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Rannici
Ancient Exiles. Dirt Nap Squad.
156
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Posted - 2014.04.02 06:03:00 -
[31] - Quote
i do believe the best scouts are stacking kinetic catalyzation mods. ... and i do believe that CCP announced a short time ago that they had made a mistake, in that those mods do in fact increase the strafing speed as well as sprint speed. rather than fix it, they opted to finagle it down to a more manageable level, so that suits other than scouts could potentially benefit from the increased strafing speed.
unfortunately now, half the battlefield is comprised of scouts. of those half, probably half are using kinetic mods. of those half, probably half are really good at executing circle and counter-strafe strategies. (AKA regnyum style)
so, whereas there was potentially only one 'skilled' crazy fast scout on the opposing team that you could avoid in most cases pre-1.8. now you have likely a half dozen, so everyone is going to ***** and moan, when this has been a known problem, in a broken game, for a long time.
please correct me if i'm wrong. which i usually always am. |
Spectral Clone
Dust2Dust. Top Men.
2021
|
Posted - 2014.04.02 06:19:00 -
[32] - Quote
All I can say is: Bomber/Torpedo frigate fleets in EVE are just like scouts are supposed to be. Fast, hard to hit, low HP and huge hit and run alpha. If you are well coordinated, you can blow up whole fleets with a few bombers.
Everyone is QQing about every aspect of the scout now. Think before you post these mental fart threads plz.
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
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Ulme Mees
Rautaleijona
149
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Posted - 2014.04.02 06:29:00 -
[33] - Quote
I never run brick tanked scout suit, usually i have 167 shieds and 87 armor on my suit stuffed with e-war. I don't dance around, just hide and seek.... As for equipment goes its usually needle + repper/hive or hive+ RE's.
So please you are welcome to nerf the HP on brick tanked scouts! It would make my life alot easier.
Fear is a disease!
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Spectral Clone
Dust2Dust. Top Men.
2023
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Posted - 2014.04.02 06:30:00 -
[34] - Quote
Rannici wrote:i do believe the best scouts are stacking kinetic catalyzation mods. ... and i do believe that CCP announced a short time ago that they had made a mistake, in that those mods do in fact increase the strafing speed as well as sprint speed. rather than fix it, they opted to finagle it down to a more manageable level, so that suits other than scouts could potentially benefit from the increased strafing speed.
unfortunately now, half the battlefield is comprised of scouts. of those half, probably half are using kinetic mods. of those half, probably half are really good at executing circle and counter-strafe strategies. (AKA regnyum style)
so, whereas there was potentially only one 'skilled' crazy fast scout on the opposing team that you could avoid in most cases pre-1.8. now you have likely a half dozen, so everyone is going to ***** and moan, when this has been a known problem, in a broken game, for a long time.
please correct me if i'm wrong. which i usually always am.
Kincats only change sprint speed.
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
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Salviatino Maiano
Eternal Beings Proficiency V.
121
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Posted - 2014.04.02 06:44:00 -
[35] - Quote
9 times out of 10 against a heavy i will lose... if i'm not smart, letting a heavy get you in front of him is a sure death. It's about a fraction of a second death for me against and HMG. The difference between staying on that heavy's back and him/her turning around on you is truly life or death. Taking away my ability to move around him/her quickly is my one chance and i need to time it all perfectly in case the heavy starts to back up, change direction, has a logi.... if any of that happens then my difficulty just increases exponentially (i most likely bail) . i think its a fair match up, if you're dying to scouts a lot in a heavy suit with an HMG..... ehem... get gud.
I'm right behind you...
http://www.youtube.com/watch?feature=player_embedded&v=29eS4dXgT58#t=36
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Sinboto Simmons
SVER True Blood General Tso's Alliance
5708
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Posted - 2014.04.02 06:59:00 -
[36] - Quote
@8213
*sigh*
Alright here we go again:
1: The scouts are not replacing the assault, the DEVs have already said that there will be a pass taken on the assault suits in due time, what we're seeing now is the result of bits and pieces being placed making for the community to flock to that which has been updated rather than wait for the inbound updates, not because the DEVs are catering to a specific 'faction', along with the assault updates also missing is:
Burst SMG
Tactical SMG
Flaylock fixes.
Removal of the assault SMG.
Ect, ect ect.
2: Dust 514 is hardly strict in how one must play the game if we cant to get into the technicality of names and roles:
Assaults- lots of light weapon damage, very little protection, fastest of all mid frames, no equipment.
Logistics: no assault light weapon, sidearms and support weapons only (MD/LR), slowest of the midframes, far more tanked than the assault, can only fit logistics gear, no remote explosives, one of two units that can use active scanner.
Heavy: Heavy weapon only, no light, no sidearm, extremely tanked, will win VS entire squads of mid/light infantry regardless of player skill, tank buster.
Scout: assassin, faster than other frames can track, cloak, lowest health in the game, highest damage period, only class that can be a sniper, and nova knifer, one of two units that can use active scanner, large passive scan radius, undetectable by scanners besides from other scouts, no need for anti scan mods.
Commando: Nearly as fast as scout, can use multiple light weapons, specialize in hacking and tank busting, light frame for maximum speed.
See what I'm getting at here, if you base the classes off of: this is how it's meant to be in real life or this is the only way it should be, then you kill diversity in this game, I wouldn't be able to run a MD scout, assaults couldn't use sidearms, 3 heavies would decimate an entire team, and logis would either not have a light weapon, or not have a weapon at all.
3:The caldari scout does indeed have drawbacks: It's shield tanked.
As such it has less EHP than armor scout at base, making them easier to kill, if they DO brick tank the suit it's quickly found and terminated by players with high precision suits.
There's a counter to everything, if you don't have that counter, or if it's not functioning properly, then it becomes a problem for you:
Caldari scout=Gallente scout.
Armor scout= explosive weapons.
Cloak= scanners.
Heavy= high alpha
Shield scouts= high DPS & High alpha.
Oh and on your last bit: If you don't like people using the FOTM in a game: leave, go play a single player game, this is an online shooter and mercs will flock to whatever they perceive as best to win, we saw it with the TAR, the flaylock, the logis, and the MD, things improve, and things break, it's simply a part of being a new MMO.
I agree that scouts are imbalanced at the moment, both cloak and armor HP, but your logic of: It's not playing like I think it should, so nerf it to the ground, is childish and frankly: short sighted.
Honestly you pointed out the reason for everyone complaining about the scouts in your own post: Because nobody likes dying, so they latch onto what's smacking them most and scream OP regardless of reason.
Like I said there are ways of balancing the class and shaking the FOTM players off of it without ******* over those who are actually playing it legitimately, in fact many are seeing that the brick tanking playstyle isn't as effective as they first thought and are abandoning the suit.
When scouts were constantly getting nerfed build after build and many players laughed at us as we struggled we did say when we got buffed that we'd come back with a vengeance, well guess what: payback's a *****.
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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Spectral Clone
Dust2Dust. Top Men.
2023
|
Posted - 2014.04.02 07:13:00 -
[37] - Quote
Sinboto Simmons wrote: Oh and on your last bit: If you don't like people using the FOTM in a game: leave, go play a single player game, this is an online shooter and mercs will flock to whatever they perceive as best to win, we saw it with the TAR, the flaylock, the logis, and the MD, things improve, and things break, it's simply a part of being a new MMO.
You obviously get it Sinboto.
FoTM fleet doctrines are used A LOT in EVE as I have understood. Noone is denying that.
In EVE you are the laughing stock if you fit your ship poorly: http://themittani.com/features/alod-i-meant-do/
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
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Shijima Kuraimaru
WarRavens League of Infamy
459
|
Posted - 2014.04.02 07:28:00 -
[38] - Quote
8213 wrote:DJINN Marauder wrote:Leadfoot10 wrote:Sir Dukey wrote:. Also, KB/M strafe greater than all... True in theory, untrue in practice. There is no difference in strafe speed, and virtually no difference in the transition from one direction to another. Both are fallacies. Signed, someone who tested it. Comfirmed Super strafing kbm is a myth. Circle strafing > all. And I'm pretty sure that's done easier on a controller. Could be wrong though ALSO TESTED AND CONFIRMED! Straffing is done better, and just as fast with a controller. What looks like a guy going 50km/h back and forth is framerate latency, and connection latency. And I can't do a figure-8 with a kb/m. What make's kb/m better wiuth the strafe is the ability to have more accuracy during the strafe. But the AA tests I did can't apply to anyone, as my AA seems to be broken .
Strafing is easier and more finely controlled with the DS3.
Also...
M/KB doesn't get aim-assist/auto-aim. Only the DS3 gets that perk. So M/KB users have to continually work to keep aim on target. DS3 high rate of fire weapon users have part of their aim work done by the game itself.
I suspect that over half the slayers wouldn't be anywhere near as good without the AA to do half the work for them.
I still can't find tanks on the market. All I see are those HAVs.
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Yan Darn
Science For Death
477
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Posted - 2014.04.02 07:29:00 -
[39] - Quote
8213 wrote:All Scouts need is their HP reduced. scout hp is pretty low, but regular armour plates can boost it by massive percentagesBecause as of right now, they have no balance. Nothing is sacrificed. Well armour plates give lots of hp for little resources, though the speed penalty is hardly nothing to a scouty scout - but we're not talking about them I guessScouts are NOT Assault Suits. ikr! Can't wait till assault suits are fixed and all the tryhards flock back (expect QQ from those who now don't have enough SP for whatever the assault FoTM is)However, they are meant to be lethal, but using them on the frontline is not working as intended. I will say though, the Minmatar hack bonus is stupid, useless, and serves no purpose on a Scout. Yeah a scout is a terrible unit choice to quickly infiltrate and hack enemy assets
The Ghost of Bravo
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ThePrinceOfNigeria
Zumari Force Projection Caldari State
436
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Posted - 2014.04.02 07:52:00 -
[40] - Quote
8213 wrote:Scouts shouldn't replace assaults. Its just another example of CCP giving a faction of the game everything they ever wanted and more, leaving us unbalanced as usual. I'm sick of FoTMs, I'm sick of putting up with some unbalanaced crutch every update.
The door is that way --------------------->
Leave your ISK in the pot on your way out! *waves* |
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Korvin Lomont
United Pwnage Service RISE of LEGION
872
|
Posted - 2014.04.02 07:53:00 -
[41] - Quote
8213 wrote:Sinboto Simmons wrote:8213 wrote:All Scouts need is their HP reduced. Because as of right now, they have no balance. Nothing is sacrificed. Scouts are NOT Assault Suits. However, they are meant to be lethal, but using them on the frontline is not working as intended.
I will say though, the Minmatar hack bonus is stupid, useless, and serves no purpose on a Scout.
Almost stopped reading there. How much HP am I supposed to have before you people are happy? Also: The minmatar scout's hack bonus is not stupid in any way, it gives the Minja a role to fill as a mobile hit and run unit, along with it's use of it's superior speed it can engage targets of opportunity, be they other mercs or a hackable object, making it so the suit with the lowest ehp in the game can get in and out as quickly as possible. There are other ways to make sure that scouts are not being abused, without using such short sighted methods. My 800 HP Assault Logi can hack a point in 3 seconds. While standing on a lag bomb of repair hives if I want. I think a Scout bonus should benefit the lethality or survivability of itself. What good is a hack bonus if you just have to run off the point, or die 1 second later? That hack, your suit went to waste. A hacking bonus is a non-combative skill, and should be left to the non-combative roles (i.e.- Logis) I wish that HP tanking wasn't seen as the only option in this game. We have tons of modules to use, but just settle for HP every time, because it curves actual gun skill. Because nobody likes dying. Some scout in front of me with its stupid hit detection coding (which is just implemented projection error randomly executed; not an actual smaller hit box) shouldn't also be able to have over 600HP, plus all the other bonuses they have. The Caldari Scout has become the biggest FoTM crutch in this game (as evidence by most selling Aurum suit in the game right now) because it has no drawbacks. Scouts were meant to fill a role on the battlefield, but do it with less HP than their medium frame and heavy frame counterparts... They should have the option to even approach medium frame numbers. Maybe their is to much CPU/PG on scouts; so that might be something to look at. Either way, Scouts have to much HP. I've said it before, and I'll say it again. Assaults, assault. Scouts, scout. Scouts shouldn't replace assaults. Its just another example of CCP giving a faction of the game everything they ever wanted and more, leaving us unbalanced as usual. I'm sick of FoTMs, I'm sick of putting up with some unbalanaced crutch every update.
To begin with Logis should not replace assaults as well...and that you run with just 800 armor is your decision as well as its mine that my scout runs with barely 460 hp.
Sure I could tank to 600 or even 900 Hp but I chose not to do so.
Your logi could get easy more than 1000HP....
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knight of 6
SVER True Blood General Tso's Alliance
1670
|
Posted - 2014.04.02 11:50:00 -
[42] - Quote
Sinboto Simmons wrote:8213 wrote:All Scouts need is their HP reduced. Because as of right now, they have no balance. Nothing is sacrificed. Scouts are NOT Assault Suits. However, they are meant to be lethal, but using them on the frontline is not working as intended.
I will say though, the Minmatar hack bonus is stupid, useless, and serves no purpose on a Scout.
Almost stopped reading there. How much HP am I supposed to have before you people are happy? Also: The minmatar scout's hack bonus is not stupid in any way, it gives the Minja a role to fill as a mobile hit and run unit, along with it's use of it's superior speed it can engage targets of opportunity, be they other mercs or a hackable object, making it so the suit with the lowest ehp in the game can get in and out as quickly as possible. There are other ways to make sure that scouts are not being abused, without using such short sighted methods. none of my numbers have changed since 1.7
main is a 160/162 ADV proto is a 160/327ish
GÇ£Even though I walk through the valley of the shadow of death, I will fear no evil, for I am dampened.GÇ¥
Ko6 scout,
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THE SHR3DD3R
THE FOOTCLAN
2
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Posted - 2014.04.02 11:58:00 -
[43] - Quote
Meknow Intaki wrote:A cloaky scout with a shot gun should not be the go to guy in a war!! A scout should not be able to go toe to toe against a heavy and win hands down.. And that super human back and forth side step dance people do to avoide gun fire sould cost stamina like jumping does. Depends on how good the scout is and how bad you suck as a heavy........
Honestly that's what it comes down to. |
Garrett Blacknova
Codex Troopers
4796
|
Posted - 2014.04.02 12:19:00 -
[44] - Quote
Meknow Intaki wrote:A cloaky scout with a shot gun should not be the go to guy in a war!! He isn't the only go-to guy in a war, but for certain tasks, yes, he SHOULD be the best choice.
Quote:A scout should not be able to go toe to toe against a heavy and win hands down.. THEY. CAN'T.
If a competent Heavy is competent, and the Scout actually goes "toe to toe" with them, the Heavy WILL see the Scout, and WILL open fire before the Scout is close enough for effective use of a Shotgun, and even a brick-tanked Scout won't get close enough in time for more than one shot. Even a fragile Heavy will take 2 shots to kill, so the Shotgun Scout dies, and the Heavy doesn't. Scouts don't win when going "toe to toe" against Heavies, they win by getting the drop on them. When THAT happens, Shotgun hits first, and usually second, third and last before the Scout is even in line of sight. That makes the Heavy's weapon pointless, and also has no requirement for the Scout to be cloaked while doing all this.
Quote:And that super human back and forth side step dance people do to avoide gun fire sould cost stamina like jumping does. Scouts using DS3 have "weight" to them, like everything else does with the controller. There's a limit to how fast the game lets you flick the left stick back and forth, and a limit to how responsive those movements actually are. KB/M users can alternate the left and right strafe keys rapidly and instantly be moving at full speed in that direction as soon as the key is pressed. There should be "weight" to the suits as a game mechanic rather than that weight being the result of the responsiveness of one controller option and not applied to another. Of course, that advantage is balanced out by limitations which hold back KB/M controls, but most of those problems are bugs or design flaws and not how the game is (or at least not how it SHOULD be) intended to work. |
Meknow Intaki
110
|
Posted - 2014.04.02 12:54:00 -
[45] - Quote
Spectral Clone wrote:All I can say is: Bomber/Torpedo frigate fleets in EVE are just like scouts are supposed to be. Fast, hard to hit, low HP and huge hit and run alpha. If you are well coordinated, you can blow up whole fleets with a few bombers.
Everyone is QQing about every aspect of the scout now. Think before you post these mental fart threads plz.
That being said do bomber/torp frigs have a delay to firing when they uncloak?
And I was thinking when I Made this post just didn't think a douche bag like you was going to read it :-/ |
Meknow Intaki
110
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Posted - 2014.04.02 13:11:00 -
[46] - Quote
The reason I made the OP..
Last nite I was standing at A in a game of Dom with a advanced heavy sentinel with full proto equipment and HMG and a scout runs up to me cloaked, I start shooting he uncloked right in front of me danced back and forth in my 450 rounds of gun fire and shot me five times with his shot gun killed me and hacked the letter..
There should be no way that could happen! |
Spectral Clone
Dust2Dust. Top Men.
2037
|
Posted - 2014.04.02 13:16:00 -
[47] - Quote
The problem with scouts are: 1. Standard/Enhanced/Complex Armor Plates give too much HP (general issue with suits brick tanking). 2. Delay from uncloak -> firing is too short. 3. Slow down effect making speed tanking bad.
Other than that, a skilled scout will, and should be able to blap a heavy rather quickly. A scout is the ultimate counter to a heavy. Stay with your team and dont play rambo. Scouts will hunt you down if you run around solo.
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
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Luk Manag
of Terror TRE GAFFEL
362
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Posted - 2014.04.02 13:26:00 -
[48] - Quote
LOL @ Simboto- the removal of the Assault SMG! That's an obvious "strafe pro's" fantasy because it's a decent CQC weapon.
I think there should be something like momentum or weapon sway when changing directions.
There will be bullets. ACR+SMG
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Emperor1349
Molon Labe. General Tso's Alliance
75
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Posted - 2014.04.02 13:27:00 -
[49] - Quote
Arcade time to kill :(
If you have a poor gun game no proto suit can help you.
If you have a good gun game no proto suit is needed.
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Meknow Intaki
112
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Posted - 2014.04.02 13:59:00 -
[50] - Quote
Emperor1349 wrote:Arcade time to kill :(
Agree =ƒÿò |
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Scout Registry
Nos Nothi
1883
|
Posted - 2014.04.02 14:04:00 -
[51] - Quote
KB/M Super Strafe has returned!
From humble Scout to abominable Heavy, works like magic on any frame! Plug in your keyboard and weave through bullets! Its that easy!
Get your ridiculously advantageous advantage! Today!
@OP It's not the frame. |
Tek Hound
Crux Special Tasks Group Gallente Federation
186
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Posted - 2014.04.02 14:10:00 -
[52] - Quote
Spectral Clone wrote:The problem with scouts are: 1. Standard/Enhanced/Complex Armor Plates give too much HP (general issue with suits brick tanking). 2. Delay from uncloak -> firing is too short. 3. Slow down effect making speed tanking bad.
Other than that, a skilled scout will, and should be able to blap a heavy rather quickly. A scout is the ultimate counter to a heavy. Stay with your team and dont play rambo. Scouts will hunt you d own if you run around solo.
Disagree 1.scouts are still tissue paper/any other suit can stock more armor for hp 2.you have to swap weapons to fire . what stops my opponent from shooting them no seeing me?I thinks that the purpose of cloak 3.slow down effects doesn't stop speed tanking/if your caught out in the open your dead.Dont get seen/Dont fight 1v1 straight in a scout suit with no tactics 4.No problems with cloack or scouts.Just alot of butt hurt scrubs |
The Infected One
Fatal Absolution Dirt Nap Squad.
1230
|
Posted - 2014.04.02 14:16:00 -
[53] - Quote
8213 wrote: My 800 HP Assault Logi can hack a point in 3 seconds. While standing on a lag bomb of repair hives if I want. I think a Scout bonus should benefit the lethality or survivability of itself. What good is a hack bonus if you just have to run off the point, or die 1 second later? That hack, your suit went to waste. A hacking bonus is a non-combative skill, and should be left to the non-combative roles (i.e.- Logis)
I've said it before, and I'll say it again.
Assaults, assault. Scouts, scout.
You said it right here. Look at the bold. So keep complaining about suits not performing their intended roles on the battlefield. My Minja sprints at 9.33, with knives ,and ~350 EHP and damps, I'll still cut you down in 1 hit, hack your objective in ~3 sec or under, drop a remote to kill you with the next time you try to hack it back, and disappear into the background - Am I scouting right?
My Min assault will still eat you alive with less EHP than your brick tanked "Assault logi", and my Min logi will keep 2 heavies repped while they walk through and mop up your whole squad with their HMGs.
Please, oh great mastermind of "Balance", how is that not performing as an intended role? You want to nerf my health even more? I already die when I get looked at wrong in my ~170k ISK scout suit.
Please find a more constructive way to "Balance" the super tanked scouts with the high EHP instead of just QQing all over the place, while running a hypocritical "Assault logi" and preaching about people not running their suits as their intended roles.
I am here to ask you one question, and one question only: EXPLOSIONS?
--. . - + ..-. ..- -.-. -.- . -..
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Scout Registry
Nos Nothi
1884
|
Posted - 2014.04.02 14:19:00 -
[54] - Quote
Tek Hound wrote:Spectral Clone wrote:The problem with scouts are: 1. Standard/Enhanced/Complex Armor Plates give too much HP (general issue with suits brick tanking). 2. Delay from uncloak -> firing is too short. 3. Slow down effect making speed tanking bad.
Other than that, a skilled scout will, and should be able to blap a heavy rather quickly. A scout is the ultimate counter to a heavy. Stay with your team and dont play rambo. Scouts will hunt you d own if you run around solo. Disagree 1.scouts are still tissue paper/any other suit can stock more armor for hp 2.you have to swap weapons to fire . what stops my opponent from shooting them no seeing me?I thinks that the purpose of cloak 3.slow down effects doesn't stop speed tanking/if your caught out in the open your dead.Dont get seen/Dont fight 1v1 straight in a scout suit with no tactics 4.No problems with cloack or scouts.Just alot of butt hurt scrubs
@ Tek You're mistaken on one point. I can switch from Cloak to Primary, and get off one Shotgun blast before my decloak animation completes. The ability to fire while partially cloaked should be corrected.
@ Spectral I hope they also fix that stun-locking nonsense. Why run Biotics if you're slowed to a crawl every time someone shoots in your direction? |
Cyrius Li-Moody
0uter.Heaven
4414
|
Posted - 2014.04.02 14:25:00 -
[55] - Quote
Daaance. There's nothing left for me to do just dance.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Garrett Blacknova
Codex Troopers
4802
|
Posted - 2014.04.02 14:34:00 -
[56] - Quote
Scout Registry wrote:@ Tek You're mistaken on one point. I can switch from Cloak to Primary, and get off one Shotgun blast before my decloak animation completes. The ability to fire while partially cloaked should be corrected. Being PARTIALLY cloaked when even fully cloaked isn't totally invisible means you're less invisible than not really all that invisible.
Pretty sure that's enough. The bigger problem (in my opinion) is that the decloak sound is quiet enough for anyone other than the cloaker to miss easily. I think that needs a slight increase in volume, and it should be fine. |
Aramis Madrigal
SVER True Blood General Tso's Alliance
206
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Posted - 2014.04.02 14:34:00 -
[57] - Quote
DJINN Marauder wrote:Leadfoot10 wrote:Sir Dukey wrote:. Also, KB/M strafe greater than all... True in theory, untrue in practice. There is no difference in strafe speed, and virtually no difference in the transition from one direction to another. Both are fallacies. Signed, someone who tested it. Comfirmed Super strafing kbm is a myth. Circle strafing > all. And I'm pretty sure that's done easier on a controller. Could be wrong though
In my experience, ovals/circles and figure 8's are a bit easier on a controller than a kb/m (and the kb/m makes the shape more uniform). I play with both (2/3 kb/m, 1/3 controller) and any sort of shaped strafe is easier with the controller. The kb/m straffing myth is just an excuse for people who would rather not admit their aiming skills failed them.
-Aramis |
Meknow Intaki
113
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Posted - 2014.04.02 14:44:00 -
[58] - Quote
Aramis Madrigal wrote:DJINN Marauder wrote:Leadfoot10 wrote:Sir Dukey wrote:. Also, KB/M strafe greater than all... True in theory, untrue in practice. There is no difference in strafe speed, and virtually no difference in the transition from one direction to another. Both are fallacies. Signed, someone who tested it. Comfirmed Super strafing kbm is a myth. Circle strafing > all. And I'm pretty sure that's done easier on a controller. Could be wrong though In my experience, ovals/circles and figure 8's are a bit easier on a controller than a kb/m (and the kb/m makes the shape more uniform). I play with both (2/3 kb/m, 1/3 controller) and any sort of shaped strafe is easier with the controller. The kb/m straffing myth is just an excuse for people who would rather not admit their aiming skills failed them. -Aramis
How can my aim fail me? You have seen the sight on the HMG?! The scout was five feet in front of me filling the whole circle of my HMG sight with his body and with his magic dance all but a few of my hundreds of rounds passed right through him?! |
Hoover Damn
H.A.R.V.E.S.T.
91
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Posted - 2014.04.02 14:47:00 -
[59] - Quote
Leadfoot10 wrote:Sir Dukey wrote:. Also, KB/M strafe greater than all... True in theory, untrue in practice. There is no difference in strafe speed, and virtually no difference in the transition from one direction to another. Both are fallacies. Signed, someone who tested it.
OK, can you explain this whole bullet dodging thing without resorting to "They're just better than you lol" because it's not like they can see where you're going to shoot before you pull the trigger or anything.
"Any job worth doing with a laser is worth doing with many, many lasers." - Unknown
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Spectral Clone
Dust2Dust. Top Men.
2043
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Posted - 2014.04.02 14:50:00 -
[60] - Quote
Kb/m uber strafe is a myth. You can do circle strafe easier with a Ds3, while the aim bot keep the shots registrering like you are the god damned HeatoN^ of Dust 514.
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
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