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141. [Request] Player Made Terrain Maps - in Feedback/Requests [original thread]
Some good answers and I agree with all of them. The biggest problem I have to agree with is that no matter how much labor the players put into making and testing maps, it would still add a lot of work for CCP. It was admittedly an idealistic req...
- by Moonracer2000 - at 2013.06.24 20:37:00
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142. [Request] Player Made Terrain Maps - in Feedback/Requests [original thread]
Random maps don't seem to be coming any time soon from CCP and the socket system is neat but doesn't really change game play that much from map to map. This is hurting the game a lot. So since CCP hasn't been releasing new maps why not let the pla...
- by Moonracer2000 - at 2013.06.24 14:32:00
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143. (request) making meters meters - in Feedback/Requests [original thread]
It is always sad when there is no heated debated to keep a good topic like this afloat long enough for CCP to respond. There's nothing for us players to really add here. We need a crazy person to argue that the scale in game is just fine and makes...
- by Moonracer2000 - at 2013.06.24 14:00:00
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144. Announcement:Dev Blog: Developing Game Mode Variations - in Announcement and Events [original thread]
I was kind of hoping the blog would talk about how CCP are working on creating new game modes and possibly hint at things they are working on. This just describes what we have already and what was taken out/changed since early beta. There is no i...
- by Moonracer2000 - at 2013.06.22 17:18:00
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145. (request) making meters meters - in Feedback/Requests [original thread]
Still interested in getting a response from CCP. This is annoying in game.
- by Moonracer2000 - at 2013.06.20 20:34:00
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146. (request) making meters meters - in Feedback/Requests [original thread]
I would also like a CCP response. Here is a simple test anyone can do in game: 1. Use the range gauge over objectives and stand 10 meters away. 2. Find out the max effective range of your weapon (AR is 30 meters I believe). 3. Cry. If anyone ha...
- by Moonracer2000 - at 2013.06.14 16:34:00
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147. Templar eventi, where is My reward? - in General Discussions [original thread]
yeah I didn't get my suits. I was wondering if I should be patient or ask CCP. If others haven't gotten it I'll be patient. I'd rather get to do the event over. I enjoyed my time as a Templar.
- by Moonracer2000 - at 2013.06.14 16:11:00
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148. How tall is a merc? How long is a LAV? - in General Discussions [original thread]
I think CCP needs to address this. If we are supposed to be 3 meter tall giants they need to make that clear to players. I tested this out myself by using the range meter on objectives and standing exactly 10 meters away. It is especially painful...
- by Moonracer2000 - at 2013.06.14 16:07:00
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149. [Request] change squad map icon color - in Feedback/Requests [original thread]
This is an old request (since closed beta) but I never saw it acknowledged or fixed by CCP. The color for squad member related icons and 3D markers is a sort of light blue green, which is hardly distinguishable between the rest of the team's lig...
- by Moonracer2000 - at 2013.06.13 17:09:00
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150. [Feedback] players who don't check the forums are missing important information - in Feedback/Requests [original thread]
A perfect example. I joined a squad of randoms in a match and they started complaining about Tactical ARs. I mentioned that they had been rebalanced about a week ago and only one of them knew this. CCP, you do a pretty good job of keeping players...
- by Moonracer2000 - at 2013.06.13 16:56:00
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151. Gathering your feedback, planetary conquest - in Feedback/Requests [original thread]
What are the top 3 things you enjoy about planetary conquest? I like the star map. What are the top 3 things you would like to see changed? Are PC matches playable without performance issues now? Do EVE players care about PC as much or more t...
- by Moonracer2000 - at 2013.06.13 04:38:00
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152. [Request] Passive Bonus Page - in Feedback/Requests [original thread]
I'm thinking in the character skills list page have another page you can R2 to and see a list of all passive bonuses your character has from skills. This would be especially useful to see for bonuses that stack (like CPU/PG increase) but would a...
- by Moonracer2000 - at 2013.06.07 19:35:00
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153. [Feedback] No longer using Nanite Injectors - in Feedback/Requests [original thread]
even when you find the point there are issues. Many times I will stand at the location where it says "push O to revive" and either nothing happens or the stab animation happens but the player is not revived. Also, the revive area is so small it is...
- by Moonracer2000 - at 2013.06.06 16:57:00
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154. [Feedback] No longer using Nanite Injectors - in Feedback/Requests [original thread]
I have run as a logistics since I joined closed beta in the fall. I have had an injector on every single fitting up until now. I have been a dedicated medic such that I carried and used the repair tool even when it gave no points. The nanite inje...
- by Moonracer2000 - at 2013.06.05 23:53:00
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155. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
1. I would change the "news" window of the loading screen with every daily update. Report any changes to the game or upcoming events. Basically try to give information you currently only get from checking the forums and show new players (and old) ...
- by Moonracer2000 - at 2013.06.05 21:53:00
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156. Thukker != Fused Locust - in General Discussions [original thread]
I agree with those who feel the ISK contact grenades should have identical stats as the AUR contact grenades but require a higher skill level in grenades to use. This is how AUR items have been properly balanced into the game. This is also where...
- by Moonracer2000 - at 2013.06.05 14:20:00
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157. Templar Event requirement: 20k SP or 20k WP? - in General Discussions [original thread]
I still get the feeling that everyone is guessing here. Has CCP stated which is in fact the right requirement somewhere?
- by Moonracer2000 - at 2013.06.01 21:26:00
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158. Templar Event requirement: 20k SP or 20k WP? - in General Discussions [original thread]
The Announcement first says that templars need to get 20,000 SP to be eligible for the reward. Then in the FAQ it says Templars need to earn 20,000 warpoints. Which is true? 20,000 warpoints is a LOT. Especially for a character that is designed...
- by Moonracer2000 - at 2013.06.01 21:10:00
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159. Templar Event Channel - in General Discussions [original thread]
I will try and spend a lot of time this weekend playing as a templar and figure we should set up a channel to make sure people can get involved. I just created the channel "templar party" and encourage other templars to join it. If you want to hu...
- by Moonracer2000 - at 2013.06.01 13:31:00
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160. Announcement:Dev Blog: Creating Outposts - Level Design in DUST - in Announcement and Events [original thread]
It sounds like the designers are putting a lot of effort into putting background story behind each part of an outpost, but like others have said that information isn't really being conveyed to most of the player base. Everything looks cool and I ...
- by Moonracer2000 - at 2013.05.31 04:13:00
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