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421. [Feedback/Suggestions] Squad Leader Orders - in Feedback/Requests [original thread]
Yeah, I was judging the squad leader bonuses from a broad timeline and finalizing my thoughts from last nights play session. So my thoughts are current. I hadn't actually seen a big difference lately. What I have noticed is that my score is drast...
- by Moonracer2000 - at 2012.10.14 20:15:00
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422. [Feedback/Suggestions] Squad Leader Orders - in Feedback/Requests [original thread]
I've gotten to play a few matches as squad leader and test out the order wheel, so here are my thoughts: Please Streamline: I don't see a practical use for attack, defend and capture commands. If anything, it is frustrating that if I set an obj...
- by Moonracer2000 - at 2012.10.14 14:40:00
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423. do not start me in a match that is on going please wtf - in General Discussions [original thread]
This is especially painful with the new isk payment system. I just joined a team that couldn't hold a flag (I wasn't able to help much either) and got 16k isk for the whole mess. Made me not want to play. It's just as bad joining a team that is s...
- by Moonracer2000 - at 2012.10.11 00:31:00
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424. >>> Ye Olde SP System <<< - in General Discussions [original thread]
I'm somewhere in the middle here. I played eve for a year and liked the passive skilling but when it got to the point where it took 6 months to get one skill point it was a bit boring. It didn't really matter what I was doing as long as I was pa...
- by Moonracer2000 - at 2012.10.07 17:58:00
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425. militia weapon availability questions (swarms and HMGs) - in General Discussions [original thread]
I noticed when I started playing in last build that there was (and still is) no militia variant of the HMG. This seemed like a standard weapon for the heavy class since it seems like the go to anti-infantry weapon for that class. Is there a reason...
- by Moonracer2000 - at 2012.10.07 17:44:00
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426. Official Codex feedback thread - in Feedback/Requests [original thread]
A huge improvement from the previous build. Positive: -I get far less stutter during matches. -Enjoy being able to choose ambush or skirmish -New maps are great Negative: -I get damage indicators every time an ally bumps into me, which is c...
- by Moonracer2000 - at 2012.10.07 16:48:00
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427. [suggestion] Hack assist to people defending hackers - in Feedback/Requests [original thread]
This is a simple suggestion. Anyone within close range of a target that is being hacked by an ally gets a hack assist bonus. No one bothers to cover their team mates when an objective is being hacked because they would rather get points. This is ...
- by Moonracer2000 - at 2012.10.07 15:56:00
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428. Explain what EXACTLY is wrong with the "Gunplay" that makes Dust so te... - in General Discussions [original thread]
Map navigation is still buggy. Taking damage/ getting stuck from "floating" off of small falls. Not having a clear idea of what hills you can and can't climb. Ladders are great but it can be troublesome to activate climb mode sometimes. I think pl...
- by Moonracer2000 - at 2012.10.06 18:15:00
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429. [Feedback] Vertical Play Experience (ladders) - in Feedback/Requests [original thread]
the ladders are great, though getting onto them can be troublesome. I've definitely had moments of looking around the ladder till the activator pops up so I can start climbing. not so good in a firefight.
- by Moonracer2000 - at 2012.10.06 16:22:00
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430. NO win NO fee - in General Discussions [original thread]
I think people are missing an important part of this. Probably because it isn't part of the game yet. We are mercenaries hired out by large groups to take control of land and hold it. It is the loss and gain of these large groups that matters,...
- by Moonracer2000 - at 2012.09.29 14:55:00
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431. I have an idea to help fix the "noob vs vet" problem - in General Discussions [original thread]
kill assist points would be nice. Any sort of tracking and scoring by kit value is unlikely. This is because once the player market goes live the value of items will fluctuate.
- by Moonracer2000 - at 2012.09.22 16:52:00
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432. Is this an accurate view of the beta? - in General Discussions [original thread]
I've been reading a lot on the forum and trying to put everything together into as concise a blurb as possible. I think this might be helpful for those wondering where the game is going and to show possible concerns some testers are expressing. Pe...
- by Moonracer2000 - at 2012.09.21 18:31:00
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433. Why I stopped playing - in General Discussions [original thread]
There are a lot of core problems with the game that players have brought up and CCP have acknowledged (and said they are working on). At this point I feel I can't really test anything else until those things are fixed, so I'm waiting for the nex...
- by Moonracer2000 - at 2012.09.21 16:54:00
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434. Ideas for new game modes - in Feedback/Requests [original thread]
A " capture and hold " type match would be nice. The map has 4 main objectives. The attacking team needs to hack all objectives and hold them all simultaneously for a certain amount of time. The number of objectives and time to hold would obviousl...
- by Moonracer2000 - at 2012.09.21 01:34:00
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435. Day 2: Some feedback and suggestions - in Feedback/Requests [original thread]
First impressions are helpful (and welcome to the beta!). Yeah the current system is hard on new players. As stated, this is mostly due to it being beta and as I've read this part is mostly about testing the core functions so once actual matchma...
- by Moonracer2000 - at 2012.09.20 21:31:00
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436. levels? - in Feedback/Requests [original thread]
I sort of like this and had a similar thought. It would not be a bad idea to give players something like a military rank as they procure more SP (lets not call them "levels" please). This could be used as part of determining match balancing. I do...
- by Moonracer2000 - at 2012.09.20 19:34:00
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437. EVE question - in General Discussions [original thread]
This is actually a pretty good question. It also got me thinking, what happens if you direct an orbital bombardment directly bellow an MCC? Since it is coming from space would it hit the MCC?
- by Moonracer2000 - at 2012.09.20 18:47:00
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438. REQUEST: weapon hit fatigue - in Feedback/Requests [original thread]
Straffing feels fine as is. I'd wait till hit detection actually works before changing anything like that personally. Still I can see both sides: If you hit someone and do enough damage that should slow them down. It makes sense, even with powe...
- by Moonracer2000 - at 2012.09.19 17:45:00
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439. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
I think the complexity of Dust is a good thing and I welcome more. I play BF3 and can say many of us welcome such complexity. There are a lot of tactically oriented FPSers out there who will eat this game up (if combat is polished more). I thin...
- by Moonracer2000 - at 2012.09.19 00:54:00
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440. sound looping in scoreboard after battle - in Technical Support/Bugs [original thread]
I'm guessing this has been reported but I didn't find it in a search: After a battle ends, whatever sounds were playing at that point tend to loop forever in the scoreboard until you go back to your apartment. This is more noticeable when I'm nea...
- by Moonracer2000 - at 2012.09.18 01:15:00
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