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61. Remove the repair tool exp cap - in Feedback/Requests [original thread]
Soldiersaint wrote: Why is it that every time we start healing people our exp gets cut off. we should not have to go look for someone to kill so we can continue to gain exp from healing. And to make things worse you made a dedicated healing sui...
- by Mordecai Sanguine - at 2014.04.04 21:23:00
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62. Amarr and Gallente basic Commando should swap slot layouts - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: CCP has shown a tendancy in Dust, to make Amarr overall brick tankers (not just armor), ie: dual brick tankers with more base HP of shields and armor. This is inconsistent with their Eve background, where they avoid shiel...
- by Mordecai Sanguine - at 2014.04.04 21:13:00
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63. Amarr and Gallente basic Commando should swap slot layouts - in Feedback/Requests [original thread]
Good ideas, and totally agree. Since Gallente battle style and Amarr battle style Swapped. (Regen tanking and Brick Armor tanking) The lsots layouts between Amarr and Gallente needs to change. (Just swap) Gallente ar suppsed to hurt, so need the...
- by Mordecai Sanguine - at 2014.04.04 20:52:00
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64. Equipment costs for Logistics - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Mordecai Sanguine wrote: bogeyman m wrote: It seems disproportionately expensive for Logistics players to run true support fittings these days. By comparison, similarly tiered Assaults, Heavies and Scouts all ...
- by Mordecai Sanguine - at 2014.04.02 12:09:00
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65. Equipment costs for Logistics - in Feedback/Requests [original thread]
bogeyman m wrote: It seems disproportionately expensive for Logistics players to run true support fittings these days. By comparison, similarly tiered Assaults, Heavies and Scouts all cost less to configure. CCP, please do us LogiBros a solid...
- by Mordecai Sanguine - at 2014.04.01 19:35:00
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66. Feedback: Updated Commando Stats and Bonuses (Ultimate Suppression Fighter) - in Feedback/Requests [original thread]
Aero Yassavi wrote: The game descriptions states (and thus, someone at CCP states) that "the Commando is the ultimate suppression fighter." However, aside from the two light weapons and reload bonus, nothing about the commando encourages suppre...
- by Mordecai Sanguine - at 2014.04.01 18:04:00
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67. Infantry Armor: Nerf Plates/Buff Reps - in Feedback/Requests [original thread]
Odigos Ellinas wrote: Mordecai Sanguine wrote: General12912 wrote: Mordecai Sanguine wrote: Mobius Wyvern wrote: I'll make this really simple. Cut armor plate HP by 1/4, and double repair amounts for armor repairers. This would he...
- by Mordecai Sanguine - at 2014.03.31 16:00:00
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68. Infantry Armor: Nerf Plates/Buff Reps - in Feedback/Requests [original thread]
Cat Merc wrote: Mordecai Sanguine wrote: Cyzad4 wrote: I'm not disagreeing that rep rates are terrible and reactive plates are just this side of useless but wouldn't this end up dropping ttk again?... not really now that I think about it,...
- by Mordecai Sanguine - at 2014.03.31 06:44:00
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69. Infantry Armor: Nerf Plates/Buff Reps - in Feedback/Requests [original thread]
General12912 wrote: Mordecai Sanguine wrote: Mobius Wyvern wrote: I'll make this really simple. Cut armor plate HP by 1/4, and double repair amounts for armor repairers. This would help combat the rash of brick-tanking and make repair m...
- by Mordecai Sanguine - at 2014.03.31 06:42:00
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70. Infantry Armor: Nerf Plates/Buff Reps - in Feedback/Requests [original thread]
Cyzad4 wrote: I'm not disagreeing that rep rates are terrible and reactive plates are just this side of useless but wouldn't this end up dropping ttk again?... not really now that I think about it, just encourage real tactical play and make act...
- by Mordecai Sanguine - at 2014.03.30 16:47:00
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71. DO NOT TOUCH SCOUTS - in Feedback/Requests [original thread]
DEZKA DIABLO wrote: Build around them: 1.Make deployable decloaking devices like nano hives that work on a time limit, that can't be spammed, say only a few on the field at a time that increase in range per level 2. Maybe make a scanner that ...
- by Mordecai Sanguine - at 2014.03.30 11:55:00
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72. Infantry Armor: Nerf Plates/Buff Reps - in Feedback/Requests [original thread]
Mobius Wyvern wrote: I'll make this really simple. Cut armor plate HP by 1/4, and double repair amounts for armor repairers. This would help combat the rash of brick-tanking and make repair modules a far more viable option. I should also poi...
- by Mordecai Sanguine - at 2014.03.30 11:52:00
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73. 1.8 unplayable for minmatar assault - in Feedback/Requests [original thread]
VikingKong iBUN wrote: I use Minmatar assault with combat rifle. Nerfing the combat rifle and proficiency and damage mods has made it so that I have to empty a whole clip into someone to get through their 300 shields (its funny when it's a gal...
- by Mordecai Sanguine - at 2014.03.29 14:11:00
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74. Buff Armor Repair Modules - in Feedback/Requests [original thread]
DUST Fiend wrote: Armor repair mods have been entirely underwhelming for far too long. Considering how good remote repairers and triage hives are, there is little incentive to run more than one rep for when the logi is shooting things. Even if ...
- by Mordecai Sanguine - at 2014.03.28 17:19:00
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75. Scout potential Ehp needs to be toned down. - in Feedback/Requests [original thread]
Actually Scouts can be over 700ehp, have a cloak, and a proto weapon. This is WHAT THE ****. Proto CR + Cloak + Gallente Scout with armor stack. => Enjoy your super fast assault slaying everything and cloaked almost everytime. You shoot him, h...
- by Mordecai Sanguine - at 2014.03.28 16:39:00
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76. [Feedback] Improving some visual effects. - in Feedback/Requests [original thread]
Weapons : - Fully Charged Shot from Scrambler rifles needs to be way bigger, like before. (Huge laser beam) Should not be really hard to change this. - Laser Rifle shots should be SO totally White, SO totally Yellow, not a mix like now. - Add mo...
- by Mordecai Sanguine - at 2014.03.28 14:27:00
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77. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: Good job CCP, you made all these kids cry. It probably means nothing to you but I appreciate the dropsuit respec and the unfathomable tears of rage. They're unfathomable because I have no clue why people ar...
- by Mordecai Sanguine - at 2014.03.12 22:22:00
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78. CCP - AMARR SCOUT BONUS IS BAD / Petition - in Feedback/Requests [original thread]
Signed. (Edit please.) Oh and....why every scout class have bonus that is a complex module and an Enhanced ? While us have less than a militia ?
- by Mordecai Sanguine - at 2014.03.12 22:14:00
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79. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
We've reached over 1000 post for a Full Respec. WE DESERVED IT. Anyway no respec, will makes lot of player give up this game, since losing 6 months of playing everytime you release new things start being REALLY annoying. We finally have the Ful...
- by Mordecai Sanguine - at 2014.03.12 22:09:00
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80. [Feedback] Racial rifle balance by firing type & range vs DPS - in Feedback/Requests [original thread]
You forget WAY too much factors. ONE : PG/CPU use. Why a weapons should takes 92 CPU and 20 PG when one is taking only 8 PG and 60 CPU ? Second : Recoil, overheat, Damage Profile. (CR is the most Op because of this) When one is making -5% to sh...
- by Mordecai Sanguine - at 2014.03.11 21:01:00
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