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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
noname warrior
Molon Labe. General Tso's Alliance
53
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Posted - 2014.03.06 23:54:00 -
[301] - Quote
Taking away one grenade, and thereby taking away another one third of another weapon infantry had against armor after having nerfed the swarm into uselessness and severely weakened the forge while substantially buffing up the tank and making them almost laughably fast and cheap.
Yawn. Four new pistols and all of them merely farts against the ultimate weapon (and it's devoted players) CCP seems to be very satisfied to have turned this game over to: tankers and the tank.
Yeah, I guess i'll pass and continue to spend my time on Battlefield 4. |
Nelo Angel0
RETR0 PR0 GAMERS
191
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Posted - 2014.03.07 00:18:00 -
[302] - Quote
Sad Heavy wrote:Letscho007 wrote:Why u do nerf all weapons Damage CCP, it's only one Weapon OP and i think everyone knows what i'm talking about... ;) The Plasma Cannon
The HMG it's always the HMG |
Alaska Kilgannon
Aroth Co.
1
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Posted - 2014.03.07 00:30:00 -
[303] - Quote
Medic 1879 wrote:Pretty concerned about the grenade nerf to be honest, I am currently seeing allot of heavies driving round in LAV's jumping out a few feet away from people and trying to kill them then jumping back in and driving off. Currently with the speed of LAV's and how bad swarms are, swarms are no good at taking them out (if they bother to fit the LAV) forgeguns can still hurt LAV's, Plasma cannons, well I can hit LAV's with them but its not particularly effective. So at the moment the best form of defense against a LAV is AV nades and it currently takes 3 packed ADV to take out one unfitted MLT LAV in 1.8 you will only be able to carry 2.
1.8 is going to be lots of heavies driving round in LAV's as the only thing that can really worry them is a tank.
I guess we'll all have to run around with 2 packed AV nades and the now buffed MD's to make sure we can take out LAVs... |
lrian Locust
Chatelain Rapid Response Gallente Federation
361
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Posted - 2014.03.07 02:47:00 -
[304] - Quote
Fox Gaden wrote:Mossellia Delt wrote:MD won't be fotm. With heavies running around with their reduction to splash damage If the Shotgun had been buffed we would have had a true Rock Paper Scissors situation: Heavy (Rock) kills Medium (Scissors) Medium (Scissors) kills Light (Paper) Light (Paper) kills Heavy (Rock) Two out of threeGÇÖs not bad... for the Heavy. That's why the Heavy's turning speed should be decreased, to give shotties a chance to evade. |
Brian LaFleur
RETR0 PR0 GAMERS
21
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Posted - 2014.03.07 03:24:00 -
[305] - Quote
JIMvc2 wrote:Bones McGavins wrote:Brian LaFleur wrote:CCP Frame wrote:Magsec SMG, Bolt Pistol and Ion Pistol? Yes, they are coming with Uprising 1.8 together with tweaked TTK, buffs and other changes to DUST 514's weaponry! Read the full dev blog right here, and feel free to give us your feedback in this very thread! I see you p&$$ies nerfed the combat rifle more than the rail rifle. Go f&ck your selves. Combat rifle is better than Rail...deal with it. The only rail issue is the proto rail having no real counter at its max range. This will be fixed with the LR buffs. Looks like someone is butt hurt. I remember shooting your ass with my HMG. Hahahah that stupid CR is no more. I warned all you CR n00bs and now Im happy. Deal with it.
That's funny cuz I have f&cking idea who you are.
Petals within petals, tadpole;
The truth lies beneath an opulence of illusion.
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Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
224
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Posted - 2014.03.07 05:14:00 -
[306] - Quote
Changes to proficiency and damage mods is a perfect start to actually help fine tune weapons. CCP will be able to gather true data. It just is going to suck for awhile for some weapons, but CCP will see that and fix them. I just wish they hotfixed more often, that would help ease some of the pain.
This game with so many damage increases available got in the way and makes it hard to balance upon. I see many of the 1.8 fixes as a breaking the game back down to simpler blocks, to improve the foundation.
Sage /thread
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Mregomies
Beer For Evil Mercs
176
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Posted - 2014.03.07 05:20:00 -
[307] - Quote
AV? I switched MD to STD plasma cannon (+ 3 x packed AV nades) and take out 2 tanks last night in one game. My 1st day with plasma cannon.
Suomi, Finland, PERKELE!
Logibro
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Korvin Lomont
United Pwnage Service RISE of LEGION
655
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Posted - 2014.03.07 10:18:00 -
[308] - Quote
Doshneil Antaro wrote:Changes to proficiency and damage mods is a perfect start to actually help fine tune weapons. CCP will be able to gather true data. It just is going to suck for awhile for some weapons, but CCP will see that and fix them. I just wish they hotfixed more often, that would help ease some of the pain.
This game with so many damage increases available got in the way and makes it hard to balance upon. I see many of the 1.8 fixes as a breaking the game back down to simpler blocks, to improve the foundation.
The big question how many of us will take the pain for another 3 or 4 month of a completely broken game balancing wise? |
Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
227
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Posted - 2014.03.07 10:41:00 -
[309] - Quote
Korvin Lomont wrote:Doshneil Antaro wrote:Changes to proficiency and damage mods is a perfect start to actually help fine tune weapons. CCP will be able to gather true data. It just is going to suck for awhile for some weapons, but CCP will see that and fix them. I just wish they hotfixed more often, that would help ease some of the pain.
This game with so many damage increases available got in the way and makes it hard to balance upon. I see many of the 1.8 fixes as a breaking the game back down to simpler blocks, to improve the foundation. The big question how many of us will take the pain for another 3 or 4 month of a completely broken game balancing wise? Um, the game has never not been broken., and will continue to be so. Closed beta vet myself. Just play other games along side this one, or take breaks for a week to a month at a time to keep it fresh.
Sage /thread
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JONAHBENHUR
home of the forgotten
27
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Posted - 2014.03.07 10:46:00 -
[310] - Quote
and the scrambler rifle is still the most overpowered weapon in the game get your stuff together ccp |
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jaksol returns
highland marines IMMORTAL REGIME
11
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Posted - 2014.03.07 12:01:00 -
[311] - Quote
CCP Frame wrote:Magsec SMG, Bolt Pistol and Ion Pistol? Yes, they are coming with Uprising 1.8 together with tweaked TTK, buffs and other changes to DUST 514's weaponry! Read the full dev blog right here, and feel free to give us your feedback in this very thread!
ok CCP one thing WHY A ALMOST PURE CALDARI LOVE BRO the ammar and galente are crying man why caldary got to chush us gallente in damage and range everytime?
Sacrifice is a choice you make, Loss is a choice made for you .
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jaksol returns
highland marines IMMORTAL REGIME
11
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Posted - 2014.03.07 12:02:00 -
[312] - Quote
JONAHBENHUR wrote:and the scrambler rifle is still the most overpowered weapon in the game get your stuff together ccp
I just might be really good at headshots bro you know that huge scrambler damage mod?
Sacrifice is a choice you make, Loss is a choice made for you .
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Nirwanda Vaughns
Death Firm.
405
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Posted - 2014.03.07 14:16:00 -
[313] - Quote
something many seem to be forgetting is that this is also a further nerf to AV. swarms and AV nades do pitiful damage as it is and now we're gonna lose an AV nade and swarms lose even more damage with the DM nerf. of all things out there AV is one thing which doesn't need nerfing any more. between the range and damage nerf, the increase in vehicle survivability and now the nade/DM changes it'll effectivly be the 6th nerf AV has has in as many weeks.
can we at least have swarms put back to 1.6 damage because otherwise you may as well allow us AVers to start picking rocks up off the ground to throw at tanks, they'd do more damage
Rolling with the punches
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JIMvc2
BurgezzE.T.F General Tso's Alliance
13
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Posted - 2014.03.07 14:46:00 -
[314] - Quote
Brian LaFleur wrote:JIMvc2 wrote:Bones McGavins wrote:Brian LaFleur wrote:CCP Frame wrote:Magsec SMG, Bolt Pistol and Ion Pistol? Yes, they are coming with Uprising 1.8 together with tweaked TTK, buffs and other changes to DUST 514's weaponry! Read the full dev blog right here, and feel free to give us your feedback in this very thread! I see you p&$$ies nerfed the combat rifle more than the rail rifle. Go f&ck your selves. Combat rifle is better than Rail...deal with it. The only rail issue is the proto rail having no real counter at its max range. This will be fixed with the LR buffs. Looks like someone is butt hurt. I remember shooting your ass with my HMG. Hahahah that stupid CR is no more. I warned all you CR n00bs and now Im happy. Deal with it. That's funny cuz I have f&cking idea who you are.
You want a cookie ? You dust mercs are really smart when it comes to names but we'll see how you do when it comes to tactics. Take care SVER n00b. |
Master Smurf
Nos Nothi
184
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Posted - 2014.03.07 15:02:00 -
[315] - Quote
lrian Locust wrote:Fox Gaden wrote:Mossellia Delt wrote:MD won't be fotm. With heavies running around with their reduction to splash damage If the Shotgun had been buffed we would have had a true Rock Paper Scissors situation: Heavy (Rock) kills Medium (Scissors) Medium (Scissors) kills Light (Paper) Light (Paper) kills Heavy (Rock) Two out of threeGÇÖs not bad... for the Heavy. That's why the Heavy's turning speed should be decreased, to give shotties a chance to evade.
Heavies have been given all the buffs to make them true beasts - fine.
But the HMG shouldve been part of the nerf and yes a turning speed reduction should happen as well.
Also - Heavies should have to be transported.
On another note, CCP where are the pilot suits??? - Ok let me make it easy:
All vehicles other than LAV's and speeders will need to be operated by a Pilot.
The Pilot suit (very minimal with just a sidearm) comes as part of the vehicle you have invested in.
"Shine bright like a diamond"
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noname warrior
Molon Labe. General Tso's Alliance
53
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Posted - 2014.03.07 16:28:00 -
[316] - Quote
The Terminator T-1000 wrote:I am going into HAVs
Yup, why not? After reading the blog post it seems pretty obvious that the only things NOT getting nerfed which are seriously in need of a major balancing adjustments are tanks and their weapons.
I've come to the conclusion that if it's true the developers rely so heavily on CPM input for these updates, especially 1.7 and now 1.8, then the CPM is merely a group who have major influence and use it to foist their own personal Dust 514 gaming preferences and those preferences seem to be make HAVs so ridiculously OP at the expense of everything else and every other type of player who doesn't want to or like to tank.
So guess what? Infantry players are once again getting shafted so tankers can up their now 20/1 k/d ratios to what?...30/1? So yeah, you accept the fact that Dust 514 is now tank warfare and infantry players are merely cannon fodder for tankers. Change the name of infantry to "Target practice".
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Snake Sellors
Hellstorm Inc League of Infamy
2
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Posted - 2014.03.07 18:53:00 -
[317] - Quote
not too bad with the weapon nerfs, lets face it we knew it had to happen. don't really understand the point of making new weapons that are pre nerfed and absolutely the worst weapons on the game
damage mods are ok but the complex mods should be 7% or the stacking penalty should be removed the foremost being the most balanced. there won't be enough of an increase between complex and advanced levels given the sp multiplier, unless all levels are equal sp. also seems to be yet another stealth nerf against snipers, thanks.
tanks are still going to be a huge problem, in a game with 16v16 having 4 tanks on each side is not fun for infantry.
in my heavy role all I will say is as my sniper I will reserve judgement for now in the hope that the vs armour boost will help and that mods nerf wont be too bad but as far as I can see I should expect in pub matches medium suits will be 2-3 shots and heavies will be 4-5 and pc will be ridiculous given the need to waste extra bullets against shields.
1 small idea about sniper rifle, give them a buff so that proto rifles can kill proto fits with one shots to the head but only to the head. but make proto sniper rifles Very expensive 1 mill isk+ that way snipers wont want to waste their proto rifles in regular pub matches
also some charge type rifles in loyalty points and lower tiers |
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1125
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Posted - 2014.03.07 21:10:00 -
[318] - Quote
Does this mean officer AR damage isn't changing?
MAG ~ Raven
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JP Acuna
Pendejitos Canis Eliminatus Operatives
91
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Posted - 2014.03.07 22:09:00 -
[319] - Quote
Snake Sellors wrote:not too bad with the weapon nerfs, lets face it we knew it had to happen. don't really understand the point of making new weapons that are pre nerfed and absolutely the worst weapons on the game damage mods are ok but the complex mods should be 7% or the stacking penalty should be removed the foremost being the most balanced. there won't be enough of an increase between complex and advanced levels given the sp multiplier, unless all levels are equal sp. also seems to be yet another stealth nerf against snipers, thanks. tanks are still going to be a huge problem, in a game with 16v16 having 4 tanks on each side is not fun for infantry. in my heavy role all I will say is as my sniper I will reserve judgement for now in the hope that the vs armour boost will help and that mods nerf wont be too bad but as far as I can see I should expect in pub matches medium suits will be 2-3 shots and heavies will be 4-5 and pc will be ridiculous given the need to waste extra bullets against shields. 1 small idea about sniper rifle, give them a buff so that proto rifles can kill proto fits with one shots to the head but only to the head. but make proto sniper rifles Very expensive 1 mill isk+ that way snipers wont want to waste their proto rifles in regular pub matches also some charge type rifles in loyalty points and lower tiers
No.
If proto sniper rifles one-shot proto suits then they're going to one-shot every other suit below, headshot or not. Expensive? Well, another reason to fit it on a proto suit and use it behind the redline in pubs, just like a Thale's now, but even worse, because it can be restocked.
Snipers don't need any love, it's already too easy for them, they're not even supportive to the team, i rarely see someone being a good sniper in the middle of the battlefield. They're all sitting in the same spot the whole match.
No offense, maybe you do it well, but i don't see why snipers should be any better than now. |
NextDark Knight
Hellstorm Inc League of Infamy
256
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Posted - 2014.03.08 01:45:00 -
[320] - Quote
Does anyone remember when Uprising came out and there was a 10% reduction to all damage. It was horrible and they buffed the damage up 10%! now they plan on dropping it back 10~20 percent again plus the aditional 50% nerf to complex damage mods. Just can't imagine what is going on upstairs at CCP. Don't you remember the TTK from then.. it was bad.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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bamboo x
Eternal Beings Proficiency V.
149
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Posted - 2014.03.08 01:54:00 -
[321] - Quote
CCP, it should only take two infantry of AV skill investment equal to the tanker to kill a tank. No more.
I'm pretty sure there are 5 tanks allowed on the field. That outnumbers the resources 16 infantry could possibly need to take those tanks out.
So many people will quit this game if you don't fix AV in 1.8 it's not even funny. Tanks are what is hurting Dust the most right now.
Hanging up the Min Logi, going full Amarr Sentinel with HMG, Ion Pistol, and Forge Gun.
My record high KD about 47/14
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Meeko Fent
Kirkinen Risk Control Caldari State
1939
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Posted - 2014.03.08 05:10:00 -
[322] - Quote
bamboo x wrote:CCP, it should only take two infantry of AV skill investment equal to the tanker to kill a tank. No more.
I'm pretty sure there are 5 tanks allowed on the field. That outnumbers the resources 16 infantry could possibly need to take those tanks out.
So many people will quit this game if you don't fix AV in 1.8 it's not even funny. Tanks are what is hurting Dust the most right now. And Protosuits.
And "OP Heavies"
And the MagSec which has been designated the new OP weapon for 1.8
And the CR and RR.
Everything is supposed to kill this game, right?
Because you Wanted to be Something your Not.
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7208
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Posted - 2014.03.08 11:13:00 -
[323] - Quote
Mordecai Sanguine wrote:Review : I don't really read all the numbers of the three new secondary weapons, i just hope Caldari Tech DON'T have the same DPS thant the others, ranged weapons should have a lower DPS since they have more range. "They have less RoF" => If at the end they have the same DPS then RoF don't really count. I've seen the nerf of all "OP" weapons, nice job. Hard nerf for RR and CR (They deserved it.) Soft nerf for ScR and AR. => Really NiceNerf of damagers => Nice, people don't understand than now their "proficiency" has gone, it's the ONLY way to increase firepower, so 5% is HIIIIIIGH. Since there's no other Passive skills to increase raw damage (Exepting Commandos which makes them REALLY intresting for 1.8) NOW the huge problem.1- Mass Driver Buff, WHAT THE HELL ?????? It seems CCP forgot they were totally OP before hit detection issues and was not nerfed. They were underdog ONLY when facing Rifles. Now that Rifles are nerfed WHY did they get buffed ????? Turn back CCP before it's too late. I'm an Mass driver user since Chromosome. This is will be the begin of HELL. 2- Proficiency that affect Armor and Shield, okay nice seems a good idea BUT it's absolutely NOT balanced !!!!!!!!!! I mean shield is rarely over 400ehp. Extender re way lower than Armor plates. While armor is about 1000ehp. Giving bonus to armor piercing means giving a damage boost to kill 1000ehp. Giving a bonus to kill shield means a bonus for ONLY 400ehp..... For an Anti-armor weapons it's really easy to cut down the shield since they are pretty low and then TOTALLY destroy the armor with their heavy bonus to armor. For an Anti-Shield Weapons, they will destroy the shield easily but...THEN ? There's still 80% of the target ehp. And they receive high penality to cut down these armor ehp....Anti-Shield weapons will become totally useless and totally less powerful overall exepting against Caldari. => AR / SCR / LR....... But a flux would do the same afterall since you can't dodge it. Anyway GREAT Dev blog and overall really good things. (Could we have the range numbers, a graphic for Laser Rifles range please ?) Wtf? 1000 armor? Try 500.
It's not even possible to have 1000 armor on a Gallente Assault suit.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Shaira Ilv Enna-Ress
Maphia Clan Corporation
23
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Posted - 2014.03.08 11:27:00 -
[324] - Quote
Cat Merc wrote:Wtf? 1000 armor? Try 500.
It's not even possible to have 1000 armor on a Gallente Assault suit.
But you can have > 1000 eHP. PROOF
Dwelling on the past
Struggling for the future
~ A Burning Life ~
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Bear D'Grassi
Forsaken Immortals Top Men.
63
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Posted - 2014.03.08 11:41:00 -
[325] - Quote
Welcome to W.O.T 2
Forsaken Immortals, my zimmer frame please, its time to deploy!
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Joey-Number1
Maniacal Miners INC No Safe Haven
63
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Posted - 2014.03.08 12:41:00 -
[326] - Quote
AR is supposed to do huge damage on a very close range situations, whether it does work like that I am not sure yet. But don't except it as a plasma (blaster) rifle being a medium range efficient gun. :P |
Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7219
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Posted - 2014.03.08 13:53:00 -
[327] - Quote
Shaira Ilv Enna-Ress wrote:Cat Merc wrote:Wtf? 1000 armor? Try 500.
It's not even possible to have 1000 armor on a Gallente Assault suit. But you can have > 1000 eHP. PROOF Uhh... You might want to look at the speed. It's also unsustainable, as it has no regen/very poor regen come 1.8.
Repair hives are unreliable (can get destroyed, are limited in numers, etc') and their clusters and HP are getting nerfed.
Logi support requires team work, and killing the logi means killing the armor tanker.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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BL4CKST4R
WarRavens League of Infamy
1995
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Posted - 2014.03.08 14:03:00 -
[328] - Quote
Cat Merc wrote:Shaira Ilv Enna-Ress wrote:Cat Merc wrote:Wtf? 1000 armor? Try 500.
It's not even possible to have 1000 armor on a Gallente Assault suit. But you can have > 1000 eHP. PROOF Uhh... You might want to look at the speed. It's also unsustainable, as it has no regen/very poor regen come 1.8. Repair hives are unreliable (can get destroyed, are limited in numers, etc') and their clusters and HP are getting nerfed. Logi support requires team work, and killing the logi means killing the armor tanker.
Whoever runs 1000 HP gal assault is either a sniper, a rail rifle clutch user or an idiot.
For the Federation!
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Master Smurf
Nos Nothi
187
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Posted - 2014.03.08 14:08:00 -
[329] - Quote
NextDark Knight wrote:Does anyone remember when Uprising came out and there was a 10% reduction to all damage. It was horrible and they buffed the damage up 10%! now they plan on dropping it back 10~20 percent again plus the aditional 50% nerf to complex damage mods. Just can't imagine what is going on upstairs at CCP. Don't you remember the TTK from then.. it was bad.
Well in their favour, hit detection has vastly improved and auto aim is also stronger.
I hope the reduction only increases TTK slightly and if it becomes an issue then another balance pass be made quickly and not many months later.
"Shine bright like a diamond"
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Sadman 1213
Horizons' Edge
0
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Posted - 2014.03.09 01:40:00 -
[330] - Quote
Why are the Amarr so neglected? I feel all alone in this world... As a Laser Rifler, am very frustrated. The range increase might improve things, but I feel they still might be UP in comparison to all the other weapons. The Scrambler Rifle damage is being decreased a bit too much. Lets not let the AR thing happen again (Awsome at one day, stink the next). I put basically all of my SP into these weapons. I hope I actually get some benefits from it. I hope you consider these things.
Hail the Empress! Amarr forever!
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