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Thread Statistics | Show CCP posts - 11 post(s) |
843-BANE
BurgezzE.T.F General Tso's Alliance
940
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Posted - 2014.03.07 12:23:00 -
[31] - Quote
Ok so lets say Corp A is attacked by Corp B. This costs Corp B 36 million ISK, right?
Corp B then no show, and lose 36 million ISK and all the clones therefore.
Where does that ISK go?
Can one man not show up to a battle and save the lost ISK, ergo allowing locks?
Director // Major // BurgezzE.T.F
18-1 -é-+-ànderdo-+e record || +¦ a-+ -é-+e op+¦a-ée
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Rynoceros
Rise Of Old Dudes
3034
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Posted - 2014.03.07 12:24:00 -
[32] - Quote
FW is going to be ****** up until they fix Matchmaking.
(Seriously, it's been ~6 months and it's still not a top priority?)
I GÖú Kittens.
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Korvin Lomont
United Pwnage Service RISE of LEGION
663
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Posted - 2014.03.07 12:29:00 -
[33] - Quote
Rynoceros wrote:FW is going to be ****** up until they fix Matchmaking.
(Seriously, it's been ~6 months and it's still not a top priority?)
Matchmaking is hard to fix for FW as its up to the player for which side he is fighting...but normal pups desperately need better matchmaking |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1914
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Posted - 2014.03.07 12:32:00 -
[34] - Quote
Arx Ardashir wrote:You can't fix PC yet, CCP, I haven't gotten my chance to farm ISK yet.
You were too late. Without the fix you never will get that chance.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1914
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Posted - 2014.03.07 12:33:00 -
[35] - Quote
Rynoceros wrote:FW is going to be ****** up until they fix Matchmaking.
(Seriously, it's been ~6 months and it's still not a top priority?)
Well. They can't move good players from the Gallente to Caldari. The problem is that only scrubs fight for Caldari and only Corps for Gallente.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Obodiah Garro
Tech Guard RISE of LEGION
785
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Posted - 2014.03.07 12:37:00 -
[36] - Quote
CCP Logibro wrote:
Factional Warfare: Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control
What this means is that as a faction controls a higher percentage of districts in the warzone, it will generate more defense contracts for that faction.
Awesome change, Amarr/Caldari need the leg up and FW changes like this are welcome, PC needs a total overhaul though.
Nemo me impune lacessit
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Arunis Gen
G I A N T General Tso's Alliance
126
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Posted - 2014.03.07 12:42:00 -
[37] - Quote
*Bittervert*Inb4 something else that is gamebreaking occurs.*Bittervet*
~_~-G I A N T for Life-~_~
~_~-Head Diplomat-~_~
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Flyingconejo
KILL-EM-QUICK RISE of LEGION
524
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Posted - 2014.03.07 12:49:00 -
[38] - Quote
By the way, the problem in FW is not the number of contracts per faction, is the low number of people willing to play for the losing factions, specially Caldari.
And that's not going to change unless you somehow increase the reward for the losing side of a PFC match. |
CHIPMINT BUTTERCUP
152
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Posted - 2014.03.07 12:54:00 -
[39] - Quote
Planetary Conquest: Locking a district will now ensure the attacker loses clones and ISK Quote:when there is no battle
So then this does nothing for those Corps who will just go in with their Alt corp and shoot a few things to create a battle.
Oh CCP, what happen to you guys?
DUST514 I love the dream but not the current product.
Dusters - WhenGäó
CCP - SoonGäó
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Ferocitan
WASTELAND JUNK REMOVAL Top Men.
102
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Posted - 2014.03.07 12:56:00 -
[40] - Quote
ChromeBreaker wrote:FIRST!!! Quite a solid hit to PC locking... i like it AND A 1.8 RELEASE DATE Its a releasedate for EVE/DUst relations. NOt nessesary a releasedate for dust 1.8
CCP Logibro wrote:And to those asking, no, Uprising 1.8 won't be going out at the same time. |
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Absolute Idiom II
SyNergy Gaming EoN.
939
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Posted - 2014.03.07 12:57:00 -
[41] - Quote
Without wanting to seem churlish: WHAT THE HELL TOOK YOU SO LONG!!?
Fanfest 2012 - Winning Team + MVP - £1100 in prizes
Fanfest 2013 - Winning Team - £500 in prizes
Fanfest 2014 - ???
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Mad Syringe
ReDust Inc.
133
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Posted - 2014.03.07 12:59:00 -
[42] - Quote
It will also not solve the automatic full refund at the 40-45 minute mark. I bet you still can kill all your clones but one and get a full refund if you stretch the battle long enough...
Please clarify CCP or you will be laughed at by this one... |
mollerz
2681
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Posted - 2014.03.07 13:02:00 -
[43] - Quote
And how about the fatal error?
You gotta hustle if you wanna make a dolla
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ads alt
DROID EXILES General Tso's Alliance
78
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Posted - 2014.03.07 13:08:00 -
[44] - Quote
Mad Syringe wrote:It will also not solve the automatic full refund at the 40-45 minute mark. I bet you still can kill all your clones but one and get a full refund if you stretch the battle long enough...
Please clarify CCP or you will be laughed at by this one... In pc if the battle goes that long you get a refund? |
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CCP Logibro
C C P C C P Alliance
5629
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Posted - 2014.03.07 13:28:00 -
[45] - Quote
I've clarified the patch note about the PC change. it looks for a battle result, which means if you kill all the clones bar one and the battle expires then the attackers lose by default.
So unless someone sees a battle result screen, the defenders win by default.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
227
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Posted - 2014.03.07 13:29:00 -
[46] - Quote
Havaru Fox wrote:CCP Logibro wrote: Factional Warfare: Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control
What this means is that as a faction controls a higher percentage of districts in the warzone, it will generate more defense contracts for that faction.
can you please remove the "pick all 4" for people who never played FW before, so you have to select the faktions that you want to fight for? one of the big problems for caldari is that we got A LOT of minmatar and also gallente spawning in basic suits On that note, it would be nice to have the settings on a per-character basis, instead of being globally enforced. I don't want to change my settings on my Minmatar alt any time I play FW on my Gallente character. |
stlcarlos989
SVER True Blood General Tso's Alliance
1216
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Posted - 2014.03.07 13:32:00 -
[47] - Quote
LP payouts should be based on performance and Faction standings should be based on wins and loses, then more people would play amarr and caldari knowing that as long as they preform well they at least get paid based on their performance not on the preformance of the 8 guys who went a combine 3 - 100 with 300 WP between them.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1914
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Posted - 2014.03.07 13:36:00 -
[48] - Quote
CCP Logibro wrote:I've clarified the patch note about the PC change. it looks for a battle result, which means if you kill all the clones bar one and the battle expires then the attackers lose by default.
So unless someone sees a battle result screen, the defenders win by default.
So one attacker just has to AFK to win the battle? This kinda seems like the AFK-fix. It weakens the problem a bit, but by far doesn't solve it.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Yagihige
Crux Special Tasks Group Gallente Federation
591
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Posted - 2014.03.07 13:42:00 -
[49] - Quote
stlcarlos989 wrote:LP payouts should be based on performance and Faction standings should be based on wins and loses, then more people would play amarr and caldari knowing that as long as they preform well they at least get paid based on their performance not on the preformance of the 8 guys who went a combine 3 - 100 with 300 WP between them.
Here's a thought:
Have 2 different LP payouts depending on whether you're attacking or defending. An attack battle would pay more LP than a defend battle.
Before this change, it wouldn't be such a good idea but now that battles will hopefully spawn accordingly so that whoever is currently holding 0% will be attacking most of the time, it would sway people into fighting for that faction.
I also have always been in favor of paying LP according to leaderboard position. As it stands, a guy that AFKs earns the same LP as the guy with most WP at the end of a round.
em ta kool t'nod
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Mad Syringe
ReDust Inc.
135
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Posted - 2014.03.07 13:57:00 -
[50] - Quote
CCP Logibro wrote:I've clarified the patch note about the PC change. it looks for a battle result, which means if you kill all the clones bar one and the battle expires then the attackers lose by default.
So unless someone sees a battle result screen, the defenders win by default.
Well loosing is not the problem, the refund is the problem. The refund happens before the battle ends. So if you stretch the battle over the 40-45 minute mark, the attacker will get his clone pack refunded.
Can you clarify that the patch prevents this? This might have been overseen since it was a bug anyway, since you would get the refund even if you loose ore kill all clones but one... |
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Takahiro Kashuken
Red Star. EoN.
2847
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Posted - 2014.03.07 14:04:00 -
[51] - Quote
So basically to stop losing ISK and clones all you do is send in 1 person to complete the battle
How is that going stop PC locking?
Intelligence is OP
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Yagihige
Crux Special Tasks Group Gallente Federation
593
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Posted - 2014.03.07 14:06:00 -
[52] - Quote
I've been wondering...
Why does the game have to refund clone packs? Wouldn't it make more sense that if a corp buys a clone pack that corp could hold it in their possession for future use? The way clone packs acquirement is tied to specifically attacking a district is a flaw, imo. You should be able to buy them as items owned by corps.
em ta kool t'nod
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1742
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Posted - 2014.03.07 14:06:00 -
[53] - Quote
Yagihige wrote:stlcarlos989 wrote:LP payouts should be based on performance and Faction standings should be based on wins and loses, then more people would play amarr and caldari knowing that as long as they preform well they at least get paid based on their performance not on the preformance of the 8 guys who went a combine 3 - 100 with 300 WP between them. Here's a thought: Have 2 different LP payouts depending on whether you're attacking or defending. An attack battle would pay more LP than a defend battle. Before this change, it wouldn't be such a good idea but now that battles will hopefully spawn accordingly so that whoever is currently holding 0% will be attacking most of the time, it would sway people into fighting for that faction. I also have always been in favor of paying LP according to leaderboard position. As it stands, a guy that AFKs earns the same LP as the guy with most WP at the end of a round. +1 guys. This is a good game dynamic, it's immersive and will promote better matches.
I support SP rollover.
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Cross Atu
OSG Planetary Operations Covert Intervention
1978
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Posted - 2014.03.07 14:10:00 -
[54] - Quote
^This
SupportSP Rollover & an improved Recruting System
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Dheez
Kinsho Swords Caldari State
78
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Posted - 2014.03.07 14:16:00 -
[55] - Quote
Takahiro Kashuken wrote:So basically to stop losing ISK and clones all you do is send in 1 person to complete the battle
How is that going stop PC locking?
I concur.
Also, how is this going to stop 2 conniving alliances or corporations from creating mock battles in order to lock down districts against real district grabbing incursions by real opponents.
Even if the conniving parties do fight with perceived losses between them they can still reimburse each other with isk. (use cheap kits & loadouts or blueprints) |
Jack Kittinger
Molon Labe. General Tso's Alliance
173
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Posted - 2014.03.07 14:31:00 -
[56] - Quote
Aikuchi Tomaru wrote:CCP Logibro wrote:So unless someone sees a battle result screen, the defenders win by default. So one attacker just has to AFK to win the battle? This kinda seems like the AFK-fix. It weakens the problem a bit, but by far doesn't solve it.
y'know I jjust saw an AFKer spinning endlessly the other day, it used to be whole squads though
I'm not saying "Leave CCP alone they know what they're doing! QQ"
it's more of a "Hey! CCP is just slow and extra speshul so let them work at their own pace and hope for them to put the square peg on the right hole and not sh|t their pants in the meantime and abstain from muttering that dreaded Soon tm next to the words speeder, titan boarding, all racial vehicles"
keep it up CCP you're... not despicable, just frustrating
Proud winner of the 'Templar BPO Raffle' by Castor Crave!!
Lucky Number 29
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Soraya Xel
The Corporate Raiders Top Men.
1637
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Posted - 2014.03.07 14:53:00 -
[57] - Quote
CCP Logibro wrote:Planetary Conquest: Locking a district will now ensure the attacker loses clones and ISK when there is no battle result
This means that if no battle takes place, or if a battle is reverted due to it not being completed, the attackers will lose clones as per a normal loss.
I guess incredibly freaking late is still better than never. About time.
I'd like to be your CPM1 candidate
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CCP Logibro
C C P C C P Alliance
5645
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Posted - 2014.03.07 14:56:00 -
[58] - Quote
Mad Syringe wrote:CCP Logibro wrote:I've clarified the patch note about the PC change. it looks for a battle result, which means if you kill all the clones bar one and the battle expires then the attackers lose by default.
So unless someone sees a battle result screen, the defenders win by default. Well loosing is not the problem, the refund is the problem. The refund happens before the battle ends. So if you stretch the battle over the 40-45 minute mark, the attacker will get his clone pack refunded. Can you clarify that the patch prevents this? This might have been overseen since it was a bug anyway, since you would get the refund even if you loose ore kill all clones but one...
Previously if there was no result, it would refund and reset the district state. Now no result will mean the attackers lose by default, and there will be no refund. Battles will now also terminate before the reinforcement window closes.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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KenKaniff69
Fatal Absolution
2213
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Posted - 2014.03.07 15:00:00 -
[59] - Quote
CCP Logibro wrote:I've clarified the patch note about the PC change. it looks for a battle result, which means if you kill all the clones bar one and the battle expires then the attackers lose by default.
So unless someone sees a battle result screen, the defenders win by default. I still have a feeling that people will be able to lock districts and make a profit.
As a matter of fact I may just have a solution in mind.
The problem with tanks
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7280
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Posted - 2014.03.07 15:01:00 -
[60] - Quote
CCP Logibro wrote: Factional Warfare: Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control
What this means is that as a faction controls a higher percentage of districts in the warzone, it will generate more defense contracts for that faction.
Been saying this since Uprising 1.4. Glad to see you guys finally got around to it!
CPM1 Candidacy Thread
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