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61. CCP, the silence is doing harm. - in General Discussions [original thread]
The one question I am most interested in seeing a decent answer to is " what can Dust players expect for the future of Dust as far as patches/content? " All information CCP has offered is funneled towards Legion, but this forum is dedicated to th...
- by Moonracer2000 - at 2014.05.05 10:22:00
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62. Fanfest build name contest! - in General Discussions [original thread]
CCP Logibro wrote: Oh! I know! Wow! this needs to stay up.
- by Moonracer2000 - at 2014.05.04 10:01:00
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63. Sticky:Operation Origin - in Announcement and Events [original thread]
Was the AUR "Origin" suit idea an intentional design to get players to spend money on Dust just before announcing the majority of development is moving to a new game?
- by Moonracer2000 - at 2014.05.04 06:51:00
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64. This is what we want to see in 1.9-2.0 - in General Discussions [original thread]
If they make a patch that just sort of wraps up the game, I'd like to see: PC removed or ISK rewards drastically cut so that it functions, but is 100% an ego tournament and not an ISK farm but a heavy ISK sink (unlikely to be balanced at this...
- by Moonracer2000 - at 2014.05.04 01:46:00
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65. [Request] Create a new forum section for Legion - in Feedback/Requests [original thread]
Since this is a Dust 514 forum it would be nice if CCP would keep Legion announcements and discussions separate. Create a sub section or new forum. These are clearly two different games on different platforms. Legion is not relevant news to all D...
- by Moonracer2000 - at 2014.05.03 21:38:00
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66. Announcement:Answering your DUST 514 and Project Legion concerns - in General Discussions [original thread]
This forum is for Dust 514. So why are 3 of the 4 questions/answers about a game that is not Dust 514? CCP, can you stop shoving Legion down our throats? Make a new section for that game or something if you want, but can this area be for Dust dis...
- by Moonracer2000 - at 2014.05.03 21:27:00
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67. Can I have ISK? - in General Discussions [original thread]
I figured I might as well ask? Lots of rage quitting, Doom and Gloom and all. I have about 170 million at the moment, so if you don't give me any I won't feel hurt and I have no real need of more (obviously now). But if people do give me some I'l...
- by Moonracer2000 - at 2014.05.03 15:23:00
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68. Dust is dead so prove It... - in General Discussions [original thread]
I'm sure the a large percentage of players don't visit forums or know much about fanfest. It'll probably take a little while for word of mouth within the game to get people to know what is up. Then we'll have to see the actual effect. Pretty easy...
- by Moonracer2000 - at 2014.05.03 14:27:00
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69. Announcement:Some clarification around Project Legion - in General Discussions [original thread]
Beta tested and dropped about $150 into this game over time to support development of an interesting concept from a company that has kept another bold concept game (EVE) running and successful for years. I've enjoyed watching Dust slowly move towa...
- by Moonracer2000 - at 2014.05.03 11:27:00
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70. [request] Vehicles need way higher DB rating - in Feedback/Requests [original thread]
Agreed should show up no matter what say 75 meters away by default? then add a vehicle skill that reduces this to 50?
- by Moonracer2000 - at 2014.04.27 16:31:00
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71. New game mode: Survival - in Feedback/Requests [original thread]
Not a bad idea, but I see a few issues. I think a monetary reward would be better. Otherwise you have people jumping in with starter fits and/or BPOs (or even militia/std fits) who don't really contribute to the reward pool. Maybe pay into the ma...
- by Moonracer2000 - at 2014.04.12 19:40:00
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72. [Idea] Points for DS passengers exiting within X meters of Objective - in Feedback/Requests [original thread]
This seems like something that wouldn't bee too hard to implement and would offer rewards to Dropship pilots who want to play a transport role. If a team member exits your dropship and lands within a certain distance of an objective then the pilo...
- by Moonracer2000 - at 2014.04.12 15:18:00
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73. [Idea] Old map events - in Feedback/Requests [original thread]
I keep seeing that box under battle finder for "special contracts" or whatever that is always empty. I think it would be interesting/entertaining to hold events that use old maps as part of the event. A perfect example, that tiny tiny Ambush map ...
- by Moonracer2000 - at 2014.04.10 10:45:00
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74. HMG 1.8 - in General Discussions [original thread]
Don't forget that light weapons are getting damage reductions across the board in 1.8. Since the HMG isn't being touched (as far as I know) that pretty much adds up to an HMG buff. I also feel like HMG proficiency skill is one of the more valid ...
- by Moonracer2000 - at 2014.03.24 10:58:00
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75. Sticky:The Million Clone Challenge - in Announcement and Events [original thread]
For event threads like this it would be cool if the OP was edited with after event information (as well as important mid event changes). For this event: Mentioning the 2 million clone stretch goal would be good. A link to the Dust twiter account...
- by Moonracer2000 - at 2014.03.19 11:02:00
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76. Announcement:February Event! - in Announcement and Events [original thread]
I was also expecting more reward items than received. This is yet another reason why Dust needs something like Battlelog (for the battlefield series). Allow us to more easily track personal stats ourselves.
- by Moonracer2000 - at 2014.03.16 09:46:00
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77. What I have learned from this event so far - in General Discussions [original thread]
If you want easy kills run proto. If you want lolz or a challenge, run cheap/free fits. I don't see the problem. The only people worth complaining about are those using injectors, and even that is kind of funny.
- by Moonracer2000 - at 2014.03.15 07:15:00
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78. Sticky:The Million Clone Challenge - in Announcement and Events [original thread]
Need to spread the word for players NOT to use nanite injectors during the event. That alone might help get the clone count up. Will put my logi suit away for the weekend. Too bad I'm working six days so won't be able to participate that much.
- by Moonracer2000 - at 2014.03.11 10:25:00
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79. [Dumb Idea?] Pure Deathmatch Game Mode - in Feedback/Requests [original thread]
I don't think any sort of faction backing needs to exist for any sort of Arena situation. RP wise it could just be natural that rich, egotistical space mercs with essentially infinite lives would get into this sort of thing. Even pew pewing their ...
- by Moonracer2000 - at 2014.03.01 16:06:00
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80. [Dumb Idea?] Pure Deathmatch Game Mode - in Feedback/Requests [original thread]
Yeah, spawning and map size would be much harder to balance. Maybe if it was only 16 player and within the confines of one of the large city installations (maybe include just enough exterior to walk around it)? Even with a large map like current ...
- by Moonracer2000 - at 2014.02.27 00:34:00
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