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Thread Statistics | Show CCP posts - 0 post(s) |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2119
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Posted - 2013.08.26 09:53:00 -
[91] - Quote
KAGEHOSHI Horned Wolf wrote:Ranges should be switched
This is a fine solution in my mind. |
Korvin Lomont
United Pwnage Service RISE of LEGION
102
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Posted - 2013.08.26 10:19:00 -
[92] - Quote
I think CCP should get rid of the mimic weapons at least unless all racial variants of that weapon are in. They totally messed up with the current versions and variations of weapons.
There is no clear characteristic on any of the weapon technologies it just seems they put randomly things in for any weapon.
And none of the existing weapons really fullfills the roles described in the Devblog regarding range profiles... |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2141
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Posted - 2013.08.27 11:17:00 -
[93] - Quote
They could just fix it so it matches the theory on the Dev Blog/in-universe/etc. The Scrambler is not a conceptually horrible weapon or anything like that, but there's a definite mismatch between their intent on the relative supremacy of tech and the value of the knock-off weapons. |
Beren Hurin
The Vanguardians
1314
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Posted - 2013.08.30 17:17:00 -
[94] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1239676#post1239676
HUAH!!!!!! |
Spectre-M
The Generals EoN.
45
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Posted - 2013.08.30 17:56:00 -
[95] - Quote
Beren Hurin wrote:https://forums.dust514.com/default.aspx?g=posts&m=1239676#post1239676
HUAH!!!!!!
Success! Thank you for the link, Beren. Seems we'll have proper range on this spectacular weapon. Im very excited about 1.4 and 1.5 and hope it will make this game what its supposed to be. Look out AR users (me, although now a Scr user) we will have range to peel some wigs before you get close. I cant wait for the QQ threads when this weapon gets its long overdue range balance. The'll be complaining that it has the range of a sniper rifle! |
Fizzer94
L.O.T.I.S.
26
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Posted - 2013.08.30 22:43:00 -
[96] - Quote
The SCR should at least have the same range as the TAR if asking for more is too much at least make it equal.I feel the ASCR is perfectly balanced with the AR tbh, if anything changes with one of them, the other should change in a similar manner. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
256
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Posted - 2013.08.31 00:22:00 -
[97] - Quote
just tone down the brightness of wen the scrambler is fired first....
reason why ar is better..
it doesnt have a blinding muzzle flash.. |
KalOfTheRathi
Black Phoenix Mercenaries
607
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Posted - 2013.08.31 01:57:00 -
[98] - Quote
As the TAR was first (by several releases) how could it be mimicking the the Scrambler Rifle?
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
2215
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Posted - 2013.08.31 02:59:00 -
[99] - Quote
KalOfTheRathi wrote:As the TAR was first (by several releases) how could it be mimicking the the Scrambler Rifle?
You can look back if you like, but the gist of it is the dev blog and posts describing weapon types say as much.
Each race has a "rifle" as it were, and each race's rifle is meant to be the "standard" of that rifle type. The variants of the assault rifle were an attempt to test and introduce these types to the game, with every race eventually having their "standard" rifle with variants that attempt to copy the attributes of the other races' rifles. The idea being in part to have the same flexibility within a given weapon type, but also that the "knock-offs" would carry attributes of that race but not be as adept in that given role.
Those are:
Gallente: Assault Minmatar: Burst Amarr: Tactical Caldari: Breach
The Gallente would therefore have the best "assault" type of rifle, but their variants would not be as strong as the model rifle from the other races. The knock-offs would also carry traits of their racial tech (in this case, blaster), or short-range high-damage. |
Jathniel
G I A N T EoN.
810
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Posted - 2013.08.31 08:35:00 -
[100] - Quote
The TAR has deeper zoom too.
Let's put an acog sight on the gun that's supposed to have lower range, and a reflex sight on the gun with higher range. |
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Fist Groinpunch
Goonfeet Top Men.
45
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Posted - 2013.09.11 17:56:00 -
[101] - Quote
If the TAR and the SR have their ranges switched it would make the TAR useless. The extra range is currently all the TAR has going for it. Might as well take it out completely then.
Seriously, giving the TAR SC's range makes it a direct competitor to the AR, and we all know how that will end. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2329
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Posted - 2013.09.11 19:07:00 -
[102] - Quote
Fist Groinpunch wrote:If the TAR and the SR have their ranges switched it would make the TAR useless. The extra range is currently all the TAR has going for it. Might as well take it out completely then.
Seriously, giving the TAR SC's range makes it a direct competitor to the AR, and we all know how that will end.
Every tech type will have a tactical rifle that apes the function of the Scrambler (the racial tactical). The TAR is the shortest range tech, and blasters are meant for high damage at short range.
The future of the game given that will have a tactical combat rifle and a tactical rail rifle as well. Both of those AND the scrambler will outrange the TAR because plasma is the shortest range tech. Meanwhile, changes should assure that at shorter range within its optimal, the Duvolle AR will do better damage than the Assault Combat Rifle, Assault Rail Rifle, or Assault Scrambler.
That's where the game is supposed to be. The TAR is supposed to be suboptimal.
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Fist Groinpunch
Goonfeet Top Men.
45
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Posted - 2013.09.11 19:42:00 -
[103] - Quote
Supposed to be, not supposed to be, if the TAR's range is decreased while keeping everything else constant, it ceases to be a competitive weapon. That is all. |
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