should not have to use 2 proto modules to reach the base regen stats of a scout
You can't fight in here! This is the war room.
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Vitantur Nothus
Nos Nothi
646
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Posted - 2014.11.24 22:35:00 -
[6] - Quote
Before, with, or after rewiring EWAR as Efficacy Bonus? |
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
105
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Posted - 2014.11.24 22:39:00 -
[7] - Quote
Or just increase assault regen. As an ALL drop suit and weapon user, I feel that scouts should LITERALLY have a small reduction to their hp and give assaults a higher rep rate. This will encourage the use of the assaults as the primary dropsuit of combat while making scouts less prone to attacks and easier to wipe out.
Minmatar-assault combat rifle, flaylock pistol, tanked, quick. Before you know it..........your dead.......
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Varoth Drac
Vengeance Unbound RISE of LEGION
403
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Posted - 2014.11.24 22:41:00 -
[8] - Quote
I think it would be interesting if scouts had to fit shield regen mods to get good regen like assaults do. Seems like a more elegant way to avoid excessive scout shield stacking than the addition of shield movement or profile penalties. |
hfderrtgvcd
1249
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Posted - 2014.11.24 22:41:00 -
[9] - Quote
Lightning35 Delta514 wrote:Or just increase assault regen. As an ALL drop suit and weapon user, I feel that scouts should LITERALLY have a small reduction to their hp and give assaults a higher rep rate. This will encourage the use of the assaults as the primary dropsuit of combat while making scouts less prone to attacks and easier to wipe out. I would have suggested this but you can't make the caldari assault's regen better or even the same as the caldari scout's without making it op. Maybe a small nerf to scout regen and a small buff to assault regen?
You can't fight in here! This is the war room.
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
105
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Posted - 2014.11.24 22:52:00 -
[10] - Quote
Caldari/ shields are inferior because they have a lower hp (shield) because of how quickly they regen. Caldari ONLY need shield buffs. They suffer from not being able to regen while under fire. They need less charge time. The cal assaults has to much armor
Minmatar-assault combat rifle, flaylock pistol, tanked, quick. Before you know it..........your dead.......
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Spartykins
Militaires Sans Jeux
73
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Posted - 2014.11.24 23:29:00 -
[11] - Quote
Nerf shield regen because people stack armor on scouts.
This thread is amazing.
(Insert witty phrase here)
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Finn Colman
Immortal Guides
64
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Posted - 2014.11.25 03:16:00 -
[12] - Quote
Varoth Drac wrote:I think it would be interesting if scouts had to fit shield regen mods to get good regen like assaults do. Seems like a more elegant way to avoid excessive scout shield stacking than the addition of shield movement or profile penalties. Funny thing is this already more viable on my Min scout.
I run less than base HP because I run Shield Energizers along with a mix of Kin Cats and Shield Regulators. With this setup I can kill much more, but I need to have a good positional advantage whenever I engage a target.
The little Min with the little voice.
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hfderrtgvcd
1264
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Posted - 2014.11.25 23:08:00 -
[13] - Quote
bump
You can't fight in here! This is the war room.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2917
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Posted - 2014.11.25 23:35:00 -
[14] - Quote
No. Buff assault regen.
Scouts do not need any more nerfs.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Maken Tosch
DUST University Ivy League
10308
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Posted - 2014.11.26 00:37:00 -
[15] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=181612&find=unread
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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xAckie
Ghost. Mob
468
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Posted - 2014.11.26 09:00:00 -
[16] - Quote
Yes.
If assaults are to assault and be frontline then regen and delays need reworked. Scouts can get back into the fight quicker. Hide behind cover come out and finish off the heavy/ logi/ assault head on. The buff to EHP was/is pointless (as said at the time) - its about all the other bonuses.
to those pointing to strafe speeds. That wont overcome the issue. |
xAckie
Ghost. Mob
468
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Posted - 2014.11.26 09:03:00 -
[17] - Quote
Vitantur Nothus wrote:Before or after rewiring Scout EWAR as efficacy bonus to modules?
has nothing to do with it
which suits are supposed to be at the frontline and doing the fight? and get back into it? Scouts?
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1433
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Posted - 2014.11.26 09:28:00 -
[18] - Quote
hfderrtgvcd wrote:Crimson ShieId wrote:I can have the same regen on my Min Assault as I can on my scout for the cost of two modules. That still leaves me with a much higher base health as well as six slots to use however I see fit.
So in short...
Go home, you jumbled mess of letters, you're drunk! except your scout has more dampening, better strafe speed, a smaller hit box, an extra equipment slot, and a better hack speed. Assaults should not have to use 2 proto modules to reach the base regen stats of a scout
My scout's entire health pool is also equal to or lesser than the shields alone, unmodified, on my assault. I get four less PG on the scout, and the magazine bonus on my combat rifles and SMG's is severely missed when engaging enemies. The scout might have better base stats in a lot of areas, speed, hacking, hitbox, etc... but the assault beats it out in raw HP, possible DPS, and fitting capabilities.
I want to punch.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5348
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Posted - 2014.11.26 09:54:00 -
[19] - Quote
Crimson ShieId wrote:hfderrtgvcd wrote:Crimson ShieId wrote:I can have the same regen on my Min Assault as I can on my scout for the cost of two modules. That still leaves me with a much higher base health as well as six slots to use however I see fit.
So in short...
Go home, you jumbled mess of letters, you're drunk! except your scout has more dampening, better strafe speed, a smaller hit box, an extra equipment slot, and a better hack speed. Assaults should not have to use 2 proto modules to reach the base regen stats of a scout My scout's entire health pool is also equal to or lesser than the shields alone, unmodified, on my assault. I get four less PG on the scout, and the magazine bonus on my combat rifles and SMG's is severely missed when engaging enemies. The scout might have better base stats in a lot of areas, speed, hacking, hitbox, etc... but the assault beats it out in raw HP, possible DPS, and fitting capabilities.
And yet they are still harder to kill than an assault once you spot them and start shooting.
This is indicative of a problem.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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xAckie
Ghost. Mob
468
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Posted - 2014.11.26 10:26:00 -
[20] - Quote
Breakin Stuff wrote:Crimson ShieId wrote:hfderrtgvcd wrote:Crimson ShieId wrote:I can have the same regen on my Min Assault as I can on my scout for the cost of two modules. That still leaves me with a much higher base health as well as six slots to use however I see fit.
So in short...
Go home, you jumbled mess of letters, you're drunk! except your scout has more dampening, better strafe speed, a smaller hit box, an extra equipment slot, and a better hack speed. Assaults should not have to use 2 proto modules to reach the base regen stats of a scout My scout's entire health pool is also equal to or lesser than the shields alone, unmodified, on my assault. I get four less PG on the scout, and the magazine bonus on my combat rifles and SMG's is severely missed when engaging enemies. The scout might have better base stats in a lot of areas, speed, hacking, hitbox, etc... but the assault beats it out in raw HP, possible DPS, and fitting capabilities. And yet they are still harder to kill than an assault once you spot them and start shooting. This is indicative of a problem.
nothing to see here. move along |
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