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101. Dual Repair Tool - in Feedback/Requests [original thread]
BLACKEST GUY wrote: Now before you start yelling "Why would you ever equip two rep tools?", let me explain. With the new Logistics bonuses most likely coming in 1.8, the Min Logi sort of gets jibbed with the bonus to its equipment: the Repair ...
- by Mordecai Sanguine - at 2014.02.21 12:42:00
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102. [request] Scope glint for snipers or something similar. - in Feedback/Requests [original thread]
Awry Barux wrote: It's already easy enough to find them, I don't know what your issue is. You get directional hit indicators, and if they kill you, you get the range of the kill. This generally leaves only 1 good spot for them to be in, maybe 2...
- by Mordecai Sanguine - at 2014.02.21 00:06:00
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103. NEW EQUIPMENT IDEA - in Feedback/Requests [original thread]
Denesian Morenti wrote: Hello everyone, I have an idea for a possible new equipment, deployable turrets. I think this could be a new and interesting way to mixup the battlefield. My idea is that these would work like a drop link, warping in a t...
- by Mordecai Sanguine - at 2014.02.20 23:28:00
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104. respec button - in Feedback/Requests [original thread]
akira 1999 wrote: because respecs would be abused for the fit of the month pandemic that plagues the game. there will be at least 1 maybe 2 more partial respecs, one when the rest of the racial suits are made available ( probably only for drop...
- by Mordecai Sanguine - at 2014.02.18 20:23:00
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105. [IDEA] Tactical devices & HUD upgrades - in Feedback/Requests [original thread]
Sole Fenychs wrote: Yeah, wonderful. Let's make encounters even more random. You already have four different tanking profiles, with five different damage profiles on your weapons. Not to mention three weight classes of suits. You have to proces...
- by Mordecai Sanguine - at 2014.02.17 07:51:00
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106. [IDEA] Tactical devices & HUD upgrades - in Feedback/Requests [original thread]
Not bad..Not bad. But why the HUD upgrades are a counter to the same racial technology ??? I mean why Amarr would create the only thing that can disable their own weapons ??? Why Occultar filter (Amarr) is against flasher (Amarr)? You should sw...
- by Mordecai Sanguine - at 2014.02.16 20:25:00
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107. Make NKs deal 100% damage to vehicles - in Feedback/Requests [original thread]
That's....pretty useless. Fully loaded knife hit is 250 damage. (appro) It takes time and make the holder unable to run making it HARD to follow the tanks. and the third camera make the tank able to see it. You think a 250 damage (if lucky) on a ...
- by Mordecai Sanguine - at 2014.02.16 20:17:00
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108. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Myron Kundera wrote: Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. I think 5% ROF increase to hybrid - blaster light/...
- by Mordecai Sanguine - at 2014.02.13 17:15:00
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109. Balanced Fittings Means Boring Battles - in Feedback/Requests [original thread]
Vengeful Dead wrote: As with all combat related games Dust has a lot of players who call for balancing and nerfing any equipment, weapon, dropsuit, or vehicle that they think beats them too quick. Is that really what everyone wants though? Maki...
- by Mordecai Sanguine - at 2014.02.12 05:54:00
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110. Medium suits, Assaults bonuses in 1.8 and the racial weapon ties. - in Feedback/Requests [original thread]
Problem is that Racial Bonus in assaults are maded to "counter" the drawbacks of weapons and to avoid balance problem NEVER increase an advantage of a weapon. Amarr problem : Heat up. Minmatarr Problem : Mag are sometimes too low because their w...
- by Mordecai Sanguine - at 2014.02.10 19:31:00
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111. Could we get Patch notes before March ? - in Feedback/Requests [original thread]
I mean come on it's important..... No MAJ since 3 months. And this is DEFINITELY the worst moment in Dust : HAV stomp. Rifles are OP making everybody playing with them. TTK so low that it's just COD in space...... Hit detection based on Luck........
- by Mordecai Sanguine - at 2014.02.10 17:02:00
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112. should we remove handheld scanners? - in Feedback/Requests [original thread]
TEXA5 HiTM4N wrote: i believe all equipment should be used strategically not spammed to the point of being a crutch. all equipment has a certain number of uses, except the rep tool. if the scanners had been something you could place on the grou...
- by Mordecai Sanguine - at 2014.02.09 19:46:00
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113. Blaster cannons are over powered - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: a rail tanker who loses to a blaster sucks. stop sucking and htfu. If the blaster comes near to the Rail (by surprise or just by speed behind something) the Rail has no chance to win.
- by Mordecai Sanguine - at 2014.02.09 18:41:00
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114. Blaster cannons are over powered - in Feedback/Requests [original thread]
Text Grant wrote: Turrets are supposed to be Rail gun kills tanks Blaster cannon kills infantry Missile launcher middle ground But a blaster can run circles around a rail gun and kill him in close combat. Now I say that since blaster cannons c...
- by Mordecai Sanguine - at 2014.02.09 18:40:00
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115. [Suggestion] Make Assault suits the regenerative demons - in Feedback/Requests [original thread]
No. I could give reasons. But would be too long. Having a great Regen is more a defensive role than something else.
- by Mordecai Sanguine - at 2014.02.09 18:29:00
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116. New Stat - in Feedback/Requests [original thread]
kiarbanor wrote: A lot of people truly care about their KDR; that's one of the reasons we have proto stomping and HAV spam. What if we make another stat the main objective? What if at the end of each match, you see an emphasis on ISK cost? Th...
- by Mordecai Sanguine - at 2014.02.09 16:44:00
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117. remove equipment slots from all but scouts and logis - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: then balance acordingly if you really want logis to support players instead of killing then this is the only way. how can any assault expect logis to give up tank and damage while they cling onto their equipment slots suppl...
- by Mordecai Sanguine - at 2014.02.09 13:38:00
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118. Feedback:Logis without light weapons - in Feedback/Requests [original thread]
Meee One wrote: As most have read,players are always QQing about logis out killing them. Stripping logis of their light weapons would only make them disarmed civs in an active battle field. Unless....now read this with an open mind. In exchange...
- by Mordecai Sanguine - at 2014.02.09 13:36:00
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119. Let's ACTUALLY Fix the Plasma Cannon - in Feedback/Requests [original thread]
zibathy numbertwo wrote: Good. It legitimately boggles my mind why an *AV* weapon with such *short range* does such worthless damage to vehicles. This is why Dust turned into World of Tanks. Driving straight up to AV with no infantry support sh...
- by Mordecai Sanguine - at 2014.02.09 10:27:00
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120. Let's ACTUALLY Fix the Plasma Cannon - in Feedback/Requests [original thread]
zibathy numbertwo wrote: Edited to your values, I agree with you. Thx and +1 to your thread !
- by Mordecai Sanguine - at 2014.02.09 00:25:00
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