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281. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
Creedair Talor wrote: I really would not want to see them ****ed beyond belief however. I am not a fan of the assault logistics and I think changes need to happen, and its starting to look like it will. Personally I would like to see logistic...
- by Mordecai Sanguine - at 2013.11.21 17:12:00
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282. [Request] Warpoints based on suit disparity in pubs - in Feedback/Requests [original thread]
Leovarian L Lavitz wrote: Warpoints based on suit disparity means that you get the current +50 when you are fighting a suit of the same tier as yours. If you kill a suit one tier higher, you get +15 warpoints per tier in addition to the +50, so...
- by Mordecai Sanguine - at 2013.11.21 10:46:00
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283. Vehicle Locking - 1.7 locking is horrible, why not this? - in Feedback/Requests [original thread]
Cenex Langly wrote: Ares 514 wrote: Guys, The vehicle locking you added to 1.7 is HORRIBLE. Now you can not quickly deploy into a dropship for PC. "As it stands today, no-one other than the vehicle owner can get into a vehicle for 5 second...
- by Mordecai Sanguine - at 2013.11.19 21:50:00
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284. Request: Removal of Primary Weapon from Logi Suit - in Feedback/Requests [original thread]
Guilbert 515 wrote: Please Remove the primary weapon from all logistics suits and just leave a secondary weapon slot, so they can play their role as an logistic and not as an assault. "Finally there shall be peace in the universe" Thx for list...
- by Mordecai Sanguine - at 2013.11.17 17:01:00
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285. [Request] Better Shield Scaling - in Feedback/Requests [original thread]
Some people need to understand that Shield tanking does NOT exist. Shield Tanking means : Shoot and Run. You're pretty weak but you're fast (Caldari are damn fast and the right Slots are made for Biotic) regen your life really fast. Maded for F...
- by Mordecai Sanguine - at 2013.11.17 13:54:00
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286. Amarr Heavy Proto Sentinel And/Or Basic Suit Color Change Please - in Feedback/Requests [original thread]
Personnaly i think they'll look terrible in Gold (Not shiny gold but the same color as the Scrambler Rifle/Pistol.) And Prototype....Well Gold, black and Rubis Like the Scrambler Pistol Proto.
- by Mordecai Sanguine - at 2013.11.15 21:40:00
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287. Skill Respec - in Feedback/Requests [original thread]
low genius wrote: no respecs. ever. we don't care if you're unhappy with changes. as luck would have it, when you go to sleep tonight you'll wake up with more skillpoints. as luck would further have it there is no class system so respecs are ...
- by Mordecai Sanguine - at 2013.11.15 18:49:00
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288. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
I really like the idea of "Deployable turrets". But not as equipement but as a Weapon. Because using a equipement slot for them will be meaningless. Make a New types of weapon. Light / Sidearms / Heavy / Deployable. Heavy is only for Heavy Su...
- by Mordecai Sanguine - at 2013.11.13 21:22:00
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289. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
Meeko Fent wrote: Cat, I see where your numbers are coming from, but here's a more accurate depiction of a fit for Assaulting (i.e. KILL ZEM ALLZ) Cal Logi- https://docs.google.com/spreadsheet/ccc?key=0AkNsTEpFxMxPdFRtOEswWGNWcl9ydWFQdHM1SklH...
- by Mordecai Sanguine - at 2013.11.13 15:19:00
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290. BUFF the laser. - in Feedback/Requests [original thread]
Tech Ohm Eaven wrote: low genius wrote: if you want an lr buff, then you can run an amarr assault suit. that is all. Tried that and I want my SP back. Why? Amarr Assault 2 complex damage mods plus basic laser. But I get better r...
- by Mordecai Sanguine - at 2013.11.12 20:06:00
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291. BUFF the laser. - in Feedback/Requests [original thread]
No more Weapons Buff. It's useless to buff weapons one by one it creat the FOTM every time. Just Nerf all the weapons affected by the Hit detection issues : Assault rifle : (Exept breach and Burst). Assault Scrambler Rifle. SMG All the futur...
- by Mordecai Sanguine - at 2013.11.12 20:04:00
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292. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
Mia Romani wrote: Of course, they'd need to get something else in exchange, such as an additional grenade slot, or the ability to deploy small turrets from their equipment slots... But still, it would be nice to see much more differentiation b...
- by Mordecai Sanguine - at 2013.11.11 22:43:00
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293. CCP ... can you make ALL WEAPONS in Camo ???? - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Just like your weapons that go from advanced to prototype change in color , all weapons should have camouflage . I have seen a post like this in General Discussions but now I'm bringing it to this part ...
- by Mordecai Sanguine - at 2013.11.11 22:25:00
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294. [Detailed Proposal] Revised Planetary Conquest System - in Feedback/Requests [original thread]
Best Ideas Ever. Just defending look a LOOOT more easier than attacking (Only 80 clones will never be enough to get down 3 shield generator (6 Module) that need hacking before it. Under 250 it's suicide) Whatever this looks very nice.
- by Mordecai Sanguine - at 2013.11.09 23:55:00
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295. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Meeko Fent wrote: Rollback 10% DMG buff that was applied, and issue resolved. TTK issue, resolved. A lot of weapons wasn't changed by the Hit detection so why they should be nerfed ? And if all weapons get 10% nerf. Then weapons affecte...
- by Mordecai Sanguine - at 2013.11.06 13:18:00
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296. [Feedback] Hit detection and TTK - in Feedback/Requests [original thread]
shaman oga wrote: I would like to reduce weapon damage of 10% like it was before. No. Just read the text. The actual problem is that Group 1 weapon has been greatly Buffed by the Hit Detection. While Group 2 was lightly buffed. And Group 3...
- by Mordecai Sanguine - at 2013.11.06 13:12:00
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297. Buff Armor Reppers - in Feedback/Requests [original thread]
IgniteableAura wrote: I can already hit 30 hp/s on a gal logi with about 350 armor points. It's quite difficult to kill me 1v1 without a nade or headshot. What we need is a high slot mod for armor. Those need to be the reactive plates, rather ...
- by Mordecai Sanguine - at 2013.11.04 05:44:00
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298. Buff Armor Reppers - in Feedback/Requests [original thread]
Mobius Kaethis wrote: IgniteableAura wrote: I can already hit 30 hp/s on a gal logi with about 350 armor points. It's quite difficult to kill me 1v1 without a nade or headshot. What we need is a high slot mod for armor. Those need to be the...
- by Mordecai Sanguine - at 2013.11.04 05:42:00
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299. Buff Armor Reppers - in Feedback/Requests [original thread]
Alam Storm wrote: Mordecai Sanguine wrote: For the moment Basic : 2hp/s Enhanced : 3hp/s Complex : 5hp/s. This is ridiculous. With the new armor values and the future Repair tool of logi. They should be buffed by twice at least. A comple...
- by Mordecai Sanguine - at 2013.11.03 21:40:00
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300. Buff Armor Reppers - in Feedback/Requests [original thread]
For the moment Basic : 2hp/s Enhanced : 3hp/s Complex : 5hp/s. This is ridiculous. With the new armor values and the future Repair tool of logi. They should be buffed by twice at least. A complex repair is about a complex armor plate.... 5hp/s...
- by Mordecai Sanguine - at 2013.11.03 21:17:00
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