Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
521. Being A Logi Is NOT Profitable, This HAS To Change - in General Discussions [original thread]
Maken Tosch wrote: Scheherazade VII wrote: Bendtner92 wrote: Funny since payouts are mostly determined by WP and Logis usually get the most, which means that others get less ISK. Die less next time or use cheaper suits? die less? when...
- by Korvin Lomont - at 2014.03.10 11:17:00
|
522. [REQUEST] Swarm Launcher redesignated to Side/Equip slot - in Feedback/Requests [original thread]
jaksol returns wrote: ARE YOU OUTA YOUR MIND!!?!?!??!?!?! so everyone can be a tank killer? great way to unbalance to game!!! (even more) I much beter idea is a av sidearm( that's actually a sidearm size! not bigger then a main weapon!) Hm...
- by Korvin Lomont - at 2014.03.10 11:08:00
|
523. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
I think the only thing that is really out of balance between logis and assaults is the CPU/PG rating. Sure Logis need that CPU/PG for their equipment the problem come when you have o logi that don't care for equipment. Even though I think the prob...
- by Korvin Lomont - at 2014.03.10 11:03:00
|
524. Crd-9 Assault scrambler rifle - in General Discussions [original thread]
Atiim wrote: The only major drawback that I find when using the ASCR is the kick. It's kicks like a freaking pack-mule. Using it is like aiming full auto Thale's TAR-07. Really I never really felt any muzzle climp sure it has more dispers...
- by Korvin Lomont - at 2014.03.10 10:55:00
|
525. [Feedback] Racial rifle balance by firing type & range vs DPS - in Feedback/Requests [original thread]
Kitt 514 wrote: I think you are forgetting weapon drawbacks apart from range and DPS. The AR really has none, its a pretty good all-rounder. The SCR suffers from heat and locking issues. The RR suffers from the charge up time (which really h...
- by Korvin Lomont - at 2014.03.10 10:47:00
|
526. [REQUEST] Swarm Launcher redesignated to Side/Equip slot - in Feedback/Requests [original thread]
Beef Supreme 4 wrote: Godin Thekiller wrote: This is pointless, and you gotta choose, AV or AI, not both (unless you're a commando). No. Than why do they do it in almost every other FPS that has combined arms combat? Battlefield, Planetsi...
- by Korvin Lomont - at 2014.03.10 10:34:00
|
527. Announcement:Upcoming Changes to PC and FW in EVE:Rubicon 1.3 - in Announcement and Events [original thread]
Rynoceros wrote: FW is going to be ****** up until they fix Matchmaking. (Seriously, it's been ~6 months and it's still not a top priority?) Matchmaking is hard to fix for FW as its up to the player for which side he is fighting...but norma...
- by Korvin Lomont - at 2014.03.07 12:29:00
|
528. CR vs shields - in General Discussions [original thread]
BL4CKST4R wrote: Actually in 1.8 the CR and ACR will be the best weapons to use since tanking with a single style will mean your screwed and it has the best damage profile and second best range. The second best weapon will be the RR just becaus...
- by Korvin Lomont - at 2014.03.07 12:11:00
|
529. AV Nerf in 1.8- Really CCP? - in Feedback/Requests [original thread]
Soldier Sorajord wrote: You forget that Vehicles are going to be tuned in 1.8 as well, Young one. They're changing repair rates around. Hardly there is a thread somewhere that say otherwise have a look here
- by Korvin Lomont - at 2014.03.07 12:10:00
|
530. Stop the 1.8 QQ - in General Discussions [original thread]
TheD1CK wrote: The Dust player-base has brought this on themselves Every Protosuit in-game has being stacking DMG mods While running prof.5 in weapon of choice..... So they were killing in the blink of an eye, These same guys call out others o...
- by Korvin Lomont - at 2014.03.07 11:36:00
|
531. does +1 to explosives per level mean... - in General Discussions [original thread]
PLAYSTTION wrote: Cyrius Li-Moody wrote: that bonus is no more. What is the new one? Just a flat 5% per level to projectile light / sidearm weapon clip size if I am not mistaken
- by Korvin Lomont - at 2014.03.07 11:19:00
|
532. So CCP, in your blanket nerfs, you forgot a couple of things - in General Discussions [original thread]
Cat Merc wrote: 1. AV and Flux grenades didn't need to have their count reduced. Before any shield tanker comes in here and complains, flux grenades are really only useful to remove equipment and locus grenades already strip the shields of shie...
- by Korvin Lomont - at 2014.03.07 11:14:00
|
533. Announcement:Upcoming Changes to PC and FW in EVE:Rubicon 1.3 - in Announcement and Events [original thread]
Aeon Amadi wrote: Cool cool. Only took nine months but at least it's progress. Unfortunately most of the damage is already done in that 9 month :/
- by Korvin Lomont - at 2014.03.07 11:04:00
|
534. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
The Black Jackal wrote: I have been arguing against the numerical 'nerf hammer' being cried for by people all over the forums in relation to Vehicles. Specifically Heavy Attack Vehicles which are 'dominating the field' at the current time. Thi...
- by Korvin Lomont - at 2014.03.07 10:56:00
|
535. Shanghai, take a cue from the Reykjavík office for balancing - in General Discussions [original thread]
Daddrobit wrote: I'd like to put out a thread here from the EVE side of CCP. https://forums.eveonline.com/default.aspx?g=posts&m=3426047#post3426047 That was a thread on a balance pass that initially was just a blanket 15% buff to most...
- by Korvin Lomont - at 2014.03.07 10:52:00
|
536. Logis can't be allowed so much CPU and PG with their new skill b... - in General Discussions [original thread]
SirManBoy wrote: Django Quik wrote: Zahle: Tell me - how much extra CPU and PG will your current suits now have? Would your suit be any worse off if you didn't have it? These are serious questions - I may be complaining now but I'm open to ...
- by Korvin Lomont - at 2014.03.07 10:46:00
|
537. The Real Reason Tanks Are Hard To Kill - in Feedback/Requests [original thread]
Fish'o'war Turinna wrote: echo47 wrote: Webbifiers would be terible in this game. You have to think about what counter would you have. Webs plus scanners would make the game impossible to play. I think a better solution for tanks would be a...
- by Korvin Lomont - at 2014.03.07 10:43:00
|
538. Is the mass driver buff significant? - in General Discussions [original thread]
Mad Syringe wrote: I've used it in PC environments and I can assure you that the MD one on one mid range combat is pathetic to a rifle (doesn't matter which one). It only shines when you use it from second row and without direct line of sight. ...
- by Korvin Lomont - at 2014.03.07 10:36:00
|
539. Where I can conveniently see all weapon bonuses against shields/armo... - in General Discussions [original thread]
Hope this is what are you looking for...
- by Korvin Lomont - at 2014.03.07 10:31:00
|
540. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
Doshneil Antaro wrote: Changes to proficiency and damage mods is a perfect start to actually help fine tune weapons. CCP will be able to gather true data. It just is going to suck for awhile for some weapons, but CCP will see that and fix them....
- by Korvin Lomont - at 2014.03.07 10:18:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
First page | Previous page | Next page | Last page |