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321. [Feedback] The problem with the Gallente assault - in Feedback/Requests [original thread]
Meeko Fent wrote: The thing all logi suits need is that they need to have the exact same slot layout as the assault counterpart, with one less low due to the passive rep bonus. If you change the bonus, however, the Assaults and Logis need to ...
- by Korvin Lomont - at 2013.08.21 09:05:00
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322. 1.4 A list of confirmed things. - in Feedback/Requests [original thread]
Ah if I remember correctly from IRC the HMG operation skill changes from heat reduction to recoil reduction and gallente suits skill get a armor bonus of some sort (guess this refers to the gal assault)
- by Korvin Lomont - at 2013.08.21 08:01:00
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323. 1.4 A list of confirmed things. - in Feedback/Requests [original thread]
If I remember right they also rework the collision model for LAVs for 1.4 and there is at least one new terrain if I am not totally mistaken
- by Korvin Lomont - at 2013.08.20 14:27:00
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324. Delay Nanite Injecter WP - in Feedback/Requests [original thread]
Vin Mora wrote: Cross Atu wrote: medomai grey wrote: CLONE117 wrote: or we can make it to where the nanite inject will help the kdr..as in take deathes away.. its a death prevention device so if u enter bleed out mode and get picked b...
- by Korvin Lomont - at 2013.08.19 12:44:00
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325. [Request] Dual tanking nerf... with a buff to shields and armor! - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: If I may suggest an alternative solution? We have two fitting resources, powergrid and CPU. If fitting 'tank modules' took up lots of powergrid and little CPU and fitting 'utility modules' took up little powergrid and lo...
- by Korvin Lomont - at 2013.08.19 08:51:00
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326. [Request] Dual tanking nerf... with a buff to shields and armor! - in Feedback/Requests [original thread]
BL4CKST4R wrote: No matter how much CCP buffs armor or nerfs shields, until dual tanking is fixed there will never be balance. The way shield suits work (and the current armor and shield mechanics) shield suits always have more HP, better repai...
- by Korvin Lomont - at 2013.08.19 07:44:00
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327. Request - High slot armor module / something similar to shield regulator - in Feedback/Requests [original thread]
Marlin Kirby wrote: Text Grant wrote: Marlin Kirby wrote: Text Grant wrote: Marlin Kirby wrote: I like the idea, but I don't think armor should get a buff until there are ARs that can punch armor. After all, the two ARs we have now ...
- by Korvin Lomont - at 2013.08.12 09:07:00
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328. CCP are you even reading the AR nerf threads? - in Feedback/Requests [original thread]
Buster Friently wrote: Cross Atu wrote: Breakin Stuff wrote: so does the assault rifle in real life. 90% of gamers prefer assault rifle gameplay. Nerfing it because 90% of gamers prefer vanilla play isn't a justification, it's being an i...
- by Korvin Lomont - at 2013.08.12 08:29:00
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329. Remove WP from FW and PC - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Support. Win/lose is all that matters in those battles. Disagree in the current state winnin or loosing doesn't matter at all that's why no one really cares. Its sad but thats the state of the game right now. Al...
- by Korvin Lomont - at 2013.08.09 12:39:00
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330. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
Lynn Beck wrote: Ar still does more in more situations: why shotgun when an ar can kill in .3 seconds and has more range and damage per clip? Why use a laser when an ar's damage does more damage inside the laser's optimal? Why use an smg when a...
- by Korvin Lomont - at 2013.08.09 11:22:00
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331. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
D legendary hero wrote: I used to think the HMG needed a buff, but what it really needs is the turn speed on the suit to be fixed, and the reticule cone to actually represent actual dispersion and hit detection. CCP is experimantating with a...
- by Korvin Lomont - at 2013.08.09 10:59:00
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332. A proposal for ending AFK in the MCC - in Feedback/Requests [original thread]
Zeylon Rho wrote: If you penalize SP gain in general inside the redline, you've effectively screwed over every player that bothers to try to fight back on a redlined team (remember proto-stomping). The people on the losing side effectively get...
- by Korvin Lomont - at 2013.08.08 14:15:00
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333. [FEEDBACK] SP new system AFKing - in Feedback/Requests [original thread]
When you remove the passive SP from matches CCP would need to implement a lot more WP bonusses for actions to give the non frontline shooters (or the new shooters) ways to gain SP. And the matchmaking needs to get fixed...if thats done I am with you.
- by Korvin Lomont - at 2013.08.08 14:07:00
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334. [Request] Buff Sentinel, Scout, and Commando Slots - in Feedback/Requests [original thread]
Bojo The Mighty wrote: hmmm, I honestly can't say....That would mean the jump from ADV Gal scout to PRO Gal Scout adds two low spot modules Loosing a slot from advanced to Proto makes absolutely no sense and thats whats happening right now (...
- by Korvin Lomont - at 2013.08.08 10:25:00
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335. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
A good way to simulate customizeable weapons +1
- by Korvin Lomont - at 2013.08.06 14:14:00
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336. Balancing the AR - in Feedback/Requests [original thread]
Cat Merc wrote: Now, about the AR itself. It's supposed to be a high DPS low range weapon. However, compared to the Assault Scrambler rifle, the DPS is identical, the range is identical, pretty much everything is identical except for the SCR d...
- by Korvin Lomont - at 2013.08.06 13:56:00
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337. Make sniping more challenging - in Feedback/Requests [original thread]
Sniping isn't that hard in DUST and it should be a bit more challanging but in reasonable way. IMHO Bulletdrop on a Rail gun makes absolutly no sense. I would rather go with constant scope sway and a hold breath button (to stabilize the scope) tha...
- by Korvin Lomont - at 2013.08.06 09:54:00
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338. Heavy range and officer weapons - in Feedback/Requests [original thread]
God Anpu TheImmortal wrote: The range of the hmg needs to match that if the AR'S PERIOD. Why is that the AR can still hit at 70 plus meters hit at full damage and the heavy even having and assault machine gun can barely scrape someone. Also u g...
- by Korvin Lomont - at 2013.08.05 08:03:00
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339. ARs are OP, why nerfing everything is not the right way to balance - in Feedback/Requests [original thread]
Buster Friently wrote: Draco Cerberus wrote: I find that with equal levels of skill the guns are balanced. We need to move our focuses from the nerf/buff mode to what we need in game that would improve gameplay not just which gun hits hardes...
- by Korvin Lomont - at 2013.08.04 09:37:00
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340. The Assault Rifle is way too accurate at range, especially when strafing. - in Feedback/Requests [original thread]
If you judge by such numbers if a weapon is op then we should start to nerf every single weapon...hell I have seen people going 25-2 with the plasma cannon and I would'nt say the Plasma cannon is OP. These numbers can be achieved with nearly every...
- by Korvin Lomont - at 2013.08.01 12:35:00
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