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261. A simple fix to the Logistic suits bonus - in Feedback/Requests [original thread]
Vyzion Eyri wrote: I never forgive myself for choosing HP over better equipment, but I do it anyway because I feel I die too damn fast every game. Not to mention equipment forces me to have no flexibility in weapon choices as the AR is the only...
- by Mordecai Sanguine - at 2013.11.27 06:52:00
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262. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
Rynoceros wrote: OK, last time I post this suggestion: Divide Logis into 2 roles. Logis keep Light Weapon, gain Sidearm Lose 1 equipment slot Create Medic role Exchange Light Weapon for Sidearm Lose grenades Keep 3 equipment slots Tactical r...
- by Mordecai Sanguine - at 2013.11.26 21:36:00
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263. My take on how to balance Logistics and Assaults - in Feedback/Requests [original thread]
alias lycan wrote: why don't we just start with the simple idea of invalidating logi fittings for not using equipment slots and see where that goes that's what the extra cpu and pg is for anyway Still useless. MurderLogi will fit 3 compact n...
- by Mordecai Sanguine - at 2013.11.26 21:30:00
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264. My take on how to balance Logistics and Assaults - in Feedback/Requests [original thread]
Cat Merc wrote: Mordecai Sanguine wrote: Cat Merc wrote: So after talking with people on general discussions, this is how I think logis should be: Logistics: Replace light slot with sidearm
Remove grenades
Give it same base eHP a...
- by Mordecai Sanguine - at 2013.11.26 20:25:00
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265. My take on how to balance Logistics and Assaults - in Feedback/Requests [original thread]
Cat Merc wrote: So after talking with people on general discussions, this is how I think logis should be: Logistics: Replace light slot with sidearm
Remove grenades
Give it same base eHP as Assault (They have more slots so HP is actual...
- by Mordecai Sanguine - at 2013.11.26 19:57:00
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266. [Feedback] Logistics has too many slots and no tradeoffs compared to basic mediu... - in Feedback/Requests [original thread]
Spectral Clone wrote: Logistics dropsuit gain 2 high/low slots (different combination for different races) AND 2-3 equipment slots AND increased CPU/PG compared to the basic frame (prototype). The only tradeoff is that the logistics suit loses ...
- by Mordecai Sanguine - at 2013.11.26 19:54:00
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267. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
Quote: Logi's are out killing assaults because these players are the oldest players with that much SP to make the suit combat effective with LVL5 PROFICIENCIES to WEAPONS.......WORKING AS INTENDED HTFU Get like us an get you a logi suit and cro...
- by Mordecai Sanguine - at 2013.11.26 17:13:00
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268. Resistance Plates for Dropsuits - in Feedback/Requests [original thread]
Aisha Ctarl wrote: I feel that resistance plates would finally be the module that brings armor tanking on par with shield tanking. EM Resistant - Would be resistant against shield focused weapons (Amarr weapons and Gallente weapons) Therm...
- by Mordecai Sanguine - at 2013.11.25 20:27:00
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269. Grenades - in Feedback/Requests [original thread]
Luna Angelo wrote: Why not make Locus Grenades deal less damage (not too much less, but enough to be able to tell) and take off the armor damage bonus and the shield weakness. Then add in a new grenade called Thermal Grenades that deal massive ...
- by Mordecai Sanguine - at 2013.11.25 16:59:00
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270. [Suggestion] Infinite Ammunition For Amarr Weapons - in Feedback/Requests [original thread]
Actually ScR and Nearly have infinite Ammo. I get 30 kills before running out of ammo with my ScR So the idea of Batteries is really cool. (And they should takes a lot of nanites when resupply)
- by Mordecai Sanguine - at 2013.11.24 21:07:00
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271. [request] flashbang grenades - in Feedback/Requests [original thread]
DR FEB wrote: hi guys, I was just pondering about the fact that how flashbang grenades can change the game. Imagine you are a scout and you see a logi repping another dude, you then throw your flash out, approach, then boom boom empty your ...
- by Mordecai Sanguine - at 2013.11.24 19:14:00
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272. Logistics Rebalance - in Feedback/Requests [original thread]
Shadow Archeus wrote: I'm in favor of doing something to the logi that will end them being used as beefed up assaults....... Here's what I think Give them only a sidearm but give them two sidearm slots...in theory you could use a scrambler pis...
- by Mordecai Sanguine - at 2013.11.24 12:58:00
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273. Logistics Rebalance - in Feedback/Requests [original thread]
Alena Ventrallis wrote: A decent proposal. However, I think a better idea would be: 1. remove 10% damage buff from weapons 2. change shield recharge skill from assaults to 2% damage per level 3. require logis to fill all equipment slots in add...
- by Mordecai Sanguine - at 2013.11.24 12:53:00
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274. [Request] Unique Element - Nanite Supply - in Feedback/Requests [original thread]
Vyzion Eyri wrote: We all know ammunition for weapons is resupplied by nanites... but what if instead of ammunition stores all dropsuits had nanite stores? Imagine a bar to the bottom left of where your ammunition is usually displayed, labelle...
- by Mordecai Sanguine - at 2013.11.24 12:44:00
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275. [Weapon Suggestion] Amarr Beam Lance - in Feedback/Requests [original thread]
Ulysses Knapse wrote: The Beam Lance is a high-power, shoulder-fired laser developed by Viziam. Inspired by early prototype designs of the well-known Laser Rifle, the Beam Lance trades versatility for power. Not only is it highly effective agai...
- by Mordecai Sanguine - at 2013.11.23 18:25:00
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276. heavy armors/light weapons??? gimme a break - in Feedback/Requests [original thread]
Don Azteka wrote: hello people there is something really annoying a lot of players since a long time and now that you have made some changes on heavy armors it's getting worse!!! heavy armors are allowed using light weapons when light and mediu...
- by Mordecai Sanguine - at 2013.11.23 11:59:00
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277. Rail Rifle is sexaaayy - in Feedback/Requests [original thread]
Keri Starlight wrote: Mordecai Sanguine wrote: Aeon Amadi wrote: Magpie Raven wrote: Combat rifle is meh. But still looks nice Considering the Combat Rifle's low damage but high rate of fire it kind of reminds me of an M16 when comp...
- by Mordecai Sanguine - at 2013.11.23 05:53:00
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278. [Feedback] ASCR vs AR in CQC/vs Armor - in Feedback/Requests [original thread]
Aeon Amadi wrote: This isn't to say it's over-powered, no. There's a lot of issues with TTK and DPS values (assault variants of all the rifles are too similar in the DPS department IMO) but this is just a personal standpoint from someone who's ...
- by Mordecai Sanguine - at 2013.11.22 19:49:00
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279. Rail Rifle is sexaaayy - in Feedback/Requests [original thread]
Aeon Amadi wrote: Magpie Raven wrote: Combat rifle is meh. But still looks nice Considering the Combat Rifle's low damage but high rate of fire it kind of reminds me of an M16 when compared with the AR being more of an AK-47 Right now...
- by Mordecai Sanguine - at 2013.11.22 18:23:00
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280. New weapon class for logies only - in Feedback/Requests [original thread]
Komodo Jones wrote: There's alot of talk of nerfing logistics, but all that will do is make our precious healz and ammo dwindle. The best idea I've heard is make logies sidearm only which I don't really like because it adds more restrictions t...
- by Mordecai Sanguine - at 2013.11.22 17:53:00
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