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Nomed Deeps
The Exemplars Top Men.
206
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Posted - 2013.08.28 15:40:00 -
[1] - Quote
I think it would help balance PC if EVE ships were able to destroy clone reinforcements from orbit AT ANY TIME; DUST may work in a 1 hour window but EVE does not. Now this EVE bombardment would not affect the current clone count for the bombarded district but would reduce reinforcement count at the next time of reinforcement. Think of it as a virtual embargo. Such functionality would reduce or keep DUST reinforcements from happening where this would not only provide an avenue of attack for mercs, but keep certain districts from having extra clones to sell off. This functionality at the same time would also provide more integration between DUST and EVE. Furthermore, this would also cause some purely DUST corps to start accepting EVE members and/or allying with EVE corps. |
Nomed Deeps
The Exemplars Top Men.
206
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Posted - 2013.08.28 15:57:00 -
[2] - Quote
If you guys see any flaws with my suggestion above, please reply as I am willing to address flaws and change my proposed request if seen necessary. |
Tal-Rakken
DUST University Ivy League
69
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Posted - 2013.08.28 17:15:00 -
[3] - Quote
A group backed up by a large eve side corp(take d-uni and e-uni for example) would just curb stomp everyone. |
Nomed Deeps
The Exemplars Top Men.
207
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Posted - 2013.08.28 17:30:00 -
[4] - Quote
Not exactly. EVE bombardments on DUST PC districts could be countered with other EVE forces. I think there is currently more EVE ties within DUST than most realize. *Modified first post due to response above. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3354
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Posted - 2013.08.28 18:02:00 -
[5] - Quote
Nomed Deeps wrote:I think it would help balance PC if EVE ships were able to destroy clone reinforcements from orbit AT ANY TIME; DUST may work in a 1 hour window but EVE does not. Now this EVE bombardment would not affect the current clone count for the bombarded district but would reduce reinforcement count at the next time of reinforcement. Such functionality would reduce or keep DUST reinforcements from happening where this would not only provide an avenue of attack for mercs, but keep certain districts from having extra clones to sell off. Think of it as a virtual embargo for a district. EVE bombardments on DUST PC districts could be countered by rival EVE forces. This functionality at the same time would provide more integration between DUST and EVE. At the same time, as only reinforcements are being attacked from EVE, this integration will not be seen as mandatory to have for all but as an advantageous option that would be available. Furthermore, this could also cause some purely DUST corps to start accepting EVE members and/or allying with EVE corps. Yeah...I don't really see any way this wouldn't end in roflstomping. |
Draco Cerberus
Hellstorm Inc League of Infamy
260
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Posted - 2013.08.28 18:13:00 -
[6] - Quote
As much as I enjoy your idea I feel that it would not be prudent at this time to implement a feature like this. Currently the number of planets available for PC battle limits the number of systems and constellations that need to be patrolled by anyone wishing to bombard a district to reduce their clone count. This would make it extremely hard to protect a given district with the current alliances already living in the Molden Heath region. With multiple ways in an out there is no way to ensure some degree of security in a system in which you wish to bombard a district and nor should there be, but as we have seen, unless you have fleets of Low Sec Eve players you stand to lose big amounts of time and Isk when you try to conquer or defend a district (were it under this kind of bombardment). |
Nomed Deeps
The Exemplars Top Men.
208
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Posted - 2013.08.28 19:39:00 -
[7] - Quote
Quote: Currently the number of planets available for PC battle limits the number of systems and constellations that need to be patrolled by anyone wishing to bombard a district to reduce their clone count. To clarify, the EVE bombardment I have suggested only affects reinforcements where the number of clones currently on a district can still only be affected by attacking DUST mercs.
Let me provide an example: 1. Corp B has 300 clones. 2. Corp A attacks Corp B's district where 70 of Corp B's clones on the district are lost. (Corp B now has 230 clones.) 2. Corp A loses their attack and follows up their failed attack with an EVE bombardment. 3. Due to EVE bombardment from Corp A, Corp B will have fewer to no replacement clones at next reinforcement time. (Corp B still has 230 clones on district but few to no reinforcements to replace the clones they lost in the previous battle.) Result: Corp A's EVE bombardment puts Corp B at a slight disadvantage where Corp A (or any other corp) would be better off attacking Corp B again.
As EVE bombardments would only be affecting reinforcements for a district, the corp owning the bombarded district could decide to simply ignore the bombardments as their existing clone count on the district would be unaffected by the EVE bombardment. Of course, if the corp owning the district continued to ignore the bombardment, they would lose reinforcements that could of been sold off. In any case, as the bombardment is not a direct threat to the district, the corp owning the district would have plenty of time to react how they feel appropriate. |
Soraya Xel
New Eden's Most Wanted Top Men.
392
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Posted - 2013.08.28 20:07:00 -
[8] - Quote
The problem is...
Corp A wins 4 out of every 5 fights against Corp B. Corp B has EVE support bombarding Corp A's district daily. Corp A, despite winning 80% of matches, will inevitably lose their district, because they couldn't replenish their clones at all. |
Nomed Deeps
The Exemplars Top Men.
210
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Posted - 2013.08.28 21:51:00 -
[9] - Quote
- First off, if Corp B (in your example) took 5 times to win the district, that's 180M to get one district. Is anyone really going to spend 180M (and 9 days explained below) getting one district? - Secondly, the EVE bombardment only covers reinforcements created within the district meaning purchased clone packs and clone transfers will go unhindered. - Every time a defender wins, they get a 24 hour rest period. Taking 24 hour rest periods into account, that would mean in your example the enemy spent 9 days to get one district. Within those 9 days, I am sure the defenders could of gotten one or more clone packs and possibly found some EVE relations to help them out. - Lastly, this request is still a work in progress. As said above, EVE bombardments would cause "fewer to no reinforcements". If EVE bombardments were actually implemented, it would be most likely that CCP would only allow like only 80% or less of reinforcements to be destroyed. Even still, there's planning that would need to take place such as "how long would a bombardment have to last to affect the most amount of reinforcements per day?". I just make the request and am leaving it to CCP to do the full design work.
*UPDATE: Updated first post based off feedback above. |
IgniteableAura
Pro Hic Immortalis
104
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Posted - 2013.08.28 21:58:00 -
[10] - Quote
I think it would be better off saying the EVE bombardment would have to take place at the same time as the district is getting attacked. If it could get bombarded at any time, it would be a little difficult to counter.
Otherwise I think its a solid plan. Perhaps it would need to be a beacon they need to capture similar to FW in order for it to count. Those in PC w/o EVE links need to have EVE backing to survive against those who do IMO. Otherwise there will never be a link worth establishing. |
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Nomed Deeps
The Exemplars Top Men.
210
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Posted - 2013.08.28 22:03:00 -
[11] - Quote
Quote:Those in PC w/o EVE links need to have EVE backing to survive against those who do IMO. Otherwise there will never be a link worth establishing. At this point in DUST/EVE integration, I've heard CCP did not want any integration to be seemingly required by players between games. Therefore, I have thought up this integration around being an option rather than a requirement.
Quote:I think it would be better off saying the EVE bombardment would have to take place at the same time as the district is getting attacked. EVE attacks can happen at any time. I think to stay true to EVE but have an affect on DUST, it should remain that way for this integration option I'm requesting. Besides, to have an affect on reinforcements, the bombardment would have to be staged prior to the reinforcement period. Plus, I am thinking of a bombardment not being an instantaneous thing where it takes time to take out reinforcements; the more time spent on bombardment, the more reinforcements destroyed. |
Innus threen
The Exemplars Top Men.
26
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Posted - 2013.08.29 02:09:00 -
[12] - Quote
Nomed Deeps wrote:EVE attacks can happen at any time. I think to stay true to EVE but have an affect on DUST, it should remain that way for this integration option I'm requesting. Besides, to have an affect on reinforcements, the bombardment would have to be staged prior to the reinforcement period. Plus, I am thinking of a bombardment not being an instantaneous thing where it takes time to take out reinforcements; the more time spent on bombardment, the more reinforcements destroyed. I think there should be installations on the ground that are visible from eve that have quite a bit of shield, armor, and hull. They could be called clone generation units for example. And the lower the health of the Clone Generation unit gets the closer to a set percentage of total producible clones are destroyed. And not produced that reinforcement cycle due to repairs needed to the Clone Generation Unit. This may also be a case where the anti spacecraft cannons that CCP has been talking about for a while could be truely useful. These would also be damagable from eve. So in order to make a dent in clones an eve pilot would have to destroy the cannons and then work at the clones for 15 minutes or so in low sec where anyone can attack them at anytime(pirates, district defense, etc.). Sounds cool to me. This would also further the interactions between dust and eve and make this a deeper game.
+1 |
Nomed Deeps
The Exemplars Top Men.
212
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Posted - 2013.08.29 06:05:00 -
[13] - Quote
Quote:I think there should be installations on the ground that are visible from eve that have quite a bit of shield, armor, and hull. They could be called clone generation units The CGU idea could work but then again that's getting into specific design. I'd just like to submit a feasible premise to enhance EVE/DUST integration for CCP to run with, design, and implement. Besides, orbitals from EVE side are cool but they are old news at this point. |
Korvin Lomont
United Pwnage Service RISE of LEGION
107
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Posted - 2013.08.29 08:13:00 -
[14] - Quote
IgniteableAura wrote:I think it would be better off saying the EVE bombardment would have to take place at the same time as the district is getting attacked. If it could get bombarded at any time, it would be a little difficult to counter.
Otherwise I think its a solid plan. Perhaps it would need to be a beacon they need to capture similar to FW in order for it to count. Those in PC w/o EVE links need to have EVE backing to survive against those who do IMO. Otherwise there will never be a link worth establishing.
Altough both games should be integrated stronger it has to be in a way that both games stay independent. I agree space support should matter more when fighting a ditrict but only in a way that a corp without EVE support can defend against air support. One way would be Skyfire batteries, but I think most EVE players would get upset if some Dust bunnies blow up their ship in space ^^.
Another would be to change the EVE orbitals work e.g. by giving them a timer (like every 3 to 5 min) instead of a WP requirement that way you get a good advantage through EVE Pilots but the other side still can gain Warbage orbitals. |
Nomed Deeps
The Exemplars Top Men.
213
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Posted - 2013.08.29 14:38:00 -
[15] - Quote
Quote:One way would be Skyfire batteries, but I think most EVE players would get upset if some Dust bunnies blow up their ship in space ^^. From what I've heard, Skyfire batteries are intended to be implemented for full integration between EVE and DUST which seems to still be quite far off. As for a counter to reinforcements being destroyed by EVE bombardment (as suggested in the first post), the bombarded district owner would still have the options of replenishing clones through clone packs and/or clone transfers. Therefore, the "PC Embargo" EVE integration enhancement I've suggested in the first post costs the bombarded district reinforcements and ISK where the requested integration is really more of an annoyance to the district than a full on threat. Beyond that, the bombarded district owner would have to find some EVE support of his own to fully counter the bombardment.
Quote:change the EVE orbitals work e.g. by giving them a timer (like every 3 to 5 min) instead of a WP requirement that way you get a good advantage through EVE Pilots but the other side still can gain Warbage orbitals. I am pretty sure this has been suggested before but got shot down due to such functionality most likely giving DUST players with EVE support a huge advantage over DUST players without EVE support. If DUST players had EVE orbitals ready every 3 to 5 minutes, they could much easier take a district by eliminating enemies off objectives and possibly cloning the enemy. On the flip side, if the timers were every 8 to 10 minutes, some teams would actually receive less orbitals from EVE support than they would simply using the war barge. In truth, changing EVE orbitals is way off subject and should be discussed further in a different thread. Still, I appreciate your feedback. |
Amy Artic
Binary Mercs
1
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Posted - 2013.08.29 15:20:00 -
[16] - Quote
It's all well and good keeping both of the games independence intact, but isn't the motto One Universe; One War ??
Once the skyfire batteries are implemented I believe Dust's indepence will be assured. However making them as effect as finding Eve support I dont agree with, they shouldnt be that powerful. Maybe the Skyfires should make it more difficult to lock onto the district, so more shots miss or the time frame between bonbardments is increased, while causing minimal damage to the Eve ship, maybe even make more battery types such as EMP batteries to do the disrupting (might prompt some interesting planet setups).
Anyway I +1 the OP |
Nomed Deeps
The Exemplars Top Men.
213
|
Posted - 2013.08.29 16:01:00 -
[17] - Quote
Quote:but isn't the motto One Universe; One War ?? To me, that motto is merely a representation of the endgoal for DUST. As we all know, that is not the case right now; not only because of the lack of EVE/DUST integration but the lack of universe open to DUST PC. As for CCP wanting to keep the games independent, I have heard this is because there are several players in either game that could care less about the other. If it were me, I would try to implement enhancements that inspired players from both games to care but CCP seems to care more about keeping players from both games happy as is. CCP can't please everyone though (as there are plenty like me that are disppointed in the lack of EVE/DUST integration) so CCP should just keep forging (no pun intended) forward with EVE/DUST integration to make these tied games live up to the motto above. |
low genius
The Sound Of Freedom Renegade Alliance
379
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Posted - 2013.08.29 17:52:00 -
[18] - Quote
Tal-Rakken wrote:A group backed up by a large eve side corp(take d-uni and e-uni for example) would just curb stomp everyone.
lol, the uni corps are going to take over?!?! that's just shocking in concept. |
Nomed Deeps
The Exemplars Top Men.
214
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Posted - 2013.08.29 19:56:00 -
[19] - Quote
Quote:lol, the uni corps are going to take over?!?! that's just shocking in concept. I'd really like to see what would occur if this enhancement was actual implemented. Truthfully, I doubt much would change beside there being more functionality available. Still, I bet some hybrid corps would like to flex their EVE muscle more in DUST and more integration would allow them to do that. |
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