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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.02 08:50:00 -
[31] - Quote
And yet with only 3 equipment slots, I can practically guarantee that amarr logi's will be second fiddle to any other in PC - Gallogi's provide scans, Minlogi's provide reps, Callogis (with 4 equip & their higher bandwidth) will be able to lay down uplinks and triage hives to fortify an area - without having to worry about 'losing the uplink bonus'.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Vitharr Foebane
Shining Flame Amarr Empire
2
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Posted - 2015.06.02 14:39:00 -
[32] - Quote
MINA Longstrike wrote:And yet with only 3 equipment slots, I can practically guarantee that amarr logi's will be second fiddle to any other in PC - Gallogi's provide scans, Minlogi's provide reps, Callogis (with 4 equip & their higher bandwidth) will be able to lay down uplinks and triage hives to fortify an area - without having to worry about 'losing the uplink bonus'. ya know what if pc folk enjoy 8-15 sec uplinks then good on them the others are clearly better. However if they want to spawn in quickly the only the Amarr Logi can provide that. The only way that is possible though is if the Amarr Logi stays alive, even on a respawn there is a bug that prevents our bonus from applying to our old links.
Amarr Omnisoldier: Assault, Commando, Logistics, Scout, Sentinel at V
My faith is in my God, my Empress, and my Laz0r
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I-Shayz-I
I----------I
5
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Posted - 2015.06.02 22:53:00 -
[33] - Quote
Vitharr Foebane wrote:MINA Longstrike wrote:And yet with only 3 equipment slots, I can practically guarantee that amarr logi's will be second fiddle to any other in PC - Gallogi's provide scans, Minlogi's provide reps, Callogis (with 4 equip & their higher bandwidth) will be able to lay down uplinks and triage hives to fortify an area - without having to worry about 'losing the uplink bonus'. ya know what if pc folk enjoy 8-15 sec uplinks then good on them the others are clearly better. However if they want to spawn in quickly the only the Amarr Logi can provide that. The only way that is possible though is if the Amarr Logi stays alive, even on a respawn there is a bug that prevents our bonus from applying to our old links.
You are very mistaken, this is not a bug, but very much intended.
Does my Repair tool bonus still aplly when I die as a minmatar logi? Does my scanner still scan when I'm dead as a gallente? What about ANY OTHER SUIT? If you are dead, if you are not ACTIVE on the battlefield, why should the bonus apply?
Be happy that uplinks and nanohives stay on the field after you die
7162 wp with a Repair Tool!
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.06.03 03:04:00 -
[34] - Quote
I-Shayz-I wrote:Vitharr Foebane wrote:MINA Longstrike wrote:And yet with only 3 equipment slots, I can practically guarantee that amarr logi's will be second fiddle to any other in PC - Gallogi's provide scans, Minlogi's provide reps, Callogis (with 4 equip & their higher bandwidth) will be able to lay down uplinks and triage hives to fortify an area - without having to worry about 'losing the uplink bonus'. ya know what if pc folk enjoy 8-15 sec uplinks then good on them the others are clearly better. However if they want to spawn in quickly the only the Amarr Logi can provide that. The only way that is possible though is if the Amarr Logi stays alive, even on a respawn there is a bug that prevents our bonus from applying to our old links. You are very mistaken, this is not a bug, but very much intended. Does my Repair tool bonus still aplly when I die as a minmatar logi? Does my scanner still scan when I'm dead as a gallente? What about ANY OTHER SUIT? If you are dead, if you are not ACTIVE on the battlefield, why should the bonus apply? Be happy that uplinks and nanohives stay on the field after you die
Passive scans work if you are still bleeding. Dead minmatar logi respawning as minmatar logi still has rep bonus. Dead gallente logi respawning as gallente logi still has scan bonus.
KERO-TRADER is my official Eve character for Dust trading.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.06.03 03:20:00 -
[35] - Quote
The clear winner is
OPTION THREE (3)
Option 6 and 2 are acceptable alternatives.
KERO-TRADER is my official Eve character for Dust trading.
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RedBleach LeSanglant
Molon Labe. RUST415
837
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Posted - 2015.06.03 05:41:00 -
[36] - Quote
What kind of drunken debate is going on here? There is no possible way ANY logi could ever equal their assault counterpart even if they were all matched up slot-wise with them and then added 3 equipment to boot.
Assault stats in almost EVERY rating but reps are better than a Logi's, even when the speed change hits, the assaults will still be a better choice for FPS battles. Stack the modules any way you want and an Assault will still do it better.
There is no need to worry that a Logi will be a better choice for FOTM slaying. For there to be such a shift The benefits gained by the logi in an update would have to place the Logi in territory where survival was increased dramatically enough to outweigh ALL other benefits the Assault class/suit has over a logi. No CCP update proposed has yet to offer anything like that.
Besides simply weaker stats in the future update all the Logi EQ slots will have to be filled, even with the lowest weighted item the available fitting space is dwarfed by the fitting power of the Assault to fit Proto Modules and Weapons (LW/SA/Grenades) well beyond the capacity of a logi.
and Speed? Rattati has expressed that he has the power to ensure that despite the speed changes Assaults will retain faster strafing speeds. (but the wiggle wiggle dancing talent must still be killed)
Assaults weep because their role is undefined. They are hurting inside and they lash out at their Logi brothers when they are drunk. Their time will come, after 3 years the spotlight will shine for only a moment upon the Logi class and then we will go right back to supporting you and you will have the light and attention of the world again. You will live through the changes and be stronger than ever at the end of these next few passes. Be brave, grab a drink in the Triage Ward, and just go back to shooting people in the face.
The Logi Code. Creator, Believer, Follower
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RedBleach LeSanglant
Molon Labe. RUST415
837
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Posted - 2015.06.03 05:46:00 -
[37] - Quote
Oh, and Logi SideArm for life! Have my 4th EQ slot
... On second thought screw that! I'm keeping my sidearm, gaining a 5th Low and getting a 4th EQ slot! I'm voting Independent this time around. Just because the options are offered doesn't mean they are the only or best options to be had.
I'm asking for more. Ultimately CCP will have to draw the line.
The Logi Code. Creator, Believer, Follower
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I-Shayz-I
I----------I
5
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Posted - 2015.06.03 09:04:00 -
[38] - Quote
RedBleach LeSanglant wrote:Oh, and Logi SideArm for life! Have my 4th EQ slot
... On second thought screw that! I'm keeping my sidearm, gaining a 5th Low and getting a 4th EQ slot! I'm voting Independent this time around. Just because the options are offered doesn't mean they are the only or best options to be had.
I'm asking for more. Ultimately CCP will have to draw the line.
Any more than 12 slots and you might as well ask for an officer dropsuit.
7162 wp with a Repair Tool!
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I-Shayz-I
I----------I
5
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Posted - 2015.06.06 11:57:00 -
[39] - Quote
50% vote to give up the high slot.
I will admit this post heavily biases that option, but it is also the most logical choice.
7162 wp with a Repair Tool!
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Skullmiser Vulcansu
311
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Posted - 2015.06.13 01:40:00 -
[40] - Quote
I'd rather sacrifice the equipment slot. I only ever use Shield extenders and precision enhancers in high slots. How does that make me a slayer? I just want more survivability. I dislike most of these options, because they make the advanced suit worse. Sacrificing the equipment slot instead of high slots does not.
The only change to be made is the addition of one high or low slot at the prototype level.
If this game was fun, I wouldn't be playing it.
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I-Shayz-I
I----------I
5
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Posted - 2015.06.13 05:59:00 -
[41] - Quote
Skullmiser Vulcansu wrote:I'd rather sacrifice the equipment slot. I only ever use Shield extenders and precision enhancers in high slots. How does that make me a slayer? I just want more survivability. I dislike most of these options, because they make the advanced suit worse. Sacrificing the equipment slot instead of high slots does not.
The only change to be made is the addition of one high or low slot at the prototype level.
You really want an advanced suit with two equipment slots? How does that make the suit better lol
7162 wp with a Repair Tool!
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jane stalin
free dropships for newbs
347
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Posted - 2015.06.13 06:01:00 -
[42] - Quote
Mina Longstrike wrote:[quote=Slave of MORTE]
I'm going to address the elephant in the room and say that I do not believe that people are debating this with good intentions or without serious conflicts of interest.
If I thought it work I would tell massive lies to defend my precious sidearm, When I use a shotgun I love the bolt pistol When I use the AScr or swarms I love the smg.
My solution is give all logis the option of having a sidearm. To disagree would be letting the terrorists win. |
Skullmiser Vulcansu
313
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Posted - 2015.06.28 13:50:00 -
[43] - Quote
I-Shayz-I wrote:Skullmiser Vulcansu wrote:I'd rather sacrifice the equipment slot. I only ever use Shield extenders and precision enhancers in high slots. How does that make me a slayer? I just want more survivability. I dislike most of these options, because they make the advanced suit worse. Sacrificing the equipment slot instead of high slots does not.
The only change to be made is the addition of one high or low slot at the prototype level. You really want an advanced suit with two equipment slots? How does that make the suit better lol
No, I like the advanced suit how it is now.
I don't really care what happens at the standard tier. I never use it anymore. I'll soon use the Seraph in its stead.
I thought Amarr Logistics suits have always had less PG in exchange for the Sidearm. It's not as bad as it used to be (5), but it's still part of the trade off. RedBleache's notion may be less overpowered than you realize. Fitting can be difficult.
Which Logistics suit do you use, |-Shayz-|?
If this game was fun, I wouldn't be playing it.
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Vesta Opalus
Ostrakon Agency Gallente Federation
833
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Posted - 2015.06.29 19:33:00 -
[44] - Quote
Mina Longstrike wrote:Slave of MORTE wrote:The loss of the high slot is the only option i see that leaves the amar logi with a side arm and viable ..and I agree something will have to be done prior to the speed changes or the suit will become op The sidearm isnt necessary to be 'viable', and in fact the 'trade' between sidearm or highslot qualifies as what I would consider a 'non-choice'. Having a sidearm >>>> having ~70 extra EHP, which is why so many people are entirely ready to make the "trade". It's being looked at from a pure optimization standpoint ("how overpowered will ccp let me be with 4 equipment, a light weapon, a sidearm, a grenade, 2 highs and 5 lows... I trade a single highslot for +3 equipment over an assault!") when it shouldn't be. In the last discussion about logi's I was a big defender of the sidearm because they 'needed' it to defend themselves and their links, with the buffs to carried equipment and bandwidth changes the amarr logi no longer needs the sidearm. I'd go so far as to say many still want the sidearm because they've "always" had it, not out of any actual desire for balance. Logi's need to conform to 4 equip, 8 slots, light weapon, grenade, no sidearm. Giving the amarr a layout of 4 equip, 7 slots(2highs, 5 lows), light weapon, sidearm, grenade is disgustingly unbalanced. I'm going to address the elephant in the room and say that I do not believe that people are debating this with good intentions or without serious conflicts of interest.
I'd say with the amarr logis pokey speed that it needs the sidearm more to defend itself. Ive been throwing a kincat on my min logis for a while now, and while I dont know how Gal/Cal logi feels these days, without the ability to run away that I have with the min logi, the lack of a sidearm would really chafe. As it is, when Im playing my Amarr Logi (only to level 3, so far), I feel like I need that sidearm, not because I need to defend my uplinks, but because I need it to defend myself. If I didnt have it I'd be much more vulnerable because of the slow ass speed (vulnerable enough to make the amarr logi not worth using).
This may be less of an issue after speed changes, we'll see. |
knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
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Posted - 2015.06.29 20:57:00 -
[45] - Quote
the amarr logi is the best "combat" logi, really the only "combat" logi we have and the sidearm, like the person above just said, is more for defensive reasons since its slower and easier to kill in some cases. though it lacks equipment slots at STD and ADV, the sidearm really makes up for that in those regards even though two equipment is either going to make you choose to have equipment for your team or equipment for yourself. or just whatever you want.
Kin of the Vherokior tribe and warrior of the republic
Self proclaimed minmatar lore master
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Jenni Welsh
Reincarnation Incorporated
6
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Posted - 2015.06.30 15:39:00 -
[46] - Quote
knight guard fury wrote:the amarr logi is the best "combat" logi, really the only "combat" logi we have and the sidearm, like the person above just said, is more for defensive reasons since its slower and easier to kill in some cases. though it lacks equipment slots at STD and ADV, the sidearm really makes up for that in those regards even though two equipment is either going to make you choose to have equipment for your team or equipment for yourself. or just whatever you want.
The thing about the equipment slots is that if you are going to be using a repair tool you had better be running an expendable logi, the scanners really aren't all that helpful from what I have seen, and that just leaves the drop uplinks (which since having their numbers boosted) and nanohives (once again numbers boosted) being really useful so if you have good nanohives and good drop uplinks then you are probably going to die before you ever use up everything (unless) you are being stupid... and sure there are also the cloaks but... come on... Honestly if you wanna talk about cheating the logis the better point to be made is why the default profile and scanning ability of the logi is worse than the assault class (shouldn't that be the other way around). (The assaults also have more armor/shields but can run faster and longer, they all have sidearms, and they have almost as many module slots as the logi... why is the ONLY thing the logis have up on the assaults equipment slots[?] is the question most worth asking [and before someone points it out obviously the ability to have more equipment out at one time].) |
knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
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Posted - 2015.06.30 20:32:00 -
[47] - Quote
Jenni Welsh wrote:knight guard fury wrote:the amarr logi is the best "combat" logi, really the only "combat" logi we have and the sidearm, like the person above just said, is more for defensive reasons since its slower and easier to kill in some cases. though it lacks equipment slots at STD and ADV, the sidearm really makes up for that in those regards even though two equipment is either going to make you choose to have equipment for your team or equipment for yourself. or just whatever you want.
The thing about the equipment slots is that if you are going to be using a repair tool you had better be running an expendable logi, the scanners really aren't all that helpful from what I have seen, and that just leaves the drop uplinks (which since having their numbers boosted) and nanohives (once again numbers boosted) being really useful so if you have good nanohives and good drop uplinks then you are probably going to die before you ever use up everything (unless) you are being stupid... and sure there are also the cloaks but... come on... Honestly if you wanna talk about cheating the logis the better point to be made is why the default profile and scanning ability of the logi is worse than the assault class (shouldn't that be the other way around). (The assaults also have more armor/shields but can run faster and longer, they all have sidearms, and they have almost as many module slots as the logi... why is the ONLY thing the logis have up on the assaults equipment slots[?] is the question most worth asking [and before someone points it out obviously the ability to have more equipment out at one time].)
i thought the logis had better scan resolution than their assault counter parts? and unless your just being reckless you dont really have to die that often, really just depends on the playstyle.
Kin of the Vherokior tribe and warrior of the republic
Self proclaimed minmatar lore master
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.06.30 20:35:00 -
[48] - Quote
Logos have the same precision as assaults, and higher profiles than assaults.
Higher profiles is fine with me, but I would have their precision lowered to 40db since that lets them support their team with scans.
Over thinking, over analyzing separates the body from the mind.
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RedBleach LeSanglant
PIanet Express Smart Deploy
845
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Posted - 2015.07.02 00:55:00 -
[49] - Quote
Despite the poll I abhor loosing H/L slots. Despite the disenting points about the ADV and Standard levels I don't believe that tier should ever limit the EQ slots. Logis should begin the class with all the EQ slots. Just as an assault starts with a side arm and grenade, a scout starts with 2EQ, Commandos start with 2 Light Weapons slots, and heavies start with 1Heavy weapons slot. The trademarks of the class are not attained later in the progression of the class. A Heavy must not wait until proto level to use a heavy weapon, in that line of reasoning a logi should start will all the eq slots at STD. and similar to the other classes increase the H/L slot count each tier.
Power cores and Tiercide solve these miserable issues. but if we must make plan in the interim... well, you have heard my opinions.
The Logi Code. Creator, Believer, Follower
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