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1. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players we have been discussing this topic on and off for quite a while, especially concerning shield tanking, and the inherent need to always use a low slot to have "any" armor reps, which is bad for shield tanking, an...
- by Mordecai Sanguine - at 2014.10.23 08:43:00
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2. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
CCP Rattati wrote: Mordecai Sanguine wrote: Combat rifle buffed ? These are WAY more instakilling than SCR but..anyway. and increased dispersion "Spread" to be honest i never felt the spread on any guns of Dust 514. So basically it'...
- by Mordecai Sanguine - at 2014.09.05 13:49:00
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3. Sticky:[Update] Hotfix Delta - Minmatar eHP - in Feedback/Requests [original thread]
Atiim wrote: THUNDERGROOVE wrote: The only reason why I think their HP values are completely fine as is, is just how easily you can dual tank with them. A couple hours ago I saw an advanced assault running 350 shields and 450 armor and it st...
- by Mordecai Sanguine - at 2014.09.05 13:37:00
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4. Sticky:[Update] Hotfix Delta - Minmatar eHP - in Feedback/Requests [original thread]
CCP Rattati wrote: Mercenaries We are basically just increasing eHP of these Minmatar dropsuits, to keep consistency between Amarr and Caldari/Gallente vs Minmatar and Caldari/Gallente. Excuse the format. Proposal ShieldArmorTotalprop Shield...
- by Mordecai Sanguine - at 2014.09.05 13:35:00
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5. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
Combat rifle buffed ? These are WAY more instakilling than SCR but..anyway.
- by Mordecai Sanguine - at 2014.09.04 05:06:00
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6. Projectile weapons needs a new Damage profile !!!! - in Feedback/Requests [original thread]
Malleus Malificorum wrote: Mordecai Sanguine wrote: Every types of weapons in this game have damage profile balanced : Shield (Prof V) / Armor (Prof V) Plasma : +10% (25%) / -10% Laser : +20% (35%) / -20% Explosives : -20% / +20% (35%) Rai...
- by Mordecai Sanguine - at 2014.07.09 10:23:00
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7. Projectile weapons needs a new Damage profile !!!! - in Feedback/Requests [original thread]
Every types of weapons in this game have damage profile balanced : Shield (Prof V) / Armor (Prof V) Plasma : +10% (25%) / -10% Laser : +20% (35%) / -20% Explosives : -20% / +20% (35%) Rails : -10% / +10% (25%) And now for the biggest WTF ? of t...
- by Mordecai Sanguine - at 2014.07.09 00:39:00
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8. [SUGGESTION] Remove the ability for heavy frames to drive vehicles - in Feedback/Requests [original thread]
General12912 wrote: The title says it all. This includes all suits that are in the heavy frame catergory. That means Sentinels, Commandos and the basic Heavy Frame. There are some issues with these kinds of suits being able to drive vehicles. h...
- by Mordecai Sanguine - at 2014.06.26 15:30:00
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9. [ZOOM!!!] MOAR Zoom in Hotfix Charlie - in Feedback/Requests [original thread]
TheEnd762 wrote: Don't listen to the butthurt whiners who are too lazy to pick up their free sniper fit and shoot back. They say snipers are useless, but also that the risk vs reward isn't balanced. If snipers really were useless, there would b...
- by Mordecai Sanguine - at 2014.06.20 07:54:00
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10. Armor speed penalty based on suit "weight" (Reasonable co... - in Feedback/Requests [original thread]
Beren Hurin wrote: I suggested this a bit ago here and did some math. The trouble would be it would require some reworking of how the game calculates continuous speed. But basically it would mean that armor assaults, commandos, and sentinals ...
- by Mordecai Sanguine - at 2014.06.19 19:00:00
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11. [ZOOM!!!] MOAR Zoom in Hotfix Charlie - in Feedback/Requests [original thread]
shaman oga wrote: For the love of my eyes, please give to the sniper rifle more zoom, i'm not even a sniper but the only sniper rifle i dare to use is Thale, mainly because its zoom (also because it's the best SR). Tactic sniper rifle zoom is ...
- by Mordecai Sanguine - at 2014.06.19 18:29:00
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12. Armor speed penalty based on suit "weight" (Reasonable co... - in Feedback/Requests [original thread]
emtbraincase wrote: As the title says. Not sure if this is hotfixable (would think it is), but this would solve a lot of people's complaints with scouts. This is also mentioned several other places, but wanna make sure it at least gets voiced a...
- by Mordecai Sanguine - at 2014.06.19 18:27:00
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13. Bravo shield fixes. - in Feedback/Requests [original thread]
Jacques Cayton II wrote: Didn't notice a single difference in my shields at all. That's my feedback. *slowly claps* Because you're using complex extended. They shouldn't be buffed, by ehp factor. Their pg/cpu should be reduced it's a fact. ...
- by Mordecai Sanguine - at 2014.06.18 19:44:00
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14. make planing remote explosive faster like on battlefield - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: iKILLu osborne wrote: True Adamance wrote: Kratek Heshan wrote: agree with this guys its hard to plan remote explosive on this game and it don't stick well when it move on bf3 and bf4 the c4 plans fast and st...
- by Mordecai Sanguine - at 2014.06.16 15:48:00
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15. @CCP Rattati RE:Minmatar Tanking - in Feedback/Requests [original thread]
Phoenix 85 wrote: I know alot of things are being looked at currently, but any change you could bring up or look into minmatar tanking. I feel like the min suits should have a lower recharge delay than caldari, just makes sense if minmatar is s...
- by Mordecai Sanguine - at 2014.06.15 17:30:00
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16. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
CCP Rattati wrote: Changes - PG for Scrambler Rifle only reduced at STD level, due to Amarr slot increase and overall balance Can we know what are the "Amarr slot increase and overall balance" please ?
- by Mordecai Sanguine - at 2014.06.14 22:14:00
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17. Armor Ideologies: Reward and Punishment - in Feedback/Requests [original thread]
bogeyman m wrote: Meee One wrote: Mordecai Sanguine wrote: Personnally i'd like to see some "native" bonus on suits. (it's not "per level" but included in every suits (STD /adv / pro)) These bonus are "small" but they would reward people ...
- by Mordecai Sanguine - at 2014.06.14 22:10:00
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18. Armor Ideologies: Reward and Punishment - in Feedback/Requests [original thread]
Personnally i'd like to see some "native" bonus on suits. (it's not "per level" but included in every suits (STD /adv / pro)) These bonus are "small" but they would reward people playing the "playstyle" of their suits without creating too much imb...
- by Mordecai Sanguine - at 2014.06.13 20:16:00
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19. Armor Ideologies: Reward and Punishment - in Feedback/Requests [original thread]
Boot Booter wrote: I've been thinking about this too. Why not provide a bonus to all suits of a race. Gallente - 2% armor rep % reactive efficiency per level Amarr - 2% armor plate & ferroscale efficiency per level Caldari - 2% shield exte...
- by Mordecai Sanguine - at 2014.06.13 20:09:00
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20. Differentiating the Assault and Commando specializations - in Feedback/Requests [original thread]
CCP Rattati wrote: KAGEHOSHI Horned Wolf wrote: CCP Rattati wrote: Commando will not be removed, nor Assault given two weapons in DUST 514 Would you consider the bonus changes proposed? Both I (an assault and logi), and Aero (the king o...
- by Mordecai Sanguine - at 2014.06.06 12:41:00
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