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181. [Suggestion] Assault Bonuses. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I agree, though I believe 3% per level fire rate is too high, since maxed out would mean 15% more DPS. I would prefer if it was 2% per level, but I agree with you. +1 I do think that more generalized bonuses work be...
- by Mordecai Sanguine - at 2014.01.18 19:00:00
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182. [Suggestion] Assault Bonuses. - in Feedback/Requests [original thread]
I'm going to update it as you all said ;) (More generic.) EDIT : I remember why i didn't did it the first time ^^ All these bonus is applied ONLY on a single weapon. Generic bonus will be too much powerful for some (Less recoil on sniper means s...
- by Mordecai Sanguine - at 2014.01.18 18:50:00
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183. [Suggestion] Assault Bonuses. - in Feedback/Requests [original thread]
Bump.
- by Mordecai Sanguine - at 2014.01.18 09:07:00
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184. Dust 514 Priorities] List of things in need of fixing acording to a two day player - in Feedback/Requests [original thread]
Dkafamos wrote: 4 - Infantry Weapon Balance I know this is a constant, specially when new weapons are introduced, but such a thing needs to be keep in constant vigilance. Having CRW-04 Scrambler rifles on my death screen from being 1 shot fr...
- by Mordecai Sanguine - at 2014.01.18 09:06:00
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185. [Suggestion] - Take Prototype Out of Pub Matches - in Feedback/Requests [original thread]
Kondor Pendragon wrote: So I have a suggestion that might end up being a little controversial. I believe that it would be a good idea to restrict the use if certain items in different levels of gameplay. To put it simply, I don't think that pro...
- by Mordecai Sanguine - at 2014.01.17 21:12:00
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186. Give assaults their second equipment slot back! - in Feedback/Requests [original thread]
Evolution-7 wrote: Discuss. https://forums.dust514.com/default.aspx?g=posts&t=136497&find=unread No. Logi acually have only 3 equipements as Amarr and Calda. Assault should have good bonuses.
- by Mordecai Sanguine - at 2014.01.17 18:44:00
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187. [Suggestion] Assault Bonuses. - in Feedback/Requests [original thread]
Here's my idea for Assault Bonus. The "Assault" Bonus should be the Minmatarr bonus : 5% bonus on damagers per level. 12.5% for a Complex / 6.25 for an Enhanced / 3.75 for Basic. And then "specific" bonus for their light weapons. Amarr : ...
- by Mordecai Sanguine - at 2014.01.17 18:23:00
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188. New assault suit bonuses - in Feedback/Requests [original thread]
Jack Boost wrote: https://forums.dust514.com/default.aspx?g=posts&t=134173&find=unread Like the "scout" bonus has changed. Assault bonus WILL change. Logi...I dunno. Actually Assault Bonus are not balanced. The RoF bonus will break ...
- by Mordecai Sanguine - at 2014.01.17 18:15:00
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189. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
Please CCP be CAREFUL when you bring new weapons. They're not supposed to be too "awesome". We know you want us te be enjoyed by them and want us to use them. But making new OP weapons is not a solution. Yes lot of people will play with them but i...
- by Mordecai Sanguine - at 2014.01.17 17:44:00
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190. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Quil Evrything wrote: CCP Remnant wrote: Eric Del Carlo wrote: Zeylon Rho wrote: Is the ground speed number directly converted to current in-game speeds by moving a decimal? Or is it some other metric? I was wondering this too, is th...
- by Mordecai Sanguine - at 2014.01.17 17:17:00
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191. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Zeylon Rho wrote: Jack McReady wrote: Zeylon Rho wrote: Jack McReady wrote: Zeylon Rho wrote: As noted in Aero's thread in General , the three of the scout suits are getting the equivalent of multiple/complex mods for their suit bo...
- by Mordecai Sanguine - at 2014.01.17 16:55:00
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192. Amarr scout racial bonus parity problem - in Feedback/Requests [original thread]
Aero Yassavi wrote: The Caldari Scout racial bonus is 5% scan radius per level and 5% scan precision per level. At level 5, this is the equivalent of one free standard range amplifier and one free complex precision enhancer (actually a little m...
- by Mordecai Sanguine - at 2014.01.17 13:25:00
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193. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Sirpidey Adtur wrote: Let's start by looking at the skill bonuses. Sentenel: The base splash resistance is nice. But does it apply to all splash, or just explosives? (IE a railgun shot). As-is, most splash damage effects deal 70% damage to shi...
- by Mordecai Sanguine - at 2014.01.17 13:19:00
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194. [Request] Infantry heat sink module - in Feedback/Requests [original thread]
True Adamance wrote: KAGEHOSHI Horned Wolf wrote: A high slot module that reduces heat buildup on infantry weapons. Would be very useful for laser rifle, scrambler rifle, and HMG users. Basic: 10% heat buildup reduction Enhanced: 15% heat b...
- by Mordecai Sanguine - at 2014.01.16 22:23:00
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195. [Request] Rebuild the laser rifle post-1.7 - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: 1.7 is here, the AR and SCR got a range buff, and the rail rifle is now the king of ranged combat aside from the sniper rifle. The laser rifle has lost its already questionable niche. Problems with the laser rifl...
- by Mordecai Sanguine - at 2014.01.13 18:01:00
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196. [Request] "Assassin" light specialization: 3 sidearms + bonuses to sid... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Name: Assassin Frame: light Slots/stats: No light weapon slot
3 sidearm slots
Otherwise same as a basic light
Role bonus: 2% sidearm damage per level
Racial bonuses: Amarr: 5% reduction reduction...
- by Mordecai Sanguine - at 2014.01.13 17:33:00
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197. Turn aim assist off for CR to balance - in Feedback/Requests [original thread]
Maciej Szambelan wrote: Looks like a big percentage of people think that CR is too strong and I'm with them on that one. In close combat CR with aim assist is unstoppable, all you need to do is just keep pressing r1 and aim assist will do the r...
- by Mordecai Sanguine - at 2014.01.12 22:17:00
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198. [Request] Move racial role/suit bonuses to suits - in Feedback/Requests [original thread]
Zeylon Rho wrote: I think Dust might be better served by a suit/role/skill bonus somewhat more similar to EVE, and this is relevant to the current suit bonus discussion. This also ties in with making the basic suits useful, and I think KAGEHOS...
- by Mordecai Sanguine - at 2014.01.12 19:13:00
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199. Melee Weapon Suggestions - in Feedback/Requests [original thread]
Amarr : They are TEMPLARS ! Give them a Laser short sword. Long Range. http://img.photobucket.com/albums/v252/sabrina100/mecha/cars%20and%20weapons/Laser_Sword_by_AltNovae.jpg?t=1241843216 But yellow and shorter. Gallente : Throwable knives. ...
- by Mordecai Sanguine - at 2014.01.12 01:31:00
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200. Skillpoint impact has to be lessened. - in Feedback/Requests [original thread]
trollsroyce wrote: The impact of skillpoints to the gameplay has to be lessened IMHO. I'd propose a 1% increase per skill level to any stat a skill affects anywhere, be it on passive stats or equipment. That would be the maximum for me. I will...
- by Mordecai Sanguine - at 2014.01.11 12:04:00
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