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441. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
KA24DERT wrote: Megaman Trigger wrote: Now mistake me if I'm wrong, but don't explosive weapons get a +20% vs Armour? That would mean a Sentinel without Shields only has a 5% resistance. This is, of course, ignoring Proficiency, which boost...
- by Megaman Trigger - at 2014.11.26 12:14:00
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442. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Now mistake me if I'm wrong, but don't explosive weapons get a +20% vs Armour? That would mean a Sentinel without Shields only has a 5% resistance. This is, of course, ignoring Proficiency, which boosts the MD's damage vs Armour by a further 15%,...
- by Megaman Trigger - at 2014.11.26 01:19:00
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443. [Echo] HMG Heat Buildup (Nerf my weapon please.) - in Feedback/Requests [original thread]
Fox Gaden wrote: Current Heat Buildup per Second : Militia HMG: 23.5 Standard HMG: 16 Advanced HMG: 15.2 Prototype HMG: 14.4 Officer HMG: 12.8 My Proposed Heat Buildup per Second for Echo : Militia HMG: 26 Standard HMG: 20 Advanced HMG: 18 P...
- by Megaman Trigger - at 2014.09.29 23:53:00
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444. [Echo] HMG Heat Buildup (Nerf my weapon please.) - in Feedback/Requests [original thread]
ACT1ON BASTARD wrote: CCP Rattati wrote: I have always been of the opinion that current HMG damage and application is damn near perfect, and heat management and aiming should be what defines a skilled heavy. So thank you for the detailed inp...
- by Megaman Trigger - at 2014.09.29 23:47:00
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445. Request - no sniper game mode - in Feedback/Requests [original thread]
Snake Sellors wrote: lol, true but think of the bedlam unitil then! bhaa...... Boom,BOOM! Just make sure you count to 3, not 5.
- by Megaman Trigger - at 2014.07.16 23:35:00
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446. Request - no sniper game mode - in Feedback/Requests [original thread]
Snake Sellors wrote: Megaman Trigger wrote: Snake Sellors wrote: and a I WANT A CONCRETE DONKEY!!!!! Would you settle for two banana bombs, a super sheep and a holy hand grenade? that might just about do actually can I put a h...
- by Megaman Trigger - at 2014.07.16 01:49:00
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447. Request - no sniper game mode - in Feedback/Requests [original thread]
Snake Sellors wrote: and a I WANT A CONCRETE DONKEY!!!!! Would you settle for two banana bombs, a super sheep and a holy hand grenade?
- by Megaman Trigger - at 2014.07.15 02:13:00
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448. Please return the glow when being repaired - in Feedback/Requests [original thread]
I-Shayz-I wrote: I remember Iron Wolf Saber giving a really good reason for removing it. Something about how it was annoying and covering up too much of the screen... If that's true, then CCP should add it so that the armour bar glows/puls...
- by Megaman Trigger - at 2014.07.15 00:53:00
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449. [Feedback] Forge Guns are Fine - in Feedback/Requests [original thread]
Harpyja wrote: Argetlam Thorson wrote: Harpyja wrote: Maybe a bit too good, as they can deal about 2600 damage every couple of seconds (enough to 2-3 shot most tanks). Don't know where you're getting those numbers....seeing as how my 'T...
- by Megaman Trigger - at 2014.06.03 00:26:00
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450. Sniper Rifle Proficiency Post-1.8 - in Feedback/Requests [original thread]
Given that the Sniper Rifles are rail tech from Caldari, it makes sense to be more effective (and get bonuses again) armour. No weapon should be excluded from the rebalance, since that would just make the untouched weapon a potential FotM and ever...
- by Megaman Trigger - at 2014.03.09 17:43:00
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451. Would a ROF buff help the AR in 1.8? - in Feedback/Requests [original thread]
Let's see how 1.8 plays out before we start pushing for a return to AR514.
- by Megaman Trigger - at 2014.03.08 15:06:00
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452. Team killing-Item protection - in Feedback/Requests [original thread]
It's not just Officer users or snipers that get shot in the back. There are blueberries out there who shoot anyone and everyone in the back, just because they can. More often then not, they're running MLT or BPO starter gear so they don't lose any...
- by Megaman Trigger - at 2014.02.13 02:18:00
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453. More Heavy Weapons !!! - in Feedback/Requests [original thread]
I keep wanting something like a Staff Cannon from SG1 - Large and heavy Plasma weapon that fires a powerful Plasma discharge in a linear path. Basically a Plasma version of the Forge Gun, only more aimed at being an anti-personnel weapon rather th...
- by Megaman Trigger - at 2014.02.09 21:11:00
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454. Let's ACTUALLY Fix the Plasma Cannon - in Feedback/Requests [original thread]
The description of the Plasma Cannon doesn't say it's an AV weapon, only it's designed for "urban operations and confined space combat." Doesn't that make it more of an AI (Anti Infantry) or general purpose weapon? But yeah, weapon needs fixing r...
- by Megaman Trigger - at 2014.02.09 01:14:00
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455. CAN WE GET AN INFANTRY ONLY GAME MODE. - in Feedback/Requests [original thread]
I'd like to see something like a ship-to-ship boarding action.
- by Megaman Trigger - at 2014.02.08 17:04:00
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456. Systemic Natural Failure % of Equipment - in Feedback/Requests [original thread]
Twelve Guage wrote: Megaman Trigger wrote: J4yne C0bb wrote: My injectors already fail to pick mercs up a certain percentage of the time, and now you want to intentionally introduce a percentage rate of failure? No. Absof***inglutely not....
- by Megaman Trigger - at 2014.02.08 13:49:00
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457. [Suggestion]What we have here is a failure to communicate - in Feedback/Requests [original thread]
I remember Metal Gear Online having in-built call-outs for people without mics (the mic use sucked in that game) and I think they included things like "need ammo" and "need back up." Dust would benefit from something similar.
- by Megaman Trigger - at 2014.02.08 03:42:00
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458. Systemic Natural Failure % of Equipment - in Feedback/Requests [original thread]
J4yne C0bb wrote: My injectors already fail to pick mercs up a certain percentage of the time, and now you want to intentionally introduce a percentage rate of failure? No. Absof***inglutely not. In the case of Injectors, maybe a reduced rev...
- by Megaman Trigger - at 2014.02.08 02:56:00
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459. [Request] increase MD and HMG efficacy on vehicles - in Feedback/Requests [original thread]
The proposal reminds me of the Assault Cannons from Warhammer 40,000: essentially they were like the HMG in that they were multi-barrelled rotary cannons that could only be carried by the heaviest of armoured suits (otherwise they were only mounte...
- by Megaman Trigger - at 2014.02.08 02:53:00
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460. Systemic Natural Failure % of Equipment - in Feedback/Requests [original thread]
Twelve Guage wrote: Megaman Trigger wrote: Twelve Guage wrote: Megaman Trigger wrote: Rather than having Dropsuits, Dropships, equipment etc out and out fails, why not just have <1% chance of anything being spawned with a malfunctio...
- by Megaman Trigger - at 2014.02.08 01:33:00
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