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161. Announcement:Skill & ISK Issues As Of Downtime 28th May - in General Discussions [original thread]
I'm surprised that CCP doesn't send messages to all characters through the in game mail system when things like this happen, since a lot of players don't check the forums. I know they sent an in game message warning players to reset their system,...
- by Moonracer2000 - at 2013.05.29 23:43:00
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162. Announcement:Skill & ISK Issues As Of Downtime 28th May - in General Discussions [original thread]
hehe, I thought the extra ISK might have been an apology for all the ISK we spent in broken PC matches and an encouragement to continue spending ISK to test PC. Oh well.
- by Moonracer2000 - at 2013.05.28 16:03:00
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163. [Request] BPO above meta 1 - in Feedback/Requests [original thread]
BPO items above meta 1 or standard would pretty much kill the game's novelty of death having economic consequence. Some players are already upset with what we have. If CCP are smart they wont ever do that. But greed makes people do strange things.
- by Moonracer2000 - at 2013.05.28 05:02:00
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164. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
CCP Remnant wrote: ...and weGÇÖll be releasing an iteration of the Tactical Assault Rifle with a smaller clip and much wider hip-fire spread making it less effective in CQC. If that change alone does not prove enough we will walk the damage of...
- by Moonracer2000 - at 2013.05.28 04:56:00
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165. I've stopped spending money on DUST 514 since...... - in General Discussions [original thread]
I bought 2 merc packs way back. I feel pretty content at the moment. I don't mind paying for a good game but I will not pay into any sort of subscription mentality. $40 feels like a reasonable price for the enjoyment I get out of the game so far....
- by Moonracer2000 - at 2013.05.27 20:56:00
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166. Placeholder models for missing racial varients. - in General Discussions [original thread]
Yeah, they need to do this. They already have placeholders for medium frame suits (minmatar assault using logi frame). The stats are more important than the aesthetics. If you want to role as a heavy you are already forced into Amarr aesthetics ...
- by Moonracer2000 - at 2013.05.25 03:08:00
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167. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
I wish to hunt, or become the hunted
- by Moonracer2000 - at 2013.05.24 15:24:00
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168. Sticky:Communications Outpost Feedback - in Outposts [original thread]
The crates at the gate by F12 are easy to get stuck on/around.
- by Moonracer2000 - at 2013.05.23 14:12:00
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169. CPM Topic: How would you fix AWOXing - in General Discussions [original thread]
I also like the password solution. I think instead of per battle though it should be per district. Once you are given a district's password, you gain clearance to defend it (until the password is changed). That cuts down on needing to password ea...
- by Moonracer2000 - at 2013.05.21 16:09:00
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170. Drop Uplink should only appear on mini-map within scan radius - in Feedback/Requests [original thread]
Has CCP made any comments on uplink detection yet? It is very annoying how broken they are and this has been going on for a while. Finding clever hiding spots used to be a fun and interesting part of the game.
- by Moonracer2000 - at 2013.05.21 03:57:00
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171. [Bug] Proximity Mine deployment- high failure rate - in Technical Support/Bugs [original thread]
I have noticed that when tossing proximity explosives onto the ground there is a high chance that they will disapear after a second or two. They seem to defy gravity and land on their side. Then vanish and make an audible electric pop noise much ...
- by Moonracer2000 - at 2013.05.18 22:19:00
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172. Planetary Conquest Battles: Day 1 - in General Discussions [original thread]
posts like this are great. It lets us know you are listening and lets us point anything out you may have missed. Thanks!
- by Moonracer2000 - at 2013.05.17 00:30:00
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173. Director control over match participation - in Feedback/Requests [original thread]
In addition, giving directors an option to set a blanket timed restriction for new members might not be a bad idea. Something like "you must be a member for X days before you can join a PC battle".
- by Moonracer2000 - at 2013.05.16 20:23:00
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174. [BUG] drop uplinks icon always visible - in Technical Support/Bugs [original thread]
I've watched on the overhead map as reds go straight for uplinks well out of line of sight (even for snipers) and with no blues spawning off them. I've also seen red uplinks show up all the way across the map with no blues even close. Regardless ...
- by Moonracer2000 - at 2013.05.16 12:47:00
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175. [BUG] drop uplinks icon always visible - in Technical Support/Bugs [original thread]
Bumping this as not enough people are mentioning this on the forums and CCP has not responded. This is a big enough bug that I kind of expected a hotfix to deal with it last week. But a week later and it is still here. Uplinks were used to counte...
- by Moonracer2000 - at 2013.05.16 03:17:00
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176. Let's talk Drop Uplinks... - in General Discussions [original thread]
This is a big issue. Drop uplinks are pretty much useless now that there is no hiding them. Considering they used to be a work around for the horrible spawn system in ambush that creates a big problem for the game.
- by Moonracer2000 - at 2013.05.16 00:47:00
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177. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
I'm not sure what can be added that hasn't been said in the many threads on this gun. ROF is too high (regardless of how players achieve it). Hip-fire is too viable, making it a short and long range weapon.
- by Moonracer2000 - at 2013.05.16 00:39:00
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178. Welcome to Commercial Release - in General Discussions [original thread]
My guess is 7.3 average. That is if they judge the game as it is now. It will be interesting to see what reviewers think of the game though and how lenient they are of the fact that it is still very much in development. Core changes still happeni...
- by Moonracer2000 - at 2013.05.14 15:23:00
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179. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
As an alternate to removing standard/adv/proto suits and keeping tech 1+2 how about this: Remove the tech 1 suits and let players go straight to the racial (tech 2) variants. This reduces the number of suits in the game and the redundancy of tech...
- by Moonracer2000 - at 2013.05.12 19:20:00
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180. [Suggestion] Remove Light, Medium & Heavy frames and make racial bonuses a p... - in Feedback/Requests [original thread]
Just throwing this idea to streamline the suits and their skills. Remove the Light, Medium and Heavy suits and go straight to the racial variants. Then make a proficiency skill for each suit type. For example I could go straight to Minmatar Logis...
- by Moonracer2000 - at 2013.05.11 23:39:00
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