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Luk Manag
of Terror TRE GAFFEL
795
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Posted - 2015.05.14 13:43:00 -
[1] - Quote
If you hold still, literally everyone will headshot you.
If you move the slightest bit, shifting your feet in any way, the Sniper Rifle will sway and shake like crazy, even with max skills.
It is easier and faster to snipe with the forge gun because it remains steady when walking or strafing. This helps alleviate some of the fine aiming difficulties with the analog knob. You get your elevation right, and then walk left and right to aim, and it allows for some accurate long range shots.
I propose a buff to the Sniper Rifle skill, 20% reduction to crouched sway per level. At level 5 a crouching sniper will be able to crouch walk their weapon.
There will be bullets. ACR+SMG [CEO of Terror]
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Luk Manag
of Terror TRE GAFFEL
797
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Posted - 2015.05.15 13:47:00 -
[2] - Quote
Really, the sniper rifle just isn't fun. Low rewards and painfully unforgiving aim mechanics. Sometimes I miss so many times in a row the enemies stop trying to evade. I would be laughing if I wasn't trying so hard to line up a headshot.
There will be bullets. ACR+SMG [CEO of Terror]
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Vesta Opalus
Ostrakon Agency Gallente Federation
707
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Posted - 2015.05.15 18:11:00 -
[3] - Quote
Luk Manag wrote:If you hold still, literally everyone will headshot you.
If you move the slightest bit, shifting your feet in any way, the Sniper Rifle will sway and shake like crazy, even with max skills.
It is easier and faster to snipe with the forge gun because it remains steady when walking or strafing. This helps alleviate some of the fine aiming difficulties with the analog knob. You get your elevation right, and then walk left and right to aim, and it allows for some accurate long range shots.
I propose a buff to the Sniper Rifle skill, 20% reduction to crouched sway per level. At level 5 a crouching sniper will be able to crouch walk their weapon.
Agree that sway is whats holding sniping back from being anything but pure redline hugging
The fact is that as long as sniper mechanics reward you for sitting around in one position and punish you for being mobile, then sniping will disproportionately reward camping in one spot, and since camping in one spot is suicidal, you will end up with people camping in the redline, where only other snipers can kill them. |
Luk Manag
of Terror TRE GAFFEL
802
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Posted - 2015.05.16 00:51:00 -
[4] - Quote
Exactly. If we could pop in and out of cover it would make a big difference in how the weapon is used.
There will be bullets. ACR+SMG [CEO of Terror]
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The Lion ElJonson
1st Legion The Dark Angels
218
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Posted - 2015.05.16 01:37:00 -
[5] - Quote
Luk Manag wrote:Exactly. If we could pop in and out of cover it would make a big difference in how the weapon is used.
you mean like constantly? the sniper rifles are fine,
The chat channel 'player trade' is open for adding contacts and placing item advertisements in game.
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Stormblade Green
KnightKiller's inc.
78
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Posted - 2015.05.16 01:55:00 -
[6] - Quote
Luk Manag wrote:If you hold still, literally everyone will headshot you.
If you move the slightest bit, shifting your feet in any way, the Sniper Rifle will sway and shake like crazy, even with max skills.
It is easier and faster to snipe with the forge gun because it remains steady when walking or strafing. This helps alleviate some of the fine aiming difficulties with the analog knob. You get your elevation right, and then walk left and right to aim, and it allows for some accurate long range shots.
I propose a buff to the Sniper Rifle skill, 20% reduction to crouched sway per level. At level 5 a crouching sniper will be able to crouch walk their weapon.
First game that comes to mind...... TF2
One might say... I'm very skilled... yet I'm his apprentice... So what does that say about my mentor?
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Dementia Maniaclease
Dust 514 Elite Ops
30
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Posted - 2015.05.16 02:15:00 -
[7] - Quote
Orrrrrr..... Your could use it point blank range.. I've done it before, fell from my perch right in front of a red and just pulled the trigger Dead red Never had trouble with the sniper rifle, Just have too much ADD to stay park in one spot .. even with good kills
"An enemy on the march is at its most vulnerable"- Sun Tzu
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Chosokabe Ite
Shields Of The State
80
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Posted - 2015.05.16 04:05:00 -
[8] - Quote
Not sure about this one, feels like It would make sniping too easy. The sway isn't that much of an obstacle if you limit your movement. I have no problem finding good spots that hide me from view and give me angle to sit and snipe from, not needing to move at all, thus, the sway isn't going to bother me. I've had a 14-kill 0-death match sniping thit way.
If I get killed, it's because some had to look for me first. And It's just dumb getting close to the battle itself or sitting on top of a hill/tower where everyone can see you.
You don't have to worry about sway if you snipe smart. I fear this idea would turn sniping into This (skip to 0:23) |
TooMany Names AlreadyTaken
Going for the gold
1178
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Posted - 2015.05.16 05:26:00 -
[9] - Quote
Dementia Maniaclease wrote:Orrrrrr..... Your could use it point blank range.. I've done it before, fell from my perch right in front of a red and just pulled the trigger Dead red Never had trouble with the sniper rifle, Just have too much ADD to stay park in one spot .. even with good kills Heh... I once got attacked by a scout while sniping. I wasn't aiming but just pulled the trigger and got a random headshot on him, I was laughing for 5 minutes without stopping. |
DJINN Jecture
Templar of the Glowing Blade
371
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Posted - 2015.05.16 17:29:00 -
[10] - Quote
CHICAGOCUBS noticed the same thing back in mid-late open beta. His solution was to snipe with a Forge gun.
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ߦäߦâ-à
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NINEinch WEAPON
WarRavens
95
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Posted - 2015.05.17 04:58:00 -
[11] - Quote
Yes if they remove the sway, my guess is you will be able to hip fire better in cqc. .. it will be op
"winning" an inch at a time
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TheEnd762
SVER True Blood RUST415
756
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Posted - 2015.05.17 10:43:00 -
[12] - Quote
NINEinch WEAPON wrote:Yes if they remove the sway, my guess is you will be able to hip fire better in cqc. .. it will be op
It only has sway in ADS. |
Starlight Burner
Arrary of Clusters
261
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Posted - 2015.05.17 10:43:00 -
[13] - Quote
Sounds more like Quick Scoping will become a thing with the Tactical rifles.
No to your Request.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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deezy dabest
2291
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Posted - 2015.05.17 11:13:00 -
[14] - Quote
I can agree that the sway is a bad mechanic but things would have to be seriously adjusted around removing it.
Additional kick, adjusted rate of fire, and zoom that increases over time are just some possible adjustments that could be used to keep sniper rifles from become all about quick scoping while making them more viable outside of the red line.
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Tread Loudly 2
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
128
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Posted - 2015.05.17 15:15:00 -
[15] - Quote
Speak for yourselves... I have a lot of fun running around quickscoping people with the Tac Variant. It's one of my favorite things to do ^-^
I Like Tanks, Nova Knives and MagSec SMG's.
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Scheneighnay McBob
And the ButtPirates
6645
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Posted - 2015.05.18 00:23:00 -
[16] - Quote
This is idiotic. I personally think EVERY weapon should have vastly increased dispersion while you're moving. It's realistic.
We don't need CoDumbasses trying to quickscope. Sniper rifles have the initial sway they have now because CCP intended to crush quickscoping before it became a problem. And they were successful. I still laugh every time one of those idiots tries it.
Some details can be ignored
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TheEnd762
SVER True Blood RUST415
757
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Posted - 2015.05.18 04:01:00 -
[17] - Quote
Scheneighnay McBob wrote:This is idiotic. I personally think EVERY weapon should have vastly increased dispersion while you're moving. It's realistic.
We don't need CoDumbasses trying to quickscope. Sniper rifles have the initial sway they have now because CCP intended to crush quickscoping before it became a problem. And they were successful. I still laugh every time one of those idiots tries it.
This isn't about sway while moving. This is about initial sway when still, which has nothing to do with quickscoping. |
Luk Manag
of Terror TRE GAFFEL
811
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Posted - 2015.05.18 12:16:00 -
[18] - Quote
Yeah, the initial sway where you just have to wait is silly. If you move, it sways all over again. I agree about sway while running, so maybe we could have a movement threshold, where if you are going slow enough you will not sway when aiming. If you stop, crouch, and aim, it works as expected in every other FPS ever.
There will be bullets. ACR+SMG [CEO of Terror]
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Tread Loudly 2
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
129
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Posted - 2015.05.18 12:23:00 -
[19] - Quote
You can already "QuickScope" however it's not a simple as in games like COD. However I don't know why you would call us "dumbasses". If we can "Quickscope" you at 5-40 meters before you can kill us with an AR,RR,CR, etc. then you simply have no aim whatsoever.
So before you decide to go on a rant, have validation, because it seems you don't play the game enough to know what you're talking about.
Let my sniper see far, and my Bolt Pistol kill many.
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Chime Jigme
Sinq Laison Gendarmes Gallente Federation
9
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Posted - 2015.05.18 13:30:00 -
[20] - Quote
Dementia Maniaclease wrote:Orrrrrr..... Your could use it point blank range.. I've done it before, fell from my perch right in front of a red and just pulled the trigger Dead red Never had trouble with the sniper rifle, Just have too much ADD to stay park in one spot .. even with good kills
I once got into a close combat with a red while sniping. I emptied my SMG and instead of reloading I switched to my sniper rifle that had one bullet still loaded and just blasted my opponent to death with a point-blank shot. It was awesome and fun. I sketched a comic, dramatizing that situation (my character shooting the sniper rifle with just one arm and flying ten meters backward from the kickback). I might finish that sometime.
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Luk Manag
of Terror TRE GAFFEL
811
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Posted - 2015.05.18 13:39:00 -
[21] - Quote
If someone wants to shoot me at .5 meters, they deserve to get the hit... It's just ridiculous trying to imagine how you could miss when the barrel of the weapon is blunted up against the target's shields or armor.
There will be bullets. ACR+SMG [CEO of Terror]
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.05.18 14:30:00 -
[22] - Quote
TheEnd762 wrote:NINEinch WEAPON wrote:Yes if they remove the sway, my guess is you will be able to hip fire better in cqc. .. it will be op It only has sway in ADS.
And it only has no dispersion in ADS. Trying to shoot it without aiming causes it to disperse anywhere up to 80% of your screen away.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Banjo Robertson
Random Gunz Rise Of Legion.
604
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Posted - 2015.05.18 16:07:00 -
[23] - Quote
just remove snipers from the game, but if we fail to get that, yeah, remove the sway completely, make the sniper operation skill do some other bonus because sniper sway shouldnt even be in the game. |
Vesta Opalus
Ostrakon Agency Gallente Federation
711
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Posted - 2015.05.18 16:33:00 -
[24] - Quote
Scheneighnay McBob wrote:This is idiotic. I personally think EVERY weapon should have vastly increased dispersion while you're moving. It's realistic.
We don't need CoDumbasses trying to quickscope. Sniper rifles have the initial sway they have now because CCP intended to crush quickscoping before it became a problem. And they were successful. I still laugh every time one of those idiots tries it.
You are 100% right, except that quickscoping is still a thing in dust |
DJINN Jecture
Templar of the Glowing Blade
378
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Posted - 2015.05.18 16:37:00 -
[25] - Quote
The history of sniper sway in Dust is really colorful and is a result of much QQ from non snipers and snipers alike.
I realized we may have an issue so I went out and did some sniping tests. First test was to get up to high position and snipe down on targets running while adjusting in ADS to follow and lead. I got the impression that hitting a moving target was impossible or next to impossible anyways.
I agree the sway is way overdone on the sniper rifles. It needs to be toned down or the benefit of max sniping skills increased greatly. My skills in sniping are high enough to tame the snipe sway somewhat but they should be taming it more. In fact my belief is that adjusting my aim shouldn't cause my rifle to jig all over the screen but it does.
There are several ways to fix this, mostly taken from other game(s):
- Scopes, Bipods, Silencers and Muzzle brakes to improve control ability for snipers and other mercenaries*
- Adjust the code to limit the sway**
- Prone, Vault, and Cover options in movement***
*Attachments to weapons add customization key to generating more revenue in the AUR market as well as the Player market by adding more cost based on attachments to the weapons to improve control, range, damage and effectiveness for the player. If you want some idea of what this means download and play Ghost Recon Phantoms on Steam to see what these type of customizations can do for improving rifle performance.
**There is simply too much sway at any level of SP invested to make any sniper training worthwhile, the ION Pistol works better
***There have been many many threads about this over the last 4 years with good reason
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.05.19 02:44:00 -
[26] - Quote
Remove sway and you get quick-scopers.
I'd rather have sway.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Operative 1174 Uuali
Y.A.M.A.H
720
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Posted - 2015.05.19 04:32:00 -
[27] - Quote
NINEinch WEAPON wrote:Yes if they remove the sway, my guess is you will be able to hip fire better in cqc. .. it will be op
You can already do this by putting a dot in the middle of your screen with a marker.
Nope, sniper needs to be a role made up of a combination of a light suit with bonuses, damage mods and more sp investment in the weapon with third tier skills in order to be respected and not end up being a go to for every Tom, ****, and Harry.
Lol, I feel for people named D*ck. Your name gets filtered.
The CPM candidate we need, not the one we want. The candidate for the rest of us.
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DJINN Jecture
Templar of the Glowing Blade
379
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Posted - 2015.05.19 05:42:00 -
[28] - Quote
Mobius Wyvern wrote:Remove sway and you get quick-scopers.
I'd rather have sway. As opposed to quick shot gunners?
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ߦäߦâ-à
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DJINN Jecture
Templar of the Glowing Blade
379
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Posted - 2015.05.19 05:46:00 -
[29] - Quote
Operative 1174 Uuali wrote:NINEinch WEAPON wrote:Yes if they remove the sway, my guess is you will be able to hip fire better in cqc. .. it will be op You can already do this by putting a dot in the middle of your screen with a marker. Nope, sniper needs to be a role made up of a combination of a light suit with bonuses, damage mods and more sp investment in the weapon with third tier skills in order to be respected and not end up being a go to for every Tom, ****, and Harry. Lol, I feel for people named D*ck. Your name gets filtered. I'm fairly certain that given I have taken many a target out with a Thale pre major sniper jig and sway patch that skill points have been invested on my part at least to compensate for a significant amount of sway, unfortunate for those less skilled than me. Still there seems to be a good deal more sway then what is really acceptable for some one fully competent in sniping.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
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Lahut K'mar
sarges heros New Eden's Heros
73
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Posted - 2015.05.19 06:36:00 -
[30] - Quote
In my opinion scouts and commandos don't have a problem with this since the former is stealthy and highly mobile while the latter can use a rail rifle and only bother sniping when the need arises and terrain permits. In other words, they don't have to camp for any longer than necessary and can get out of there when sniping is no longer possible.
Nah, I think snipers are fine. Just build a fitting that permits greater mobility and/or versatility. If that's not an option, use the laser rifle.
Horrifying? That's a strange way to spell "romantic".
FIX THE WHEEL, CCP!
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