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481. CPM input request: Commandos - in Feedback/Requests [original thread]
Hello. Just thought I'd add my input, thanks to the CPM for the chance to do so. As my sig implies, I've been a commando since the suit was first introduced all the way back in early Uprising, back when the STD variant had no slots save for its w...
- by Kierkegaard Soren - at 2014.10.03 12:46:00
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482. [CPM - Echo and Beyond] Post lvl 5 content - in Feedback/Requests [original thread]
Commando lv5 Commander: medium-strength , long range passive scans that are shared to squad. Squad order issued from a Command suit earn +20% WP. Lower EHP. Marauder: Low scan profile, faster movement, two equipment slots. Lower EHP, reduced CPU...
- by Kierkegaard Soren - at 2014.10.01 20:27:00
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483. Sticky:Detailed Rifle Changes - Accuracy and Handling - in Feedback/Requests [original thread]
You ruined Christmas . (But thanks for the clarification).
- by Kierkegaard Soren - at 2014.09.28 07:45:00
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484. Sticky:Detailed Rifle Changes - Accuracy and Handling - in Feedback/Requests [original thread]
Great stuff. Quick question: you mentioned a STD assault scram; are we getting one of those in the near future?
- by Kierkegaard Soren - at 2014.09.28 07:30:00
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485. [Request] Plasma Cannon Mortar Variant - in Feedback/Requests [original thread]
Create a Breach variant, increase the damage over the current type and then give it the projectile attributes of the old PLC; essentially creating a high-skill shot weapon with massive damage payoff.
- by Kierkegaard Soren - at 2014.09.27 21:45:00
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486. about Judge Rhadamanthus. - in General Discussions [original thread]
On a side note, where has judge gone?
- by Kierkegaard Soren - at 2014.09.26 19:38:00
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487. ECHO SKILLS FOR THE SKILLESS - in Feedback/Requests [original thread]
The grind for useful skills is long and hard enough without having to waste sp for skills that don't passively improve your performance.
- by Kierkegaard Soren - at 2014.09.25 21:43:00
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488. Being on the receiving end of a sniper's scope is not pleasant a... - in General Discussions [original thread]
So having read all of the replies. (Thanks everyone) and, crucially, having played a ton of games since (CCP thank you for the PLC, myhard heavy counter), my conclusion is that delta has transformed Dust into a game where stopping=death. Between s...
- by Kierkegaard Soren - at 2014.09.25 19:17:00
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489. Being on the receiving end of a sniper's scope is not pleasant a... - in General Discussions [original thread]
Dealing Thale red-line snipers as I type. Deeply frustrating.
- by Kierkegaard Soren - at 2014.09.24 16:09:00
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490. Being on the receiving end of a sniper's scope is not pleasant a... - in General Discussions [original thread]
Which in of itself isn't so much a problem; props to the people who drilled holes into my Amarr assult's head whilst I was on the move in open terrain. Won't be making that mistake again. My only concern is that Thale spam seems to have gone thro...
- by Kierkegaard Soren - at 2014.09.24 14:51:00
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491. Laser Rifle - ADS Speed Reduction? - in General Discussions [original thread]
Yeah, it's not right at all
- by Kierkegaard Soren - at 2014.09.21 21:16:00
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492. WP for new player - in General Discussions [original thread]
Rewarding playerswho play th objective is definitely a Good Thing.
- by Kierkegaard Soren - at 2014.09.19 14:09:00
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493. Assault suits, a stop-gap for "assault scouts" - in General Discussions [original thread]
Assaults get weapon bonuses that make them shine when fitted intelligently, but if agree that scouts are just better killers in all the ways that matter; speed, stealth, utility and firepower, not to mention the EWAR. But I still think they've bee...
- by Kierkegaard Soren - at 2014.09.17 15:34:00
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494. NPE reality 514 - in Feedback/Requests [original thread]
Congratulations, you totally nailed it. This game is just not fun unless your a sadist or a masochist. You learn by losing horribly, grind out xp by being ground into the dirt by better, bigger players and corps and whe/if you finally do ascend to...
- by Kierkegaard Soren - at 2014.09.14 17:21:00
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495. If ADS was actually good. - in General Discussions [original thread]
They rule pubs because they're virtually indestructible against uncoordinated AV. A swarm launcher or two running around aimlessly looking for a lock on is not something a competent ADS pilot is going to struggle with, and missile turrets oblitera...
- by Kierkegaard Soren - at 2014.09.13 22:03:00
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496. Please add the Assault Scrambler as a standard tier weapon in Delta - in Feedback/Requests [original thread]
No thank you, fukcwit.
- by Kierkegaard Soren - at 2014.09.13 14:53:00
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497. Please add the Assault Scrambler as a standard tier weapon in Delta - in Feedback/Requests [original thread]
Perhaps? But breach variants are available at 2 and the scram assault pistol is also available at 2 or 3 (I forget), so really I can see no inherent reason as to why weapon variants can't be opened up to newer players. For me, I want to see a cho...
- by Kierkegaard Soren - at 2014.09.13 06:33:00
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498. [request]Million clone event - in General Discussions [original thread]
I missed out on the first on, so I am VERY happy to see this return.
- by Kierkegaard Soren - at 2014.09.12 16:01:00
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499. Could we get more weapon modules? - in Feedback/Requests [original thread]
I'd favour an approach where all weapon mods, both old and new, come with drawbacks. For example, damage mods increase kick, ROF increases dispersion, heat sinks reduce clip size etc. personally I'd like to see them attached to the weapons themsel...
- by Kierkegaard Soren - at 2014.09.12 12:24:00
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500. Thank you CCP - in General Discussions [original thread]
Huh. Interesting. All I can add to this is that I tried MWO about four months ago and found the learning curve harsher than eve and dust combined, and it wasn't even remotely fun to boot. But I might have just sucked mightily at it. But PGI have h...
- by Kierkegaard Soren - at 2014.09.12 03:05:00
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