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121. What single piece of new content would easily pull in 1000s of new players? - in General Discussions [original thread]
I agree with others that PVE would help bring in (and keep) newer players. To keep older players, I would say a real random map mechanic (or at least a lot more maps) should be top priority.
- by Moonracer2000 - at 2013.08.06 13:27:00
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122. Why is it more profitable to lose? - in General Discussions [original thread]
I get a warm fuzzy feeling inside when my team wins, which is worth more than ISK.
- by Moonracer2000 - at 2013.08.04 19:43:00
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123. Zombie Pub Crawl: Anyone interested in an all nova knife night? - in General Discussions [original thread]
Bettie Boop 2100190003 wrote: Absolutely!!! You bring knives, Ill bring my Freedom MD and remote explosives! I fully expect to be cannon fodder for this, but that is part of the fun of being a zombie. I'll laugh harder than you if you get me...
- by Moonracer2000 - at 2013.08.04 19:39:00
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124. Free ISK to All! (Vets) - in General Discussions [original thread]
11 billion ISK? Did you rob a megacorp or have you already been playing for ten years?
- by Moonracer2000 - at 2013.08.02 20:17:00
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125. Are anymore nerfs needed now? - in General Discussions [original thread]
I'm sure once they get around to adding all of the racial suits/vehicles/weapons that everything will need to be rebalanced once again. Sadly this will not happen all at once. Maybe over a year or two :/
- by Moonracer2000 - at 2013.07.31 14:06:00
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126. Why were the ambushes merged? - in General Discussions [original thread]
Yeah, recently (before the merger) it seemed common to find a squad dominating one of the two game modes and you would get matched up with or against them. The only way to get away would be to change game modes. This leads me to believe that there...
- by Moonracer2000 - at 2013.07.31 03:29:00
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127. Sticky Fluxes - in Feedback/Requests [original thread]
I had suggested a vehicle homing variant of flux grenades a while back (which I still like the idea of) but a sticky variant would be nice as well.
- by Moonracer2000 - at 2013.07.25 14:38:00
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128. (request) making meters meters - in Feedback/Requests [original thread]
I agree that it has more to do with scale. I thought the earlier posts in this (and similar) threads expressed that. Part of the problem is that this argument tends to get sidetracked with weapon range discussions. But yeah, now I am just sad tha...
- by Moonracer2000 - at 2013.07.25 14:34:00
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129. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
Can we get some data on the number of Caldari Logistics with Flaylocks, Logistic LAVs and contact grenades used by winning teams of the upcoming tournament? The fact that the next update is primarily focused on balance issues and is to be expect...
- by Moonracer2000 - at 2013.07.24 22:49:00
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130. Logistics LAV variant: Mobile Supply Depot - in Feedback/Requests [original thread]
I like the idea, but agree that it would be tough to balance. Enabling fitting switches might be too much to ask for. A powerful active module with a long recharge timer that acts like a wide area of effect nanohive would be very useful and not to...
- by Moonracer2000 - at 2013.07.18 19:53:00
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131. Announcement:Extended server downtime - 7/18/13 [LAV CHANGES] - in Announcement and Events [original thread]
This is a decent start to reducing murder taxi nonsense, but most of us seem to agree that a lot more needs to be done. I would recommend: giving them a higher scanning profile or something so they show up on mini map more easily.
maybe redu...
- by Moonracer2000 - at 2013.07.18 17:08:00
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132. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
These sound like pretty sane changes. I'm glad to see CCP is making less extreme balance adjustments lately.
- by Moonracer2000 - at 2013.07.18 16:48:00
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133. (request) making meters meters - in Feedback/Requests [original thread]
The ranges are not realistic but they are (somewhat) balanced from a gameplay perspective. Reducing the weapon range scale allows smaller maps to feel larger. The combination of reduced range and smaller maps means foot travel is reduced and more ...
- by Moonracer2000 - at 2013.07.15 22:37:00
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134. Sticky:EVENT: Mordu's Challenge - in Announcement and Events [original thread]
This event is really making the lack of stats players can track look bad. Especially since they are clearly in the game. I don't understand why we don't at least have a website like Battlefield 3's battlelog.
- by Moonracer2000 - at 2013.07.15 22:20:00
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135. Announcement:Dev Blog: DUST 514 Recruiter Rewards Are Here - in Announcement and Events [original thread]
I'm also very concerned with the possibility of advanced level BPOs. Even though they wouldn't be on the market and would be quite rare, that is going in a direction most players would not like. No BPOs over standard please.
- by Moonracer2000 - at 2013.07.08 00:46:00
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136. Announcement:Dev Blog: Weapon Ranges and Profiles in Uprising 1.2 and beyond - in Announcement and Events [original thread]
since you are discussing weapon ranges here is there any chance we can get an official response to this thread in feedback? This whole discussion of weapon ranges is hurt by the fact that a meter in game does not feel like a real life meter. W...
- by Moonracer2000 - at 2013.07.06 16:05:00
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137. (request) making meters meters - in Feedback/Requests [original thread]
I was away for almost 2 weeks and hoped there would be an answer here. I guess not.
- by Moonracer2000 - at 2013.07.06 16:00:00
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138. [Request] News Tab - in Feedback/Requests [original thread]
There is a news tab but CCP doesn't use it. It has remained unchanged since it was added. If it actually listed the daily downtime changes and upcoming events that would be a big improvement. So please don't disregard :)
- by Moonracer2000 - at 2013.06.25 10:31:00
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139. Why are you leaving Dust? [research for forthcoming article] - in General Discussions [original thread]
I'm not leaving but I've been playing less. Mostly due to a lack of map variety. If I play the game for an evening and it feels like I've only played 3 maps over and over it gets old.
- by Moonracer2000 - at 2013.06.24 21:01:00
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140. (request) making meters meters - in Feedback/Requests [original thread]
I usually expect CCP to respond to any thread (or at least the subject matter) if the thread goes past 9 pages or so. Though I agree that they seem to avoid tough subjects for as long as possible.
- by Moonracer2000 - at 2013.06.24 20:49:00
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