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141. {REQUEST} - BOMBs for Dropships - in Feedback/Requests [original thread]
Bat Shard0 wrote: ALL Bombs have splash radius EMP bomb - shut down tanks for 15-20 seconds - duration depends to tier of the bomb. WEB bomb - slow the tank speed with 70-90% - depend on the tier of the bomb. SCRAM bomb - tank can't mo...
- by Mordecai Sanguine - at 2014.01.30 19:07:00
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142. [suggestion] Modified SP for kills. - in Feedback/Requests [original thread]
maka rax wrote: Why does a proto get +50 sp for killing a noob militia gear guy stuck on a wall? Why does a noob militia guy get +50 sp for killing a proto beast mode vet? Could we get a sliding scale? Make it more enticing to use skill and a...
- by Mordecai Sanguine - at 2014.01.29 13:19:00
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143. Heavy Sentinels Light Weapons - in Feedback/Requests [original thread]
QRT30 wrote: Blood Spades wrote: heavy basics and sentinels can only use heavy weapons and a sidearm. Sometimes I use light weapon as heavy but it's good idea to allow heavies use only heavy weapon +1 I fought against you yesterday an...
- by Mordecai Sanguine - at 2014.01.29 05:56:00
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144. Slight retweak to Commando racial skills - in Feedback/Requests [original thread]
Aero Yassavi wrote: While I still believe damage bonuses are not a good bonus for the Commanos ( thread here with alternate suggestion ), if they are they need to retweak how the bonus applies. Currently, the following commandos have the bonus ...
- by Mordecai Sanguine - at 2014.01.27 17:04:00
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145. Buff Shield Regen Rates - in Feedback/Requests [original thread]
Ghermard-ol Dizeriois wrote: Personally, I'd have this: GÇó Base Shield Extender = 33 HP GÇó Enhanced Shield Extender = 55 HP GÇó Complex Shield Extender = 88 HP Mordecai Sanguine wrote: Like that there will be 3 Type of Armor Tanking and t...
- by Mordecai Sanguine - at 2014.01.26 21:28:00
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146. [Request] Battle Voices => More Immersion. - in Feedback/Requests [original thread]
It definitely lacks of ambiance during the battle. Sorry to say that but the game is Cold. It need voices from the soldiers. Every FPS have this. No voice during battle exept a robot voice....... Dust 514 needs Voice. That would make a REAL diffr...
- by Mordecai Sanguine - at 2014.01.26 20:34:00
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147. Buff Shield Regen Rates - in Feedback/Requests [original thread]
God Hates Lags wrote: It's no secret that armor has by now long surpassed shields as the new FOTM and come to dominate tank. Rather than just nerf armor or buff shield arbitrarily, however, we should be trying to really differentiate these two ...
- by Mordecai Sanguine - at 2014.01.26 19:42:00
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148. "active" SP boosters useless Don't buy them - in Feedback/Requests [original thread]
Malicae Destroinen wrote: Here's the situation, CCP assigns 180k give or take weekly that you can get Bonus wise if you pay for the active booster, however you can easily get all 180k in 1-2 days. Leaving the rest of the week only giving you cr...
- by Mordecai Sanguine - at 2014.01.26 15:48:00
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149. [Feedback] Hardeners. - in Feedback/Requests [original thread]
After few battles against 5-6 tanks in ambush while i was an AV soldier i discovered why vehicules seems so invicible. THEY ARE invicible. Because of hardeners. Even Dropships are damn hard to destroy because of them. The problem is : They can h...
- by Mordecai Sanguine - at 2014.01.26 15:31:00
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150. rail rifle is defently in need of a nerf. - in Feedback/Requests [original thread]
John Demonsbane wrote: Here's how you fix them: CR, ScR : Pretty much fine, imo, they are more or less midrange, oppose each other in terms of the damage they do, and have drawbacks that keep them in check (ScR: overheat, needs at least some ...
- by Mordecai Sanguine - at 2014.01.25 23:03:00
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151. Drones - in Feedback/Requests [original thread]
Tonka Legacy wrote: Wouldn't it be cool to have a little drone as your equipment that did the hacking for you? Walk up to an installation, vehicle or objective, place it on the ground and it starts the hacking process, but a bit slower than you...
- by Mordecai Sanguine - at 2014.01.25 22:47:00
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152. [Suggestion] Reactive/Ferroscale armor plates CPU/PG is TOO DAMN HIGH - Lower it - in Feedback/Requests [original thread]
Cat Merc wrote: Reactive armor plates and Ferroscale armor plates have enough downsides without prohibitve CPU/PG requirements. Ferroscale plates at the complex level give the same HP as a basic plate. Reactive plates at the complex level give...
- by Mordecai Sanguine - at 2014.01.25 22:22:00
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153. [Request] fix the murder taxi problem - in Feedback/Requests [original thread]
Roadkill should be disabled. But the Gunner of LAV should be more protected. Some light protection around him. Right now being gunner means make less damage and be easy to shoot....... Damage are fine but the gunner is too easy to kill. It need ...
- by Mordecai Sanguine - at 2014.01.25 21:14:00
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154. [Request] Distinct Bullet Trails for Weapons Fire - in Feedback/Requests [original thread]
Absoliav wrote: With the release of the new rifles and a greater emphasize on longed ranged combat and the coming of new racial weapons I feel weapon types should receive distinct bullet trails. Currently, only the Laser weapons have their own...
- by Mordecai Sanguine - at 2014.01.25 21:11:00
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155. [Request] Grenade type: temporal grenade - in Feedback/Requests [original thread]
I-Shayz-I wrote: Amarr grenade yes. Slow motion grenade? No. Maybe a teleporting grenade (think borderlands) to keep with the whole "long range" style of the amarr weapons? Or it could be a non-lethal grenade that simply releases a large blast...
- by Mordecai Sanguine - at 2014.01.25 17:48:00
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156. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
Zeylon Rho wrote: This is with new numbers and bonuses: A) 2 x Complex Reactive 66 hp, 1% speed penalty, 2 hp/s repair @ 36 CPU 16 PG = 132 hp, 2% speed penalty, 4 hp/s @ 72 CPU 32 PG B) 1 Enhanced Plate 117 hp, 3% speed penalty @ 20 CPU ...
- by Mordecai Sanguine - at 2014.01.25 11:56:00
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157. [Request] War Mode. - in Feedback/Requests [original thread]
Live the Best wars between Empires/Rep/Fed and State !!!!! Time to get everyone to the same. Suit the Regular uniform. Get the Regular Weapon. The "War Mode" would be a mode with Fixed Fits. It's played like the others mode but with FIXED fits A...
- by Mordecai Sanguine - at 2014.01.24 20:27:00
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158. Ammo Tool - in Feedback/Requests [original thread]
Maybe a "Support Tool" that Low REPAIR Armor but also give Ammo. (The 1.8 repair and a 2.5%/5%/7.5% ammo per sec.) And a "Defensive Tool" that creates temporal Shield/Armor For Players. When you're using it it increase the Max Armor/Shield ...
- by Mordecai Sanguine - at 2014.01.24 16:48:00
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159. Idea: Fixing the AR (Blaster Rifle) - in Feedback/Requests [original thread]
Lavirac JR wrote: The AR, long the god of Dust, formally the easy mode of all infantry weapons, has been brought low. First I had feelings of crapulence over this and wallowed with joy in the AR's suffering. But the AR honestly has been emascul...
- by Mordecai Sanguine - at 2014.01.24 16:16:00
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160. rail rifle is defently in need of a nerf. - in Feedback/Requests [original thread]
Korvin Lomont wrote: Ulysses Knapse wrote: I used to think the Rail Rifle needed a nerf, too. Then I found the Assault Combat Rifle. Ah the ACR yeah a good weapon but not nearly as OP as the RR or ARR. The crazy ROF is somehow balanced...
- by Mordecai Sanguine - at 2014.01.24 14:14:00
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